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Blue Sphere Algorithm?


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Author Topic: Blue Sphere Algorithm?  (Read 5476 times)

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Offline EngiNerd

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Blue Sphere Algorithm?
« on: January 16, 2008, 09:35:38 pm »
OK, not a typical competition game.  I was looking at this:
Blue Sphere Maps (BTW Thanks Rolken for posting this way back when)
Just by the way the site seems to work, this quite obviously isn't a database of any kind.  (Besides, by the sheer number of ... well ... numbers, such a database verges on the gigabyte range.)  There must be some kind of algorithm that relates level number, stage number, password, and four level tiles.  I also noticed that it probably wouldn't take much work to make a simple flash/C version of Blue Sphere (possibly even a mobile version), and that if it was to recreate that game, the least obvious part to implement is this setup of levels.  I could actually be up to programming something like that if I have the spare time.  Does anyone here know either (1) the algorithm itself or (2) how I would find this algorithm?
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Offline Thorn

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Re: Blue Sphere Algorithm?
« Reply #1 on: January 16, 2008, 09:38:02 pm »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline EngiNerd

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Re: Blue Sphere Algorithm?
« Reply #2 on: January 16, 2008, 09:44:26 pm »
Cool, thanks Thorn.  That was quick.  And hey, I understand this page's language....
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Offline Telnaior

Re: Blue Sphere Algorithm?
« Reply #3 on: January 17, 2008, 11:16:09 pm »
Nice.
* JDGA goes and downloads Blue Sphere (S1&K) from SonicStrike


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