Sonic and the Secret Rings Competition Info


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Offline Magnezone

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Sonic and the Secret Rings Competition Info
« on: February 21, 2007, 11:57:41 pm »
Let me share some information probably vital to competition purposes about the game.

Firstly, there's seven stages plus a prologue chapter. At least, there's eight stages that I can see listed in the menu. So far I've got:

Lost Prologue
Sand Oasis
Dinosaur Jungle
Evil Foundry
Levitated Ruin
Pirate Storm
---
---


Each stage has a handful of missions, one of course being a boss stage, with the others varying as challenges. Some missions lead you across a smaller part of the stage, while some lead you through a completely different part of the stage, one not included in the original level.

Fastest time and High scores are saved, but not in the menus for some odd reason. You have to enter the stage, press the + button, and check status to view the high score/fastest time.

I don't know about the situation of ring attacking at the moment. They limited the amount of rings you can pick up as seen next to the ring count in any screenshot. However, it increases every 5 levels by about, as far as I can tell (you start the game able to pick up 50 rings at once). And that's levels as in Sonic's RPG type level, not level as in zone. They've also added a new ring - a silver one worth 20 rings.

Scores are very different compared to a conventional Sonic game. At the end of a stage, you are given four different bonuses:

Action Bonus - ???
Enemy Bonus - Enemies obviously
Ring Bonus - Runs off of rings obviously, but finishing with 10 rings seems to give 15 points
Technical Bonus - This is actually a multiplier. For example, if the other totals are 100, and the Technical bonus is 2, then the total score turns out to be 200.

Also note - all Lost Prologue missions are not scored, but times are.

Offline Waxwings

Re: Sonic and the Secret Rings Competition Info
« Reply #1 on: February 22, 2007, 03:33:28 pm »
Skeleton Dome and Night Palace are the two blanks.

Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #2 on: February 22, 2007, 04:08:24 pm »
Thanks for rendering my topic useless. >_>

I'll place my other topic as an Early Competition Thread I guess...

Will add to this post in a bit: I have info to add myself...
Wiiloveit

Current Competition Focus: ---
Wants S&S All-Stars Racing

Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #3 on: February 22, 2007, 04:18:57 pm »
Everything I compiled BEFORE the game was even released:

Stages

--TimesRingsScores
Sand Oasis 1YYY
Sand Oasis 2YYY
Sand Oasis BossYNY
Dinosaur Jungle 1YYY
Dinosaur Jungle 2YYY
Dinosaur Jungle BossYNY
Pirate Storm 1YYY
Pirate Storm 2YYY
Pirate Storm BossYNY
Levitated Ruin 1YYY
Levitated Ruin 2YYY
Levitated Ruin BossYNY
Evil Foundry 1YYY
Evil Foundry 2YYY
Evil Foundry BossYNY
Skeleton Dome 1YYY
Skeleton Dome 2YYY
Skeleton Dome BossYNY
UNNAMED 1YYY
UNNAMED 2YYY
UNNAMED BossYNY
UNNAMED 1YYY
UNNAMED 2YYY
UNNAMED BossYNY

Missions

--TimesRingsScores
Sand Oasis M1???
Sand Oasis M2???
Sand Oasis M3???
Sand Oasis M4???
Sand Oasis M5???
Sand Oasis M6???
Sand Oasis M7???
Sand Oasis M8???
Sand Oasis M9???
Sand Oasis M10???
Sand Oasis M11???
Sand Oasis M12???
Dinosaur Jungle M1???
Dinosaur Jungle M2???
Dinosaur Jungle M3???
Dinosaur Jungle M4???
Dinosaur Jungle M5???
Dinosaur Jungle M6???
Dinosaur Jungle M7???
Dinosaur Jungle M8???
Dinosaur Jungle M9???
Dinosaur Jungle M10???
Dinosaur Jungle M11???
Dinosaur Jungle M12???
Pirate Storm M1???
Pirate Storm M2???
Pirate Storm M3???
Pirate Storm M4???
Pirate Storm M5???
Pirate Storm M6???
Pirate Storm M7???
Pirate Storm M8???
Pirate Storm M9???
Pirate Storm M10???
Pirate Storm M11???
Pirate Storm M12???
Levitated Ruin M1???
Levitated Ruin M2???
Levitated Ruin M3???
Levitated Ruin M4???
Levitated Ruin M5???
Levitated Ruin M6???
Levitated Ruin M7???
Levitated Ruin M8???
Levitated Ruin M9???
Levitated Ruin M10???
Levitated Ruin M11???
Levitated Ruin M12???
Evil Foundry M1???
Evil Foundry M2???
Evil Foundry M3???
Evil Foundry M4???
Evil Foundry M5???
Evil Foundry M6???
Evil Foundry M7???
Evil Foundry M8???
Evil Foundry M9???
Evil Foundry M10???
Evil Foundry M11???
Evil Foundry M12???
Skeleton Dome M1???
Skeleton Dome M2???
Skeleton Dome M3???
Skeleton Dome M4???
Skeleton Dome M5???
Skeleton Dome M6???
Skeleton Dome M7???
Skeleton Dome M8???
Skeleton Dome M9???
Skeleton Dome M10???
Skeleton Dome M11???
Skeleton Dome M12???
UNNAMED M1???
UNNAMED M2???
UNNAMED M3???
UNNAMED M4???
UNNAMED M5???
UNNAMED M6???
UNNAMED M7???
UNNAMED M8???
UNNAMED M9???
UNNAMED M10???
UNNAMED M11???
UNNAMED M12???
UNNAMED M1???
UNNAMED M2???
UNNAMED M3???
UNNAMED M4???
UNNAMED M5???
UNNAMED M6???
UNNAMED M7???
UNNAMED M8???
UNNAMED M9???
UNNAMED M10???
UNNAMED M11???
UNNAMED M12???

