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Topics - yse

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61
News and Updates / OH SNAP IT'S TSC'S BIRTHDAY AGAIN... again?
« on: October 23, 2006, 12:06:32 am »
Congrats to three years of healthy competition, and at least three more to come!

Also genus is dumb. </obligatory one-liner>

EDIT: You've all seen the top ten list already. Nothing to see here.

62
Leaderboard Disputes / The one. The only. THE DEFINITIVE TBG POLL
« on: October 15, 2006, 04:15:00 am »
This has been going on long enough. By my count it's been 2 years and 8 months since TBG became known to TSC. Let's set the record straight.

63
Hax0ring / The Hardest Sonic Game Ever. Period.
« on: October 11, 2006, 09:41:14 am »
So SM, Upthorn and I were discussing various features on Gens after it was found out that Gens+ isn't all its cracked up to be. Naturally, it moved from there to Sonic, onto SM's long standing idea of a Air-style hack of Sonic 3 and Knuckles. (Air = hack of SMB that was designed to be impossibly hard without knowing every little glitch and how to get it to work.)

Basically, your ideas are required! As there will inevitably be a LOT of traps around the place, ideally with only one very specific way of getting past, and a lot of levels, god forbid we might run out of our own ideas. Here's the basis:

* Emeralds work as in S3&K - 7 Chaos, 7 Super. But just to make things fun, there's only seven Large Rings in each "set" of the game. On each of which it is impossible to obtain perfect - except one. This gives you a much-needed life (explained later)
* You start with one life. The game is engineered such that you have no means of getting a life, except via the aforementioned special stage. You then have to lose this life at some stage due to a time over. [It'll be an autoscroller, of course.]
* Stuff you'd have to be able to utilise would include: shield specials, screen wrapping, other miscellaneous glitches, and Super/Hyper Sonic only-paths. :O

Contribute here. Also if you can do the coding aspect, volunteer here too.

64
Wikkity! / BEST. EMAIL. EVER.
« on: August 18, 2006, 03:41:58 am »
Ya rly, folks.

HELL EXPLAINED BY CHEMISTRY STUDENT

The following is an actual question given on a University of Washington chemistry mid-term.

The answer by one student was so "profound" that the professor shared it with colleagues, via the Internet, which is, of course, why we now have the pleasure of enjoying it as well :

Bonus Question: Is Hell exothermic (gives off heat) or endothermic (absorbs heat)?

Most of the students wrote proofs of their beliefs using Boyle's Law (gas cools when it expands and heats when it is compressed) or some variant. One student, however, wrote the following: First, we need to know how the mass of Hell is changing in time. So we need to know the rate at which souls are moving into Hell and the rate at which they are leaving. I think that we can safely assume that once a soul gets to Hell, it will not leave.

Therefore, no souls are leaving. As for how many souls are entering Hell, let's look at the different religions that exist in the world today. Most of these religions state that if you are not a member of their religion, you will go to Hell.

Since there is more than one of these religions and since people do not belong to more than one religion, we can project that all souls go to Hell. With birth and death rates as they are, we can expect the number of souls in Hell to increase exponentially.

Now, we look at the rate of change of the volume in Hell because Boyle's Law states that in order for the temperature and pressure in Hell to stay the same, the volume of Hell has to expand proportionately as souls are added.

This gives two possibilities:

1. If Hell is expanding at a slower rate than the rate at which souls enter Hell, then the temperature and pressure in Hell will increase until all Hell breaks loose.

2. If Hell is expanding at a rate faster than the increase of souls in Hell, then the temperature and pressure will drop until Hell freezes over. So which is it? If we accept the postulate given to me by Teresa during my Freshman year that, "It will be a cold day in Hell before I sleep with you," and take into account the fact that I slept with her last night, then number two must be true, and thus I am sure that Hell is exothermic and has already frozen over. The corollary of this theory is that since Hell has frozen over, it follows that it is not accepting any more souls and is therefore, extinct......leaving only Heaven, thereby proving the existence of a divine being which explains why, last night, Teresa kept shouting "Oh my God."

