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Messages - Auriman1

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31
Competition Central / Re: TSC Data Archiving Workbook
« on: January 06, 2009, 07:05:07 pm »
That's a very good question with a simple answer: I assumed both Unleashed versions would track time the same, and didn't double check. <_<

...Fixed

32
Competition Central / Re: TSC Data Archiving Workbook
« on: January 06, 2009, 01:24:39 pm »
I suppose the least I can do is make a few much-needed updates.

1-6-2009 Changelog:

Added Unleashed charts for Wii/PS2 and 360
Heroes: Added Special divisions
SPA: Added Special divisions
Rush: Added Special divisions
SRA: Added Extra divisions
Minor edits in locking cells

Edit: Heroes scores removed


I've attached the yse's site records archive with these updates. I'll try to implement a master total calculator later, but I'm a little short on time right now.

33
I'll confirm that I'm still interested.

34
General Sonic / Re: Sonic Shuffle Re-Trademarked!
« on: December 17, 2008, 07:52:49 pm »
My main complaints of Sonic Shuffle would be:

-It needed more mini games, and it needed a better way to activate mini games (You needed to land on "event" spaces, and even then you might not get a mini game.). I'm pretty sure I played a game where, aside from accidents, not a single mini game occured. That can make for a pretty weak party game, with all due respect. I'd expect more mini games in a newer version or sequel.

-Loading times. I've played some games with bad loading times before, but this one took the cake. When added together, they extended a game with my friends by at least 15 minutes on average. I assume it wouldn't be as much of an issue in a newer rendition, however.

-Flawless computer intelligence. Sure, they made a few mistakes here and there mini game-wise, but if you had a movement card they wanted/needed, they'd take it, with no guesswork involved; it killed most of the single-player fun in the process. Such intelligence would be easy to nerf in a revision, of course.

-The monster battles. They were responsible for >=50% of the game's loading times, and they were ultra-lame to boot (Choose a card, then be virtually guaranteed to win or lose the "battle" depending on your choice.). If they do anything with this game, they'd better do something about this. If nothing else, they could make it, I don't know, a BATTLE?

Despite its obvious flaws, it was still a decent game. Playing it with actual players compared to computer players made it a great deal more enjoyable, as well.

35
Wikkity! / Re: Post your voice!
« on: December 14, 2008, 02:09:05 pm »
I made three samples: one that's close to my "normal" voice, one that's about as high as I can sing, and one that's about as low as I can sing. I only bothered to put music with the normal voice, though.

http://www.megaupload.com/?d=2727D4NV

36
Wikkity! / Re: Post your desktop! (2nd Edition)
« on: December 11, 2008, 09:16:03 pm »
You cannot grasp the true form of this wallpaper.

Edit: Cleaning up Photobucket.

Wallpaper originated here

37
Wikkity! / Re: What are YOU planning on getting for Christmas?
« on: December 10, 2008, 07:28:46 pm »
I used an even more crooked method of winning that particular battle: I threw the nekomata and succubi into the single "none" panel on the board one at a time, in a sort of cargo transportation line (three characters were in charge of the throwing, four were in charge of the wailing). In other words, the entire team was still invincible while they wailed on the enemy, killing at least one enemy per turn. You can't get much easier than that.

Edit: I guess that's pretty similar to what Aitamen was saying, only without the uber leveling. I should've read back a few more posts, my bad <_<

38
Wikkity! / Re: What are YOU planning on getting for Christmas?
« on: December 09, 2008, 10:33:50 pm »
Leveling up in Disgaea CAN be difficult, but using methods such as chaining the destruction of the field crystals to reap higher experience bonuses at ends of battles, team-attacking enemies, paying attention to master/pupil relations when creating characters (the master gets experience when a pupil kills an enemy), and taking advantage of leveling up equipment and combining/transferring "item residents" speeds the process up significantly (compared to standard killing tactics).