Mini-Games

--TimesRingsScores
Pitch Black???
Skydiving???
Edge Race???
Treasure Haul???
Violin???
Safe Dial???
Pirate Flag???
Shine On!???
Fruit Catch???
Parasol Diving???
Cogwheel Relay???
Giant Stakes???
Big Balloon???
Canoe Salvage???
Carpet???
Mine Cart Race???
Balance Battle???
Home Run???
Grab It!???
Putting Golf???
Balloons*???
Cards*???
Treasure Chests/Sounds*???
Canoe Race*???
Pot Balance*???
Rocks/Pri Ma Djinn*???
Giant Bow*???
Axes/Stone Pillars*???
Locks*???
Butterfly Hunt*???
Treasure Chests/Shake*???
Vegetables*???
Bomb*???
Propeller*???
Heavy Ball???
Parasol Ball???
Steel Survival???
Slot Machine*???
Cannonballs/Shoot Ships*???

*  Indicates tentative name.
Y Indicates we should have a division for it.
N Indicates we should not/cannot have a division for it.
? Indicates I need to do research (when I get the game) to see if we can have a division for this.

I know of, practically, all 40 mini-games. I didn't add them all to the list (the new ones from a trailer) as the game comes out in 3 days so there's no need unless I do because of hoping to relieve my anticipation for the game slightly. :P

Anything with a ? will hopefully be addressed once the game releases. Thus far, Rolken, RingRush, genus, and me, of course will be able to do research on these division ideas.

Anyone else who has the game in the next couple of days, please, we'd welcome your input on the matter.

I've decided to start off in researching all of the mini-games as this is what I'm interested in anyways, on account of me being a big Shuffle fan. :D After that's taken care of (won't get them all as there are some that need to be unlocked apparently), I'll head on over to Story where most of you will start anyway, I'm sure. What we need is all the stage names from any source and we also need all of the mini-game names and what's tabulated at the end of the boss missions (I assumed Scores will be tabulated but I don't know for sure) and the Extra Missions (10 in all, excluding the 2 Act Missions). We also need to know the unlockables in the Special Book (actually, come to think of it, maybe I should head over there first and see if anything can be discerned right off the bat) and the names of the two unlockable Special Stages. We also need info on the fabled last unlockable after the final boss is defeated. Supposedly, you can be this unlockable character in the Main Game. We'll need to see about that too and see if seperate character divisions will be needed to be made. On that note, I know right now that the characters you choose in multiplayer have no affect on the gameplay itself so we don't have to worry about that.

Seems like quite a bit but we'll get through it. :)
Thanks in advance for your help.

Now, to get to what you have divulged, SL...

Let me share some information probably vital to competition purposes about the game.

Firstly, there's seven stages plus a prologue chapter. At least, there's eight stages that I can see listed in the menu. So far I've got:

Lost Prologue
Sand Oasis
Dinosaur Jungle
Evil Foundry
Levitated Ruin
Pirate Storm
---
---


Each stage has a handful of missions, one of course being a boss stage, with the others varying as challenges. Some missions lead you across a smaller part of the stage, while some lead you through a completely different part of the stage, one not included in the original level.

Fastest time and High scores are saved, but not in the menus for some odd reason. You have to enter the stage, press the + button, and check status to view the high score/fastest time.

I don't know about the situation of ring attacking at the moment. They limited the amount of rings you can pick up as seen next to the ring count in any screenshot. However, it increases every 5 levels by about, as far as I can tell (you start the game able to pick up 50 rings at once). And that's levels as in Sonic's RPG type level, not level as in zone. They've also added a new ring - a silver one worth 20 rings.

Scores are very different compared to a conventional Sonic game. At the end of a stage, you are given four different bonuses:

Action Bonus - ???
Enemy Bonus - Enemies obviously
Ring Bonus - Runs off of rings obviously, but finishing with 10 rings seems to give 15 points
Technical Bonus - This is actually a multiplier. For example, if the other totals are 100, and the Technical bonus is 2, then the total score turns out to be 200.

Also note - all Lost Prologue missions are not scored, but times are.

Scores and Times are perfect for competition. Rings I'll have to get back to.
I call dibs on discussing Mini-Game info (actually I did like two weeks ago >_>)

Based on what you've divulged, chart update:

Stages

--TimesRingsScores
Lost PrologueY?N
Sand Oasis 1YYY
Sand Oasis 2YYY
Sand Oasis BossYNY
Dinosaur Jungle 1YYY
Dinosaur Jungle 2YYY
Dinosaur Jungle BossYNY
Pirate Storm 1YYY
Pirate Storm 2YYY
Pirate Storm BossYNY
Levitated Ruin 1YYY
Levitated Ruin 2YYY
Levitated Ruin BossYNY
Evil Foundry 1YYY
Evil Foundry 2YYY
Evil Foundry BossYNY
Skeleton Dome 1YYY
Skeleton Dome 2YYY
Skeleton Dome BossYNY
Night Palace 1YYY
Night Palace 2YYY
Night Palace BossYNY

