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Messages - Shadow Wedge

Pages: 1 [2] 3 4 ... 7
31
Gaming and Grazing / Re: Funny video game moments.
« on: June 04, 2006, 10:16:09 pm »
Red: What are you, some kind of demons?
Laharl: Is he serious?

32
News and Updates / Re: TSC4 - The future of game competition
« on: June 04, 2006, 09:55:49 pm »
Quote from: Spinballwizard
It's better

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

Er, I seem to have something stuck in my throat. >_>

33
News and Updates / Re: TSC4 - The future of game competition
« on: June 01, 2006, 01:01:44 am »
The instant I reinstall Microsoft Office, I'll have a look at those. They sound pretty good though.

34
Gaming and Grazing / Re: ITT, we TA anything not tracked by TSC
« on: May 26, 2006, 09:23:45 pm »
Quote from: Psyknux
A Cunning Disguise   1:30   0:39   0:51(!)   Uber shortcut in this level! <3 Could maybe be improved by a second if I try hard enough...

Pfft... Everyone knows that shortcut. It's far too obvious.

35
News and Updates / Re: TSC4 - The future of game competition
« on: May 23, 2006, 12:12:22 am »
I need to finish Xtreme 2.

Yeah, for the MMBN issues above: I think we should use solution 3 for part 3. I haven't played 4.5, nor finished 4 and 5.

I'd probably be best as a mod for the old GB games. I'm not too good at any of the others. However, one thing that I've never really understood is exactly what charts are used in a Megaman game. I don't understand what charts they have up at cyberscore, so I'd need some help before I could give you charts for the GB games.

36
General Sonic / Re: The Sonic trivia topic
« on: May 21, 2006, 10:39:57 pm »
8) Sonic Spinball and Robotnik's Mean Bean Machine.

37
News and Updates / Re: TSC4 - The future of game competition
« on: May 21, 2006, 10:31:57 pm »
I have a lot of the games, including 4 of the 5 original GB games, the remakes on PSP, Legends 1 & 2, Tron Bonne, MMAC, MMX7, MMX8, MM&B, MMXCM, MMXC, MMZ1-4, and most of the Battle Network games (I only have 1 colour of MMBN3 and 4). So if you need any spot filled in, I can probably help.

38
Metaknight + the Halberd + Kirby's cooking power. SSBB all the way.

39
General Sonic / Re: My Digital Sonic Pix
« on: May 06, 2006, 04:19:53 pm »
Quote from: Siavash Tazari
http://mitglied.lycos.de/malvamaggot/pix/G...Hill%20Zone.jpg (Wallpaper)
This one is awesome. Especially for the inclusion of Sonic Shuffle.

40
Quote from: PsyBorg
Along with that, we see a cream-colored Sonic-like character, who is supposedly Sonic's rival
According to rumour, this character is also going to be the fourth character in Sonic Rivals (PSP).

41
News and Updates / Re: New Sonic PSP game
« on: May 03, 2006, 09:12:19 pm »
>_> Here's for hoping for records by default.

42
General Sonic / Re: Amazing Sonic GL 3D fan game !!!!!
« on: April 30, 2006, 03:29:41 pm »
Quote from: PsyBorg
We maccers
I thought it was everyone who did that, not just those who own Macs.

Looks pretty good. The model seems a little odd, or it might just be the poses. Looks like Sonic Adventure.

43
General Sonic / Re: On why Older Sonic Games > Newer Ones
« on: April 28, 2006, 08:57:56 pm »
Quote from: eggFL
but that doesn't mean they are terrible
Except that I think that they are terrible. Now, I don't think that Shadow shows a decline in the Sonic franchise, but I do think that the level design in Shadow is so horrid, it overshadows (*cough*) the new gameplay mechanics of the guns. Actually, the guns were really good and well done and should definitely be in a sequel to Shadow, if one is made.

Quote from: eggFL
But still, to make up for it, Shadow has /more/ levels
More crap doesn't make the crap better.

Quote from: eggFL
has multiple missions per level
This could've used some work, but was done decently overall. I don't think it added to or detracted from the rest of the game.

Overall, I think that the level design was so bad I couldn't play the game, and no matter what else they added in (story, guns, etc.) I still won't play it. That said, I realise that most of this is my opinion, and can see that those who don't mind/like the level design would find it an enjoyable game, whereas a game that is bad for the franchise is one that sucks for everyone who plays it.

44
General Sonic / Re: On why Older Sonic Games > Newer Ones
« on: April 28, 2006, 10:54:39 am »
Quote from: eggFL
The levels in Adventure 2 and Heroes are excellent imo, I think you can only really make a case for Shadow. But it's ok because it's Shadow.
So, because the main character in the game is Shadow, we should put up with crappy level design? I don't like that logic. We should never have to put up with crappy level design. That's why I don't play Shadow anymore.
Unless, of course, you meant something else and I just misinterpreted it.

45
Gaming and Grazing / Will you buy the Wii?
« on: April 27, 2006, 05:29:36 pm »

46
General Sonic / Re: The best sonic games for the genesis
« on: April 27, 2006, 11:41:53 am »
... shades of Marcelo?

47
Competition Central / Possible Overall Rankings ideas
« on: April 27, 2006, 11:37:22 am »
You mean add up a player's percentage ratings for each game?

It's not exactly adding up the percentage ratings. To get the percentage, you divide by the total number of points. What I'm suggesting is dividing by the total number of charts. So if there are say 5 charts with 5 records on each of them, and I have 5 points, then there's a max of 25 points. So my percentage would be 80%, but the number added to the overall score would be (25 - 5) / 5 = 4.

