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Messages - SqwareEcks

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31
Wikkity! / Re: Do you speedrun non-Sonic games?
« on: November 30, 2014, 02:16:14 am »
When I was younger, I did IL speedruns of Goldeneye but nowhere near on a competitive level, just for fun.

I'm starting to plan out a full game speedrun for Magic Knight Rayearth for the Saturn, but I'm only in the early stages of route planning and starting to memorize dungeons right now.

32
Competition Central / Re: Your Personal Best Stat on TSC
« on: November 26, 2014, 04:34:58 pm »
http://www.soniccenter.org/rankings/sonic_adventure_2_b/times/cosmic_wall/mission_5, https://www.youtube.com/watch?v=G4sYWVRskNs
This, I'd say, is possibly the one I'm most proud of, since it's the only TSC record I've ever held uncontested, and in a hotly competed game, even though it was basically just updating the route and said record has since been crushed. I spent a lot more time on my single segment run (two years of practice and 80+ hours of attempts), so I'm more proud of that even though TSC doesn't track them.

I also am very proud of this one http://www.soniccenter.org/rankings/sonic_adventure_2_b/times/final_chase/mission_1 (even though I had to use checkpoints for it which I don't normally like to do, and I don't have a video for it because it was done before I started recording; see screenshot below), just because the stage is so random and glitchy and so much has to go right for you to get a fast time.

Which reminds me, I need to work on my SA2B stats again, I started getting reds for hunting stages but got bored and stopped and haven't worked on them in over a year... I'll do it right after I get some ring stats for Shadow. Why the hell doesn't that game save ring stats...

33
Competition Central / Re: S3K Ring Attacks questions
« on: October 30, 2014, 10:33:00 pm »
I just have a quick question: As long as the topic is "Rings carried over from Act 1 to be used for Act 2", there's something I noticed a while ago when watching one of ORKAL's glitch videos. He demonstrates that it's possible to have a Batbot from CN Act 1 follow you all the way to the boss as Knuckles, and to then keep it alive during the boss fight and through to completion of the act. You can see the video here, the trick in question starts at about 5:30 in the video.

The reason I bring it up is that in the video, in the split second between the time vulnerability returns after the level tally and when the ring counter gets reset for Act 2, Knuckles gets hit, making it possible to collect the ring he had and thus have a ring at the start of the stage. Theoretically this could be done with more rings than just one. If collecting vertically looped rings from Act 1 is allowed, would this be allowed for an Act 2 ring stat as well, or does this fall under the "no collecting a ring more than once" rule even though it was previously collected in Act 1?

34
Wikkity! / Re: "That Kid" Discussion
« on: October 24, 2014, 10:39:08 pm »
None of my friends, as far as I know, ever owned a Sega console, much less played Sonic; they were all strictly Nintendo and later Playstation. I was the only one. One of my friends did watch SatAM due to Sally having a "sexy voice", but I don't know that that reaches a "that kid" threshold. I went to high school at a school where you learned pretty quickly to hide any weird obsessions you had because the jocks and/or spoiled rich preppies wouldn't hesitate to use it as an excuse to beat you up, so I didn't really see kids in school talking about video games at all except for some guys organizing Goldeneye multiplayer parties. The fact that I didn't start making a serious effort to do anything other than play the games for fun until I was well into adulthood probably also had to do with my not encountering those who took it too seriously. There were a couple of crazy yaoi fangirls in my college anime club, but that's not really Sonic related.

35
Wikkity! / Re: Extreme Thirst
« on: October 23, 2014, 11:37:54 pm »
Coke. Not Diet, not Zero, not Cherry, not Vanilla, when I need it to really hit the spot it's plain Coke.

In college there was a time when I'd pound three to four cans of it a day. If it wasn't so bad for my teeth I'd still be doing it.

If you think that seems excessive, I used to work with a guy who'd drink two 24-oz bottles of Mountain Dew a day before he even got to work. He switched to diet after his doctor told him he was going to get diabetes if he kept it up.