THIS STUDENT RECEIVED THE ONLY "A"

(I posted this in the chat earlier today, but I wanted to put it here so everyone got to see it.)

65
Leaderboard Disputes / ATTN: floan
« on: July 22, 2006, 09:11:37 am »
Quote from: rules
Score Divisions
In games where your score is cumulative, it must be achieved in a single continuous run (without dying). You may not enter Bonus Stages or Special Stages in the middle of a level.
A Special Stage at the end of a level does not count towards score, and neither does any score achieved in earlier levels. For ease in calculation, it's best to jump directly to the desired level using Stage Select.

Read the rules before future submissions, please.

66
Leaderboard Disputes / Suspicious user: Dark Sleep
« on: July 15, 2006, 01:19:09 am »
Has submitted multiple times of a high standard, including a 20 on Aquatic Ruin 1 Sonic.

These times just aren't done without collaboration. I request a please explain.

67
Wikkity! / Mafia game! (Signups for Game 2 being taken)
« on: July 12, 2006, 09:25:51 pm »
This is an interesting little forum game that I'm sure there's plenty of interest for here.

Basic rules are as follows:

Quote from: rules
The game basically revolved around there existing two factions: Town and Mafia. The goal of each faction is to eliminate the other faction (or factions if there are many mafia gangs).

Roles for each player will be randomly assigned (by the moderator or me in this case.) When you received your role you are not allowed to communicate with each other unless your role allows you to do so (mafia members are allowed to communicate only at certain times.) Theres nothing I can do to stop you but in the spirit of the game, don't do it.

Each game starts with day (some start at night, but it'd gay...you'll see why). During the day all players can communicate in the thread and vote to lynch a player...majority vote gets the axe (cannot be undone with unvotes). After a lynching occurs the game goes to night, where no one can communicate in or out of the thread except roles that allow you to do so. During night mafia members can communicate and choose a target to kill. Once they submit their choice the game is thrown into day again. Process repeats until a faction is eliminated.

It can be a bit complex to start with, but it's fun once you get the hang of it.

And before you complain about the mafia having the obvious advantage - yes they do, but they're also heavily outnumbered at the start of the game. As a general rule the ratio of mafia:town is 1:3.

So, a quick overview of the roles you could be thrust into:

Mafia
Works together to try and kill off all members of the town. Can communicate at night. Chooses together a target to kill at night. Ruthless and cruel are their nature. Wins against town.

Town
Generica player. No night skills. Just a bunch of ordinary citizens.

Cop
Can investigate a player at night for information. Their sense of justice makes them suited to their job. Wins with the town.

Anyone that's interested in signing up, I'll give you a few days to do so - this game will start sometime on Saturday.

EDIT: When you get your roles, they will be modified to be Sonic-related. Stay tuned.

Game 1 Result

The Winners

blueblaze (Rouge)
magnum12 (Tails)
Shadow Wedge (Cream)

The Dead
douglas (Amy) - Lynched Day 1
RPG (Sonic) - Executed Night 1
Stefan (Eggman Nega) - Lynched Day 2
Quartz (Knuckles) - Executed Night 2
Aitamen (Dr. Robotnik) - Lynched Day 3

Current players for Game 2
RPG
SBW
JoshuaArgent
PsyBorg
Waxwings
magnum12
genus

68
Competition Central / I'd like to congratulate you all.
« on: July 09, 2006, 07:55:30 am »
TSC is now more competitive than its ever been, with no less than eighteen separate players holding championships:

Sprint - 3 (S1GG, S2GG, SR)
mike89 - 2 (S2, S3)
Rolken - 2 (SC, STT)
Sonic_Lord - 2 (SD, SD2)
maggot - 2 (S1, SCD)
sonicam - 2 (SH, SPA)
Quartz - 2 (Sadva2, SAdva3)
douglas - 1 (SB)
eggFL - 1 (Riders)
PsyBorg - 1 (Shadow)
F-Man - 1 (SADX)
RPG - 1 (SA2B)
SkyLights - 1 (Rush)
NintenDan - 1 (SAdva1)
eredani - 1 (S&K)
Greham Adelphis - 1 (S3D)
GS93 - 1 (KC)
TRB_MetroidTeam - 1 (SJ)

Again, congratulations to everyone - not just those on this list, but those pressing for championships or that have been on this list in the past.

