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Messages - Luxray

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271
I suggest we add DS "*spoiler*" rings too, with the rule that time over must be enabled. That being said, scores for bosses should be allowed for the time until it is substantiated that ring supply is infinite, since my experience of the bosses don't have any infinite rings. Even then, it's just Exception with no ring cap, but a time bonus lost, and since time over will be enabled, it would seem pointless to farm for rings.

272
^Rivals has random items. Most other games have ? Boxes. Those charts shall be included.

273
I reckon the DS divisions should be:

Times | Bosses | Scores | Rings | Special | Extra

Extra being mission times, which are actually fully visible at the end, unlike in SRA.

Has anyone tested that the score can be badly exploited in Boss fights?

I'm okay with the category listing. If need be, The Mission Times can go into Times rather than extra, so the number of leadership bonuses aren't too much.

I'll get around to testing once i get the game.

274
Wikkity! / Re: Post your face!
« on: November 11, 2010, 11:44:08 am »
^My boyfriend loves it. So *pokes out tounge*

275
Wikkity! / Re: Post your face!
« on: November 11, 2010, 11:19:48 am »
No luxray, you're only 4 foot 7, and I'm sure I'm more than 5 foot 6. And yes, I looked on the actual pokemon game that my brother has to find that out.


276
Wikkity! / Re: Post your face!
« on: November 11, 2010, 10:58:54 am »
Bow down to my superior height!

277
News and Updates / Re: Sonic Colors
« on: November 11, 2010, 02:07:22 am »
You fail then magnum.
DS game is preordered, and i'll be getting it come Monday. I am stoked :D

278
Competition Central / Re: A bit of a problem
« on: November 09, 2010, 07:35:38 am »
I presume there is a saving screen on the Wii version. Have you encountered it at all?

279
General Sonic / Re: New voice cast is up. (Will update)
« on: November 06, 2010, 09:10:07 am »
I am happy that Mike Pollock is still Eggman's voice. Every since 4Kids, that has probably been the only tolerable and acceptable voice. And listening to the new Colours trailer, i can say that Tails and Sonic sound much older :/

280
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: November 06, 2010, 06:08:14 am »
CS1 time is 1'20" iirc.

281
Competition Central / Re: The Official Top Tens Topic
« on: November 04, 2010, 09:42:18 am »
That was the best Top Tens ever! You guys totally deserve a standing ovation!


Seriously :3no, really

282
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: November 04, 2010, 06:00:52 am »
Those scores were with Sonic only, so i hope you can step your game up.

283
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: November 04, 2010, 12:43:40 am »
Where are the admins, and where are the charts?
Also new scores:
SH1 99300
SH2 100400
SH3 101400

284
News and Updates / Re: Sonic Colors
« on: October 31, 2010, 02:51:51 pm »
All i can say, is that i'm completely crazy about the DS version. I'm sold.

285
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 31, 2010, 10:29:44 am »
^
@EngiNerd Quit whining. They'll be up soon enough.

Unrelated matter:
I seem to be getting errors trying to quote the above post. No error code given, just "AN error has occured!"

286
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 30, 2010, 11:54:08 am »
Also I still am not sure how Super Sonic charts are working. Will it be like S2/S3K where it is just the option, or will times performed with sonic be restricted to just the sonic charts, and then super sonic restricted to super sonic charts?

They won't be like freestyle, where the best time is uploaded. These charts will be for levels that have used Super Sonic in some way, so as long as Super Sonic mode is activated in the level, it could even be right at the end, your time/score will count to the Super Sonic Division only, and not the Sonic Division.

To reiterate:
For your time to count in the Super Sonic division, Super Sonic must be used within the level in question.

Final time, so i can hopefully erase any ambiguity:
You must use Super Sonic, in the level you are trying to Time/Score Attack, for it to count in the Super Sonic division.

Conversely:
If you have not activated Super Sonic in a Time Attack or Score Attack run, your time/score will go to the Sonic Division.

287
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 29, 2010, 09:21:42 am »
@FF Yes, they are going to be tracked as a separate division within the Times and Scores categories.

@EngiNerd Quit whining. They'll be up soon enough.

288
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 28, 2010, 06:50:19 pm »
Quote
[16:42] <+SkyL> because if we do that
[16:42] <+SkyL> then we go back and redo everything else
[16:42] <+SkyL> and nobody's going to do that

Challenge fucking accepted.

Quote
[16:42] <@Zeupar> but gerbil said that there would be problems with the Time Machine... :(

Fuck the time machine. It's not even properly implemented, and shouldn't hinder the site's development.

Quote from: Umbreon
times/rings/scores/bosses/specials sounds good to me.

EDIT: Erm whoops, forgot to reply.

Yep, seems like that's how it's gonna work.