For a better example, let's compare the top people on SPA and SA2(B):
On SPA, Rolken is #1 with 38 out of a possible 163 points. There are 51 charts. This would make Rolken's overall score addition (163 - 38) / 51 = 2.45. Now, this may seem rather low, but there's only an average of 3.20 submission per chart, whereas in my first example there are 5 submissions per chart (wow, cyberscore much eh?).

In SA2(B), SuperSonic101 is #1 with 928 out of a possible 11874 points. There are a shitload of 286 charts: 131 from times, 7 from races, 22 for bosses, yay we ignore freestyle :D, 64 for rings, 62 for score. This makes SS101's overall score contribution (11874 - 928) / 286 = 38.27. Now, this is because there are 41.52 records per chart.

Actually, the maximum number of points you can get is (number of records - 0) / (number of charts) = average number of records per chart. So the higher the average number of records for the game is, the better your score can be. And your score is based on the number of points you have, which is based on how good your records are.

Now, just to compare: the maximum number of points you can have to get the same overall score in SA2(B) as Rolken has from SPA is 11173, which is 5.9%. So it's up to Rolken to see if it's fair to have that much of a discrepency between two games, one of which is vastly unused and the other heavily used.


Edit: It can easily be calculated by: percentage * max points / number of charts, which makes it a lot easier/cheaper to calculate.

48
Competition Central / Possible Overall Rankings ideas
« on: April 24, 2006, 06:28:40 pm »
Well, you could use the low scores to create high scores:
If you take a person's score in a game and subtract it from the highest possible score, you'd get some really big number for the very good people, and a lower number for the less good people. If you add all of these up, you'd get a good score weighting. This has a drawback though: a game with a lot of charts will naturally have a higher worst possible score than a game with fewer charts. So a possible solution to that is perhaps dividing the obtained score in a game by the number of charts.

49
Beef / Re: Classic Cerulean + Compact Mode (and more)
« on: April 22, 2006, 08:05:25 pm »
Thanks Rolken.

50
Wikkity! / Re: ATTN: CF
« on: April 20, 2006, 04:14:49 pm »
"could have sword"?
Do you mean "could have sworn"?
Otherwise that sentence doesn't make sense.

51
Quote from: SM
You might give Cyberscore's formula a look.  First place is worth 100 - (40/number of players), and further places are scaled down, probably by a comparison formula similar to your suggestion, but I haven't figured it out yet and the last-place points are variable.  It would solve the problem of improving from 10 seconds behind leader to 1 second behind (with no one in between) not doing anything for your points, but we're still holding out for that perfect formula, and using an easy-to-see formula until then.  It might be a while...

I'll see if they still have the topic explaining exactly what they use for their system.

Edit: Ah, found it.

52
Beef / Classic Cerulean + Compact Mode (and more)
« on: April 15, 2006, 11:24:06 pm »
Well, in the Classic Cerulean skin and Compact mode, it only puts one "No submission" cell in instead of the two it needs. For example:
http://www.soniccenter.org/?/|http://www.soniccenter.org/members/shadow_wedge/sonic_advance/scores

Edit: Also, I accidentally hit Logout once (I never bother logging out usually) and I got the error message:
Quote from: The Broken Centre
Fatal error: Call to undefined function: logout() in /home/rolken/public_html/skins/cerulean/custom/login.php on line 15

53
News and Updates / Re: Forum migrated to SMF 1.1
« on: April 14, 2006, 11:56:32 pm »
Embedded forums = D:

They look nice though.

54
General Sonic / Yuji Naka set to leave SEGA?
« on: March 18, 2006, 08:12:02 pm »
I'm most curious about the ballistic part of your post.

55
Gaming and Grazing / SHOCKING NEWS
« on: March 16, 2006, 09:43:07 pm »
But the PS3 is 4D! How can you lose!

56
Wikkity! / American Society is Crumbling as I Speak
« on: March 06, 2006, 07:46:30 pm »
...Canada doesn't have a chief Prime Minister. We have a (singular) Prime Minister. The 'chief' adjective is superfluous.

57
Gaming and Grazing / ITT, we TA anything not tracked by TSC
« on: February 27, 2006, 10:59:36 pm »
TMNT something-or-other for SNES... It's the time-based one, anyways.
2-players, hardest difficulty: 23:xx.

58
Competition Central / intense competition in S&K
« on: February 27, 2006, 10:57:14 pm »
Finally:

New Champion: Rolken is now champion of Sonic Riders! Congratulations!!   February 27, 2006 - 4:00 AM
New Champion: Shadow Wedge is now champion of Sonic Riders! Congratulations!!   February 26, 2006 - 11:05 PM
New Champion: Spinballwizard is now champion of Sonic Riders! Congratulations!!   February 26, 2006 - 10:16 PM

59
Board Games / RPG's murdering topic
« on: February 26, 2006, 03:59:09 pm »
On a completely random note I wish I could access subforum 103.

60
General Sonic / Riders opinions
« on: February 26, 2006, 03:52:06 pm »
This is a great game. I agree with most of what Rolken said. I haven't noticed some of the negative things he's talked about (well, now that I know about it I guess I know about the lack of Metal Sonic) but I've only played about 6 hours of the game. And it is very true that rotating the control stick rather fast (it also increases your speed as well as your air) does kill your hand very fast.

Quote
They range from stupidly easy to ridiculous, especially if you try for gold ratings
And if you do go for the gold rankings, they also range from stupidly easy to ridiculous. :P

The difficulty of the game is rather weird. The AI is hard, and it has odd catch-up, but it's not so horrible that you will automatically lose if you screw up while you have a good lead.

I am also looking forward to a Sonic Riders 2 if Sega decides to have one made.

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