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Messages - Auriman1

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91
Beef / Re: Pertaining to my Rush videos
« on: April 20, 2008, 07:53:50 pm »
I'd assume using emulators for Rush would be perfectly acceptable if it's running perfectly. It might be a good idea for the rules to state which emulators are allowed, though.

Also, Skylights, regarding your low frame rate recording concerns, have you tried BB Flashback? It can record as fast as 25 fps, and it's what I used to record flash videos from newgrounds into regular videos back in the day. Sadly it's not freeware, but you could always get it some way or another...
official site: http://www.bbsoftware.co.uk/bbflashback.aspx

92
News and Updates / Re: The changing of the guard
« on: March 30, 2008, 02:45:43 pm »
I'm very impressed he rose through the ranks so quickly.

Congralutions, DarkspinesSonic, on a job well done.

93
Gaming and Grazing / Re: A simple poll, but really a good quetion
« on: March 04, 2008, 05:49:20 pm »
The world of Final Fantasy

94
Wikkity! / Re: I have a dream.
« on: February 26, 2008, 07:38:22 pm »
Most of my dreams consist of believable, down-to-earth monetary or material gain. Then I wake up and I'm sad because it wasn't real D: (ex: the other night I dreamt I won a contest for two 1GB SD cards and an electric home outlet to car plug adapter)

Other dreams I remember include ones that just felt like a regular day, such as going to school and listening to lectures, sitting in the car playing Dragon Warrior III on my GBC, or watching a feature-length cinematic movie that doesn't exist to the extent of my knowledge, although I almost never get to see the ends of them <_< (If wish I could remember the plots of the movies after waking up).

There was some foresight in the Dragon Warrior III experience, actually, as I accurately played further into the game than I had actually gotten at the time :o

95
Beef / Re: Sonic R again
« on: February 26, 2008, 07:14:09 pm »
I think the technique should be moved to freestyle charts, as well. After playing excessively one night to get the glitch to work in Regal Ruin a few times, I can say it definitely takes away from the fun factor, and without a doubt discourages people. Since a large portion of the game is affected compared to just one or two levels, but it still requires skill, it seems like something that should be moved to freestyle.

96
Hiya Folks / Re: Erm <.< >.> Salutations.
« on: February 06, 2008, 07:24:56 pm »
Welcome to The Sonic Center, Luminoit. Stay a while and have fun competing :)

97
Wikkity! / Re: itt TSC Member Geography
« on: January 31, 2008, 09:48:01 pm »
I'm currently in Wisconsin, although in the near future I'll be slightly displaced to Minnesota.

98
General Sonic / Re: SONIC CHRONICLES: The Dark Brotherhood
« on: January 12, 2008, 09:08:54 pm »
It's definitely shaping up to be a good game, from what I can see :o

There's no doubt in my mind now that I'll be getting this when it comes out.

99
Competition Central / Re: Sonic Rivals 2 Competition Topic
« on: January 07, 2008, 08:30:04 pm »
Sweet, it's up. I figured only one time would be tracked, regardless of character, just thought I'd throw it out there. I had also wondered about the magnet ring, as well. It probably was a good idea to leave them to free play.

The rules still need to be put here, by the way.

Thorn's rules:
* All characters may be used.
* Ring stats are to be achieved in Free Play; for all other stats any mode may be used.
* For score divisions, only five physical attacks are permitted in a run.

100
Competition Central / Re: Sonic Rivals 2 Competition Topic
« on: December 20, 2007, 05:46:15 pm »
In this case, it doesn't really seem questionable of whether or not it's going up, it's just a matter of waiting for it to go up. With the first semester of schools in most areas nearing a close and the holiday season in full bloom, I won't worry about it for now, as most people are busy and have a good reason for inaction at this time of year.  I just want to make sure all the materials they need are convenient and well-organized to make their work a little easier when they have the time to do it.

Besides, the game only came out almost exactly one month ago. I wouldn't expect the charts to be up that quickly unless the game was the greatest thing ever (or at least more main-stream), especially after the strange two-week delay of its original release.

