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Messages - Selphos

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31
Competition Central / Re: Tails Windy Valley 00:18.50!!!!!! (WR)
« on: November 22, 2009, 02:19:38 pm »
Do us all a favor and stop reviving finished topics.

32
Gaming and Grazing / Re: Neo Aquarium: King of Crustacean
« on: November 19, 2009, 06:29:04 pm »
No, it's much more awesome than that.

It's Dragon Ball air-style fights, except underwater, with crustaceans, and featuring bullet hell.
And cute anime girls in crab and lobster costumes, but that's a different story.

33
I dunno, the game seems pretty straightforward to me. Did you have any ideas?

34
I meant DS, and... probably should have remembered that. That'll teach me to guess at these things when I haven't played them in months.

35
Well, the thing about Archery and Shooting times is that it comes down to whoever can shoot the fastest, regardless of any sort of accuracy. They are recorded. I guess we could track that, I just thought it was weird. You have a point with basketball, though. Dream Shooting is just too out there for me, but we've gotten stranger things to work in the past. >_>

As for *s, I used to obsess over Trampoline so I got 10s pretty consistently. Archery is the only perfect emblem - in fact, the only emblem - I still lack.

**s you have a point with. I just wanted to show which events had that aspect.

I'm curious as to what Platform caps at. 50 maybe?

36
Alright time to get off my lazy ass and hold up my end of the bargain. DS version chart possibilities incoming... dunno about totals.



Athletics
- Track
100m: Time (XX.XXX sec)
400m: Time (X:XX.XXX sec)
400m Hurdles: Time (X:XX.XXX sec)
- Field
Long Jump: Score (X.XXX m)
Triple Jump: Score (XX.XXX m)
Javelin Throw: Score (XXX.XXX m)
Hammer Throw: Score (XX.XXX m, max 99.999)

Aquatics
100m Freestyle: Time (XX:XX.XXX sec)
10m Platform: Score^ (XX.XX pts, max 30)

Gymnastics
Trampoline: Score* (XX.XX pts, maxes at 10)
Vault: Score* (XX.XXX pts, max 10)

Archery
Archery: Score* (XXX pts, max 120); Time? (XXX.XXX sec)

Shooting
Skeet: Score* (XX pts, max 40); Time? (XXX.XXX sec)

Cycling
Pursuit: Time** (X:XX.XXX sec)

Dream Events
Race: Time** (X:XX.XXX sec)
Basketball: Score?** (XXX pts, max 999)
Shooting: Score?**^ (XXX pts)
Long Jump: Score** (XXXX.XX m)


* = There's no way these can be competed in as there is a simple cap. Granted, archery's isn't quite as easy as the others, but still.
** = These events are versus between you and (an) opponent(s) in differing levels of weirdness. I'm lazy, so Cruizer can explain these in more detail if he wants.
? = Theoretically these could work but it's pretty unlikely.
^ = There's gotta be a cap on this since it isn't even on the WFC rankings, but I dunno what it is.

37
Wikkity! / Re: TSC's Got Talent?
« on: November 12, 2009, 07:58:25 pm »
Quote from: HolyG's previous post
« Reply #37 on: July 16, 2009, 05:48:04 PM »
Quote
July 16, 2009

God damn, learn when to let a topic be dead.

38
Board Games / Re: Pick Up the Phone Booth and TSC
« on: November 03, 2009, 10:20:09 pm »
Oh god I lol'd.

You lol'd so hard that you ran out of breath.

*You suffocated from laughing at an unfunny TSC joke*

Better outcomes to come when I'm not tired

...wtf thorn

...what the, fuck Thorn? Just... no. You don't even get a response.
*<insert response here>*

39
Okay what the fuck.

40
Board Games / Re: Pick Up the Phone Booth and TSC
« on: October 30, 2009, 07:00:15 pm »
>create a gap in space and time and drop the phone booth on DarkspinesSonic

After opening a gap in space and time, you are prevented from placing anything in the rift by the entrance of parallel-universe TSCers, led by Neklor. You begin, through some curious questions, to discuss the differences between your worlds, and the relative advantages and disadvantages of each. It turns out that at that moment in time, the alt-TSCers were having a convention, when their user Shanic opened a rift in space and time and they walked through it.

Disaster strikes. Neklor is struck through the head by a bullet. Turning, you all see, in the distance, a man known as ShadowBC, who FC explains to you has been intending to overthrow Neklor for some time. Being the gallant hero that you are, you immediately head straight at ShadowBC to stop his tyranny. However, you have apparently immediately forgotten that he just sniped someone, like two seconds ago, you idiot. A second bullet hits you in the middle of your forehead.

