March 15, 2010 - 6:54 PM

Offline Events:
Record a .giz (read this topic if you need help on recording a .giz) and send it via PM to Strong Bad, Omega Knuckles, or Nicholas Onimura here on the TSC forums with a link to a .giz included (YouSendIt, Fileden, MegaUpload, etc.). The deadline is this Saturday at 11:59 PM, CST.
All TSC Submission Rules apply.
Sonic the Hedgehog 2 (& Knuckles):
Event 1:
Times Challenge
Using Sonic 2 & Knuckles, finish Emerald Hill Zone Act 1 as quickly as you can without using the directional buttons. In the event of a tie, Score and then Rings will be used to determine placing.
Event 2:
Ring Challenge
In Sonic the Hedgehog 2 (not & Knuckles), collect as many rings as you can in Metropolis Zone Act 2 and then finish the act. In the event of a tie, Score and then Time will be used to determine placing.
Event 3:
Score Challenge
Get the highest score you can in Sonic 2 & Knuckles' Emerald Hill Zone Act 1. Ties will be broken by time.
Sonic the Hedgehog 3 & Knuckles:
Event 1:
Time Challenge
Complete Mushroom Hill Zone Act 2 using Knuckles as quickly as you can. In the event of a tie, Score and then Rings will be used to determine placing.
Event 2:
Score Challenge
Get the highest score you can in Hydrocity Zone Act 1 using Knuckles. Ties will be broken by time.
Event 3:
Rings Challenge
With Sonic, collect as many rings as you can in Sky Sanctuary Zone and then finish the Act. In the event of a tie, Score and then Time will be used to determine placing.
Event 4:
Time Attack Challenge
In Time Attack Mode, finish Chrome Gadget as quickly as you can. You may use any character. You must use Sonic 3 & Knuckles.
Thorn EDIT: For you non-TSC natives... welcome! Or something. In any case, when you're done with your tournament runs, click the word "Submissions" to your left and add it to our charts for posterity and to compare your stats to those of others (do it after the deadline, though, or we'll know how good to do to beat you). While you're at it, stay around and submit for other games too. It's pretty clear that the cross-site business was meant to rile up some activity in both forums, so why not play along?
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TSC & SCD at the Olympic Spring Games: Offline Events

Offline Events:
Record a .giz (read this topic if you need help on recording a .giz) and send it via PM to Strong Bad, Omega Knuckles, or Nicholas Onimura here on the TSC forums with a link to a .giz included (YouSendIt, Fileden, MegaUpload, etc.). The deadline is this Saturday at 11:59 PM, CST.
All TSC Submission Rules apply.
Sonic the Hedgehog 2 (& Knuckles):
Event 1:
Times Challenge
Using Sonic 2 & Knuckles, finish Emerald Hill Zone Act 1 as quickly as you can without using the directional buttons. In the event of a tie, Score and then Rings will be used to determine placing.
Event 2:
Ring Challenge
In Sonic the Hedgehog 2 (not & Knuckles), collect as many rings as you can in Metropolis Zone Act 2 and then finish the act. In the event of a tie, Score and then Time will be used to determine placing.
Event 3:
Score Challenge
Get the highest score you can in Sonic 2 & Knuckles' Emerald Hill Zone Act 1. Ties will be broken by time.
Sonic the Hedgehog 3 & Knuckles:
Event 1:
Time Challenge
Complete Mushroom Hill Zone Act 2 using Knuckles as quickly as you can. In the event of a tie, Score and then Rings will be used to determine placing.
Event 2:
Score Challenge
Get the highest score you can in Hydrocity Zone Act 1 using Knuckles. Ties will be broken by time.
Event 3:
Rings Challenge
With Sonic, collect as many rings as you can in Sky Sanctuary Zone and then finish the Act. In the event of a tie, Score and then Time will be used to determine placing.
Event 4:
Time Attack Challenge
In Time Attack Mode, finish Chrome Gadget as quickly as you can. You may use any character. You must use Sonic 3 & Knuckles.
Thorn EDIT: For you non-TSC natives... welcome! Or something. In any case, when you're done with your tournament runs, click the word "Submissions" to your left and add it to our charts for posterity and to compare your stats to those of others (do it after the deadline, though, or we'll know how good to do to beat you). While you're at it, stay around and submit for other games too. It's pretty clear that the cross-site business was meant to rile up some activity in both forums, so why not play along?
February 13, 2010 - 10:56 PM

