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Messages - Miles9999

Pages: 1 [2] 3
31
Mario News / Re: Super Mario Galaxy 2
« on: May 28, 2010, 04:18:15 pm »
1. Leaving out Fluzzard races would be stupid.

2. Why number the stars instead of using the names the game provides?

Also the game sends the completion time to the Wii Message Board when you beat the game/collect every star, so there should be two additional charts for those.

And SS charts! *shot*

32
News and Updates / Re: Sonic Colors
« on: May 27, 2010, 09:43:12 am »
...

33
Mario News / Re: New Super Mario Bros. Wii
« on: November 20, 2009, 08:25:49 pm »
I'm going for (c) for the powerups thing, mainly because it's hard to start a level small.
1. Go into a stage
2. Die

34
Mario News / Re: New Super Mario Bros. Wii
« on: November 18, 2009, 12:22:38 am »
(1) We have the standard three choices concerning powerups.  Do we: (a) Allow starting with powerups? (b) Say you have to start each level small? (c) Have separate charts for both ways of playing?

So far the Mario Center precedent has been (b), but compared to most other Mario platformers up to this point, NSMB-Wii is fairly friendly towards starting level speedruns with powerups:
  - Like in SMB3, you have a storage of powerups (including stars), and you can use a powerup on the map screen in order to start the next level with that powerup activated.
  - Unlike SMB3, though, your powerups storage is large (double-digit counts for each kind of powerup), and you can obtain powerups quickly from sources such as Toad houses.
  - If you enter a level with a powerup, and you lose it during the level, you can select 'exit course' from the pause menu and you will gain back your powerup.

Thinking about it, I'm personally leaning towards (c). There should definitely be power-up charts, considering the game makes them so convenient to use, but small charts may be good since things like the Propeller Suit may break some stages.

(2) As Miles pointed out, there is one level that has two entrances, one of which lets you start a short distance before the boss.  Should we have separate charts, or just one?  If just one, do we allow the before-the-boss entrance?
(There is no precedent for this.  In Super Mario World, we didn't add Front Door and Back Door because the timer disappears at the boss fight.)

I think they should be separate charts. Too bad Nintendo didn't have the hidden entrance start with less time to solve this problem for us. :\

(3) Allowed autoscrollers: there are regular levels that autoscroll, and there is at least one fortress/castle level that autoscrolls up until the boss.  We can just use the NSMB-DS precedent of allowing only the autoscroll+boss case, but does anyone think this should be changed?

I've always been of the "include everything" opinion, though I seem to be pretty lonely. :(

35
Mario News / Re: New Super Mario Bros. Wii
« on: November 17, 2009, 03:14:15 am »
LEVEL SPOILERS BELOW

in case you missed the first post's warning.
























Level list:

World 1-1
World 1-2
World 1-3
World 1-3 (Secret)
World 1 Fortress
World 1-4
World 1-5
World 1-6
World 1 Castle

World 2-1
World 2-2
World 2-3
World 2 Fortress
World 2-4
World 2-4 (Secret)
World 2-5
World 2-6
World 2-6 (Secret)
World 2 Castle

World 3-1
World 3-2
World 3-3
World 3 Ghost House
World 3 Ghost House (Secret)
World 3 Fortress
World 3-4
World 3-4 (Secret)
World 3-5
World 3-5 (Secret)
World 3 Castle

World 4-1
World 4-2
World 4-3
World 4 Fortress
World 4 Fortress (Secret)
World 4-4
World 4 Ghost House
World 4 Ghost House (Secret)
World 4-5
World 4 Castle
World 4 Airship

World 5-1
World 5-2
World 5-3
World 5 Fortress
World 5-4
World 5 Ghost House
World 5 Ghost House (Secret)
World 5 Castle

World 6-1
World 6-2
World 6-3
World 6-4
World 6 Fortress
World 6-5
World 6-5 (Secret)
World 6-6
World 6-6 (Secret)
World 6 Castle
World 6 Airship

World 7-1
World 7-2
World 7-3
World 7 Fortress
World 7 Fortress (Secret)
World 7 Ghost House
World 7 Ghost House (Secret)
World 7-4
World 7-5
World 7 Castle

World 8-1
World 8-2
World 8-2 (Secret)
World 8-3
World 8 Fortress
World 8-4
World 8-6
World 8-7
World 8 Airship
World 8 Castle

World 9-1
World 9-2
World 9-3
World 9-5
World 9-6
World 9-7



Levels that are left out due to autoscrolling:

World 5-5
World 7-6
World 8-5
World 9-4
World 9-8

World 7 Castle has two entrances, one of which skips straight to the end of the stage; maybe they could be separate charts?

There's also a credits game that keeps track of your best score.

































I'm 99.9% percent sure that's everything. If you have any problems, well, that's why this is a forum post and not a PM. >_>

36
General Sonic / Re: A record that will hold for a REALLY long time.
« on: November 02, 2009, 12:44:10 pm »
[2009-11-01 01:08:13] <Miles> Also, since I was bored
[2009-11-01 01:08:22] <Miles> -3579 (I think)
[2009-11-01 01:08:23] <Miles> >_>
[2009-11-01 01:10:40] |<-- Spinballwizard has left irc.surrealchat.net (Quit: SLPTIEM)
[2009-11-01 01:14:01] <Miles> Yeah, -3579

37
General Sonic / Re: TSC Race Night
« on: October 25, 2009, 01:32:21 am »
You only won because Silver Sonic glitched for me!


(ignoring the fact that I died around 15 times on DE beforehand)

38
General Sonic / Re: Sonic 1 TAS improvement sneak peak
« on: October 11, 2009, 10:58:25 am »
...WTF Labyrinth 1

39
General Sonic / Re: TSC Race Night
« on: August 03, 2009, 01:40:32 am »
Oh, and I see this time he doesn't complain. >:O
I started on time, but had to restart because I skipped a cutscene (when AD said it was impossible to do so...).  It wasn't because people were too fucking impatient to wait before starting, so screw you.

