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Messages - CosmicFalcon

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31
Wikkity! / Re: itt we guess things that link to other things
« on: August 11, 2009, 03:27:45 pm »
There's a hint page? *blinks*

I have 22 squares open now. Got two of the 'corner clues', also.

32
Wikkity! / itt we guess things that link to other things
« on: August 10, 2009, 06:01:30 pm »
http://shygypsy.com/farm/p.cgi

gogogo

I have 20 out of 25 squares open.

As you might imagine, you can find the answers if you Google. But that's flagrant cheating. Googling/Wiki-ing for info is okay by my standards, though.

33
Wikkity! / Re: attn: Brits re: Drinking
« on: July 25, 2009, 01:08:03 pm »
But are you involved in the pub.

34
News and Updates / Re: New Management
« on: July 24, 2009, 01:02:22 pm »
The king is dead.
Long live the king!

35
Wikkity! / attn: Brits re: Drinking
« on: July 22, 2009, 05:06:27 pm »
So I was in the chat and I said hey Douglas you aren't in Scotland anymore are you and he was like no I'm in London and I was like oh hey I'm near London we should go for a pint and he was like no we should go for many pints and I was like yeah screw TSC convention more like TSC piss up.

I think this is a good, if not hilarious, idea for a mini TSC gathering Britside. Who is near London (or doesn't mind long travel :/), legal allowed on drinking premises, and interested in meeting fellow TSC type peoples?

36
Gaming and Grazing / Re: TSC Convention
« on: July 22, 2009, 04:57:41 pm »
I will have just graduated (hopefully!), and will probably be unemployed and in masses of student debt. So... while I will have the free time... will I have the money? Maybe. Maybe.

37
Wikkity! / Re: Post your face!
« on: July 20, 2009, 03:26:45 pm »
More recent photos. One from March '09, me in Edinburgh. The other... well, take a look.

38
Hiya Folks / Re: Sup
« on: June 01, 2009, 03:05:47 pm »
Waaazzzzzuuuuuuuuup.

39
Hiya Folks / Re: Hola!
« on: June 01, 2009, 03:03:54 pm »
All the cool people suck. Welcome! So many new people on my TSC...

40
Wikkity! / Re: TSC's Got Talent?
« on: June 01, 2009, 03:00:34 pm »
I can lust indefinitely over Emma and others for seemingly no good reason.

41
Wikkity! / Re: Name TSC's Band! Post names and requests....
« on: June 01, 2009, 02:58:42 pm »
Who the fuck are you people.

[I'll let you decide if that's a suggestion or not. Whatever it is, that includes you douglas. D:]

42
Gaming and Grazing / Re: COMING SOON! To Channel TSC!
« on: January 11, 2009, 06:59:31 am »
I LOST, LOLOLOL

43
Gaming and Grazing / Re: TSC Convention
« on: January 08, 2009, 06:23:22 am »
Simultaneous US-EU convention shenanigans go!

In all seriousness, though, I'm a student. No way can I afford travelling to US. :(

Maybe if I win the lottery. That's the new plan.

44
Gaming and Grazing / Re: COMING SOON! To Channel TSC!
« on: January 06, 2009, 07:59:19 am »
I ACCEPT j00R CHALLENGE

45
Wikkity! / Re: How did you find TSC?
« on: November 03, 2008, 07:06:45 am »
January 2004
GameFAQs
Cybrax's sig
Rolk posts "itt CosmicFalcon makes up times"
Chatty
Fadding with Cherry and Sprint
Operatorship


And the rest is history :(

46
Can we get some thoughts on completion times for each game? For games where we haven't yet finely defined "completion", give an array of times for different levels of completion, if you will.

47
Wikkity! / Re: Let's Play! Mystaria: The Realms of Lore!
« on: August 27, 2008, 07:14:38 pm »
PPA and Midy gogogo

48
Wikkity! / Re: Post your face!
« on: August 22, 2008, 05:14:07 pm »
Jan '07, when my hair was a bit longer (but by no means long):


Summer '07:


Jan '08, me in NYC:


49
Ok fair point, it is quite clear that they know nothing about the brand.

But I think my point stands in that Fang/Nack is hardly a part of the brand at all.

50
I am shocked that Sonic's current brand manager doesn't even know who Fang is. Tells us a lot about the current state of the franchise.

That the people who work with it today aren't the same as the staff from 15 years ago?