39
Wikkity! / Re: What are YOU planning on getting for Christmas?
« on: December 08, 2008, 09:30:16 pm »
A couple possibilities:
-Dragon Quest IV
-Disgaea 2
-Katamari Damacy
-We Love Katamari
-Taco Bell gift cards

I probably won't be getting them all, but oh well. Hopefully I'll at the very least get some Taco Bell gift cards, as it's by far my favorite restaurant to eat.

40
Competition Central / Re: TSC Data Archiving Workbook
« on: December 02, 2008, 10:03:47 pm »
The aforementioned TUSC Data Archiving Workbook is complete, and can be found here.

41
Competition Central / TUSC Data Archiving Workbook
« on: December 02, 2008, 09:51:58 pm »
As requested by Sondow, here's a set of charts for TUSC.
As long as I'm at it, a quick request: could someone please sticky this and the other workbook so they're not swallowed by the depths of the TSC Necromancy Zone?

The Unofficial Sonic Center Stats Recording Archive
Last Updated: 12-2-2008

Compatible with: Excel 98-2003, OpenOffice, Excel 2007

Features:
-Comprehensive index
-Areas to record all stats carried by TSC
-Separate worksheets for every game
-Color-coded character divisions
-Self-updating totals for all statistics
-Uniform design layout for all games
-Automatically skips over unused cells (Excel only)

Snapshots:





As a side note, the .xls version loads much faster than the .xlsx in OpenOffice.

42
Wikkity! / Re: ITT TSC learns to Cook!
« on: November 30, 2008, 07:05:06 pm »
That looks really good, I might have to try making it one of these days.

43
Competition Central / Re: TSC Data Archiving Workbook
« on: November 27, 2008, 04:25:11 pm »
So far this is coming along great, but I have a request for you. Could you make a version of this for TUSC at some point?
It'll probably take some time, but I'll look into it.

44
Wikkity! / Re: P.P.A.'s midnight doodles
« on: November 26, 2008, 07:50:58 pm »
Regarding the Zora Link comic: Oh man, I remember playing Majora's Mask on the GCN. I experienced problems I never encountered on the N64 version, notably the misfortune of experiencing the 1/80 chance of the game freezing when performing certain actions on the third day of the GCN version...THREE TIMES, ALL OF WHICH WERE AFTER ENDURING MAJOR IN-GAME EVENTS!!! asjdflae;lfknef;lahi

45
Competition Central / Re: TSC Data Archiving Workbook
« on: November 26, 2008, 07:41:27 pm »
Charts Updated

11-26-2008 Changelog:

Workbook level change:
Seconds occasionally displayed incorrectly in time totals under certain conditions, which had to do with how hundredths/thousandths were carried over (ex: 82 instead of 22). Given it didn't affect the rest of the total (it still carried the minutes over from excess seconds properly), it was only a minor cosmetic issue that escaped my attention during the testing period. Fixed.

Worksheet level changes:
Advance2 - Added Boss divisions
Sonic06 - changed time slots and totals to manage thousandths
SSR - Skeleton Dome: Mission 4 score enabled
STT - Sunset Park 2 scores disabled
Sonic3D - Disabled hundredths in times division


For current users of the TSC DAW, here are some quick fix methods:

--To add the Advance2 Boss divisions, copy rows 80-128 from the new workbook, and insert them into the old one accordingly. Make sure the rows line up properly with the new version to ensure consistency with any future updates.

--To fix the seconds display error, substitute column K in every worksheet with the corresponding column K's in this new workbook. Timeframe: It should take less than 15 minutes from start to finish, if you're quick with the copy/paste work. I couldn't find a faster way than that, I apologize :[

--To change the totals for Sonic06 to handle thousandths properly, copy columns K through O from the new workbook to the previous version, then adjust the width of column F to provide space for three digits.

--To disable/enable cells, just re-format the individual cells accordingly; the totals will automatically adjust. For Excel users, remember to lock/unlock cells where appropriate.

