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Messages - TimpZ

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241
TSC Race Night / Re: Race nights so far...
« on: September 30, 2012, 05:53:47 pm »
I really don't see the problem with a race sign-up thread where you can vote for your personally preferred time (in text mind you). If someone repeatedly signs up but doesn't race then his/her votes are obviously going to lose power over time among the contenders.

It would solve all this "make it comfortable for europeans/australians/men from mars" issue. The results could get posted in that very thread together with the following chatter fallout, congratulations, mockings and whatnot.


I'm still not convinced about this whole "decide the time the day before, decide the game 10 minutes before racing" idea. Experience from SRL tells me that to have a game, goal and time set in stone a week or two before racing then advertise is as such is the best way to get people racing. I guess for some games like S3&K or SA2 it would kind of work with deciding the category/goal later on but as a rule of thumb I'm against it.

242
TSC Race Night / Re: Race nights so far...
« on: September 26, 2012, 11:00:55 am »
Like I said before, I don't feel like lingering around for 1-2 hours just waiting for the race to start in the IRC, let alone be decided at all. I need set times so I can plan my weekend out so I'm against that idea. If people don't like the idea of voting in advance, why not just do a rotation? That would rule out the possibility of unpopular games to never get a race too.

If you want to gather availability times I'd probably be able to race somewhere between 18:00 and 1:00 GMT most Fridays and/or Saturdays. Perhaps some mornings Saturday/Sunday too but that's a big variable.

243
This isn't a randomizer. This is a "make every single pokemon know Rest, Fire spin, wrap and Acid armour. Oh and also all of your pokemon have 1 move and it has 5-10 pp and the only TM's you get are splash and Tail whip crap and they don't learn from level up until high levels"-simulator

244
TSC Race Night / Re: Race nights so far...
« on: September 24, 2012, 02:31:20 pm »
What I'm saying is take away race nights and make game race weeks instead...This way, people can race at anytime and we can archive the videos for watching instead of these one night only.

But the thing is, you can go to IRC and find anyone to race any game you like and then post about it in the 24/7 thread. To limit the races to only one game a week is the stupidest idea ever and would only limit the whole racing idea (albeit there's very few races as is).

EDIT: One thing I would advise is revealing the category at least a day or two before the actual race. Though I would like the poll closed right after the race the week before. This is to encourage practise and competitiveness (e.g. "just got a xx:xx, watch out for me on saturday guys ;)" ) since I think some might not want to race if you don't know the game or only know a specific category well. I know I and Hypersonic did a few practise runs the day before the S3K race as soon as we realised what category it would most likely be.

245
TSC Race Night / Re: Race nights so far...
« on: September 24, 2012, 01:54:56 pm »
I honestly now think that maybe we should -suggest- race times. The points for TSCRN24/7 should be equal, and require video/picture/witness proof. Instead of having a set race night, we should have a race week where in the chat you can find people to race for the game of the week. Not onlly will it fit into others schedule, it will allow people to play the games they like more often. Just a thought.

I thought you could already do that. In any case that would be to loose for the "official TSC race night" to be held at an arbitrary time when people happen to be online. I wouldn't want to wait at the IRC for 2 hours hoping that the race will start soon while I'm waiting for more people to join >_>. I thought the idea was to have the possibility to track your races on TSC and every week there would be a big themed race where points mattered more and where perhaps the race results got featured on the front page or something, at least when there's enough participants.

246
TSC Race Night / Re: Race nights so far...
« on: September 24, 2012, 04:34:52 am »
I was thoroughly disappointed by the Heroes race. I personally don't own the game and I've played it about 30 minutes total around 6 years ago or something so that's why I didn't participate. I did however not vote and I think that voting for a game you won't be racing is kinda like voting for the election of another country or something.

For the S3K race I liked the fact that there was a bunch of people from TSC, even some that actually know something about the game! But yea given the initial interest it was still kind of a disappointment.

The fact is that if you had a free hour or two and a working computer from 2002 or later with internet then you could've gotten in this race. Perhaps it isn't clear if you decide to enter 10 minutes before it starts but for starters, you don't need an IRC client to join races. There's an embedded one on SRL so all you need is to install java and the browser itself gives you a link to an appropriate download. When you got that, you don't even have to set up an account ,just log in with a username that no'ones taken. Secondly you don't need to have the game ready on your console to play together with capture cards and stuff, just grow some balls and get an emulator. Thirdly, there's no absolute need to stream or something. If you're on an emulator you should stream even if it's an unstable 100kb/s upload. If you're playing on console and don't have a capture card, just stream sound! Commentate and make the tv loud enough for the mic to pick up. But if you're absolutely oblivious to how computers work then there's no problem to type in your act time as you finish them. The cutscenes in S3&K are always the same length with variance of the amount of points you get so if you get called out you could get verified with those times.

tl;dr there's not many reasons not to join and something like a general signup list might be a good idea if FF, Thorn and anyone else who could manage the races feel it's worth the effort. I could also be fine with racing an hour or two later but not by much.