Missions

--TimesRingsScores
Lost Prologue M1Y??
Lost Prologue M2Y??
Lost Prologue M3Y??
Lost Prologue M4Y??
Lost Prologue M5Y??
Lost Prologue M6Y??
Lost Prologue M7Y??
Lost Prologue M8Y??
Lost Prologue M9Y??
Lost Prologue M10Y??
Lost Prologue M11Y??
Lost Prologue M12Y??
Sand Oasis M1???
Sand Oasis M2???
Sand Oasis M3???
Sand Oasis M4???
Sand Oasis M5???
Sand Oasis M6???
Sand Oasis M7???
Sand Oasis M8???
Sand Oasis M9???
Sand Oasis M10???
Sand Oasis M11???
Sand Oasis M12???
Dinosaur Jungle M1???
Dinosaur Jungle M2???
Dinosaur Jungle M3???
Dinosaur Jungle M4???
Dinosaur Jungle M5???
Dinosaur Jungle M6???
Dinosaur Jungle M7???
Dinosaur Jungle M8???
Dinosaur Jungle M9???
Dinosaur Jungle M10???
Dinosaur Jungle M11???
Dinosaur Jungle M12???
Pirate Storm M1???
Pirate Storm M2???
Pirate Storm M3???
Pirate Storm M4???
Pirate Storm M5???
Pirate Storm M6???
Pirate Storm M7???
Pirate Storm M8???
Pirate Storm M9???
Pirate Storm M10???
Pirate Storm M11???
Pirate Storm M12???
Levitated Ruin M1???
Levitated Ruin M2???
Levitated Ruin M3???
Levitated Ruin M4???
Levitated Ruin M5???
Levitated Ruin M6???
Levitated Ruin M7???
Levitated Ruin M8???
Levitated Ruin M9???
Levitated Ruin M10???
Levitated Ruin M11???
Levitated Ruin M12???
Evil Foundry M1???
Evil Foundry M2???
Evil Foundry M3???
Evil Foundry M4???
Evil Foundry M5???
Evil Foundry M6???
Evil Foundry M7???
Evil Foundry M8???
Evil Foundry M9???
Evil Foundry M10???
Evil Foundry M11???
Evil Foundry M12???
Skeleton Dome M1???
Skeleton Dome M2???
Skeleton Dome M3???
Skeleton Dome M4???
Skeleton Dome M5???
Skeleton Dome M6???
Skeleton Dome M7???
Skeleton Dome M8???
Skeleton Dome M9???
Skeleton Dome M10???
Skeleton Dome M11???
Skeleton Dome M12???
Night Palace M1???
Night Palace M2???
Night Palace M3???
Night Palace M4???
Night Palace M5???
Night Palace M6???
Night Palace M7???
Night Palace M8???
Night Palace M9???
Night Palace M10???
Night Palace M11???
Night Palace M12???

Mini-Games

--TimesRingsScores
Pitch Black???
Skydiving???
Edge Race???
Treasure Haul???
Violin???
Safe Dial???
Pirate Flag???
Shine On!???
Fruit Catch???
Parasol Diving???
Cogwheel Relay???
Giant Stakes???
Big Balloon???
Canoe Salvage???
Carpet???
Mine Cart Race???
Balance Battle???
Home Run???
Grab It!???
Putting Golf???
Balloons*???
Cards*???
Treasure Chests/Sounds*???
Canoe Race*???
Pot Balance*???
Rocks/Pri Ma Djinn*???
Giant Bow*???
Axes/Stone Pillars*???
Locks*???
Butterfly Hunt*???
Treasure Chests/Shake*???
Vegetables*???
Bomb*???
Propeller*???
Heavy Ball???
Parasol Ball???
Steel Survival???
Slot Machine*???
Cannonballs/Shoot Ships*???
Birds*???
Wiiloveit

Current Competition Focus: ---
Wants S&S All-Stars Racing

Offline General Throatstomper

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Re: Sonic and the Secret Rings Competition Info
« Reply #4 on: February 22, 2007, 04:26:22 pm »
Rolken and I have been testing bonuses in the game, and have some findings.

Ring Bonus-based on rings collected, not your final total. Abilities adding rings to your total are not factored into this score. If you collect rings and die after checkpoint, the rings collected prior to death are carried over; however, those collected after the checkpoint are not.
Enemy bonus-Excluding bosses, each enemy is worth 50 points. So far, I've seen bosses worth 1000 and 2000 points (but I haven't played most of the levels).
Technical bonus-based on hits received/deaths. If you are hit once, .5 is lopped off the constant 2.0 multiplier for a perfect run until it reaches 1.0, the cutoff point. Deaths take 1.0 off of the default multiplier.

Action bonus-Rolken and I are not sure what the action bonus is based on, but have a working hypothesis that it's a constant figure added to your total based on the mission played (for example, a shorter mission will have a lower action bonus while a longer mission will have a higher action bonus). I have yet to test this theory, and can not at the moment.

It should be noted that periods between checkpoints and deaths do not add to your time, but do reset some mission variables. Of note is the Pteranod egg mission in Dinosaur Jungle, which gives you a random egg and nest pair that rarely match. A treasure-hunt strategy involving death abuse could be used, in which each nest/egg pair matches up and gives a better time than a normal run through the mission.

Discuss.