*sighs* If we have to...
In all seriousness, since TSC Race Night seems to be dead, buried, and forgotten (could you guys at least have paid for a grave marker?), and Sonic Cage Dome (read: Strong Bad) is raring to get another tournament going, we've decided to deliberately ignite an old rivalry and gets you guys screaming at each other again! The tourney will take place from March 14 to March 21 and will take place cross-site, with online play being handled at SCD because that's just their bag, baby, and offline play being handled on TSC (or maybe TLC, if we can resuscitate that). The Sonic games in question will be Sonic 2 and Sonic 3 & Knuckles, with the two-player competition modes getting some love over netplay and some solo speed runs and possibly score runs happening here. Entering the online portion of the tournament requires registration to allow time to create a tournament tree. Entering offline competition is at your leisure. This means that even if you live in, say, Australia and your ping is astronomical, you can still participate offline.
If you're available for either portion of the tournament, please participate to show SCD how good we are per Section III Part II Clause IV. Head over to Sonic Cage Dome to register for online competition. Oh, and don't tell Strong Bad that Spring doesn't start until after March 14.
22 comments
, News Posted by
TSC & SCD at the Olympic Spring Games

do tsc scd teamwork stuff....................
*sighs* If we have to...
In all seriousness, since TSC Race Night seems to be dead, buried, and forgotten (could you guys at least have paid for a grave marker?), and Sonic Cage Dome (read: Strong Bad) is raring to get another tournament going, we've decided to deliberately ignite an old rivalry and gets you guys screaming at each other again! The tourney will take place from March 14 to March 21 and will take place cross-site, with online play being handled at SCD because that's just their bag, baby, and offline play being handled on TSC (or maybe TLC, if we can resuscitate that). The Sonic games in question will be Sonic 2 and Sonic 3 & Knuckles, with the two-player competition modes getting some love over netplay and some solo speed runs and possibly score runs happening here. Entering the online portion of the tournament requires registration to allow time to create a tournament tree. Entering offline competition is at your leisure. This means that even if you live in, say, Australia and your ping is astronomical, you can still participate offline.
If you're available for either portion of the tournament, please participate to show SCD how good we are per Section III Part II Clause IV. Head over to Sonic Cage Dome to register for online competition. Oh, and don't tell Strong Bad that Spring doesn't start until after March 14.
February 8, 2010 - 11:46 AM
Sonic And Sega: All Stars Racing Demo
The demo for the game just came out for XBL today. From what I hear it hasn't been released for the PSN. A dashboard theme was released as well.
http://blogs.sega.com/europe/2010/02/08/sonic-sega-all-star-racing-360-demo-theme-out-now/
Thorn EDIT: The DS demo is available via the Nintendo Channel until Feb. 21 if you have a Wii, with the exact same course as the 360 demo yet noticeable physics differences (and sans the end-of-course shortcut). It also features a bangin' Seaside Hill remix that's worth a listen... I'll be disappointed if the console versions don't have different music tracks for courses with the same theme after hearing what they did for the DS version. I'm unsure about DSiWare, but I'd check there if you don't have a Wii for the demo download. The PS3 demo will be released on Feb. 18.
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http://blogs.sega.com/europe/2010/02/08/sonic-sega-all-star-racing-360-demo-theme-out-now/
Thorn EDIT: The DS demo is available via the Nintendo Channel until Feb. 21 if you have a Wii, with the exact same course as the 360 demo yet noticeable physics differences (and sans the end-of-course shortcut). It also features a bangin' Seaside Hill remix that's worth a listen... I'll be disappointed if the console versions don't have different music tracks for courses with the same theme after hearing what they did for the DS version. I'm unsure about DSiWare, but I'd check there if you don't have a Wii for the demo download. The PS3 demo will be released on Feb. 18.
February 3, 2010 - 8:05 PM
If you haven't heard yet, tonight at midnight Pacific Standard Time (for reference: 3am on the U.S. East Coast, 8am Greenwich time) we'll have more Needlemouse info. The fact that the publicity will be covered by GameSpot suggests something bigger than the concept art we've received so far. This front-page post will be replaced with details when the time comes... or well after the time comes, if I fall asleep before 3am and another admin doesn't update it. :P