40
Wikkity! / Re: Marathon Zone Act Two
« on: June 22, 2009, 09:29:29 am »
Well, this sounds like probably the worst idea ever.

41
flyby's League / Re: Interest in Summer League
« on: June 08, 2009, 12:05:50 am »
Well, with things like

[23:28:40] <flyby> the goal is that neither person like the levels, so you hating levels just confirms that he is doing his job

I don't see how anyone is interested in these leagues.

42
flyby's League / Re: Semi Finals levels!
« on: June 01, 2009, 11:16:46 am »
ps, you all suck, 5 forfeits in the quarters :(
Shouldn't that be "half of you suck"? >_>

Also you once again fail at picking levels.

43
flyby's League / Re: FINALS
« on: May 17, 2009, 03:26:15 am »
(excluding you fuzz, get some more games <_<)
Yeah, that really mattered for your choice of my levels. >_>

44
flyby's League / Re: FINALS
« on: May 17, 2009, 03:18:27 am »
Yeah, thanks werster. >:(

45
News and Updates / Re: Lifting faces (and DLC)
« on: May 06, 2009, 04:43:37 am »
If you've been using the rankings the past few days, you've probably noticed that things are starting to change around. If you don't like the menus, you can turn them off in user settings, as well as some other things.
To be honest, I don't really like the menu... However, turning it off messes up the page (there's no color and nothing's centered).

On a somewhat unrelated note, the S2 Special Sonic + Tails charts have never worked for me; trying to view them just goes to the 1 character chart.  Is anyone else having this problem? :\

46
Competition Central / Re: The Random .giz Topic
« on: May 03, 2009, 12:50:34 am »
Metropolis 2 274 rings.  I don't see any way that you can get the last 3...

47
Competition Central / Re: Time over issue.
« on: May 01, 2009, 01:52:28 am »
Okay now back on computer. Now this was on Rush Adventure in Time Attack mode. Sky Babylon 1 - Blaze. Now i -know- it is not stated in the rules. So either update those rules or let me submit my measly 349 rings (record is 500 or so).
So are you saying that if you die on a level after 1 second, you should be able to submit 1 second as your time? >_>

It should be common sense that you're supposed to beat the level for it to count...

48
Competition Central / Re: The Random .giz Topic
« on: April 29, 2009, 06:27:22 pm »
Metropolis 2 271 rings.  Also a much faster way of getting them, but I messed it up and had to do an alternate 2:40 long method instead. <_<

Edit: Hey, it includes a cool slope glitch. :(

49
Competition Central / Re: TSC's Top Ten Failures
« on: April 23, 2009, 07:40:06 pm »
Sorry folks, #3 was delayed while I found a late substitute for Miles.
...

50
Competition Central / Re: TSC's Top Ten Failures
« on: April 17, 2009, 10:26:19 pm »
So I'm guessing "RPG in general" will be higher up on the list.

51
flyby's League / Re: Welcome to the new League Subsite!
« on: April 13, 2009, 11:14:25 pm »
Best subsite ever. Now we just need a Pikmin subs-*shot*

52
Competition Central / Re: The Random .giz Topic
« on: April 13, 2009, 08:20:50 am »
So where's the .giz for everything else?

53
Competition Central / Re: The Random .giz Topic
« on: April 13, 2009, 03:07:57 am »
L1 :45 and SS-T :34 (not that it really matters).  You better appreciate these; it was incredibly difficult to spend three extra seconds between each attempt to start recording.

54
flyby's League / Re: flyby's league
« on: April 06, 2009, 03:11:20 am »
!kick werster

55
Tournament Central / Re: On Tourneys and Leagues
« on: April 05, 2009, 08:12:31 pm »
Sorry that you asked for "long, detailed replies", but
Quote
and for all of these cases, I don't know why they ended as they did.
Do you seriously not know how the marathon ended up like it did?

56
Tournament Central / Re: TSC Marathon #2!
« on: April 02, 2009, 03:32:11 pm »
Over two to three hours, good and bad luck averages out, and skill shows through. If anyone claims they had consistently bad luck over the three hours, they're very likely doing it wrong.

I was referring more to getting stuck and being forced to wait until 9:59. (Although admittedly I'm not sure if this happened to anyone last time)

I dunno about you, but I would have no chance at beating everyone here if I didn't ingrain the level strategies into my head through consistent IL play.

Knowing the level strats =/= executing the level strats.

57
Competition Central / Re: The Random .giz Topic
« on: April 02, 2009, 12:23:33 am »
SY3 1:04

58
Tournament Central / Re: TSC Marathon #2!
« on: April 01, 2009, 10:47:56 pm »
Based on the results of the last marathon,
So having bad luck last time = Advantage this time?

and sitewide ranking,
Yeah, because we all know that restarting a level 1000 times to get a good time = your skill at playing 3 games in a row without a break, right?

59
flyby's League / Re: flyby's league
« on: March 24, 2009, 02:46:49 am »
[insert reply here]

60
Gaming and Grazing / Re: League Ideas
« on: March 08, 2009, 03:19:16 pm »
As I said in chat, you should offer 12 or so levels instead of RPG's 5, so people can pick ones from the games they have.

Perhaps 2 from SA2, 2 from SA1, 2 from Heroes, 1 from Shadow, 1 from SSR, 1 from SBK, 1 from S06, 1 from SUWii, 1 from SU360.
...

This isn't an all 3D league...

Edit: Also I like the idea of teams. :(  Just make a way so that people don't have to be on a team if they don't want to.

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