I HOPE YOU DO

Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #5 on: February 22, 2007, 04:31:42 pm »
Rolken and I have been testing bonuses in the game, and have some findings.

Ring Bonus-based on rings collected, not your final total. Abilities adding rings to your total are not factored into this score. If you collect rings and die after checkpoint, the rings collected prior to death are carried over; however, those collected after the checkpoint are not.
Enemy bonus-Excluding bosses, each enemy is worth 50 points. So far, I've seen bosses worth 1000 and 2000 points (but I haven't played most of the levels).
Technical bonus-based on hits received/deaths. If you are hit once, .5 is lopped off the constant 2.0 multiplier for a perfect run until it reaches 1.0, the cutoff point. Deaths take 1.0 off of the default multiplier.

Action bonus-Rolken and I are not sure what the action bonus is based on, but have a working hypothesis that it's a constant figure added to your total based on the mission played (for example, a shorter mission will have a lower action bonus while a longer mission will have a higher action bonus). I have yet to test this theory, and can not at the moment.

It should be noted that periods between checkpoints and deaths do not add to your time, but do reset some mission variables. Of note is the Pteranod egg mission in Dinosaur Jungle, which gives you a random egg and nest pair that rarely match. A treasure-hunt strategy involving death abuse could be used, in which each nest/egg pair matches up and gives a better time than a normal run through the mission.

Discuss.

Nice, guys! This is really helping us all out, so thanks to all of you thus far. :)
Such missions that involve "death abuse" should not be added IMO, but, as this is the case in the treasure-hunting stages of SA2B anyways, it's highly debatable...

I'll test out some missions too... when I get the game that is. :(
Wiiloveit

Current Competition Focus: ---
Wants S&S All-Stars Racing

Offline Bilan

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Re: Sonic and the Secret Rings Competition Info
« Reply #6 on: February 22, 2007, 04:36:06 pm »
There is absolutely nothing wrong with death abuse.
Did you not think I had a mind?

Offline Magnezone

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Re: Sonic and the Secret Rings Competition Info
« Reply #7 on: February 22, 2007, 04:37:33 pm »
Lost Prologue has 21 missions

And every stage is a mission. There is no Act 1, Act 2, boss act, ect. There's a single segment "get to the goal!" mission and a "defeat the boss!" mission for most if not all stages though.

Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #8 on: February 22, 2007, 04:41:04 pm »
21 missions?! Whoa..

Oh, BTW, you guys do know Big's in this game right... OH yeah SPOILERS... >_>

And SL, I wasn't aware of that? I've been told/I've seen the "acts" thing all over but at the same time, I kinda assumed it was that way... I mean, I knew they were respective missions just naming them until the game's release, I placed them under the "Acts" tag I guess..
Wiiloveit

Current Competition Focus: ---
Wants S&S All-Stars Racing

Offline Magnezone

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Re: Sonic and the Secret Rings Competition Info
« Reply #9 on: February 22, 2007, 06:01:02 pm »
I'm pretty sure that's a bad assumption :[

Btw, Night Palace has 14 missions.

Offline F-Man

Re: Sonic and the Secret Rings Competition Info
« Reply #10 on: February 22, 2007, 07:08:56 pm »
Thanks for rendering my topic useless. >_>

I'll place my other topic as an Early Competition Thread I guess...
You're just wayyyy too hasty.

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Re: Sonic and the Secret Rings Competition Info
« Reply #11 on: February 22, 2007, 10:42:50 pm »
Ok, upon further testing I have some revisions.

Technical Bonus-for hits, it goes from 2.0 to 1.5 for two hits to 1.2 for three hits to 1.1 for four hits and finally 1 for five hits.
Action Bonus-the ammount of pearls you collected in the stage.

Other than that, I've found no need for changes to my previous post.

Edit: ring and (possibly) pearl totals don't carry over after death. Sorry for the misinformation.


I HOPE YOU DO

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Re: Sonic and the Secret Rings Competition Info
« Reply #12 on: February 23, 2007, 05:20:33 pm »
I was just playing a level and found something interesting.

If you hit a checkpoint, collect pearls, and die, your soul gauge will still be what it was upon death, and the time spent after the checkpoint is not counted towards your total time.

For example,if you have it 1/4 full at a checkpoint, then collect some pearls to get it to 1/2, and die, it will be 1/2 full upon respawning.

This leaves almost every mission open to ridiculously low times because of death abuse. It could leave to perfecting certain missions, though as of now no rule should be in place to prevent this because we don't know how competition will pan out. Eventually, a rule will probably be instituted limiting you to a certain ammount of deaths, but I'm not really speaking for anyone but myself here.

Also, ring and pearl bonuses do carry over after death assuming they were collected prior to the checkpoint. Sorry for the misinformation pointing out my supposed misinformation.

Yes, I consider this finding worthy of a double post.

Edit: I forgot to something else, but it's not worth a triple post. The Ring bonus is your rings collected times three. The action bonus is just how many pearls you gathered, with no multiplier.
« Last Edit: February 23, 2007, 08:42:02 pm by histefan:o »


I HOPE YOU DO

Offline Rolken

Re: Sonic and the Secret Rings Competition Info
« Reply #13 on: February 25, 2007, 10:23:42 pm »
Some things worth noting.

Once you get sufficiently far enough in the game (I had around 2/3 silver medals, but not sure that's it), a skill to perform Ring Chains in any mission is unlocked.