289
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 24, 2010, 07:45:06 pm »
While that chart does look well structured, the only things I have a problem with is calling the levels "Splash Hill Zone Act 1" and "Special Stages" when you can easily put "Special" in. You, my friend, need to learn about proper web designing. But yeah, I guess I could settle for those charts so long as they get put up soon.

290
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 24, 2010, 04:14:07 pm »
Organization is the only reason to split Bosses away from other stages

Well agreed there, that's why i gave my suggestion earlier. Looks muuuch neater than 9 categories

You're saying we shouldn't have everything fall under Times/Rings/Score. My question is why not? You keep saying that but you haven't explained exactly why it's a bad thing to track times in the times division and scores in the scores division (which is essentially all that this is). I had other things to say here as well but I won't because I don't remember exactly what's been posted in the past and I'd have to reread the thread to make sure I don't post anything wrong.

Well, let's look at this game more in detail now. AD has said we are going to trial Super Sonic in the Times/Scores charts, so let us look at the times charts. If we have bosses, we'd only be allowed to have them for Sonic, since SS is unable to be activated. This means people would be forced to submit more stats in Times, just to get a total. By splitting these up, people can focus on the charts that give a more balanced total time, since some people are boss specialists, others are normal level specialists. By having them in the same chart, it sorta robs the boss attackers of a leadership that they can get.nother thread since it's not really relevant here.

291
Leaderboard Disputes / Re: ATTN: letsplaygamesforever
« on: October 24, 2010, 03:29:29 pm »
Forgive me AD for posting without permission, but you may submit videos to youtube, and put links here in the topic so that we may process them.

292
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 24, 2010, 02:54:17 pm »
Same could go for Specials too I guess but there's more of an argument for them since they don't even play slightly similar to normal stages.

Hey while we're at it, why not convert all games to Sonic '06 style charts! [/sarcasm]
Those are horrible charts coupled with a horrible game, and we all know it. Frankly we should try to not make everything fall under "Times/Rings/Scores". We have categories and divisions for a reason. I'm not sure why we can't just have different division names under the categories to make things much easier and neater.
Say:



Sonic 4
->Times
 ->Sonic
  ->[Levels]
 ->Super Sonic
  ->[Levels]

->Rings
 ->Sonic
  ->[Levels]

->Scores
 ->Sonic
  ->[Levels]
 ->Super Sonic
  ->[Levels]

->Bosses
 ->Times
  ->[Levels]
 ->Rings
  ->[Levels]
 ->Scores
  ->[Levels]

->Special
 ->Times
  ->[Levels]
 ->Rings
  ->[Levels]
 ->Scores
  ->[Levels]

->Freestyle
 ->Sonic(iOS)
  ->Casino Street 2
  -> Lost Labyrinth 2
 ->Super Sonic(iOS)
  ->Casino Street 2
  ->Lost Labyrinth 2

:<


Each heirarchy being:
Game
->Category
 ->Division
  ->Level

Edit: Shit forgot about the totals.
Um...i guess for Boss/Special we have 3 different totals, but not a grand total (That is, Total - Total).
 Times/Scores we have Total - Sonic and Total - Super Sonic, with a Total - Total.
 And Rings obviously just Total - Rings.



Much simpler than having 9 fucking categories. Also it should be noted that in all Boss levels, super sonic cannot be acheived, so this actually works in this case >_>

Also - rules? What are the rules on using time attack/score attack modes? There are two points that should be covered in the rules:

-Time Attack mode does not have checkpoints. That means if you do a TA in Score Attack mode, you can abuse checkpoints, which wouldn't be possible in Time Attack mode. Plus, times you achieve in Score Attack mode are not uploaded to the leaderboards which makes checking BS more difficult. :P
-Time Attack mode converts 1ups to 10 rings. This means that TA mode will almost always have more rings than SA mode.

I'm in favor of requiring TA mode for TAs and allowing use of either mode for RAs, personally.

Score attack mode for Scores only.
Rings in either Score or Time
Times in Time Attack mode only.

Simple as that.

293
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 24, 2010, 02:23:27 pm »

294
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 24, 2010, 02:19:35 pm »
^Uhh...do you mean in the same chart, or separate divisions?

295
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 23, 2010, 06:47:15 am »
Just to note, i ment site-competitive. It becomes a redundant chart, stuff like MG1 in Sonic 3, and Shamar Day 1 in SUWii actually require effort to pick up rings, rather than just having a slot machine decide how long till you get all the rings. The rings aren't gonna be allowed, i'd say save your effort and try to get CS1 Scores up.

You make it seem like the whole level is just a slot machine, and nothing else. It still takes effort to get there, it still takes effort to keep on going back into the machine. Not as much as Marble Garden 1, sure, but 8 Hidden Palace Knuckles doesn't take as much effort as 1:34 Doomsday either. So are we gonna scrap that chart too? Of course not, it is still a stat which requires skill to complete.

