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Messages - PsyBorg

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61
General Sonic / Re: TSC and the Secret Rings
« on: February 07, 2007, 07:37:44 pm »
When are wiis going to be in stock ok.


...looks like I won't have this game for a long long time if ever. And s2006 statistics aren't even up yet. :(

62
Competition Central / Re: Early Sonic 06 Competition Topic
« on: February 07, 2007, 06:31:11 am »
Egg, you should actually listen to previous posts, no offense.

Edit 2: Also, my WO-Blaze time didn't get up? O.o Well for those who don't know, my time is now 1:26:870.



63
Leaderboard Disputes / Re: Arthas record
« on: February 01, 2007, 07:25:31 pm »
Grammar is (usually) not important at TSC :)

Good luck on SADX!

64
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 31, 2007, 06:06:38 pm »
fyi, I already said my Crisis City time had improved to 4:50.

Also:

Quote from: eggFL
I did the first part of CC pretty good, a little over a minute I think, like 1:06 I think.

I do this part in 0:58. Still sucks though... I have trouble keeping the buggy alive after the part with the road that has the iblis worms coming out of it.

 
Quote from: eggFL
Oh and what I should do next is fall past the rails at the start of act 2. (like getting the silver medal) I forgot about that, ill do that. But with your new time it still puts me too far back.

Wha? I have no idea what you're referring to. I have never done a non-shortcut path at the beginning of act 2, so no wonder... What I do is after I get the rings on the rail you start off on, I jump down onto the rail below me. I have always done this due to shortcut obsession (I know, sounds freaky, but it's true... watch me play a game for the first time and you'll notice how many times I actually die to make a shortcut even in non-Sonic games.

Quote from: eggFL
btw after that part, I was wondering which rail should I take. I stayed on the first rails which takes all the way, and I tried the rainbow hoop, but that doesnt seem particularly fast. I have to try running on the wall which is the last option. (I think)

Assuming I had my facts straight in the above statement, you SHOULD go through the rainbow hoop (although you have to hit one of the iblis birds, of course). Homing attack forward to the edge of the platform after that, and then jump (not homing attack) forward until you face the grind area closest to the spring area. This should quickly lead you to a spring that takes you to the checkpoint.



Quote from: eggFL
Flame Core was entertaining since there are a lot of corners to cut. On the first part, I did the sweep kick like you said, and just as it runs out I jump the lava and for the spring down there, then I do 3 homing attax to the ramp.

Instead of doing this, when you land on the spring, there is an area that the camera faces. Get to this area by homing attacking the iblis bird nearest to you and then moving towards this area. Hit the boosts as fast as possible, because there is an annoying worm that has a good chance of taking you out and making you fall into the lava. Don't hit the boost pad at the end; instead, jump forward and then homing attack to your left, taking you DIRECTLY to the spring area that you use the box break glitch on.

 
Quote from: eggFL
The Rouge part takes time. I thought I could go through the door at the end of that part, but I couldn't. So I figured that you Psyborg must have beaten it as Shadow, so I tried that, which was neat. I thought by doing this I could keep my Chaos Snap. But that doesn't work either. So maybe I should just use Rouge. O_o I'm not even sure who is faster in that part, Rouge or Shadow.


Rouge is faster.

Quote from: eggFL
Oh and that caged spring in outdoors at the last checkpoint frequently throws me into the sky, darn little thing.

Heh, I had problems with that too for a while. Actually, I figured out that it's faster just to homing attack over to that spot, despite getting hurt by the lava.


Unless you gave me a complete verbal strategy of what you were doing, I can't help you much further. Good luck if you do it on your own, though :)

Also:

1:58:084 White Acropolis (Shadow)

Pure pwn. Seriously. This took forever to do.

65
Hiya Folks / Re: hey!
« on: January 30, 2007, 08:12:39 pm »
Hey dude,  welcome to the site =)



(I request use of a materialized 1 pixel png kthx.)

66
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 30, 2007, 06:42:17 am »
And today is the day where a port for a silly system was released.


Also, I improved my Crisis City (Shadow) to 4:59:970. I'm not sure if that's the actual time because I'm writing this down from memory in evasion of my father's silly new morning rule, but I am sure about the 4:59:9xx.


Edit: This is now 4:50:356. Still sucks shit though.
Edit 2: Also, my WO-Blaze time didn't get up? O.o Well for those who don't know, my time is now 1:26:870.

67
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 29, 2007, 09:53:50 pm »
5:16:266 Crisis City (Shadow)

Unfortunately, I still suck at it, especially part 1 with the buggy. I almost always die on the buggy.


Anyway...

68
Hiya Folks / Re: Hi there :)
« on: January 29, 2007, 05:05:47 pm »
hooray :)

69
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 28, 2007, 01:08:27 pm »
Hm... I don't like White Acropolis (Shadow), I don't like Radical Train (Silver), and I don't do missions as of now because I hate doing some of them, unfortunately for you.


However:

1:53:549 Aquatic Base (Shadow)
65180 Wave Ocean (Shadow)

70
Rules Revisions / Re: New Games Are Up, But OLD Rules Remain Ambiguous
« on: January 28, 2007, 11:57:58 am »
On that note Id like to point out that White Acropolis Sonic has an infinite amount of points~

How is this so?