101
General Sonic / Re: If you lived in the Sonic world...
« on: December 15, 2007, 02:06:56 pm »
I'd live in that hotel in Sonic Adventure. Then I'd be able to access Speed Highway, Twinkle Park, and Seaside Hill fairly easily. That way, I get some city, some entertainment, and a nice place to relax. Truly, it would be a paradise.

Hotels are expensive, though, so I'd probably go big city all the way, living near City Escape. Then I can finally see this "Chao in Space" movie they keep advertising, too.

102
Competition Central / Re: itt TSC Unites
« on: December 14, 2007, 05:09:16 pm »
I shall defend Sonic Jam with my life, for all of Dalmasca >:o

Speaking of Sonic R, the main time totals are still wrong. Go force refresh it kthnxbai

103
Competition Central / Re: Sonic Rivals 2 Competition Topic
« on: December 12, 2007, 11:11:21 pm »
I already covered all of this above, but to reiterate...

1. You can no longer tell power-up attacks from physical attacks (previously known as jostles). The cap for the first Sonic Rivals had been for just jostles, as they were unlimited, while power-ups were not. That's why the number is higher, as it applies to cap both of them as one.

2. Act 2's are Battle Matches. They're not races, have strange rules mainly made for multi-player matches, and are mediocre for trackable competition, at best.

3. Character specials are present in free play, just not regular power-ups. Free play and regular races are essentially the same performance-wise. The main differences are score is only tracked in regular races, and it would be easier to collect rings in free play since there's no rival to interfere.

4. Restricting the use of Metal Sonic is to avoid confusion in categories, as he doesn't have his own special move. The other option is to make a rule saying he is treated as the character he is copying, but that would surely confuse at least a few people. As a side note, when Metal Sonic is racing alone in free play, he uses Sonic's special move.

104
Information Kiosk / Re: Rivals 2 Charts?
« on: December 10, 2007, 08:13:54 pm »
Yep, it came out November 19th.

For some reason, the release date had still caught me off-guard, even though I had been waiting for it. An obscure two-week delay from the original planned release can do that to you.

105
Competition Central / Re: Sonic Rivals 2 Competition Topic
« on: December 10, 2007, 12:43:29 pm »
To answer your question to the best of my ability, ks8:

The in-game record tables of the first Sonic Rivals only recorded the best time, score, and ring count of any level, disregarding characters. This, in combination of no significant character differences (with exception to Sonic's special power-up) is why an "All" division was used in the first Sonic Rivals for TSC, I believe.

In Sonic Rivals 2, the in-game record tables only record the best time and score for any level, disregarding ring counts. Also, the special power-up difference is more drastic, as it's fueled by rings and defeated enemies. This is why it seems individual character categories are in order.

However, only the specials for Sonic and Tails make any significant changes, and all the other characters are essentially the same performance-wise. It doesn't seem necessary to further divide them into separate characters from Sonic, Tails, and Other, although I'm not the one that can make this final decision.

I've attached my proposed Sonic Rivals 2 charts to this post. Since there are no differences between Single Event Race and Free Play (besides tracking score and the presence of a rival in Race), it doesn't seem necessary to break them into separate categories. It also takes away any confusion that would have been created regarding usable story mode levels.

The rules I suggest:
Story, Single Event, and Free Play are to be used for competition.
Only 8 attacks are allowed in a score run.
Do not play as Metal Sonic for competition.

106
Gaming and Grazing / Re: Why do people hate Sunshine so much?
« on: December 10, 2007, 11:51:15 am »
Super Mario Sunshine was a good game with some nice innovative ideas. I personally liked the tropical setting, it was a nice change of pace from the usual, and FLUDD added a whole new line of physics to experiment with. It just had a lower replay value than Super Mario 64, although no particularly good reason comes to mind besides nostalgia. For me, it was fun while it lasted, I got all 120 shine sprites, but I wasn't compelled to come back for more after one or two play-throughs.