36
General Sonic / Re: What's your favorite zone in sonic?(Any sonic game)
« on: October 08, 2014, 12:02:18 am »
Final Chase, SA2

What the hell is wrong with me, I mean seriously

37
Wikkity! / Earliest Sonic memory
« on: October 06, 2014, 03:32:29 am »
Went through the whole forum and didn't see a topic about it, so I thought I'd post my first memories of Sonic and see what others' were.

WARNING: TL;DR

My absolute earliest memory of Sonic was hearing a neighbor kid a year younger than me discussing it back in the summer of 1991. He had a Genesis, and I did not; frankly, I didn't care as no games for it interested me. My NES was more than enough for me and I was biding my time waiting for the Super Nintendo to come out. We were outside, hanging out on summer vacation and talking, and he mentioned he'd played a new game called Sonic the Hedgehog. "He's like, this hedgehog who can run like 120 MPH," I remember him saying. "It's so cool."

I was unimpresssed. I had just discovered Final Fantasy and was diving into RPGs for the first time, and the only Genesis game I'd even played was Altered Beast, which bored me. I wrote the game off mentally.

A few weeks later, I had hassled my mother into taking me to the nearest Funcoland (now Gamestop) to let me look at the newest games and see if they were paying anything for games I'd be interested in selling. This was sometime in late July or August, 1991. I went into the store and looked around a bit and some very good music caught my ears. I looked over at one of the Genesis demo units the store had set up and saw this bright, beautiful, colorful landscape and this blue creature standing in the middle of it. Someone had been playing it and walked away, leaving the game running instead of pausing it. The blue creature was staring straight out and tapping his feet, with an expression on his face that said "What are you waiting for?"

I went over and grabbed the controller. I started playing. I noticed as he ran faster and faster his legs started spinning around in circles like in a Roadrunner cartoon; I found this awesome. He collected rings, not coins. There were loops and tunnels and collapsing ledges. This was beyond Mario. Being used to Mario, I had to adjust to not being able to just drop onto enemies; I had to jump or spin onto them to not take damage. I made it to the end of the stage, and a screen came up that said "SONIC HAS PASSED ACT 1." I finally put two and two together: This was the game my neighbor was talking about. This was Sonic the Hedgehog. My mother eventually had to pull me away from the machine to get me to put it down. I think I made it to Act 2 of Marble Zone.

Sonic 2: Christmas season of 1992, my grandmother took my younger brother and I to the Mall of America. There was a demo unit playing Sonic 2 at the Kay-Bee Toy Store, so of course I played it. I had seen the TV commercials and wanted to find out more about Tails and "Blast Processing". I made it to Act 2 of Chemical Plant Zone, whereupon I got stuck at the Shaft of Death and drowned repeatedly. I remember getting frustrated because I tried to find air bubbles, not aware there simply weren't any in that stage. New Year's Eve, my parents rented a Genesis for me with Sonic 2, and my neighbor (the one who told me about Sonic a year before) and I played co-op Sonic and Tails. I was Sonic. We made it all the way to Wing Fortress Zone, where we got stuck at the gun hatch part (I didn't realize they were platforms; I thought they would shoot at me so I waited for them to close and then jumped--straight into the bottomless pit).

The next year, Christmas 1993, I finally got a Genesis, a model 2 with Sonic 2 and Spinball. I played the shit out of them whenever I could, although my parents usually hid the controllers from me during the school year to keep me from getting distracted from homework. My first time I beat Sonic 2, I beat it as Tails, and therefore I had no idea there was an ending cinema until I went back and beat it with Sonic. Likewise for Chaos Emeralds; the first time I collected all seven was with Tails so it took me another playthrough to find out about Super Sonic. I had resigned myself to the fact that we would never be able to afford a Sega CD attachment and therefore I wouldn't get to play Sonic CD.