I barely know who Fang/Nack is. I've never played a game or read a comic or seen a cartoon featuring him, my only knowledge of him comes from seeing his name in online forums and the occasional picture of him in webcomics and, again, forums.

51
Gaming and Grazing / Re: Friend Code Megathread
« on: August 20, 2008, 09:24:40 am »
I added my Brawl code to the list.

I also added everyone from the Wii and Brawl lists. So everyone: register my code damnit!

52
CF, I looked back at the original post, and I just wanted to say that, personally, I much prefer the idea of doing the games in release order rather than some semi-arbitrary "chronological" order. With that said, I see it much more likely that the order won't really be very exact with multiple groups playing. People need to sleep at different time zones and meh.

I've been thinking about this. Release order is nice because we get to 'see' the development of the series from the classic games to the not-so-classic games to the downright crap.

When I concocted that chronology though, I quite liked the alternation of handheld/home console titles. Keeps it varied. But I guess we'll still get something to that effect in release order? I shall check the list again.

53
From the sounds of what we hope to achieve, setting the goal at 100 hours doesn't seem too farfetched.

I personally will try to get involved in at least some kind of broadcasting before this goes off... I want to get to know what's going on well.

Tentative Sonic-a-thon date: On or around 23rd June. If you don't get why, look it up (and shame on you).

54
Ok here's how we could avoid TA53 without creating double standards.

Look at S&K (S3&K): You can do Mushroom Hill (Angel Island) to Doomsday in one run, from a blank file. In Sonic Advance 2 you cannot do this. I say we go from booting up games with no save data to whatever the game has as a 'finish line'.

So in Classics, get the Emeralds too. Just because it's cool. However, in the case of a cock up and not all Emeralds are gotten, no restarting. Just live with it. Or don't do it. (Side note: much practicing beforehand).

In Advances, play Sonic's story. If it is feasible to get him into an extra stage without having to back out of the game and back into it, great (Adva1? I don't know how that one flies). If not, tough luck.

In modern home console games, each story is significantly different. So we play all of 'em. Heroes... well... if we get a lot of younger Sonic fans watching they'll love that anyway <_<

In various discussions around GM.com and the like, it has occurred (and been told) to me that trying to make your first marathon huge success is not very feasible. So I think we should consider making the Sonic marathon a long term goal: Sonic is what we do, this is why we're getting into the marathon scene, we won't necessarily stick around (at least as one whole unit) after it is done. To this end it might be an idea to come up with some 'warm up' marathons so to speak. Get used to doing the whole thing, get some experience, get to know the software and hardware inside out.

Relatedly, I implore you all to watch as many marathons as you can, especially ones done by different groups. It's like if you want to write: read a lot. Want to do marathons? Watch a lot.

55
Depends on the game.  I wouldn't say TA53 is necessary for adv2, but you have to do sufficiently different stuff in Adventure that full completion would work.
...
I'd be pro a full Knux run through S3&K, actually - his routes are sufficiently different.
...
Not just for speed, no.  We want it to be interesting and demonstrate skill.

Agreed on all these counts. I am personally undecided on the 2P co-op control being used, though.

56
General Sonic / Re: Something TSC Should Have
« on: August 19, 2008, 02:59:36 am »
Character skins!
Special stage skins!
Game system screen skins! (surely this makes like all the sense)
EMMA SKIN :o *run*

57
I'm more in favour of beating games as they were 'meant' to be done.

With regards to S3&K, I did have the idea that after doing Sonic (or Sonic and Tails) through it, we could do Knuckles in S&K only. In S3 the differences tend to be more minor I think?

Also, should we do S3&K together or separately? If above I had said I was in favour of 'doing all the stages' I would probably have said separately, that way you get the extra boss. But personally I feel they should be one game. So, second poll (omg two at the same time? crazy): S3 and S&K or S3&K?

58
The intent is threefold. A game marathon is typically a sort of show of endurance, continually playing games for a prolonged length of time (in a tag team), and a series or 'theme' of games is usually chosen. By selecting the Sonic series, and having this marathon done "by TSC", we demonstrate that we play Sonic and are serious about it, and can show off some neat gameplay. By broadcasting this 'thon, and making it interesting to watch, we can hopefully gain a lot of viewers who will raise a lot of money for charity. Take, for example, the Metroid marathon currently running, which has raised almost $5400.