*You spend the ensuing abso-fucking-lutely awesome pan-dimensional war as a corpse from the start*

41
Oi, Cruizer, FKE and I have the DS version ok. >_>

Could probably help with charts for that eventually.

42
He's bringing it up because you reached the number of the beast in replies, obviously.

>____> <____<

43
Competition Central / Re: Chemical plant act 2 speed route
« on: October 23, 2009, 09:53:49 am »
I already took care of that a while ago, you didn't need to bump the thread again just for that <_<

44
Wikkity! / Re: Post your face!
« on: October 17, 2009, 08:31:24 pm »
Fear the beard!

</first thing that came to mind and I don't feel like posting myself since I've hardly changed over the past couple months>

45
Competition Central / Re: The Official Top Tens Topic
« on: October 17, 2009, 02:22:58 am »
Clearly, seven other things.

46
Wikkity! / Re: Post your desktop! (2nd Edition)
« on: October 14, 2009, 11:16:10 pm »
Well sue me, I don't know Photoshop that well.

@ieat: Well, now you know, knowing is half the battle, etc

47
Wikkity! / Re: Post your desktop! (2nd Edition)
« on: October 14, 2009, 07:49:06 pm »
You're telling me I never uploaded my EoSD wallpaper? I've had it for almost three months.

http://img122.imageshack.us/img122/7691/desktopasof101409.png

Also Eis that is very obviously a coyote with some effects >_>

48
Wikkity! / Re: how do i messed up tsc
« on: October 13, 2009, 06:44:37 pm »
how does that I don't even

49
Wikkity! / Re: P.P.A.'s midnight doodles
« on: October 12, 2009, 06:45:29 pm »
That Remilia drawing isn't half bad, actually. My only immediate problem with it is that her hat looks too... straight? Normally it's a lot poofier. Yes that is a word I just made it up now.

But oh god she looks like she's going to kill me.

50
Wikkity! / Re: P.P.A.'s midnight doodles
« on: October 12, 2009, 10:14:16 am »
Haha. Oh, Yuka. That was actually kind of cute.

...I wonder if anyone's ever thought of something like that.

51
Beef / Re: All My Stats.
« on: October 09, 2009, 04:50:15 am »
Yeah yeah, resolved issue, we don't need more sarcasm on the matter, kthxbai.

52
Competition Central / Re: Chemical plant act 2 speed route
« on: October 09, 2009, 04:44:54 am »
Screw you AD >_>

53
Unrelatedly this topic needs a name change. So badly.

54
Competition Central / Re: S3K -- ORKAL DISCOVERS NO-CHEAT SLOW MOTION GLITCH
« on: September 22, 2009, 06:00:11 pm »
I think what Thorn means is that even from the get-go this glitch doesn't work.

Also, this is probably a redundant question, but would the reverse of that rule (i.e. PAL running in NTSC) also be disallowed? Yes, I am aware that that would be a disadvantage.

55
General Sonic / Re: Online Sonic What?
« on: September 16, 2009, 04:56:00 pm »
Then let SEGA be convicted. >_>

56
General Sonic / Re: Online Sonic What?
« on: September 16, 2009, 04:49:29 pm »
Hoshit it's an official S1 hack maker.

Except you can't make your own game out of it.

57
Leaderboard Disputes / Re: ATTN: HyperSonic7701
« on: September 15, 2009, 09:33:15 pm »
We've already said it several times. Prove the times that were called into question, those times only and not better/worse ones, and TSC *might* give you a second chance.

58
General Sonic / Re: On the 9th September of 2009
« on: September 12, 2009, 11:32:49 pm »
You should also realise that day was Cirno day

IE Idiot Day for those outside of the Touhou fandom.

59
Leaderboard Disputes / Re: ATTN: HyperSonic7701
« on: September 12, 2009, 07:18:43 pm »
inb4 wall of text explaining how SonicMonarch is wrong and it being ignored

60
News and Updates / Re: New HD *2D* Sonic Game in 2010
« on: September 11, 2009, 06:31:23 pm »
wall

More precise control? I would say that pixel-perfect 2D is pre precise than invisible collision boxes in 3D. As for vast environments, they can be, but Sonic's aren't. They are generally sparse, boring, frequently floating levels against a static (and often 2D) background. The 2D games by coparison feature lush, complex, artistically appealing level designs. As for speed and precise control, play F-Zero GX if you want an idea of how it plays when done properly.

Permission to quote "Beauty is in the eye of the beholder"?

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