It looks to me like the only missions that roll back the timer on death are the mainline ones; so far as I've checked, sub-missions do not, rendering any soul gauge shenanigans thankfully mostly useless.

Some sub-mission maps loop, killing RA/SA potential completely as objects regenerate on each pass. Sucks, but there it is. The ones I've sat around and forced to loop repeatedly for verification are the Sand Oasis and Pirate Storm laps, but I'm sure they're everywhere. :(

I unlocked the top speed upgrade at level 63 and after 34 hours of playing, which also kinda sucks. It basically means there's no way to be competitive without playing for uberlong times before even starting to speedrun.
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Offline Rick_242

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Re: Sonic and the Secret Rings Competition Info
« Reply #14 on: February 25, 2007, 10:56:35 pm »
*looks at the good doctors post*

Err... totally worth it?
<Sondow> also what
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Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #15 on: February 26, 2007, 12:49:22 pm »
I'm up to like Level 45 now. I have a TON of info to share. I've tested almost everything on the game for competition. Especially Party, which speaking of which, there's quite a few things that need to be addressed.

Will update shortly as I have a ton...

edit:
Adventure Mode Info:

General Rule I've come up with for competition by missions:
*Go for the Goal: ALL (Rings, Score and Times)
*Hands-Off: Only Times
*Special: Varies
*Defeat the Boss: Times
*Diehard: ALL
*Stealth: Times
*Head-to-Head: Times
*Rampage: Times (Not sure about Scores; thinking no...)
*Beat the Clock: Times (Don't think so for Scores but it's debatable I guess...)
*x Rings: Times
*Perfect: Times (I'm thinking YES for Scores but it's debatable...)

edit: Chart update! :D Discuss...

Missions

--TimesRingsScores
Sand Oasis M1YYY
Sand Oasis M2YYY
Sand Oasis M3YNN
Sand Oasis M4???
Sand Oasis M5YNN
Sand Oasis M6YYY
Sand Oasis M7YNN
Sand Oasis M8???
Sand Oasis M9YNN
Sand Oasis M10YNN
Sand Oasis M11YNY
Sand Oasis M12YNN
Dinosaur Jungle M1YYY
Dinosaur Jungle M2YYY
Dinosaur Jungle M3YNN
Dinosaur Jungle M4YNY
Dinosaur Jungle M5YNY
Dinosaur Jungle M6YNY
Dinosaur Jungle M7YNY
Dinosaur Jungle M8???
Dinosaur Jungle M9YNY
Dinosaur Jungle M10YNY
Dinosaur Jungle M11YNN
Dinosaur Jungle M12???
Evil Foundry M1YY?
Evil Foundry M2YYY
Evil Foundry M3YNN
Evil Foundry M4???
Evil Foundry M5YNN
Evil Foundry M6YNN
Evil Foundry M7YNN
Evil Foundry M8???
Evil Foundry M9YNN
Evil Foundry M10YNN
Evil Foundry M11YNY
Evil Foundry M12YNN
Levitated Ruin M1YYY
Levitated Ruin M2YNN
Levitated Ruin M3YNY
Levitated Ruin M4???
Levitated Ruin M5YNY
Levitated Ruin M6YYY
Levitated Ruin M7YNN
Levitated Ruin M8???
Levitated Ruin M9YNY
Levitated Ruin M10YNN
Levitated Ruin M11YNN
Levitated Ruin M12???
Pirate Storm M1YYY
Pirate Storm M2YNY
Pirate Storm M3YNN
Pirate Storm M4???
Pirate Storm M5YNY
Pirate Storm M6YNN
Pirate Storm M7YNN
Pirate Storm M8???
Pirate Storm M9YYY
Pirate Storm M10YNY
Pirate Storm M11YNN
Pirate Storm M12YNN
Skeleton Dome M1YYY
Skeleton Dome M2YNN
Skeleton Dome M3YNN
Skeleton Dome M4???
Skeleton Dome M5YNY
Skeleton Dome M6YYY
Skeleton Dome M7YNN
Skeleton Dome M8???
Skeleton Dome M9YNN
Skeleton Dome M10YNN
Skeleton Dome M11YNN
Skeleton Dome M12???
Night Palace M1YYY
Night Palace M2YNY
Night Palace M3???
Night Palace M4???
Night Palace M5YNN
Night Palace M6YNN
Night Palace M7???
Night Palace M8???
Night Palace M9YYY
Night Palace M10YNN
Night Palace M11YNN
Night Palace M12YNN

*Assuming M12 for Night Palace is the "Last Paragraph"; I've only made it to M11. All remaining question marks means I haven't unlocked the mission yet. Anyone care to help out? Just tell me what the missions are (type; e.g, Rampage, Rings)

Party Mode Info: :)

First off, you guys DO know that GC controllers work for all games here, right? They even have a page for them on the Mini-Game Screens. Wii Remote page->Instructions->Gamecube. :)

First rule is COM Skill levels must be at Normal.
Modes to use: Submissions must be done in the World Library.
MG's with Time division: Time that's left on the timer like in Shuffle.
No human players allowed.
Games/Compete Simultaneously: Must win for submission to count.
Games/Compete Alternatingly: Don't have to win for submission to count.

Modes:
Tournament Palace - No competition. For the mini-games, you'll be faced off only 1 on 1. In that case: "Submissions in Tournament Palace will not count." Otherwise, seperate divisions but I'm thinking nah...

Treasure Hunt - No competition due to randomness in chests.