Sonic 3: A few months after I got my Genesis, along came Sonic 3. I rented it on spring break 1994, but to my immense irritation after renting it my dad made me go out and shovel the driveway while my younger brother got to be first to play Sonic 3. I remember getting frustrated at the immense size of the stages (commercials said it was "3 times bigger than Sonic 2" but I figured this referred to the number of stages, not the size of the stages) and having to fight a boss at the end of every single stage. I also didn't like the constant presence of water in almost every stage. I made it to Carnival Night Zone and got stuck at the fucking barrel; I assumed I made a wrong turn somewhere and had been trapped, but I couldn't find any other route through the stage. I didn't beat the game until a few months later, when Game Informer rushed out a special issue with a Sonic 3 guide that explained how the barrels worked. We didn't have an internet-capable computer and I don't think GameFAQs existed at that point anyway. Just like with Sonic 2, I first beat it as Tails.

Sonic & Knuckles: No story behind this one, I saw it was coming out in a magazine ad, I rented it and played it. Got stuck several times. First time, in Mushroom Hill I couldn't exactly figure out how to operate the lifts for several minutes ("JUST PUSH DOWN DUMBASS"). Then, in Flying Battery 1 I got stuck at the part where you have to let the bombs blow up the floor; it didn't occur to me to hang around and let this happen. Then, Sandopolis 2. Jesus christ, what a pain. I finally beat the game as Knuckles, made it to Death Egg 2 and game overed as Sonic. In the Summer of 1995 I finally experienced the whole game locked on, and I was like "Holy shit this is awesome." I bought both Sonic 3 and S&K and still own them to this day even though my Genesis no longer works properly. I also still have my Spinball cartridge, but my Sonic 2 has been lost for years (I think my parents threw it out).

I didn't start playing the 3D games until years after they came out, so I largely missed out on how other people reacted to them. I think this is actually a good thing. I played Sonic Adventure 2 before Sonic Adventure because my used Dreamcast refused to load my used SA1 disc, and I remember that I played from the start of the Hero story through Eternal Engine, where the DC froze and refused to load the level, so I shut it off, came back the next day and finished it. This was in October 2009. Shortly after finishing the game for the first time, I watched yoshifan and Petrie911's single segment runs on SDA and I made the decision to do a speedrun myself. My Dreamcast gave up the ghost and quit working a few months later, so I bought and transitioned to the Gamecube version, which I've been playing on since. About a year and a half of practice, usually minimum two hours a day, elapsed between my decision to do a run and the completion of my SS Dark story run in July 2011. The only other game I played during this time besides SA2B was Heroes, which I spent about two weeks with in spring 2010.

The rest of the Sonic games I've played don't have any real stories behind them: Buy game, play game, beat game, sometimes speedrun game. I do have unpleasant memories of my first times playing Sonic Adventure DX (March 2011) and Shadow (October 2012), as both games caused me to get motion sickness so badly I actually threw up. The only levels in Shadow that provoke that reaction from my stomach are Lost Impact and The Doom, but for SADX I pretty much have to play it on an empty stomach, so I don't have much incentive to play it at all. I had the same problem with Sonic 3D Blast (December 2011), although I made myself stop playing until my stomach settled down before coming back to it so I never barfed (I had to leave my Saturn running for 3 days to finish it as a result, though).

TL;DR: I ARE OLD

38
Wikkity! / Re: How you came up with your username!
« on: October 06, 2014, 01:40:38 am »
Mine is a deliberate misspelling of a play off a username I used on an AOL messageboard over a decade ago. Only two people besides myself understand my name's connotation, neither of whom have I had any contact with in years. My original name I derived this one from was based on my then-obsession with Squaresoft RPGs.

39
Wikkity! / Re: Post your desktop! (2nd Edition)
« on: September 10, 2014, 01:46:25 am »
The irony, of course, is that I've never played Team Fortress 2 (computer's too old), which would make me what some fanbases would call a "fucking secondary."

The message of the video, nonetheless, rings undeniably true.