71
Hiya Folks / Re: Hi there :)
« on: January 27, 2007, 08:26:53 pm »
The S1GBA murder is coming...

...I can FEEL it....

....FEEL it in my very CORE.


ew you touch yourself.


Good, now attack me you fool.

72
News and Updates / Re: Sonic Rivals rankings up
« on: January 27, 2007, 08:16:29 pm »
Yeah well like, fu....or gg, iono which.

When are the rankings going up anyway?


Whenever Rolken decides to do it, I guess... but I'd say they're coming relatively soon nevertheless.

73
General Sonic / Re: Sonic Boom backwards
« on: January 27, 2007, 04:16:39 pm »
When I first heard of these things, they were good.

Now they're just lol.

74
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 27, 2007, 12:02:49 pm »
2:27:558 Wave Ocean (Sonic)

Tried a few different paths this time. Fixed something in the beginning of part 1, and discovered exactly how to do that shortcut at the end of part 2 (slow down your speed and then jump right before you hit the booster)

4:32:610 Flame Core (Shadow)


New improvements and less mistakes. Nice.


2:26:692 Wave Ocean (Sonic)

I actually discovered the REAL thing that happens with this glitch. I figured out it has nothing to do with speed.

What it really is, is that Sega didn't expect you to be leaning that far to the left after the loop. They seemed to believe that people might be able to on accident, so they put boost pads there, but unfortunately due to phailure testers not testing those pads out, they fall short of the pillar that you're supposed to latch onto, so it takes you directly to the beach and saves your time.

go psy. oh yeah. wahoo. oh yeah.

1:06:949 Dusty Desert (Sonic)

heh.

1:29:873 Radical Train (Sonic)

womg. Just barely sub 1:30. A pretty nice run.

75
News and Updates / Re: Sonic Rivals rankings up
« on: January 27, 2007, 07:37:51 am »
The PS3 version is just a port, and I don't think existing competitions should get priority because, well, they're existing competitions... however, it's only 3 days, I guess.

76
Competition Central / Re: Hey Guys, sad news =/
« on: January 26, 2007, 09:37:00 pm »
lol, minibump.

77
Hiya Folks / Re: Hi there :)
« on: January 26, 2007, 09:07:11 pm »
PB your death is imminent.


Thus why I said it.

78
Hiya Folks / Re: Hi there :)
« on: January 26, 2007, 12:42:07 pm »
Hey dude,  welcome to the site =)

79
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 26, 2007, 11:59:40 am »
Well well, finally some competition...

1:39:923 Wave Ocean (Shadow)
1:57:477 Aquatic Base (Shadow)
2:36:272 Iblis 2 (Shadow)
2:35:471 Iblis 2 (Sonic)


...although I don't like competition in a weak spot >.>


I still will compete to the very end, though. :)

80
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 25, 2007, 09:14:21 pm »
Don't count on it. I figured it out the last time ks8 asked about it. Rolken won't let Sonic06 tables go up. Why? Because he hates Sonic... and he hates /us/.

I didn't think it was because of THAT... I thought it was because the tables weren't working or something... heh. It's probably a combination of the two >.>

81
General Sonic / Re: revelation of the century?? could it be??
« on: January 25, 2007, 09:00:49 pm »
Mephiles's song sounds like mephiles's song


WAY TO GO KID YOU'LL BE STANDING IN FRONT OF TREBEK IN NO TIME

82
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 25, 2007, 08:39:50 pm »
Hurry the hell up GS kthx.

83
General Sonic / Re: revelation of the century?? could it be??
« on: January 25, 2007, 04:18:11 pm »
OMG I TOTALLY NEVER NOTICED THAT TILL NOW OMG PB YOUR AWESOME ARE YOU A MUSICAL GENIUS?????/////

YA RLY.


ALSO CODEGIRL YOU ARE GENIUS TOO

84
General Sonic / Re: revelation of the century?? could it be??
« on: January 25, 2007, 02:32:35 pm »
Yeah, and Wave Ocean sounds like Star Light.



...

85
General Sonic / Re: revelation of the century?? could it be??
« on: January 24, 2007, 12:08:17 pm »
I hear no similarity.

86
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 24, 2007, 12:06:23 pm »
o? i was unaware someone beat that record ... lol dont worry i'll get it back.



At least SOMEONE can compete with me.

87
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 23, 2007, 05:32:35 pm »
1:28:904 Wave Ocean (Blaze)


lol.

88
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 22, 2007, 09:17:53 pm »
4:40:009 Kingdom Valley (Shadow)

Heh. Nice start for TAing this stage.

Edit: 3:41:156 now. Some wierd glitch happened in part 2 where I did some bigass high jump. I skipped directly over to Shadow's second area. This time isn't perfect, but it is definitely a step up from before.

89
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 22, 2007, 04:34:06 pm »
3:22:394 Dusty Desert (Shadow)


5 second improvement, should help secure my time.

90
Competition Central / Re: Early Sonic 06 Competition Topic
« on: January 20, 2007, 07:49:28 pm »
4:53:822 Flame Core (Shadow)


There's a funny glitch in the beginning I just discovered... use a kickslide after the last loop in the beginning and you get an INSANE speed boost that pushes Shadow to his limits. That's awesome.

3:27:543 Dusty Desert (Shadow)


Nice run in general... wonder if part 1 can be improved, though...

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