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Messages - Magnezone

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571
Competition Central / Sonic Riders Competition
« on: February 23, 2006, 06:00:57 pm »
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It can't be both? I'm only saying F-Zero because this game is blatantly running off of the F-Zero engine when it comes to just about everything.
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No, this game is using the Kirby Air Ride engine You can see by the flying, the rails, and the steering. Like I said, take away the air tank, and the tricks/jumping ability, and you've got a faster Kirby Air Ride.
Okay. Let us use some simple logic here.

Kirby Air Ride was designed by Nintendo. F-Zero GX was designed by Sega. Who would be more willing to give up the F-Zero engine to Sega? SURELY not the company that made it in the first place.

The graphics are in the same style as F-Zero GX. It's even got the same blur effect. The music is also the techno style of F-Zero GX. The menu's, the whole selection process, and the HUD are generally the same as F-Zero GX's. If you replace Star ranks with Letter ranks, it's even the same there. The collision engine in the game is the same, they added to the amount of attacks possible, just made it so that it goes forward all the time, and has the same AI as F-Zero GX. This game is, undoubtbly, F-Zero GX with Sonic.

Hell, I wouldn't be surprised if Amusement Vision themselves had something to do with this. They were the ones that made Monkey Ball and GX after all.

So, in conclusion, while it may have similar gameplay to KAR, it is undoubtbly based off of the F-Zero engine.

572
Competition Central / Sonic Riders Competition
« on: February 23, 2006, 06:53:29 am »
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Wrong. It's like (faster) Kirby Air Ride with a gas tank and jumps. Oh yeah, and tricks as well.
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It can't be both? I'm only saying F-Zero because this game is blatantly running off of the F-Zero engine when it comes to just about everything.

573
Competition Central / Sonic Riders Competition
« on: February 22, 2006, 11:41:12 pm »
It's not great, but it's not bad either. It's like F-Zero GX, if you've ever played that game, except more wild and with Sonic painted over it.

574
Competition Central / woot
« on: February 12, 2006, 11:06:19 am »
Here's a Huge Crisis 1 shortcut guide for you people. :o

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When you start off the act, you'll go down a 45 degree slope and hit a bunch of walls. Continuing further, you'll hit a curved slope and a rail loop underneath it. If this were a clock, jump off the slope at about 2 o'clock and you will easily skip the loop.

When you get to the crane, just jump off it when it gets high enough. After beating the enemy there, go for the top route. After hitting a random ring box, you'll get to a rail. Jump off it so you hit the ground as fast as possible.

After that, you'll get to a room fulla enemies. There's a trick to making this go faster, and amazingly, it's the spindash. Spindash on the right side of the room straight into the two GUN robots, then rush/jump into the airborne enemy. Doesn't save THAT much time, but there is a difference.

After the checkpoint, you need to go through the rail and jump off at the end so you can UP+R straight into the air duct.

Then comes the pistons. Normally, this is where after you get to this part, you're normally blocked by the pistons and utterly and completely stopped. You COULD just depend on luck and hope you run through that part with no problem, but records shouldn't depend on luck. (DAMN YOU WATER PALACE 1.) Anyway, the trick is to be in the air while approaching this part, and press R northwest of the space where the first piston would be down. You'll most likely just go over the first piston and under the second, leaving you with the simple task to jump up to the ledge and continue on.

When you get to the part with the launch pad, DONT GET ON IT. Instead, go through it manually and rush/jump near the top of the slope to hit the hoops.

After that part, after all the enemies and stuff like that, you'll come to a crane. Jump off it onto the rail, and when you automatically jump off it at the end, up+right+R at the right time and you will hit the crane. Go up and through that route. Later on, you'll get to a very large gap in the floor; jump over that and continue on to the part with the rails.

Eventually, you're going to get to a room with   five enemies. Defeat the first one as soon as it appears with a simple jump. Same goes for the next airborne enemy to the left. Then jump over there and hug the wall, because after the last two enemies appear, rush/jump to destroy all three enemies in a single bound.

After that, just rush on outta there. You'll come to another launch pad; same thing as before. Skip it. Get to the end.

For Water Palace 2, there's really only one trick to it. When you get to the part where you go left along the level only to get on a friggen slow platform to another slow platform, just get on the rail with two enemies blocking your way at the beginning of that part and hop through the ceiling while you're on the angle.

575
Competition Central / woot
« on: February 11, 2006, 08:47:13 pm »
That's for Sonic Rush btw. Apologies for not being specific.

In commemoration, I suppose I'll write some kind of route guide for a level. :o Any requests?

576
Competition Central / woot
« on: February 11, 2006, 08:38:04 pm »
All of my time records added together are now sub 50 minutes. :D

577
Leaderboard Disputes / I dont belive it
« on: December 18, 2005, 11:32:17 am »
Found my digital camera.



;)

578
Competition Central / Sonic Rush speed runs will be...funner?
« on: December 15, 2005, 11:36:55 pm »
Nothing happens. Just bragging rights. :P

If you don't believe me, search elsewhere and you'll find other people who'll say the same thing.

579
Leaderboard Disputes / I dont belive it
« on: December 15, 2005, 11:26:47 pm »
I could find my digital camera and take a photo of the time record listed for Time Attack if you so desire. :P

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