40
Hiya Folks / Re: Hey
« on: August 19, 2014, 09:44:48 pm »
I think someone wrote "gullible" on the ceiling.

41
General Sonic / Re: SA2B Sky Rail: Rail hop?
« on: August 04, 2014, 09:58:21 pm »
Alas, I don't know of any special trick in particular for making a perfect rail switch--it can be done, but the time window is ridiculously tight--I recall someone, it might have been finalrush7, saying it was frame perfect. Only advice I have is to watch chainchumper and son1cgu1tar's runs and/or a TAS and try to note when they make the switch jump.

42
General Sonic / Re: SA2B White Jungle Spring Skip?
« on: July 31, 2014, 11:16:07 pm »
There's two ways that I know of, but only one is consistent and reliable: son1cgu1tar's method. While you're going down the slope, uncurl from your spindash shortly before you hit the spring and start holding B again before you hit it, as if you were going to charge another spindash. Keep holding B until Shadow grabs the vine. This should consistently throw you past the spring.

If you're wondering, the other method (mine) is to start mashing pause while Shadow swings around on the vine while wildly moving the control stick in random directions and keep doing so until he lets go of the vine. I only got about a 40-50% success rate with it so once I found out about son1cgu1tar's method I completely quit using mine (but if you want to see it in action one of my runs on Youtube demonstrates it).

P.S. I don't know if either method works on the HD version of the game as I don't have it, but they work on the Gamecube and AFAIK Dreamcast versions.

43
General Sonic / Re: Sonic Boom Trailer
« on: July 24, 2014, 09:27:10 pm »
U.S. release dates Nov. 11 for 3DS, Nov. 18 for WiiU. WiiU version is rated E10+, no word yet on whether this involves the word "damn" or not.

44
General Sonic / Re: Sonic Boom Trailer
« on: June 18, 2014, 12:23:35 am »
Aaaaaaaaand Sega just announced they've decided not to make the games U.S.-exclusive after all. Totally did not see that one coming.

45
General Sonic / Re: Is there preference for consoles for speedrunning?
« on: April 01, 2014, 10:48:17 pm »
I remember hearing the Team Blast glitch doesn't work on the PC version (I certainly haven't been able to get it to work on it, although it does work on my Gamecube version). Since that glitch was only recently re-allowed, I don't know how much benefit it really provides. The overall benefit of the Ultra Glide probably outweighs the Team Blast glitch, especially since you can't use the Team Blast glitch in the Team Dark charts.

Anecdotally, though, I think the PC version requires a decently fast computer to run it full speed. My computer was built in 2007, three years after the port was released, but I cannot get close to 60 fps on it even with the draw distance turned down--the music and voices run full speed but the graphics and actual gameplay lag horribly, regardless of whether it's fullscreen or windowed. It runs a bit better for me set at 30 fps, but still not quite full speed, so all the stats I've submitted have been done on the GC version. In fairness to the game, I should point out my computer is a laptop hardly intended for gaming.

One other thing you might want to bear in mind is that the PC version has a Free Camera option (like Sonic Adventure DX), which the console versions do not have. Most of the time the default camera angles are fine, but some of the new record videos using the Ultra Glide take advantage of the Free Camera to force the camera to follow the characters as you'd otherwise lose sight of them.

46
Beef / Re: SAnic cRaYons
« on: February 10, 2014, 10:07:13 pm »
In before people start arguing over whether it should be forum "colors" or "colours"