Genie's Lair - No competition due to randomness in chests.

World Bazaar - ??? (Want to unlock it badly...)

Pirates Coast: Possible competition. People would differ otherwise, though. Since you go 60 spaces to goal and if you come in 1st on MG's, you can move 10 spaces, maximum score would be 6. We could compete but I don't tihnk you'd be up for that... (Maybe HARD Com's?)

Library: All mini-games can be played individually here, like Toy Box from Shuffle. Use this to submit stats.

Question: The GC Controller affects gameplay in it's favor for that player in some cases. Examples include the Canoe games, the Carpet game (my friend's favorite; I like this one too), Safe Dial, Giant Stakes, and Hatchet. Something to think about.... We should not allow the usage of it I guess although I'd like to see seperate div's for Wii Remote and GC Controller but I know people will deny it. Either that or we could just allow the GC Controller usage... We'll see what your opinions are...

Noteworthy too, is the fact that there is an unlockable difficulty for COM Skills.. Supposedly "Extreme" or "Expert" or something along those lines? Seperate divisions or rulings? There's Easy, Normal, HArd and now Extreme/Expert... Keep this in mind...

Mini-Game List:
(ordered in which they appear in book in Library)
Legend: S=Scores, T=Times, X=No Competition.

1. Roll it! Heavy Ball (S)
2. Hit it! Home Run (X)
3. Spin! Cogwheel Relay (s)
4. Go! Mine Cart Race (S)
5. Hit it! Parasol Ball (s)
6. Get 'em! Parasol Diving (s)
7. Spin! Steel Survival (T -> How long you can survive)
8. Knockdown! Balance Cattle (X)
9. Grab It! Buble Hunt (s)
10. Spike! Fruit Catch (X -> Too Short. Max=10)
11. Whack! Giant Stakes (S)
12. Row! Canoe Race (S)
13. Row! Canoe Salvage (S)
14. Row! Canoe Survival (T -> See: Spin! Steel Survival)
15. Shine on! Kri Ma Djinn (S)
16. Recognize! Treasure Box (X -> Boxes are random)
17. Spot! Pitch Black (X -> Low max=4 or even 5)
18. Seek! Edge Race! (S)
19. Spill! Weight Puzzle (S)
20. Aye, aye Captain! Pirate Flag (X -> Depends on COM Outcome, unfortunately..)
21. Spin! Safe Dial (S)
22. Aim! Big Crossbow! (S)
23. Aim! Color Balloon (S)
24. Whack! Hatchet! (S)
25. Stay Tight! Big Balloon (X)
26. Pull on it! Carpet (S -> One of the best games, IMO.)
27. Look up! Skydiving (S)
28. Sink 'em! Pirate Ship (S)
29. Reel! Battle Fishing (S)
30. Thrust! Bone Knight (X)
31. Cross! Balance Race (S)
32. Put it out! Big Fire (S -> Another good one.)
33. ?????
34. ?????
35. Fore! Putt-Putt (X -> Too Short. Max=2 :P)
36. Play! Violin (S)
37. Watch out! Trap (X)
38. Fire! Marksman (X -> Too Short. Max=4 or 6)
39. Hold It! Treasure Haul (S)
40. Grab It! Kri Ma Djinn (S)

Rules Summary for Party:
-COM Skill levels must be at Normal.
-Submissions must be done in the World Library.
-For mini-games that fall under Time divisions, the time that's left on the timer is the stat you submit.
-No human players allowed.
-You must win for submission to count in simultaneous mini-games but you don't have to win for alternating mini-games.
« Last Edit: February 26, 2007, 02:05:31 pm by knuckles_sonic8 »
Wiiloveit

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Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #16 on: February 26, 2007, 02:05:56 pm »
All information added above. Care to discuss? Tell me everything now as I'll be taking the game back soon..
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Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #17 on: February 26, 2007, 08:29:02 pm »
Also, thought I'd mention that I'm making vids. I've made one for Sand Oasis, Mission 1 and it's pretty sweet. :)

Any requests for competition vids?
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Offline Rolken

Re: Sonic and the Secret Rings Competition Info
« Reply #18 on: February 27, 2007, 12:08:22 am »
Your general rules are far too limited. Since level design appears to be always different, each mission is fair game for wide competition, unless there's some reason against it.

-Go for the Goal: All (Time, Rings, Score, Ring Chain)
-Hands Off: Time, Score, maybe Ring Chain
-Special: Varies
-Defeat the Boss: Times
-Diehard: All
-Stealth: All
-Head to Head: All
-Rampage: All or Time
-Beat the Clock: All
-Collect Rings: Time, sometimes Score, maybe Ring Chain
-Perfect: All
-No Pearl: All
-Ring Chain: All

Note that a certain skill is necessary for ring chains outside of explicit Ring Chain missions.

Exclusions are missions which regenerate items, usually looping Rampage / Collect Rings missions. There also seem to be non-looping missions which regenerate items; I'm thinking of Levitated Ruin Rampage in particular, where two djinns necessary to hit to progress upwards regenerate indefinitely if you keep falling back onto the lower level. That particular instance doesn't hinder competition since the mission shuts off at 20 djinns, but there's probably others that do and they'll have to be found on a case-by-case basis.

edit: flyby got another one heh. A 20 ring chest regenerates on Levitated Ruin Diehard if you fall back down. No RA/SA there. :(

edit: Levitated Ruin Rampage 20 also loops. Suck.


