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Messages - Stefan

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31
"- Defeat the Biolizard as Shadow without taking a hit during the encounter"

If getting all six hits and watching his health deplete counts as defeating, I have done this. If you have to make it to fade out, I still have to keep working on it. I don't get why biolizard can hit you in his death cutscene... poorly designed...

32
http://www.youtube.com/watch?v=m1SF2YZXk1s&feature=channel_page

New record for fastest post with proof of completion?

34
A.) your strategy would not place you near the emerald.
B.) Your time would have to -actually- be 7 seconds for this to be a legitimate time, due to logistics of starting with a new save. That is extremely unpractical.

35
Pulled off 86.. I'd say that's good enough >_>

36
Information Kiosk / Re: Constitution is outdated, needs an update
« on: August 07, 2009, 01:59:01 pm »
Amendment to chatroom rules:

The smiley face ":)" shows satisfaction with the current state of affairs, making it a display of weakness. To keep The Sonic Center's name strong, all positive smiley faces must be balanced out with an equal or greater number of sad faces [ :( ].

37
That rail skip was awesome, sm.

I'm almost wondering if that cut would be time advantageous at all.

38
This is potentially another case of "you'll see some proof once my speedrun happens", though I might not go too all out, at least for eternal engine 1. Did it first try though.

fc1 completed first try, and I've got an idea you only need to hit 3 rails to complete the level.

39
This one's harder to provide proof for... when I get that far in my sa2b speedrun, I'll post the video proof here. Until then, you've got to take my word for it. >_>

40
Leaderboard Disputes / Re: ATTN: bertin
« on: July 21, 2009, 11:39:21 am »
I can't delete your topic on this board either.

wack.

43
Wikkity! / Re: What to do for Sonic's Birthday?
« on: June 21, 2009, 10:19:17 am »
I think I will just not care.

Good strategy.

44
Gaming and Grazing / Re: The TSC MMO topic
« on: June 19, 2009, 12:43:19 pm »
At first, I thought this topic was about an MMO rpg was making. I was going to tell him to finish his many other games first (pokemon dirt brown plz?)

45
Rules Revisions / Re: About Sonic Unleashed PS3/360 night scores...
« on: June 18, 2009, 01:18:35 pm »

"^ Gamma's time bonus went UP while you executed the trick, and hit a maximum score. This does neither, so it's not really the same situation: you're trading one type of score bonus for another."

I fail to see your point with gamma's time bonus; my argument is that this case is extremely similar to the HS-G time charts we ended up obsoleting because instituting arbitrary limitations was effectively impossible. Of course the time bonus went up; I'm not comparing HS-G score and these scores, I'm comparing HS-G time and these scores. Either you
a.) Leave it how it is, leaving potential for maximum scores of 99:99:59 and 999999 respectively.
b.) institute arbitrary limits. In the case of HS-G it was you can't hit a switch more than once, you're proposing an -extremely- difficult to word rule about the maximum combo points in a particular region comboed off healed or respawned enemies. This was the HS-G case for several months before we realized that the rule was impossible to enforce, difficult to play effectively, and not stirring competition.
c.) Obsolete the levels with score scalping techniques. This is the current case with HS-G. Keep in mind, it was extremely possible to make a rule imposing a limit on the maximum scalping you can do in the level, but that didn't keep competition or make the chart seem reasonable.

If you impose an arbitrary limit on how much you can scalp from combos in a certain part of a level (each one would have to be individually defined in the rules), then you just get infinite scores up to that point. If you're playing through werehog levels for score, especially on level 1 strength, you're probably not getting a huge time bonus. The lost time for scalping is not going to be too consequential.

Anyway, this situation is entirely similar to HS-G. In HS-G, doing a particular, entirely innocent, unavoidable action repeatedly provided for infinite statistics (in this case time, but I'd say it's very comparable to scores because of the way it increases through actions). In this situation, doing a particular, innocent, unavoidable action repeatedly can get you infinite statistics (or at least to the maximum tsc is capable of displaying scores.

Do you want to handle the two cases differently?