47
General Sonic / Re: Favorite Music Track/Theme in Sonic games
« on: January 13, 2014, 07:50:52 pm »
Sonic 1 - Green Hill, Spring Yard
Sonic 2 - Oil Ocean, Metropolis
Sonic 3 - Hydrocity, Launch Base
S & K - Death Egg
Spinball - Toxic Caves, Lava Powerhouse
Sonic 3D - Gene Gadget (Saturn version)
Adventure - Be Cool, Be Wild and Be Groovy, Run Through The Speed Highway, Red Hot Skull, Mechanical Resonance
Adventure 2 - The Supernatural, Space Trip Steps, Unstable World, Highway In The Sky, Won't Stop, Just Go!, A Ghost's Pumpkin Soup, Rhythm and Balance, Scramble For The Core, For True Story... really the whole OST, it's a masterpiece
Heroes - Bullet Station, Hang Castle, Mystic Mansion, Egg Fleet, Robot Carnival/Storm, What I'm Made Of
Shadow - Westopolis, Lethal Highway, Central City, The ARK, GUN Fortress, Black Comet, both GUN battle remixes
06 - Flame Core, Crisis City
Secret Rings - Let The Speed Mend It, Seven Rings in Hand
Unleashed - Rooftop Run day, Cool Edge day, Arid Sands both
Colors - Tropical Resort 1 & 3, Planet Wisp 1, Asteroid Coaster all
Generations - For True Story remix, Rooftop Run Classic

I have quite an extensive Sonic playlist on my player. I've even looped a bunch of the songs out to 7-9 minutes apiece to listen to them longer.

48
General Sonic / Well, this was bizarre.
« on: January 08, 2014, 12:53:02 am »
I just finished unlocking Expert Mode on Shadow today, and I've been working my way through it... on Central City, though, I had something really strange happen. I got the first three or so big bombs detonated; after the third one (the one in the green slime that has the robots drop down to defend it with the explode-able wall to a pole behind it), I climbed up the pole, ran down the street and grabbed the rocket. At this point I got thrown off by a level difference; usually I jump off the rocket in midair, land on the sidewalk and hit a springboard that launches me up to a ledge with a GUN robot and a shielded soldier; however on Expert that springboard doesn't seem to exist. It didn't occur to me to turn around and get in the truck next to the checkpoint to get across the slime in the street, so I just started jumping and homing attacking my way across, taking damage repeatedly as I did so since there is no sidewalk there.

Eventually after losing 30 or so rings I made it to the other end, jumped out where the big bomb was supposed to be and... nothing. No bombs, no cage, no robots, no cars. It was like the game forgot to load any objects, just the stage layout. I thought I might have accidentally gotten into an area that Expert Mode wasn't using and that I wasn't supposed to be in, because I went down the higher road that leads in the other direction and still didn't encounter any objects.

Eventually I got to one of the big metal doors that seals off routes, and had to use a spindash jump with the ramp effect to get myself up and over it and back into an area with loaded objects. By this point I was getting very irritated, because I had already been in the stage for around 11 minutes and was running out of places to look for bombs. I doubled back through the whole stage, checking again, and eventually wound up at the rocket again. I took it again, but this time, I dropped straight down on the other side of the metal wall to the checkpoint with the truck next to it and got in the truck. I drove through the slime instead of jumping through it, and... boom, there were the robots, rubble, the bomb, and the springboard to get up to it. I was annoyed that for whatever reason, the game hadn't loaded it the first time around, but was glad I could at least move on with getting the stage over with, so I detonated the bomb, went down the other road and... sure enough, enemies, rings and objects were loaded. Found the final bomb, blew it up and finished the stage.

I'm wondering if this is a glitch in the game that can be reproduced (like in The Doom where one GUN robot won't spawn unless you leave the room and come back after taking it out of draw distance), and if it's not, if it means my Gamecube is about to crap out. I really wish I'd recorded this. After I finish getting through Expert Mode, maybe I'll try to make it happen again.

49
Wikkity! / Re: Predictions for 2014!!!
« on: December 05, 2013, 12:42:02 am »
my predictions:

- I will get my lazy ass over to the TV and finish writing down all my Heroes stats to complete my submissions for it
- I will finally screw up the nerve to try the backtrack to tie SM's Final Chase M5 ring record
- I will actually submit some Shadow stats
- I will pick up some games for that Wii I've owned for over a year but own no games for, and get some stats for some newer games
- I will get the Final Chase M1 time record LOL FUCK NO
- Let me try that again: I will get a checkless sub-2:20 Final Chase M1 on video and then pretend to ragequit Sonic Adventure 2 forever
- I will get a sub-3:50 Cosmic Wall M1
- I will finally pull off the Crazy Gadget stage break in its entirety, but will end up with a slower time than my normal-route time due to continued trouble in getting Sonic to land on the damn ledge and pretend to ragequit Sonic Adventure 2 forever again
- I will put up a video of a non-Sonic game on my Youtube channel (probably not a speedrun)

