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Messages - Waxwings

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61
Competition Central / Re: soo...
« on: July 29, 2008, 10:38:08 pm »
IL's mean a whole lot, even if they don't mean as much as an SS. Just because people haven't bothered SS'ing the game doesn't mean they can't kick ass.

62
Wikkity! / Re: The battle within.
« on: July 28, 2008, 08:51:23 pm »
Self-insertion fanfics are bad and pretty nasty.

63
Competition Central / Re: hi everybody
« on: July 27, 2008, 02:52:58 pm »
Did you end up fishing your copy of SA2B out of a lake?

64
Wikkity! / Re: I'm Leaving TSC You Bastards
« on: July 25, 2008, 02:59:38 am »
Now you see, this is what happens when someone hits puberty.

Either that or he's just trolling, which means I shall drop out of this conversation here and now.

65
Wikkity! / Re: Doug's challenge of awesome
« on: July 23, 2008, 07:26:56 pm »
Warhammer 40k, I'm betting.

If you want me to find what constituency said it you're outta luck.

66
General Sonic / Re: Special stages
« on: July 23, 2008, 12:15:02 am »
S3&K and KC special stages are awesome.

Everything else sucks.

^ Haven't played the S3D Saturn version, so I can't speak for that.

67
Rules Revisions / Re: S3K glitch question
« on: July 08, 2008, 07:56:47 pm »
"You may start any zone's Act 2 from the end of Act 1 or from selecting Act 2 in stage select, but from nowhere else."

That clause is what you're looking for.

68
Gaming and Grazing / ITT the Internet obsesses over a clock.
« on: July 02, 2008, 12:48:00 am »
http://www.square-enix.co.jp/ctds/

If it means what people think it does, the nostalgia trend shows no signs of stopping.

Megaman 9, a Kirby Super Star remake, and now this...

EDIT: Now with new confirmation AND a date to look forward to:

http://www.square-enix.com/jp/

July 7, 2008.


69
Competition Central / Re: Explain this for me
« on: June 12, 2008, 03:06:04 pm »
Although given that the 14 second thing is already banned, isn't that pretty redundant?

70
Wikkity! / Re: Let's Play! Mystaria: The Realms of Lore!
« on: June 08, 2008, 03:25:33 pm »
Katzhai seems interesting. He's also a pirate, which makes him 5x more badass on the spot.

71
Wikkity! / Re: IRC Borked?
« on: May 13, 2008, 11:03:16 pm »
use a different server: hanashi is going through a kernel upgrade and is booting off anyone on it.

72
Wikkity! / Re: An old TSCer in trouble
« on: April 22, 2008, 08:07:09 am »
Eek.

That is just nasty. Identity theft, by your own father?

73
People seem to be afraid of machines, in a similar way to xenophobia. We like seeing if a process can be made more streamlined through the use of automation (in the name of progress), but imagining a whole factory without anyone working in it brings up queasy questions of unemployment, consciousness, and that whole "we created a monster" idea.

We view technology as we do outsourcing: they're willing to work for less, twenty-four hours a day, seven days a week, with no vacation.

Now, most people are perfectly fine to deal with assembly lines being run by nobody at all, but apparently once a machine tries to cross the threshold into thinking (our one bastion), it is automatically evil. Even things like the Deep Blue computer, built to do nothing but play chess, are considered imposing themselves upon our minds.

Just another view.

74
Leaderboard Disputes / Re: My times
« on: April 14, 2008, 07:13:13 pm »
The guide's already been posted. The Sonic 1 strat is unintelligble, and the Big Foot one is just flat out impossible given the boss's cooldown time.

75
News and Updates / Re: Sonic now *officially* UNLEASHED
« on: April 03, 2008, 02:07:32 pm »
http://www.officialnintendomagazine.co.uk/article.php?id=3942

Something else. Apparently the info fairy is visiting again soon.

76
Wikkity! / Re: THIS IS WHAT A GERMAN KEYBOARD LOOKS LIKE
« on: April 01, 2008, 05:15:57 pm »
lol, quebec.

77
News and Updates / Re: Should we add Brawl?
« on: March 23, 2008, 09:38:33 pm »
Well, I know some people who play smash, but none to a degree where they would actively compete.

I think we should look for good players off Youtube: we don't need to post comments, just PM them and ask if they would be interested. It would get more people competing because the competitive community has largely abandoned Brawl, so the people who compete in it nonetheless are those we want, not the people who would whine about us not tracking Melee.

78
News and Updates / Re: SONIC IS A WEREWOLF
« on: March 22, 2008, 11:09:33 pm »

79
News and Updates / Re: SONIC IS A WEREWOLF
« on: March 22, 2008, 05:36:33 pm »
Fanfiction disagrees!
* Waxwings mobbed.

But I can guarantee it exists in droves.

80
General Sonic / Re: Sega? INCONSISTENT?! / Chaos emeralds
« on: March 21, 2008, 10:16:05 pm »
toss in the number that there are in Archie comics.

81
News and Updates / Re: Should we add Brawl?
« on: March 20, 2008, 06:20:55 pm »
Hypothetical rebuttal below. Given as Stef doesn't want t repeat it, nobody respond to the below.