I'll get more exact data when flyby's not playing, but here's a rough layout.

Times:
LP 1-21, levels 1-12

Scores:
LP 20-21, levels 1-12 with exclusions

Rings:
LP something, levels 1-12 with exclusions

Ring Chains:
levels 1-12 with exclusions

Bosses:
SO 13, EF 13, PO 13, NP 13, NP 14 times

Extra:
Party scores
« Last Edit: February 27, 2007, 10:34:21 am by Rolken »
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Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #19 on: February 28, 2007, 05:07:55 pm »
Sowey guys. Took the game back yesterday. Wrote down all my stats so that's good.

New info tidbit: Mini-Game #33 is Fly! Ptero-Rider. Scores definitely. I'm so glad I unlocked this half-and-hour before I returned the game. :D

And Rolken, you're right. They were too.. general. I just didn't want to go through typing up info about every single mission as that would be very tedious. I do know, though, about each of the missions as I wrote them down so I can help you there. I didn't unlock all that Ring Chain stuff before I returned the game unfortunately.. Finished with 172 Ring Max and Level 50 exactly. :D

As for vids I did. You can look forward to the following vids for competition:

Adventure:
Sand Oasis, M1
Skeleton Dome, M3
Night Palace, M1
Lost Prologue, M1

Party:
Seek! Edge Race
« Last Edit: February 28, 2007, 05:30:02 pm by knuckles_sonic8 »
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Offline Rolken

Re: Sonic and the Secret Rings Competition Info
« Reply #20 on: March 01, 2007, 04:29:17 am »
We may have to kill or restrain RA, as it's possible that the maximum ring cap is random. I made a gamefaqs topic requesting people's ring caps, but nobody responded. Here's mine anyway.

75 - ring 248, soul 280, skill 470
70 - ring 234, soul 260, skill 448
65 - ring 220, soul 240, skill 425
60 - ring 210, soul 220, skill 401
55 - ring 200, soul 200, skill 368

TBF Bri 10 hit lv99 and recorded his own in another topic-
99 - ring 372, soul 300, skill 648

It's still entirely plausible that they're preset, but the somewhat arbitrary ending numbers and the erratic skill point additions I've been getting make me suspicious. Hopefully this'll turn out to be a nonissue; SatSR hardly needs another blow to competition.

As for Party Mode, I only intend to rank minigames the game itself ranks. Stuff like survival games isn't competition-worthy when you're just waiting out AI. If AI difficulty affects scores, we should find out which games those are and decide what to do with them.

And then there's still the question of what sub-missions are RA/SA-able. I'll be going through some of them tonight, starting with Evil Foundry. Those who wish to help, the pertinent questions are whether there's a Goal, if not whether the level regenerates objects on looping, and in any mission whether there're objects that respawn regardless of looping.
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Offline Rolken

Re: Sonic and the Secret Rings Competition Info
« Reply #21 on: March 01, 2007, 05:35:30 am »
Times=T, Scores=S, Chain=C, Rings=R. All of Evil Foundry's missions have goals, thankfully. Note that 0 Ring missions are chainable without requiring ring loss due to a skill which converts each Ring to two Pearls, and chain missions are competitive since the mission doesn't end until your winning chain breaks.

edit: a few Sand Oasis added, and I'm done for now

Competition proposal -

Code: [Select]
SO1  T S C R (Goal)
SO2  T S * R (Diehard)
SO3  T S C R (Race)
SO5  T S C R (No jars)
EF1  T S C R (Goal)
EF2  T S C R (Diehard)
EF3  T - C R (0 Rings)
EF4  T * * * (Race)
EF5  T S C R (Timed)
EF6  T S C R (Stealth)
EF7  T - C R (0 Rings)
EF8  T S - R (Perfect)
EF9  T S C R (20 Enemies)
EF10 T - C R (99 Rings)
EF11 T S - R (Perfect)
EF12 T S C R (50 Chain)
EFB  T - - -

Notes-
SO2 - Small number of chainable rings
EF4 - Only three rings in a row in the beginning and a few pits, rendering competition a matter of survival
EF8 & EF11 - Only source of rings is occasional grays, rendering chaining impossible

EFB - Rings and Pearls regenerate, inducing infinite score/rings/chain


And while I'm at it, here's my records so far. I don't have any rings since it doesn't record them.

EF1 - 1881 3:01:90
EF2 - 601 rc14 0:40:35
EF3 - 207 rc22 0:24:41
EF4 - 0:22:06
EF5 - 1182 rc17 1:39:86
EF6 - 519 rc14 0:19:50
EF7 - 362 0:06:66
EF8 - 730 0:27:74
EF9 - 2616 rc15 0:47:13
EF10 - 1458 rc10 0:45:75
EF11 - 860 0:16:01
EF12 - 766 rc60 0:16:78

SO1 - 6336 rc31 1:50:80
SO2 - 699 rc6 0:13:26
SO3 - 494 rc5 0:28:85
SO5 - 3002 rc36 0:51:96
« Last Edit: March 01, 2007, 06:04:01 am by Respect »
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Offline Shadow Jacky

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Re: Sonic and the Secret Rings Competition Info
« Reply #22 on: March 01, 2007, 06:22:05 am »
*joins parade*

before I even start to compete I need every skill unlocked.

then again I didn't plan on competing till I had unlocked everything >_>
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Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #23 on: March 01, 2007, 08:58:04 am »
As for Party Mode, I only intend to rank minigames the game itself ranks ...
If AI difficulty affects scores, we should find out which games those are and decide what to do with them.