50
Thread got necromanced, so...

S1: Green Hill (it's why I ever started playing these games)
S2: Oil Ocean
S3: Launch Base
S&K: Flying Battery (but the bosses are boring as hell, S&K has way too many "survive until boss defeats itself" fights)
Chaos: Turquoise Hill
TT: Sunset Park
3D Blast: Gene Gadget (I really liked the music, especially the Saturn version)
SADX: Speed Highway (Icecap and Red Mountain are good too)
SA2B: Meteor Herd/Final Chase (Final Rush and Cosmic Wall are good too)
Heroes: Hang Castle (really like Mystic Mansion and Egg Fleet too)
Shadow: GUN Fortress (like Space Gadget and Westopolis too)

51
General Sonic / Re: Rank your favorite Sonic games that you have played
« on: November 03, 2013, 01:12:06 pm »
1. Sonic Adventure 2
2. Sonic 3 & Knuckles
3. Sonic Heroes
4. Sonic 2
5. Sonic 1
6. Shadow the Hedgehog
7. Sonic Adventure DX
8. Sonic 3D Blast
9. Sonic Triple Trouble
10. Sonic Chaos

52
Competition Central / Re: I'm LITERALLY retiring from TSC!
« on: August 11, 2013, 09:38:10 pm »
In before DsS vs. Thorn 2016

53
Board Games / Re: Ask the Next Person a Question
« on: July 11, 2013, 10:04:19 pm »
I'd go back to last night, to my parents' house, when they got home from work, so I could hug them and tell them I love them. Even when I lived with them, I didn't do that enough.

Although I'd really rather go back to last Saturday and tell myself to start on two waterskis instead of one so I didn't get water up my nose and have to spend my every waking minute since fretting about whether this persistent headache means I got infected with the brain eating amoeba.

If this is what U need, do you proceed, or do you stop?

54
News and Updates / Re: Recent Rule Changes
« on: May 31, 2013, 10:10:38 pm »
Cosmetic mods are banned for all games. It's a general rule:
"The original game and all its contents must be preserved and unmodified." So that would include an audio patch, yeah.

...That being said, where did you hear that Mega Collection wasn't accepted? I'm not hugely familiar with the classic games, but I'm pretty sure it's perfectly allowed... in fact I think quite a few people here used to compete on it.

IIRC someone in the forum said it was possible to use the save and quit function to quit the game and then restart it on the same frame, essentially making it function like a savestate. This was some time ago, though, before I joined the site, so I might have read it wrong.

55
News and Updates / Re: Recent Rule Changes
« on: May 29, 2013, 11:28:14 pm »
One question. I haven't tried to use it to submit stats (yet), but I mostly play S3&K on the PC version because my Genesis ate a shit and died and I've heard people say it's not acceptable to use Mega Collection. Because I hate the quality of the MIDIs and the altered music for Icecap and Launch Base, I've been using the BGM modifying HD audio patch from Sonic Retro when I play it (and also a workaround patch that forces it to run at 60 FPS as it otherwise runs far too fast to play on a modern computer). Would that count as a banned cosmetic mod? If so, I'll probably just go back to playing it on emulator.

56
I'm a little worried about the Sonic X-treme style camera. I have to play SADX on an empty stomach because I get motion sickness, if it's gonna get herky-jerky I have no idea how my stomach's going to react.

It's nice to hear Roger's figured out how to not sound like he's trying to dub a kung-fu movie when he's recording homing attack samples, though.

57
Wikkity! / Re: I have a dream.
« on: May 27, 2013, 01:55:22 am »
My dreams suck. I almost never have ones that I can remember, and when I do they're bizarre and unfulfilling. Kind of like my life.

