don't click here

Show Posts - F-Man


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - F-Man

Pages: 1 [2] 3 4 ... 33
31
General Sonic / Re: Merry Christmas in your language!
« on: December 28, 2009, 01:04:29 am »
Joyeux Noël

32
I know. ;)

33
I like his modesty, but Sega doesn't hate their cash cow symbol, it's their fans that they hate.

34
Information Kiosk / Re: Sonic Adventure DX Maps
« on: June 03, 2009, 02:15:23 pm »
1. You do not need to quote a post directly above you. We've just read it, and we don't need to read it a second time. If you want to make it clear that you're addressing the previous post, starting you post with a ^ will suffice. Granted it was only one sentence, but it's good practice.
I've always done it, so I disagree.

I'll use the Quote button of the post I'm reading. In some forums, it's a reply button, with Quote turned on. It only makes sense, otherwise you're replying to the topic, not to a post in the topic.

35
Information Kiosk / Re: Sonic Adventure DX Maps
« on: June 02, 2009, 01:57:55 pm »
Well, it doesn't in the original version, unless you go to the internet mode. Otherwise it's in the pause menu.

Why would you want those maps for competition anyway?

36
Never played it and I'm very excited.

37
Competition Central / Re: Idea for version differences
« on: April 29, 2009, 01:57:00 am »
Thread over.

38
Information Kiosk / Re: What is the new TSC member experience?
« on: March 27, 2009, 01:32:53 am »
We could probably put Game List under "Rankings", Member List under "Members" and Forum Home under "Forum". There's already Statistics under "Submissions" so that one's fine. The Media link encompasses everything that's under it so it's fine as well. The Chatroom link can stay as is too cause if people don't realize there's an in-browser chat, the better for them.

I had also considered before that the Champions page is unnecessary and could be merged with the Rankings (game list) page.

39
Information Kiosk / Re: my score wont fit
« on: February 06, 2009, 05:49:15 pm »
My Sonic Final Egg rings didn't fit too; the text box digit length had to be enlarged.

40
Competition Central / Re: Can I use SA:DX PC to submit stats?
« on: January 30, 2009, 08:35:49 am »
If it works at standard speed.

41
Gaming and Grazing / Re: TSC Convention
« on: January 30, 2009, 04:54:08 am »
1&2 - Who knows if I decide to go back to college by then. We'll have to see.
3 - PS3: Resident Evil Director's Cut, Klonoa 1 and 2, Sonic Riders ZG (eeermh not sure), STH, Ratchet & Clank 1 and F:ToD, Mega Man Anniversary. Dreamcast: all the Sonics, some illegal Resident Evil copies, Ecco DotF
4 - Sure, I can also bring HDMI and S-Video+RCA audio cables along. Also I have GameTap.
5 - No but I don't like a shitload of food. I guess I'll try eating anything that's available just this once in my lifetime but don't feel offended if I don't hide my grimaces too well. >_>

42
Gaming and Grazing / Re: TSC Convention
« on: January 29, 2009, 02:08:42 am »
I guess there's nothing preventing me from going, so I'll be there.

43
Competition Central / Re: Hey, remember when Sonic R was fun?
« on: January 28, 2009, 12:17:11 am »
I think it's important to point out that you can't put out a hypothetical situation whose solution depends entirely on the details, and then tell us to "forget how unpractical a situation is".
I was hoping you'd come in and put into words this exact statement.

44
Competition Central / Re: Hey, remember when Sonic R was fun?
« on: January 27, 2009, 06:54:17 pm »
Imagine a glitch is discovered in SA2(B). This glitch makes it so that in any level with a Goal ring or point, you can reach it in seconds via a certain chain of commands (something like DsS's SU360 glitch). This effectively neutralizes competition for anything besides bosses or hunting missions. Would you ban the technique?
No. Of course, this would assume that levels in SA2 turn around on themselves, like a racing game (Sonic R). And in that case, this would have been found even before TSC was created. It would be history.

45
Competition Central / Re: Hey, remember when Sonic R was fun?
« on: January 25, 2009, 01:40:12 pm »
If enough people really wanted to, I'm sure there's a way we could keep track of at least the records that don't involve OOB.
Sounds like the SDA.

Not any more! Even they have realised that if the game allows you to do it, it's fair, and have allowed OOB in submissions.
Quote from: SDA rules
when the OOB, clipping, or warping glitches let you skip large chunks of the game, including whole stages, such as Metroid Prime's secret worlds or Castlevania: Circle of the Moon's summon warp, then it will be a separate category.
I think my comment still stands.

46
Competition Central / Re: Hey, remember when Sonic R was fun?
« on: January 24, 2009, 01:57:51 am »
If enough people really wanted to, I'm sure there's a way we could keep track of at least the records that don't involve OOB.
Sounds like the SDA.

47
Wikkity! / Re: Ask magnum
« on: January 20, 2009, 01:19:51 am »
What are all the things you don't want us to know?

48
Gaming and Grazing / Re: BROWZER WARS!!!
« on: January 19, 2009, 05:47:45 am »
I would have more respect for someone who's still using a Netscape version prior to 8 than the alternative.