Ocarina of Time defies logic for me. It's an exploration and collection game, and even though I've done everything possible multiple times, I keep coming back for more. It's probably because it tied in more action aspects than most exploration games, similarly to most RPG's, and it holds many good memories. Majora's Mask, on the other hand, had its moments, and I have come back to play it once in a while, but the recycling of three days' events and strict timeframes hurts the replay value quite a bit. I'll likely play it again in the future, however, as it's still a good game.

Like most games, though, they're not for everyone.

107
Competition Central / Re: Sonic Rivals 2 Competition Topic
« on: December 04, 2007, 04:59:02 pm »
I just realized today that the Neon Palace Zone's bingo blocks, which give you rings when you get a bingo, refresh themselves after being used, meaning ring and score columns for Neon Palace Zone are null and void.

Edit:
On a related note, since specials are still present in free play, allowing for about the same speeds and paths as regular races (without the possibility of rival interference), I'm not sure if the differences between regular races and free play are significant enough for separate time categories. Any input on this matter?


108
Wikkity! / Re: What are YOU planning on getting for Christmas?
« on: December 03, 2007, 08:51:20 pm »
Stuff on my wish list:

-Sonic Rush Adventure
-Sonic & Mario at the Olympic Games
-Guitar Hero III
-Metroid Prime 3: Corruption
-Super Mario Galaxy
-Legend of Zelda: Phantom Hourglass
-Last but not least, a working printer with working ink cartridges (almost all the printers in my house are dead now, one way or another <_< )

There's not even the slightest chance I'll get them all, but that's my wish list.

One of my friends also mentioned he may hook me up with a first generation x-box, as well as bring the whole gang (all my close friends from where I used to live) over to my house for a part of Christmas break. That'll be a blast, assuming it doesn't fall through :)

109
It's good to see the messed up totals finally being fixed :)

Unless I'm mistaken, the only one remaining to fix is the Sonic R time total.

110
Competition Central / Re: Sonic Rivals 2 Competition Topic
« on: December 02, 2007, 12:17:57 am »
Alright, here's the lowdown on Sonic Rivals 2.

Eight Playable Characters:
-Sonic (Special: speed boost)
-Shadow (Special: slows down opponent)
-Knuckles (Special: fiery ring surrounds him)
-Silver (Special: screws up opponent's button arrangement)
-Tails (Special: flying)
-Espio (Special: invisibility)
-Rouge (Special: flying projectiles)
-Metal Sonic (uses opponent's special)

6 Zones (Act 1: Race; Act 2: Battle; Act 3: Race; Act 4: Boss)
-Blue Coast Zone
-Sunset Forest Zone
-Neon Palace Zone
-Frontier Canyon Zone
-Mystic Haunt Zone
-Chaotic Inferno Zone

6 Battle Modes
-Knock-Out
-Tag
-Ring Battle
-King of the Hill
-Capture the Chao
-Laps Race

4 Single Player Modes (Story, Single Event, Cup Circuit, and Free Play)

150 unlockable cards (150 specific tasks, instead of generalized challenges)

Wireless Multiplayer (and "game sharing" options)

Some of the largest mechanical differences between Rivals 2 compared to the first:

-Specials are separate from power-ups. They're charged by collecting rings and killing enemies, instead. Also,  the specials' lives can be extended by rapidly pressing the square button (except Rouge's;  the projectiles launch by pressing square)

-You can't see a power-up before grabbing it. This makes key items like the magnet ring much harder to obtain.

-Better movement mechanics (Trust me. One specific example: you no longer randomly fall off sideways loops when switching between rolling and running in these areas).

-Power-ups are significantly less offensive/slower in this version. No more getting randomly hit by a power-up at the most inconvenient of times when going fast, although they're still good to help stop the other person from catching up. There's also several new power-ups.

-The addition of a series of new obstacles

On the competition side of things:

-All standard races track scores, rings, and times.

-In free play, there's no power-ups, no opponent, and no score; there's just ring collecting, chao collecting (once chao are collected, they're gone), and racing through the level. Note: since there's still enemies and rings in the levels, specials can still be used.

-Boss scores and rings are potentially infinite, like before, so that leaves just times competition-wise.

-Story Mode uses a mixture of race, free play, battle, and mission levels (aka partial race). In other words, usable stages fall under single event and free play.