I do have a recurring dream I've probably had at least five times. When I say "recurring" I don't mean frequently, though; I maybe have it once a year. It's never exactly the same, but it's always similar: It involves me at an airport, on my way to catch a flight. The airport is never the same place twice, or in the same location, and as far as I can remember it doesn't correspond to any real life airports I've been to. Anyway, I'm going there to catch a flight, but for whatever reason I never get off the ground. Usually I wake up before I even reach the gate, although once I've made it into the jetway and once onto the plane, but I woke up before it took off. Maybe it's my brain creating a metaphor for the way some things in my life turned out. I almost was in a band, almost got my dream job, almost got engaged, almost had a published speedrun :\

I had a dream last night that I did remember; I was playing Ocarina of Time, but I was actually IN the game as opposed to watching it on a TV screen. Anyway, I was in the Forest Temple, during the Phantom Ganon fight, but somehow after I'd hit him a few times he got his horse back and started jumping into the paintings again even though that should be impossible. I kept shooting him every time he came out, but it didn't seem to kill him and I was running out of arrows and starting to get frantic. I tried switching to hitting him with the hookshot, but I never bothered to practice it because I've always used the bow. So I was missing again and again because I was trying to make sure I was in a spot where the six-point lightning wouldn't hit me and that meant I couldn't get a straight-on shot at him. Finally one time I got out of position, I heard that high-pitched whirring sound of him materializing out of one of the paintings off to the side, and I knew I was about to get nailed with the lightning, and right at that moment I woke up. Maybe it would be called a nightmare...?

One other thing happened to me today that was related to my dreams. I was extracting a bunch of MMD stages I'd downloaded, and loading them up to see what they looked like. A long, long time ago--probably ten years ago--I'd had a dream that always stuck with me; I was on a desolate stretch of road, in the middle of nowhere, no one around but me. The road was on a kind of causeway that cut through the middle of a large pond or small lake; it was a paved two-way highway that curved gently to the left, and the surrounding area was rather hilly. It wasn't anywhere I've ever been to IRL. It was fairly early in the morning, but very sunny; I was jogging on this road, and I was going fast. Not quite Sonic-fast, but around 30-40 mph, definitely far faster than I could run normally. It didn't last very long, but the imagery stuck with me, it was very peaceful and serene.

Anyway, I opened up and loaded one of these stages I'd downloaded and almost fell out of my chair. It looked almost exactly like the scene in my dream. There were a few differences (four lanes instead of two, no water surrounding the road although the color of the ground looks very similar) but the shape of the road and the topography surrounding it were dead ringers. I read the stage maker's notes and he said he based it on a highway in Hokkaido in northern Japan. I don't know if this would be called deja vu if it's years after the fact, but it's a crazy coincidence to say the least. This is what it looked like:

58
Board Games / Re: Ask the Next Person a Question
« on: March 13, 2013, 11:32:47 pm »
M2 lives underflow glitch, SA2 (thanks SM).

How many different Sonic games have you inadvertently clipped through the floor and died in?

59
Board Games / Re: Ask the Next Person a Question
« on: March 08, 2013, 10:51:39 pm »
Emerald Hill Zone from Sonic 2... because it's the only fight where he flies in with a PROPELLER!

What's your LEAST favorite Robotnik boss fight?

60
Board Games / Re: Ask the Next Person a Question
« on: February 25, 2013, 07:34:28 pm »
My SA2B single segment Dark Side run. Even though son1cgu1tar obsoleted it literally the day after I submitted it to SDA, it was something I had poured my heart, soul and free time into for nearly two years and I am damn proud of it, considering when I first decided to do it I had just played the game for the first time and I had never made a serious attempt to speedrun ANY game before. Even more than my former WR for Cosmic Wall M5, which was really just a case of me putting two and two together and realizing SM's route would probably be a significant timesaver in Hard Mode due to stage differences.

What is your favorite Sonic meme?

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