Also, in that little side argument going on:

Do we ban the final egg sonic trick in sa1 because sonic team patched it in sadx? You can't reach the capsule in sadx because sonic team made minor changes to the level that only affect whether or not that particular exploit can be carried out. It is this that paraxade is drawing the version difference comparison from. And, to be honest, I entirely agree with him.

46
Rules Revisions / Re: About Sonic Unleashed PS3/360 night scores...
« on: June 18, 2009, 12:34:10 pm »
Thorn, I have one argument.

Hot Shelter - Gamma.


47
News and Updates / Re: The future of TSC
« on: June 16, 2009, 02:12:34 pm »
In that case, Rolken, would it be acceptable to underly a philosophy and hope someone else takes it up? I hate responsibility in all forms, and am hardly around TSC enough to actively take up an adminship role, but I think I have a pretty good philosophy on refereeing:

1.) Any trick/glitch/or exploit that provide for infinite score, infinite rings, infinite time (in the case of hot shelter-gamma) should not be allowed, ever. The existence of infinity makes competition a trial in patience rather than a trial in skill.
2.) Any trick/glitch/or exploit that removes the essence of competition should not be allowed ever. To clarify, things that uphold the essence of competition are:

a.) In a case of all else equal, the player with higher skill will come up in a better position.
b.) The actual level is relevant in terms of the final completion time/score/rings
c.) Player interaction is necessary and vital.

As an example of a trick that violates each bullet point that is disallowed under this philosophy:

a.) Pausing and restarting upon hitting the goal ring in sonic adventure 2:battle or sonic unleashed, providing for a time of .40 seconds, regardless of level.
b.) playing route 280's one hundred ring mission and turboing into the water as you collect your hundredth ring. While this maintains the deviation of higher skill/lower skill, it still disregards the entire level.
c.) using a turbo controller to play parts of the level for you

3.) Any trick/glitch/exploit/anything that does what is impossible using the game alone is not allowed. This includes slowing down an emulator, using the pal version of a game that doesn't have pal, using an action replay, or going into debug mode.

4.) All other tricks/glitches/exploits should be legitimate techniques.


Another important distinction is what charts are realistic to have, and what aren't. Tracking dumb charts is.. dumb.

To be tracked, a chart should:

1.) Have potential for competition. A ring chain chart in SSR where you get the perfect score from simply letting the level play itself is not worthy of having on TSC.

2.) Have sufficient support to be competed in. If one person wants a particular chart, and nobody else will compete in it, there's no point in having it.

3.) Not be a redundancy. We don't track sonic genesis because it's.. sonic 1 with broken physics. This one's fairly self-explanatory


As for the ways to deal with cheaters:

Clearly illegitimate statistics should be deleted and perpetrators banned. Having a knowledgeable player in a particular game that says "hey, you can't get 600 rings in green hill 1" is vital to the success of this.

People who have been accused of bsery should be dealt with politely and respectfully; I can think of a particular case where Chao Fan was belittled for several "impossible stats", when she had in fact just discovered that you can go beyond the goal ring in sonic heroes. Maintaining a mature attitude while accusing people also improves the community and makes people more likely to stay at the site.

that's... about it. if someone wants to undertake that philosophy, they'd be my personal pick for referee. I don't personally want to do it; I might have time now that it's summer, but when school picks up I'll be a poor admin. I just honestly can't see myself around long enough to be a good choice for rule-based-adminship.

EDIT: S1GG was a typo for genesis, thanks minus.

48
News and Updates / Re: The future of TSC
« on: June 16, 2009, 11:10:28 am »
I actually thing DSS and Zeupar would make an excellent rule arbitration team. If we gave them the sort of general rule laws that we abide by at tsc (nothing infinite, competition degrading), I think they have enough dedication/sonic knowledge to create and enforce rule violations.

49
Board Games / Re: Pick Up the Phone Booth and TSC
« on: June 06, 2009, 01:14:28 pm »
>attempt to join growing phone booth industry by erecting the "iPhonebooth"

The TSC convention seems like the perfect place to announce your newest invention. Everybody gathers around you as you make your announcement: "I am erecting an iPhonebooth!" Everybody laughs, but you know it's an awesome idea, so you take it around the world. Unfortunately, you're laughed at most everywhere you go. Depressed, you return home and cry yourself to sleep.