Okay so i just played CS1, and i can see what you mean by this point. Seems like it does require effort and skill to slot again. This swayed my opinion on it due to the fact that i was convinced that the scaping in this level was easy. >_>
|Just to note for future games, if scalping becomes too easy, then it shouldn't be allowed. This is a threshold issue, not whether or not scalping is illegal or not.

 
Pointless it not necassarily pathetic, as it addresses and makes sure we don't make the same mistake we made in Sonic 06/SRA in listing every single fucking chart possible. Mind the swearing, i just hate SRA Extra >_> If the chart is necassary so that we have an all-round competitive game, then we should put it in; If the chart is pointless and would possibly stop people submitting to that game (i'll use SRA Extra for an example here), then we should not put it in.

This is actually a good point. I can see how the overload of charts can force competition out of such games. However this is an entirely different case, the word pointless might be related between them, but it is in a very different context. Actually the chart isn't even pointless anyway! Ahhhhh I am out of words I'm afraid, I don't know how to get my point across anymore. Someone else voice their opinion on the matter please because I get the feeling Cruizer and I are gonna keep going around in circles if we go on any longer <_<

I don't think context would be the right word, but that's a point of semantics since i know what you mean. I guess it is possible that it becomes game affecting once the pointless chart size gets enough. Again, it depends on how many there are, i.e., another threshold.
I guess that's the end of this circle, don't you? :P

EDIT: Uh, just to point out, no-one has said much on the Super Sonic topic. More specifically, AD hasn't said anything on the matter. What is happening?

296
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 23, 2010, 06:09:19 am »
So you're trying to tell me a level that is luck dependant is fine. A level that has major parts of the level being non competitive is fine. And a level that requires next to no research is fine. But a combination of these isn't? What....the fuck.

I never said any of this, in fact, i recall saying that a level has to have a respectable amount of competitiveness, not that a level with a lot of non-competitiveness throught it; the research point is the fact of all other Time Attacks on this site, like the hard levels which you actually have to practice different methods in order to get the proper run down. The combination problem, was that combining something we allow, with something we disallow makes the resultant chart allowed. Not combining one of these, i may have been sidetracked and implied what you mentioned, not too sure where i said that and it is totally not what i ment.

But yeah being uninteresting, effortless and requiring no research are all points of opinion. And not tracking charts because some of us think it is "too easy/boring/pointless" is rather pathetic.

'Unintersting' charts are a matter of opinion, and are not a valid argument in charts. For example: People find Rivals uninteresting, but yet the charts are there. That reason is stupid and, as you said, pathetic.

Pointless it not necassarily pathetic, as it addresses and makes sure we don't make the same mistake we made in Sonic 06/SRA in listing every single fucking chart possible. Mind the swearing, i just hate SRA Extra >_> If the chart is necassary so that we have an all-round competitive game, then we should put it in; If the chart is pointless and would possibly stop people submitting to that game (i'll use SRA Extra for an example here), then we should not put it in.

The 'no research' point relates to the above, in that they're just chart fillers, and that it will draw attention away from other charts. That's all i'm brining up in that point.

Mind you, the score attack becomes one which involves whoever can find the correct slot machine to use and how fast/patient/lucky they are. So in turn, the slot machine does have an effect on the chart in question, in that the best scores will have a high 900 value for the rings. So the slot machine and rings will become a dependency in the score attack. Which leads me back to my main point.

The slot machine is a scalper, and scalping is allowed. Within a time limit, and so long as it doesn't reach infinite it still has competitive value. Both of these criteria are met. This isn't just thoery either, doing runs in practise it has quite a large competitive value, I've mentioned before it tests skill to get to the machine quickly, patience to run through the slot machine several times for a good score, and bravery to keep entering till time is almost up.

Also I'm starting to get the feeling it'd be easier to back myself up if I was in favour of allowing ring charts too. So I might as well put that on the table then too, though I might back down from that quite quickly. Under a time limit, again, rings don't go to -infinite- they just get maxed at 999. We track plenty of other stats that would be easier than getting 999, so why not this too?
[/quote]

Personally, it goes back what i said earlier:

Easy to max, no competitive value, pointless 0p chart >_>

Just to note, i ment site-competitive. It becomes a redundant chart, stuff like MG1 in Sonic 3, and Shamar Day 1 in SUWii actually require effort to pick up rings, rather than just having a slot machine decide how long till you get all the rings. The rings aren't gonna be allowed, i'd say save your effort and try to get CS1 Scores up.


297
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 23, 2010, 05:01:16 am »
When are the Sonic 4 ep 1 charts are going to be up? I have some times, rings and scores to post. It looks like everyone is ready.

and by the way this is just for ep 1 or for the whole Sonic 4 game or just for ep 1 right now?

If you hadn't noticed, we are discussing what the charts should contain. Be patient.