46
Wikkity! / Re: Guess my I.Q.! (The results are in early!)
« on: November 08, 2008, 01:20:29 am »
A perfect 36 on the math section...most excellent performance, Aitamen :)

I had been dealt a cruel question on the general math portion, and it tripped me up to the point I had to rush through about half of the section to make sure I still finished it in time. The worst part of it is, I got that particular question wrong anyway. I should've listened to the old advice of skipping questions that are taking too long :[

47
Wikkity! / Re: Guess my I.Q.! (The results are in early!)
« on: November 07, 2008, 01:05:54 pm »
Assuming you took my advice about the age for your final results, that's very impressive, Azure.

Still, as stated, think of them more as a general indicator. I've found results to fluctuate pretty drastically from person to person once they're past the 110 point on those tests depending on the test, as there's normally questions requiring background knowledge they may or may not have/think about. Similarly, it's quite easy for people to focus on these concepts alone and make their results skyrocket on IQ tests.

And, of course, as people have more or less already stated, most IQ tests focus primarily on basic math concepts and knowledge of the english language, rather than critical thinking, problem solving, artistic evaluation, scientific understanding, and other such categories. They cover a very narrow spectrum.

To throw even more numbers out there, here were my ACT scores from when I took the ACT during my junior year in high school. If you're unfamiliar with the ACT, the absolute max for any category is 36. Take them as you will:

English: 34
Math: 28
Reading: 30
Science: 31
Composite: 31

48
Wikkity! / Re: Chrono Cross - Time's Scar Arrangement
« on: November 06, 2008, 06:43:39 pm »
I also agree Chrono Cross was an amazing game with a memorable music score :)

My favorite songs from Chrono Cross would have to be "Dream of the Shore Bordering Another World", "Home Village Aruni", and "Reminiscence ~Feelings Not Erased~".

49
Wikkity! / Re: Guess my I.Q.!
« on: November 06, 2008, 03:53:54 pm »
To throw some comparison numbers out there, I took a few quizzes today:

Age: 18

http://www.iqtest.com/
Score: 130

http://www.intelligencetest.com/
Score: 118

12 points is a pretty big gap, a clear example that results vary depending where you take it, and these tests are more of a general indicator. I'll also note that the second score was received from a considerably more credible site than the first.

Also, to make your ratio IQ test results out of the "child" rankings, Azure, place your age above 16, as that's the commonly used divider in these tests between "kid" and "adult", and once you hit adult, the results of these tests aren't altered due to age.

50
Gaming and Grazing / Re: Mother 3
« on: November 04, 2008, 10:02:21 am »
In case anyone has been living under a rock:

http://mother3.fobby.net/

One of the largest fan translation projects ever under-taken was completed several weeks ago.

51
Wikkity! / Re: Guess my I.Q.!
« on: November 03, 2008, 07:13:08 pm »
The "awefull" reminds me of one of my old math teacher's nitpicking of the English language. For example, he was comparing awesome and awful. He claimed that, logically, awesome would mean some awe, while awful would mean full of awe. Therefore, when someone said something was awful you should take it as a compliment.

52
Wikkity! / Re: How did you find TSC?
« on: November 03, 2008, 02:15:35 pm »
Similarly to Skylights, I originally came here looking for Sonic Rush competition. My methods were of the Google variety.

Then it all spread out from there, and here I am today. As a side note, TSC is part of my extremely exclusive "visit daily" site list, even though I don't compete as much as I used to. That alone shows this site has really had an impact on me :)

53
Wikkity! / Happy Halloween, everybody!
« on: October 31, 2008, 03:04:32 pm »
It's my favorite time of year once again. No, not Christmas, Halloween! When acting creepy is socially acceptable and unhealthy candy consumption is encouraged.

Here's an uplifting picture I drew in heart of the season:



Have a happy Halloween, everybody!