49
Hiya Folks / Re: Hey Everybody!
« on: January 19, 2009, 05:20:49 am »
Your dad plays videogames with you? No offense but that's fucked up.

Anyway, Welcome!
It sounds great actually. Fuck off.

50
General Sonic / Re: Sonic 1 Megamix
« on: January 17, 2009, 11:39:52 pm »
Finally other people have joined me in the fight against marquee.

Someone still needs to nuke P.P.A.'s sig.

Epic thread? Don't know about it.

51
Competition Central / Re: About Sonic Unleashed...
« on: January 17, 2009, 05:44:35 am »
Ok guys, here's a line of code that can break quotes, in order to make more than one and have your response outside of the box rather than in it:

Code: [Select]
[/quote]
Thereafter, you can open up a quote box again by copying the original quote opening code from the beginning of the text box you use to write your post.

Thank you.

52
Competition Central / Re: About Sonic Unleashed...
« on: January 16, 2009, 03:05:14 am »
Lastly, my third reason for disliking glitches is a bit personal. I get no sense of accomplishment from it. When using stuff like the Canon's core time freeze glitch, Ice Cap time freeze glitch, and the TBG (during my TBG rampage which caused it to FINALLY get banned) I didn't feel any joy as a result of the new improved time. I felt that my new record was unclean. The sense of challenge and the thrill of self improvement were missing, replaced with a soul less new time. (When I was more active in competition, I thought of making faster times as like a piece of art and a challenge to push my skills to their limits.)
I felt the same way when stuff like the Ice Cap and Casinopolis glitches were found. And when I finally discovered a way to get to that secret capsule in Final Egg, I hated myself. Because I knew that while the stages had become soulless like you said, it just had to be. For instance, I called the Casinopolis (Sonic) shortcut a glitch, but is it really? You use a spindash jump to get to the second floor, as Alondite said, that's a trick, not a glitch. Then you pass through a wall to get to the capsule. But you don't glitch through it. It's not even a wall in programming terms! As the developers didn't expect you to get there as Sonic, they didn't program collision.

The reason it feels soulless is because you get to the end right at the beginning, ignoring the standard path and procedure. But let's take a much smaller shortcut, like in EC2, when you spindash up that vertical road, you'll often end up going to the right and falling to the island more to the right (even when not time attacking), hence skipping a portion of the level. I consider it possible that the developers did not realize this as a possible shortcut. So, what puts it on different grounds than glitches that you think should be disallowed? Most will say that it's not a glitch, because you don't go through a wall or anything, but as far as what's technically possible to do in the game, it's the same thing. The real difference is the sense of scale, that you're only saving a few seconds rather than minutes. But there's no way this should be considered a real way to decide what goes and doesn't, because you would constantly need to draw a line somewhere, on a case per case basis (there are already lots of case-per-case basis if you read the rules, often related to scores and rings, otherwise the competition would just be broken. For times however, even with glitches/shortcuts/techniques/tricks/whatever, competition is not broken).

Ultimately, the line that can be drawn absolutely every time without second-thoughts is: is it technically possible? If yes, and competition still works, then it goes.

53
Competition Central / Re: 2-for-1 Ring
« on: January 13, 2009, 04:23:17 am »
Yeah, but in HC2 it's actually two monitors. Jump on it instead of rolling. >_>
That video also showcases two rings in the same spot.



That stuff happens more often than you'd think.

54
General Sonic / Re: Selling GC/Wii Sonic games cheaply
« on: January 10, 2009, 02:01:15 am »
Poor SADX... its surrounded by... yeah.

55
Rules Revisions / Re: Sky/Purple Gems in Sonic '06?
« on: January 08, 2009, 07:31:45 pm »
Sure, let's also ban light speed shoes while we're at it.

56
Competition Central / Re: I know we already discussed this but...
« on: January 03, 2009, 11:07:38 am »
The amount of topics from different people about this should tell the staff something.

Such as yourself?
My first (and latest) attempt to create charts didn't go too well. Rolken's guide is terrible.

57
Competition Central / Re: I know we already discussed this but...
« on: January 02, 2009, 01:39:58 pm »
The amount of topics from different people about this should tell the staff something.

58
General Sonic / Re: stupid SADX glitch
« on: January 01, 2009, 12:43:26 pm »
It sometimes does it on Trial mode, too.
No it doesn't.

59
General Sonic / Re: stupid SADX glitch
« on: January 01, 2009, 12:41:01 pm »
Wouldn't be fair to get a shorter run (due to no end capsule).

60
Wikkity! / Re: Top 10 most (and least) sane people at TSC
« on: December 30, 2008, 07:19:23 am »
#1 insane: DDC20XL

Still envisioning the rest.

Pages: 1 [2] 3 4 ... 33
Hits: 126 | Hits This Month: 2 | DB Calls: 8 | Mem Usage: 1.41 MB | Time: 0.10s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.