And even so it has a banned chart within it's own competition, if all the good scores are getting 999 rings...wouldn't that cancel itself out anyway? And so the competition relies on the patience and bravery to get the run correct. It is a competitive chart that does not go to an infinite, it should be added...

I don't think it cancels out, or else i wouldn't've brought the point up. I want someone to explain why that we can use a method that is allowed in one chart, but not another. And do not bring up a precedent in another game, as that would just leave me confused, asking why that/those charts are allowed too.

Of course it cancels out. Everyone gets 999 rings (who is seriously competing), so the rings have no effect on the rankings of the chart at all. Regardless to the point, as I've said before, the maxxed out rings are not the only factor at hand here. By your logic you could say we should ban Wing Fortress time charts because the last 50 seconds (I actually have no idea how long) are exactly the same as Sky Chase or Bridge 2 and leave for no competition. Which is of course, stupid. The competition is still there for score, and isn't for rings.

Also I still haven't figured out my reasoning for rings not being allowed, but it has nothing to do with it being pointless or easy :\

Actually no, WF Times are fine because there is some respctible amount of the level that can be competitive, i.e., before the boss. Having no effect on the category charts leaves a redundancy if it is easily obtained. And don't go pointing out stuff like GH1 in Sonic 1 and what not, because those do require some effort and research, where as levels like CS1 and, say for instance, Hidden Island 1 in SRA are levels which require no effort, and i am against them being up because of the sheer fact that they require no effort/research at all (there's the reasoning for rings for you). Mind you, the score attack becomes one which involves whoever can find the correct slot machine to use and how fast/patient/lucky they are. So in turn, the slot machine does have an effect on the chart in question, in that the best scores will have a high 900 value for the rings. So the slot machine and rings will become a dependency in the score attack. Which leads me back to my main point.

298
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 22, 2010, 11:47:55 pm »
Also, about CS1 charts: I think the best we could do is disalowing the slot machine, as we do with any infinite ring source like dug up rings in SA/SA2; "You may not earn rings from the slot machine". That would make both ring and score charts perfect! (or almost)

Good luck enforcing that.

And even so it has a banned chart within it's own competition, if all the good scores are getting 999 rings...wouldn't that cancel itself out anyway? And so the competition relies on the patience and bravery to get the run correct. It is a competitive chart that does not go to an infinite, it should be added...

I don't think it cancels out, or else i wouldn't've brought the point up. I want someone to explain why that we can use a method that is allowed in one chart, but not another. And do not bring up a precedent in another game, as that would just leave me confused, asking why that/those charts are allowed too.

Also I have been thinking about how to put into words why the rings chart is banned but I just can't do it properly. For the record though, I wouldn't be opposed to there being a ring chart, but at the same time I'm not gonna argue its case. In my mind there is some indescribable logic that has it make sense. Someone else put it into words for me please? <_<

Easy to max, no competitive value, pointless 0p chart >_>

299
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 22, 2010, 01:15:50 pm »
Luck shouldn't be a factor here. There are TONS of places where your time is largely determined by luck (almost all of SA(DX) rings and... probably half the charts on the site really).
The last part of your statement isn't true.

You are such a smart-ass bitchlol<3

Ok so it turns out I was completely mislead about this slot machine. I'll give a brief description for those who like me, had no idea:

3 Rings, pays 10 rings - and 10000 points.
3 Bars, pays 20 rings - and 20000 points.
3 Sonics, pays 30 rings, and 30000 points.
3 Jackpots, pays 150 rings, and 50000 points.
1/2 Bars, pays 2/4 rings, and 2000/4000 points.
3 Eggmen, takes all your rings, and gives no points.

I'm not sure how you did not know this (or maybe i was forced to know it from the pinball CS2 on the iOS), but this is the main concern i have with the randomness and how 'luck based' the charts become in the levels with Slot Machines. But really, my point isn't worth trying to argue for because there is the simple matter of precedence, which alot of you seem to like to use around here, in Sonic 2. We have a time cap, so it logically makes sense that there has to be a limit to how high the scores can get. But then the matter of scalping arises, and we've seen in some examples, that TSC is very inconsistent in having a default protocol for.

My view on this would be to allow the ring and score charts for CS2/3, simply due to the fact that there isn't a slot machine in the level. CS1 Rings are, obviously, out of the question. However, now to inject a valid reason, CS1 Scores should be disallowed, simply due to the fact that:

The scores are reliant on rings, so having a chart allowed even though it is reliant on a banned chart is fine?

wut

Someone explain to me why we should have a chart be allowed when it is reliant on something we disallow. That is a logical fallacy :/

300
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: October 21, 2010, 01:08:42 pm »
Totals obviously >_> <_<
That seems right to me. Nothing seems to be left out.

EDIT:
Oh how could i forget! iOS freestyle for CS2/LL2, and what is the position on supersonic?

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