Done and done. This area is something I can surely help in.

1. Roll it! Heavy Ball
3. Spin! Cogwheel Relay
4. Go! Mine Cart Race
5. Hit it! Parasol Ball
6. Get 'em! Parasol Diving
9. Grab It! Bubble Hunt
11. Whack! Giant Stakes (S)
12. Row! Canoe Race (S)
13. Row! Canoe Salvage (S)
15. Shine on! Kri Ma Djinn (S)
18. Seek! Edge Race! (S)
19. Spill! Weight Puzzle (S)
21. Spin! Safe Dial (S) *
22. Aim! Big Crossbow! (S)
23. Aim! Color Balloon (S)
24. Whack! Hatchet! (S) *
26. Pull on it! Carpet (S) * -> Must be on Normal; if on Easy, pretty high scores are possible
27. Look up! Skydiving (S)
28. Sink 'em! Pirate Ship (S)
29. Reel! Battle Fishing (S) *
31. Cross! Balance Race (S)
32. Put it out! Big Fire (S -> Another good one.)
33. Fly! Ptero-Rider (S)
34. ????? -> Whatever this is; there are rankings.
36. Play! Violin (S)
39. Hold It! Treasure Haul (S) *
40. Grab It! Kri Ma Djinn (S)

Aye, aye captain solely depends on COM Outcome so when they're out, you win. I removed it but we can place COM's on Hard if you want. I still say we shouldn't add it though.

* indicates the GC Controller, when used, gives that player an advantage for competition. It can only be used if they play as Player 2. I ruled that it shouldn't be allowed (not the game, the controller)
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Offline KnucklesSonic8

Re: Sonic and the Secret Rings Competition Info
« Reply #24 on: March 01, 2007, 09:00:25 am »
Times=T, Scores=S, Chain=C, Rings=R. All of Evil Foundry's missions have goals, thankfully. Note that 0 Ring missions are chainable without requiring ring loss due to a skill which converts each Ring to two Pearls, and chain missions are competitive since the mission doesn't end until your winning chain breaks.

edit: a few Sand Oasis added, and I'm done for now

Competition proposal -

Code: [Select]
SO1  T S C R (Goal)
SO2  T S * R (Diehard)
SO3  T S C R (Race)
SO5  T S C R (No jars)
EF1  T S C R (Goal)
EF2  T S C R (Diehard)
EF3  T - C R (0 Rings)
EF4  T * * * (Race)
EF5  T S C R (Timed)
EF6  T S C R (Stealth)
EF7  T - C R (0 Rings)
EF8  T S - R (Perfect)
EF9  T S C R (20 Enemies)
EF10 T - C R (99 Rings)
EF11 T S - R (Perfect)
EF12 T S C R (50 Chain)
EFB  T - - -

Notes-
EFB - Rings and Pearls regenerate, inducing infinite score/rings/chain

No bosses should have rings nor scores as I mentioned before.
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Offline magnum12

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Re: Sonic and the Secret Rings Competition Info
« Reply #25 on: March 01, 2007, 12:08:57 pm »
I've got A LOT of work to do if I'm going to be able to compete. Just got to Evil Foundry with a lvl 12 Sonic. Did manage to get a gold medal on one of the Dino Jungle stages though.
Ever know what its like to get pwned by a book? Sonic certainly does.

Offline Rolken

Re: Sonic and the Secret Rings Competition Info
« Reply #26 on: March 01, 2007, 02:17:27 pm »
Well, bad news: the Ring / Skill caps are random. So RA will have to be thrown out or capped, and other competition may be hampered if you get the wrong skillpoint levelups, though it may end up not being an issue. Either way, it really sucks.
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Offline Ring Rush

Re: Sonic and the Secret Rings Competition Info
« Reply #27 on: March 01, 2007, 06:04:07 pm »
I say ring cap at 250/255. Everyone can get that, usually far before lv 99. For skills, either cap at something everyone can get like 300 or ban skills completely. Or maybe even have a pre-determined competition skill set.
Current Championships: SSR (5/26/08-Now)
Current Leaderships: SSR Chains [0 Point], SC Rings [0 Point], SSR Scores [0 Point], S3D Rings [0 Point], SSR Times, SSR Bosses
Past Leaderships: SA2 Rings, S1GG Rings, SUWii Rings, SBK Times, SBK Chains, SRA Rings, SRA Scores

Offline Rick_242

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Re: Sonic and the Secret Rings Competition Info
« Reply #28 on: March 01, 2007, 06:57:47 pm »
Yeah like Rush said. Cap the skills. I call: Find the average skill number for all players and then limit it down.
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Offline Ring Rush

Re: Sonic and the Secret Rings Competition Info
« Reply #29 on: March 01, 2007, 07:30:52 pm »
No. We want to have a skill/ring ammount that EVERYONE can surely get unless you have a ton of bad luck.
Current Championships: SSR (5/26/08-Now)
Current Leaderships: SSR Chains [0 Point], SC Rings [0 Point], SSR Scores [0 Point], S3D Rings [0 Point], SSR Times, SSR Bosses
Past Leaderships: SA2 Rings, S1GG Rings, SUWii Rings, SBK Times, SBK Chains, SRA Rings, SRA Scores

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