The registered http://sonicthehedgehog4.com redirects to the game's site and is now open, and has all of the info from GameSpot plus countdowns to new information reveals. If you want to hear the jingle revealed on February 2nd, the Japanese Sonic 4 site plays it. The logo above was taken from the Japanese site by Sonic Retro user celebi23.
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Project Needlemouse "Midnight" Reveal: Sonic the Hedgehog 4 Episode I

The registered http://sonicthehedgehog4.com redirects to the game's site and is now open, and has all of the info from GameSpot plus countdowns to new information reveals. If you want to hear the jingle revealed on February 2nd, the Japanese Sonic 4 site plays it. The logo above was taken from the Japanese site by Sonic Retro user celebi23.
January 27, 2010 - 11:02 PM
Project Needlemouse Faux Concept Art Challenge
The reveal of concept art at the end of The Needlemouse Challenge from two weeks ago serves as the basis for The Needlemouse Challenge: Part II... the last part, for better or worse. Instead of days of tasks across several sites, we have one goal on one site: Submit over 100 pieces of fan art of classic Badniks to SEGA by Monday, February 1 at 10am MST. It doesn't matter how you do it, although they are of course encouraging creativity, and only one piece of art counts per person. The stakes? The game's true name, concept art of Zone 1, and another "bonus". Note that rumors have stated that Project Needlemouse has been called Sonic 4 within Sonic Team, so don't be disappointed if that's the game's name.
Some info came out today, as well. Concept art of a Motobug was revealed, and we were left with these words at the end of the blog entry:
What do you make of this? Are you intrigued, or are you FFFFFFFFFFFFFFFFFFFFFFing?
EDIT: This. Just... this. SEGA's learning...
UPDATE: The goal's been met. SEGA's updated the blog with some new info: as you should already know if you recognized the first concept art as Shellcracker from Sonic 2 16-bit, this is not a Sonic 1 remake. SEGA felt like that had to be cleared up. Concept art will start to be revealed on Tuesday, February 2, along with prize giveaways. For every 50 pieces of Badnik fanart submitted after the initial 100, an extra bit of swag will be included in the giveaway. All of this is leading up to a "big" announcement come the weekend.
Of course, the most important bit of news from this blog is that MY MOSQUI MADE THE FRONT PAGE YYYEEEAAAHHH~
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Some info came out today, as well. Concept art of a Motobug was revealed, and we were left with these words at the end of the blog entry:
: RubyEclipse
Speed is something that is not given; but rather earned through dedication. Speed is not found by simply pushing a boost button, but by building momentum. It is the reward for skill in the face of difficult challenges – this kind of speed is the most exhilarating, not only because it is fast, but because of the pure perfection such speed exemplifies. This is the truth of the original Sonic games – and this is the truth of Project Needlemouse.
What do you make of this? Are you intrigued, or are you FFFFFFFFFFFFFFFFFFFFFFing?
EDIT: This. Just... this. SEGA's learning...
UPDATE: The goal's been met. SEGA's updated the blog with some new info: as you should already know if you recognized the first concept art as Shellcracker from Sonic 2 16-bit, this is not a Sonic 1 remake. SEGA felt like that had to be cleared up. Concept art will start to be revealed on Tuesday, February 2, along with prize giveaways. For every 50 pieces of Badnik fanart submitted after the initial 100, an extra bit of swag will be included in the giveaway. All of this is leading up to a "big" announcement come the weekend.
Of course, the most important bit of news from this blog is that MY MOSQUI MADE THE FRONT PAGE YYYEEEAAAHHH~
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