Hell, you'll have to copy it into notepad even if you want to read it:


Just because this was pretty much thought up on the spot doesn't mean it's going to go up in less than a week. There'll be quite a lot of preparation and planning before this happens in the best of circumstances. I think Smash was one of the ideas that was proposed around the time of the Mario Center, with the whole basic concept of keeping TSC alive. They mentioned about using a new game to stir up competition, as opposed to just trying to peddle older games without much to attract people from. SSBB was one of the first  ideas proposed there.

The only reason it's coming up again now is because the game was released long enough ago that just about now people are really starting to get into competition.

And anyway, making sure TSC doesn't become a mini-cyberscore is the main reason why people rallied for subsites in the first place: the ability to have competition in other games without losing the sense of community and interest that makes TSC favorable to CS.



82
News and Updates / Re: Should we add Brawl?
« on: March 20, 2008, 05:00:03 pm »
Well, the smash community keeps record videos and etc, but apparently isn't as good with totals and overall rankings. Essentially what what we're trying to to is persuade them to come over here, where we will hopefully let them have semi-autonomous priveleges.

83
News and Updates / Re: Should we add Brawl?
« on: March 20, 2008, 03:16:25 pm »
Here is a line of thought for consideration that has mostly gone unaddressed, since the conversation seems to have settled on a subsite.

There are perhaps three levels of "authority" to shoot for: to just be a diversion for TSC members to compete amongst ourselves, to gain serious support of internet brawlers from such places as smashboards and GameFAQs, and to genuinely be the worldwide authority on what the best stats ever achieved have been (which I don't think TSC has necessarily reached itself, and it could be argued follows after the second option). Each requires a different level of commitment, knowledge and community activism. Which are we shooting for, how are we going to get there, and who is going to get us there?

I am happy to engage in the first by myself, but embarking on the second alone is pretty much a waste of time. Are there people or boards that we should establish "diplomatic relations" with, and if so, what should be the manner of its doing? Is there anyone here who has particular tenure at smash communities or is on friendly terms with significant people in the smash community? -Is- there a "smash community"? Who are experienced smashers who can work through complicated decisions on the rankings and how do we enlist their support? How do we establish ourselves as the go-to place for competition? Do we want to handle the direct non-ranking side of competition? How is competition evolving in the absence of a TSC site? Would people move to a TSC site if they knew it existed? There are many questions to be answered before throwing up a subsite if we want this to work, and yet the window of opportunity appears to me to be acutely short before people start settling on their own suboptimal solutions, and so it is essential to act quickly. I have my own responses to many of the above questions but most are tentative and somewhat uninformed and I'd rather see others' opinions.

Well, I think it would be best if we were to see someone well-known in the community (LinksDarkArrows is both relatively prominent in the Smash BtT community and has an account here, so perhaps him) and ask whether the community would like it, as CS isn't exactly a common hangout for people who compete in Brawl, even though they have charts up.

There's a good chance that they'll reject us: we'd seem like we're just trying to take over them because Sonic is dead. Not to mention if we do attract the community, how will we deal with mods and admins? We don't really want to give people we don't know well adminship, but not giving the right people some authority may cause issues.

84
Wikkity! / Re: TSC-related Fiction
« on: March 20, 2008, 12:08:37 am »
People:

-RPG
-KS8
-genus (maybe)
-PPA
-EggFL
-DsS
-sdj6707(?)
-SkyL
-S&A, bertin, et al.
-Paragod
-RR (just for an RPG ghost setup)
-GS
-Alondite

and that's pretty much everyone in the prospective pool right now.


85
News and Updates / Re: More Sonic RPG details
« on: March 11, 2008, 03:34:40 pm »
Best part about this was Dusk, the most generic name on the list, being voted in because of Blackarms and his fanbase.

I mean srsly guys.

86
Beef / Re: Sonic R again
« on: March 10, 2008, 05:41:54 pm »
I assume he's going for "has submitted stats to and actively competed in" rather than "has played the game".

Not exactly as intuitive as it should be, but I think that's what he's trying to imply.


87
Beef / Re: Sonic R again
« on: February 26, 2008, 06:49:27 pm »
I think that right now the most relevant example in this argument is Balloon Park in the S3 Time Attack section:

http://www.soniccenter.org/rankings/sonic_3/freestyle/balloon_park/single_lap

Now, in this circumstance there was a glitch very similar to the one encountered in Sonic R; you could literally go over the top of the level and run across it for the other 4 laps. Not only was this strat ridiculous, it also was entirely not interesting or fun. It was tedious.

Not only was it tedious, but it also went against the original point of the game. Because of this, it was moved to a freestyle division. Note how there is no huge tie for first place: it is still quite a challenge to get a top-tier time on this.

Given the similarities to this chart, I would say move the current charts to freestyle.

88
News and Updates / Re: What's been happening over the past few months
« on: February 15, 2008, 08:25:02 pm »
Gerbil thought it would be ool to have a random directory pop up with a Rickroll/Chocolate Rain.

89
Gaming and Grazing / Re: StepMania files
« on: February 03, 2008, 01:23:47 am »
New file:

http://www.yousendit.com/transfer.php?action=download&ufid=AE82573602AD2CDC

Break Silence, off Ristar.

Only heavy at the moment. I may consider others but this would be pretty hard to make for them.

90
Wikkity! / Re: Pokemon Ruby Destiny!
« on: February 03, 2008, 12:45:18 am »

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