-There's an unlockable circuit cup for each character. These are nothing more than several of the acts put together (a.k.a. Single Event matches)

-All the battle modes are broke into three different settings. Tag, Knock-Out, and King of the Hill have very little competition potential. Ring Battle (rings), Capture the Chao (time), and Laps Race (rings, score, time; it's just a portion of a level from the zone) would be trackable, although their relevance is questionable.

Character categories:

I'd say to make them "Sonic", "Tails", and "Other". Sonic still always has the upper hand in pure forward speed (more noticeable than before due to the ring-based special charging system, allowing for more use), Tails can skip major obstacles and jump to new paths with his flying ability, and all other characters only effect the rival's movement in some way or another. This only applies to races and free-play, bosses are unaffected by character differences. 

As for playing as Metal Sonic, he would either be treated as the character he's copying, or to avoid confusion, just say not to play as Metal Sonic for competition.

Specific Ruling Changes:

It's now all but impossible to discern power-up attacks from physical attacks, so the attack cap for score runs will probably need to apply to the combined number. I'd say eight is reasonable, since they have a challenge card for that many attacks.

Current divisions I'd recommend:

Times/Scores/Rings:
(These should be further broken down into "Race" and "Free Play" subcategories, but I'm leaving it like this to avoid clutter. Scores wouldn't apply for the "Free Play" subcategory.)

BC Zone   Act 1  Sonic
BC Zone   Act 1  Tails
BC Zone   Act 1  Other
BC Zone   Act 3  Sonic
BC Zone   Act 3  Tails
BC Zone   Act 3  Other

SF Zone   Act 1  Sonic
SF Zone   Act 1  Tails
SF Zone   Act 1  Other
SF Zone   Act 3  Sonic
SF Zone   Act 3  Tails
SF Zone   Act 3  Other

NP Zone   Act 1  Sonic
NP Zone   Act 1  Tails
NP Zone   Act 1  Other
NP Zone   Act 3  Sonic
NP Zone   Act 3  Tails
NP Zone   Act 3  Other

FC Zone   Act 1  Sonic
FC Zone   Act 1  Tails
FC Zone   Act 1  Other
FC Zone   Act 3  Sonic
FC Zone   Act 3  Tails
FC Zone   Act 3  Other

MH Zone   Act 1  Sonic
MH Zone   Act 1  Tails
MH Zone   Act 1  Other
MH Zone   Act 3  Sonic
MH Zone   Act 3  Tails
MH Zone   Act 3  Other

CI  Zone   Act 1  Sonic
CI  Zone   Act 1  Tails
CI  Zone   Act 1  Other
CI  Zone   Act 3  Sonic
CI  Zone   Act 3  Tails
CI  Zone   Act 3  Other

Bosses:

BC Zone
SF Zone
NP Zone
FC Zone
MH Zone
CI  Zone

111
Wikkity! / Re: the most ultimate sprite ever contrived by my hands
« on: November 23, 2007, 12:11:44 am »
Woah...
That's all I can say.

112
Gaming and Grazing / Re: We just got our 1st gameboy advance =P
« on: November 15, 2007, 08:25:45 pm »
If you get a PSP, get custom firmware. Then you can use emulators, misc. applications, and all that jazz in addition to what it can normally do. It's the main reason I bought a PSP in the first place.

The fat PSP is more suited for custom firmware due to 1.5 kernal access, as well as the IR port on the top, and it costs less than the slim anyway. The slim does get TV output, though, a fairly useful feature, and faster loading times in some of the newer UMD games due to having twice the system RAM.

The only real size and weight difference between the fat and slim is they took a metal frame out of the fat design for the slim, and you could do easily remove this frame from your fat psp to meet these specs, anyway, if you actually care.

I don't feel like elaborating today, so just go here if you want learn more about custom firmware and what it can bring you:
http://psp-news.dcemu.co.uk/

I will say I am anxiously awaiting the American release of FFVII: Crisis Core, among other official UMD games, as well. The PSP's game selection has improved significantly since its earlier days, which had (in general) been quite terrible.