Taking all that into account, you can see that the gameplay is not necessarily all there is to it. It is, however, the part that we - as a whole - can do and do well. So we are starting from there and working toward where we need to be for the marathon.

The whole thing has to be entertaining, both the players as well as what they're playing. Audience participation is important so players need to keep an eye on the chat. Such interaction can also be very important to acquire maximum donations. Ustream also has a poll system, and I would suggest we come up with a series of polls to run ahead of time, as well as adding some on the fly.

Speaking of on the fly: A lot of changes may be made. 48, 72 or 100 hours is quite a long time. People will need to be very adaptable.

The purpose is not really to demonstrate each game. It is to demonstrate our ability to play them by beating them efficiently. When I say 'not particularly a speed run' I more or less mean it's not like we're aiming for the records on each level. I mean think about it, when you are time attacking, how many times do you quit and restart halfway? What we want is nice coherent runs.

To that end, for a lot of these games we must define what 'beating' it is. I think a lot of games with added levels and bosses (i.e. 'Final' stories) sort of make this obvious. The problem arises in Shadow because EVERY path starts with Westopolis. Getting all endings takes 10 paths - or rather, 5 paths twice. That means every level is repeated at least once. Doing all levels takes 5 paths, but still requires 13 level repetitions I believe. I suggested, originally, doing the true hero, neutral and true dark paths. If we are going to limit the stages we do play, those are the least arbitrary paths - if anything they're the only paths at ALL that make sense. And it eliminates all level repetition except Westopolis. To avoid all level repetition, we would limit ourselves to one path only.

About Advance 2. Somebody said, 'Is it not just three normal runs, then Sonic plus Emeralds?" Problem is, the three supporting characters are unlocked during Sonic's game. Seeing them unlocked adds a little interest to the playthrough, too.


This may call for some across the board definition of beating. We could define it as, say, reaching the credits (or at -least- reaching the credits). Ideas?

59
How I envisage this will work is having 'teams' of members who can be in the same place geographically. From current numbers it seems like we may well get a UK team and two US teams. Each team needs a capture card and a room card. That's a necessity.

Because people need to sleep over the course of the marathon, the team that is actually running the stream, etc, will need to change (as teams are going to be of 3-4 people it seems). Then, any people playing games from other locations (be it Germany, Australia, the Moon) would stream their game (capture card if possible) and an additional voice/room cam feed to the active team, who can add it to the main stream. This causes a huge delay but means the active team's room cam can still be on, and avoids having a single person running the show for any length of time.

Skype could be a useful tool for voice feeds. Other than that, multiple Ustream feeds would work for getting video to each other.

When a team is playing a game there needs to be decisions such as is one person running the game, or are we switching players after each zone? Who is manning the chat? But this will be decided much later.

60
I updated the first post's game list. Look:

Sonic the Hedgehog (1991) - Collect all Emeralds and finish.
Sonic the Hedgehog CD - Collect time stones? and finish.
[Tails solo games here?]
Sonic the Hedgehog 2 - Collect all Emeralds and finish.
[Spinball here?]
[Chaotix here? Where does this fit in 'continuity'?]
Sonic the Hedgehog 3 and Knuckles - Collect all Emeralds and finish as Sonic and Knuckles.
[3D Blast here?]
Sonic Advance - Complete Sonic's story with all Emeralds.
Sonic Adventure DX - Complete each character's story and Final.
Sonic Advance 2 - Complete Sonic's story with all Emeralds.
Sonic Adventure 2: Battle - Complete both stories and Final.
Sonic Battle - Complete story mode.
Sonic Heroes - Collect all Emeralds, complete all stories and Final.
Sonic Advance 3 - Complete with Sonic and Tails with all Emeralds.
Shadow the Hedgehog - ???
[Sonic Rush here?]
Sonic the Hedgehog (2006) - Complete all stories and Final.
[Sonic Rush Adventure here?]
Sonic Unleashed - ???
Sonic Shuffle [?] - Bonus.

Out of order:
Sonic R? Riders? Rivals? Secret Rings? Game Gear games? Should these be bonus games after the end of the 'main' run, like Shuffle, or included in some proper place?
I also think that running SSBB Classic Mode with Sonic would be a nice bonus 'game'.


What I like about the latter part of this 'chronology' order is the alternation between handheld and console titles. It'll add a lot of variety, though may cause some logistical issues. Opinions?

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