Something I want to mention is the OoT puzzle races that's been on SRL a couple times. I know that the person who made the puzzle usually host it on his channel together with 1 or 2 people on skype and he embeds the streams of the people in the lead and maybe 1 or 2 randoms. I think a system like that on the TSC twitch would be a good idea.

For people complaining about the time the race was, the obvious system is for the people participating to vote for the times they could be fine with. Though idk about how mature people here are when 12 ppl who don't feel like racing still goes around voting anyway.

I think Fridays are bad because it rules out a lot of times since Americans might be at work or school.

247
News and Updates / Re: The Return of TSC Race Night!
« on: September 13, 2012, 04:01:59 pm »
TimpZ, doesn't IC1 boss skip require, uh, slope glitch? Or is this another method?

You can just jump over the boss with at least Tails and Knuckles.

248
News and Updates / Re: The Return of TSC Race Night!
« on: September 13, 2012, 03:16:21 pm »
Obviously I'm going to vote for (2), Tails ;p.

However just in case a glitchless category win you should set the standard for it. There's already a definition on SRL that I think HDL and Werster came up with but I'm still kind of confused whether e.g. the over-the-top tactic as Tails in HC1 would be considered a glitch or not. The definition on SRL doesn't include stuff like skipping the IC1 boss either which I personally would consider a glitch big time.

A more detailed description would be appreciated for an official race.

PS: Are you going to host the races in any way on the TSC twitch channel?

249
Competition Central / Re: Revive TSC Race Nights?
« on: September 10, 2012, 07:55:11 pm »
Well having multiple days would help people find the time to participate while you'd have to be careful to spread it too thin.

For starters I'd say something like the next 2 fridays and 2 saturdays we'd try to have it at something like 11 pm Greenwich time or perhaps even a couple different times. There could be two 2D and two 3D sonic games during that month and then depending on the amount of participants etc. it could expand to both friday and saturday.

Or perhaps a second thread to vote on suitable times.

You might have to adjust depending on the length of the game, like sonic 2 versus SA2B all stories. But then again there's nothing that doesn't permit multiple races afterwards.

250
Competition Central / Re: Revive TSC Race Nights?
« on: September 09, 2012, 04:17:43 pm »
I'm up for weekend sonic races as long as it's not like 3-4 am in the morning like saturday night bingo. Perhaps there should be a main game every week and then since everyone is gathered you could chat and go do your main ones with people. I know how hard it can be to find races sometimes...

251
Competition Central / Re: lava reef 2 zip
« on: August 30, 2012, 01:43:41 pm »
Nice to know that you found it... somewhat useful :p. I added a notation about the box too.

252
Competition Central / Re: lava reef 2 zip
« on: August 29, 2012, 11:48:18 am »
http://www.youtube.com/watch?v=5kWbp5478X0

About 50 minutes in. It's the same principle with sonic or knuckles only you have to roll under and stop before you destroy the box and it's really really goddamn stupid.

253
I think banning worn controllers is as stupid as banning 3rd party controllers or banning widescreen TV's because they don't have the rounding effect in the edges.

I personally even have multiple controllers for different games because that's what I'm comfortable with. Getting used to a new controller takes a while even. As long as it's not as broken as e.g. pressing left+right in AlttP or Zelda 2 where you actually NEED a broken or modded controller I think it should NOT be banned.

Either way there's no conceivable way to control and enforce if someones controller is worn or even modded so the whole argument is kind of redundant.

254
General Sonic / Re: A question about Blue Knuckles
« on: August 13, 2012, 04:47:01 pm »
http://twitch.tv/primat91/b/328511444

You can play in any stage as Blue Knuckles without lag. You'll also start in Sonics part of the stage so you can play e.g. Angel Island and Launch Base 2 from Sonics starting position.

I tried this on PAL Mega collection for GC.

255
Hiya Folks / Re: Hello
« on: August 12, 2012, 10:51:39 pm »
Right, the marathon. I checked the guy out who was going to run S3&K... It's a shame it's only a few days after ESA in Sweden. He's going to make me look bad ;p.

There's a bunch of videos but I never wrote them down. I can PM you with a list after I check them again.

EDIT: Realised another thing. Why isn't Death Egg 2 as Knuckles an IL on the table?

256
Hiya Folks / Hello
« on: August 12, 2012, 10:10:00 pm »
Hi there, I'm TimpZ (aka primat91) and I mainly play S3&K at the moment.

I can't say I'm terribly amused by competing with ILs but it's great practise and a good way to find and exchange strats so after some convincing I decided to come here and join for real.

I am however saddened about the fact that there's no SS or whole-game categories as I think that's both more fun to run and requires more skill to get a good time.

Other than that, there's not much to say really. I'll lurk the forum a bit and update my times as they get better together with video links in my channel twitch.tv/primat91 where you could go if you want to verify anything. If you PM and I don't respond within a week, be patient as I might not be the most active member :p. We'll see how this membership goes.

Finally, I like to race on SRL so feel free to come and challenge me. I got into speedrunning from OoT a few years back and right now I'm thinking of maybe branching off into more games... Dunno which though.

EDIT: I like to edit my posts a lot :p.

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