54
Wikkity! / Re: Chrono Cross - Time's Scar Arrangement
« on: October 31, 2008, 01:38:10 pm »
You're a very talented pianist, Nario :)

55
Competition Central / Re: TSC Data Archiving Workbook
« on: October 27, 2008, 08:54:38 pm »
Speaking of programs, I put off three college programming assignments to make this over the past week, and they’re all due tomorrow.
BROTHER!  :D
You computer science or computer engineering?
I'm currently going for a degree in IT Computer Programming/Analysis :)

We're covering Visual Basic 2008 programs right now, and we'll be learning some Java next year. I might eventually do some independent study on C/C++, as well, since it seems to be the standard in coding for emulators and third-party games.

56
Competition Central / Re: TSC Data Archiving Workbook
« on: October 27, 2008, 08:23:45 pm »
You know how I said the other was the last version?
Thanks to my borderline-obsessive-compulsive personality, I lied.
See here for the latest version and preview snapshots.

Significant changes:
-All games are now on separate worksheets. Reason: maintenance of such a large database on a single worksheet was hell, not to mention it wasn’t the most user-friendly interface, upon reflection. The index is still present to make navigation between worksheets more convenient, however. You were right, SM: “multiple worksheets are pwn”
-Compatibility problems with Excel 98-2003 and OpenOffice have been fixed. This was done by getting rid of the garbage conditional formatting in favor of more traditional coloring methods, and breaking up formulas with over 30 variables into multiple values, then adding them together.
-SADX Sky Chase 1 and 2 scores have been added
-SA2B Time, Ring, and Score totals have been fixed, as they had been completely wrong. I don’t know what had happened there.
-Sonic2 Sonic and Knuckles totals have been fixed.

If anyone finds anything wrong with this latest version, let me know as soon as possible. I want this to be the defining standard of recording TSC stats off-site.

I also apologize to anyone who had started using the older versions of the archive. I should have been able to produce a quality database product right off the bat, without all this floundering about. I guess I’ll just think of this as a learning experience of why it’s important for me to thoroughly test any programs I make before releasing them to the public.

Speaking of programs, I put off three college programming assignments to make this over the past week, and they’re all due tomorrow. Oh shi-

57
Competition Central / Re: TSC Data Archiving Workbook
« on: October 24, 2008, 06:58:46 pm »
I just downloaded OpenOffice a few minutes ago to experiment, and it was able to open excel 2007 files (Maybe it was just added recently?). Anyway, it still fried most of the conditional colors, but the formulas seem to be working just fine.

58
Competition Central / Re: TSC Data Archiving Workbook
« on: October 24, 2008, 05:40:25 pm »
You ain't done yet.  You need a .xls file.
/me would be bricked, but some Linux users will agree
I would, but as stated above, there's quite a few compatibility problems in this latest version between the two formats; it breaks several formulas and almost all of the coloring when switching to .xls. That's kind of annoying, but there's not much I can do about it at this point, unfortunately :(

59
Competition Central / Re: TSC Data Archiving Workbook
« on: October 24, 2008, 01:48:20 pm »
After a sleepless night's effort, this should be the final version. I gave the whole thing a major cosmetic overhaul, added some color coding to the divisions, gave every last game a totaling system, fixed a few minor errors I came across, and made it easier to navigate. I tried out putting things on separate worksheets, but couldn't decide on a good way to break them up. It would be easy enough to implement, though, if someone has a sorting system in mind.

As a side note, it appears the formulas I used for totaling aren't entirely compatible with older versions of Excel, though, along with a handful of conditions, so no compatibility version :/

60
Competition Central / Re: TSC Data Archiving Workbook
« on: October 24, 2008, 02:49:45 am »
Perhaps it would help to add totals, like these?

Also separate worksheets are pwn.
I hadn't been sure how to handle times in Excel, so that had made totals a difficult concept at the time. Although I feel these charts are lacking without them, my main goal was to make an efficient, uniform archiving system for personal stats of all TSC games. I'll work on reformatting the time columns now that I know there's a method to do so, and will look into implementing totals again.

As for the multiple worksheets, I had considered it, but decided on an index in the end. If people are interested enough, I could make a version that uses multiple worksheets.

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