113
Wikkity! / Re: ITT rooms and stuff
« on: November 15, 2007, 08:10:38 pm »
Phear my awesome room :o

From the door:


Console section:

Pretty self-explanatory. Systems include Wii, PS2, Dreamcast, Saturn, SNES, Genesis, and N64

Computer Area:

computer, scanner, printer (without ink <_<), LCD screen, webcam, bass-enhanced speakers, telephone, lava lamp, and misc. knick-knacks

Closet:

We took the doors off to expand the room, providing quite the extension. Includes my stereo system, more games, and some other stuff. I won't even try to name all the gameboy games I have in there, it's way too many <_<

Gallery:

Right above my computer. You'll find absolutely none of these displayed pictures at my deviantART account: http://auriman1.deviantart.com

Console Game Stash:

Located right under my game consoles. I've modified that thing several times to still have room for all my games in an organized fashion, although it's starting to completely overflow <_<. I won't bother listing them, as it would take forever and the picture's decent anyway, although I'll note Final Fantasies 1-9 and Chrono Cross/Trigger are behind the stack in front on the left.

My Bed:

Adorned with the standard 2005 Sonic plush set.

Leaving the Room:

Not much to say here.

115
Wikkity! / Re: Favorite Anime/Manga
« on: October 28, 2007, 05:17:54 pm »
Some of my favorite anime include:
- The Melancholy of Haruhi Suzumiya
- Fooly Cooly (aka FLCL)
- Paranoia Agent
- Death Note
- Tenchi Universe
- Bleach
- Rurouni Kenshin
- Inuyasha
- Naruto (Jap. dubs preferred)
- FullMetal Alchemist

I'm sure there's others, but those are the first that came to mind

116
Non-Sonic Site Discussion / Re: PGC/MGC
« on: October 24, 2007, 09:05:24 pm »
One of the main reasons (I believe) this isn't moving along very well is because most party games have quite a few random variables, and many mini-games just consist of pressing a button rapidly, which can easily be measured by other games and methods. Many of these games are more designed for parties than anything else. It also seems a bit strange to compete in only a couple of the mini-games that would be applicable on any given game, due to it's being relatively inconvenient. This would discourage most potential competitors from even bothering with it. I think Sonic Olympics will likely be a game that could be measured and competed in accurately, but if that's the case, another site will likely quickly take it up.

In terms of forum board construction, it looks okay. I'll have to honestly say I don't think the main concept of the site has much of a chance of getting off the ground at this point, though...

117
Wikkity! / Re: Youtubepoop
« on: October 24, 2007, 07:33:34 pm »
Some of my favorites:
Robotnik Wants KFC (obviously)
Robotnik gives sally AIDS (recently renamed)
Kajmaster-The Pylons are TRAP BALLS (It's musical goodness)
Mario and Mama Luigi vs. Mephiles' Retarded Revenge (It's very long)
YTPMV-We Can Still Monitor His Every Move (not really funny, it's just catchy)
SONIC ACTIONS WILL AHH HEHE part 1 V2 (it has its moments)

And here's a random epic cartoon:
Adventure Time

And here's a lovely seizure-inducing flick:
Naruto Techno AMV

118
News and Updates / Re: Happy Birthday TSC!
« on: October 23, 2007, 08:27:32 pm »
Happy birthday, TSC

Viva la Sonic Center!

119
Wikkity! / Re: P.P.A.'s midnight doodles
« on: October 23, 2007, 08:19:11 pm »
These comics are awesome

120
Gaming and Grazing / Re: Consoles vs. Emualtor
« on: October 17, 2007, 08:50:36 pm »
At home, I like to use the actual systems, when applicable and convenient, for that genuine feel. On the road, I use quite a few emulators on my custom firmware PSP, since using the actual systems is unwise or out of the question, with exception to NDS and GBA.

When it comes down to it, I really just want the best experience I can get playing the games. Whether the actual system or the emulator provides this, and whichever is readily available, makes my final decision on the matter.

Putting it simply, I have no preference, and frequently use both choices. I use whichever works better or is more practical for the situation.

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