*You never realize that the idea was awesome, but the phrase "I am erecting an iPhonebooth!" sounded like a double entendre*

50
Board Games / Re: Pick Up the Phone Booth and TSC
« on: June 05, 2009, 12:25:49 pm »
>try to get free quarters from the phone booth

You mash the coin return on the phone in the booth. Damn, nothing. You pull a hammer out of hammerspace and begin bashing the phone. Woo, a buck twenty-five!

You look through the glass, and all of the TSCers who are outside are silent, staring at you. Rolken and flyby enter the booth and ask why you smashed their phone. You don't have an answer ready.

*You are banned from TSC and spend $200 replacing the phone booth*

51
Gaming and Grazing / Re: Team Fortress 2
« on: June 05, 2009, 11:58:49 am »
It's interesting that this has become a chat fad right around this time too; is it just collective team fortress awareness month?

52
Dying in sa2 would not only wipe your score to zero, but it would also reset your time to what it was at the checkpoint as well(it wouldn't help at all).

53
Board Games / Re: Pick Up the Phone Booth and TSC
« on: June 05, 2009, 12:10:17 am »
>ignore phone booth

Now, the phone booth was the cause of death in the original game; why would it be any different here? Against all logic, you ignore the phone booth. As you turn your back to it, GerbilSoft leans on the opposite side. The booth wasn't anchored to the ground quite as well as he thought, though, and it topples backwards onto you, crushing you under its weight.

*You should've played the original game*

54
Wikkity! / Re: TSC's Got Talent?
« on: May 31, 2009, 10:54:30 pm »
I don't doubt it; if I write a song and people want to undertake playing/recording the individual parts it could be fun. ;P

55
Wikkity! / Re: TSC's Got Talent?
« on: May 31, 2009, 10:37:32 pm »
Thought I hardly stick out amongst this group of what seems to be entirely musicians:

I play drums and trombone very well, but I'm quitting my trombone playing so that will surely fall. I play bass decently well (which isn't hard, knowing notes is enough for reasonable bass playing). I know like 10 guitar chords, so I'm poor at playing guitar. I can play moderate piano/keyboard stuff. I'm really good at singing harmonies, but as a lead singer my voice sucks :x. My biggest musical skill would be the ability to compose and/or arrange music (I'm good at deconstructing popular songs and adding new parts, and I like to think I'm good at it. :P)

56
Wikkity! / Re: The music maker (is leaving after last post).
« on: May 29, 2009, 12:54:19 pm »
So I've got two songs I'm working on right now, and I think I've developed adequate instrumental backgrounds for both. I can hear a melody and a chorus for both of these songs, these midis are just wip instrumentals for them before I layer them with a melody and new parts to the songs. Any feedback on them? My goal is to make each song a good 3-ish minutes long and process them into good sounding mp3s so I can get closer to making "real" music instead of my usual zone of "sonic" music.

57
Wikkity! / What hot people are also intelligent?
« on: May 27, 2009, 11:03:29 am »
I was browsing wikipedia and got to the page on valedictorians. This page had a list of famous valedictorians (it was surprisingly small!). To my utmost surprise, this list had Cindy Crawford on it. A few days prior I read somewhere that Shakira has an IQ of like 145. I decided the collective intelligence of TSC probably knows more famous people who are attractive and also intelligent! Let's hear 'em.

58
Wikkity! / Re: The music maker (is leaving after last post).
« on: May 24, 2009, 10:59:42 am »
I hear the instruments fine, I think it might be your sound settings rather than the midi settings.

59
Wikkity! / Re: The music maker (is leaving after last post).
« on: May 24, 2009, 12:23:09 am »
I like taking popular songs and arranging them for small-band performances that I'd be able to do with some friends for school assembly performances and the like, and I decided to try Stevie Wonder's "Superstition". It turned out better than I expected.

60
Another inconsistency in the website:

http://sonicjam.wikidot.com/nsscc:navigation

Despite pages of criticizing modern sonic for "forcing sonic along a path at high speeds", one of the solutions offered to the "multiple routes" problem is just that.

"Accelerator machines

Accelerator machines pull the player towards the direction of the goal at high speeds."

So, yeah. I agree with a lot of this stuff, but there's some other stuff that sounds sketchy.

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