69
Leaderboard Disputes / Sonic 2 queries
« on: March 29, 2006, 03:58:42 am »
Two things:

1. Is Cybrax' trick on Chemical Plant 2 allowed?

2. If yes, does this set the precedent for other Sonic + Tails tricks to follow - eg. Metropolis nut/bolt things?

Let's face it, abuse for score attack purposes is just too fiddly to be of use. All that is needed is a rule similar to that for Knuckles Chaotix (ie. Tails cannot be controlled by the player) and there should be no problems.

70
Competition Central / For those who didn't see it
« on: March 29, 2006, 02:52:05 am »
Quote
Site Update: Any combination of characters may now be submitted for Sonic Advance 3.

Sonic Advance 3 players of the world, rejoice!

71
Wikkity! / Mike's blog of sorts
« on: March 21, 2006, 02:51:46 am »
This is just another one of my spur of the moment things that may or may not last. Maybe others will share their thoughts about things in similar topics, iono - this seems to me what this forum seems to be about.

(Oh, and for everyone's sake I'll be steering clear of girl troubles, CF's or otherwise. c:)

To start things off, for the last couple of weeks I've really been evaluating my position at this here Sonic Center. After all, I have my HSC in just 6-7 months now, and that's mighty scary. Especially since I'll only just be 17, and most people in the state will be 18 when they sit these exams. :x

I had some wonderful "retirement" (because I don't see myself leaving for good any time in the forseeable future) plans set up too. My first choice was to take first place in SA2B and then hang up the controller - but SS and RPG stepped up their rivalry another gear putting that one out of reach. So I suppose I'll go without having held the most prestigious game on the site.

As you all well know, I've been setting myself up to record some Sonic videos for SDA - that may well be my last act as an active TSCer. (Not that it's only Sonic games on my list, I have a Banjo-Tooie variant run, along with Golden Sun and possibly Donkey Kong Land 2 if I ever get a copy of that again.)

Of course, no retirement is complete without the occasional comeback every week or so, so I'll always make myself available to accept any challenges that come my way, but I really think school should take more importance up until the HSC.

Oh also there's this girl at school that i like, i don't want to ask her out but i know it's love and its inevitable.

*shot for impersonating a TSSer*

*shot again for referencing girl troubles in this forum*

72
Competition Central / Practice S3&K runs for SDA
« on: March 16, 2006, 03:41:01 am »
Until I get Sonic Mega Collection (and I'll probably rent it to save me the trouble) this is what I'm limited to. I'll post the Gens+ files as soon as I finish the respective runs (they're for my own reference, and to give you a bit of a sneak peek of what to expect).

You're gonna enjoy these, trust me. ;)

First up is Knuckles: www.soniccenter.org/mike89/S3&K%20-%20Knuckles%20speedrun.giz (40 minutes 11 seconds)

Sonic and Tails coming shortly. (With more tricks than this one, I must add.)

73
Wikkity! / Attn: theenglishman
« on: February 25, 2006, 02:36:32 pm »
Perhaps you should take a leaf out of formarfan's book...?

...or not.

In other words, that sort of thing is going to get you banned.

EDIT: Whoa, I messed that up. That's just topics he started, not all the year-old topics he bumped.

The point still stands...

74
Leaderboard Disputes / ATTN: SRM
« on: February 20, 2006, 05:50:48 am »
You stated to us in the chat that 48 seconds was counted up until the 12th hit, not until the Death Egg escape. Fix it, as you're currently robbing me and other players of a hard-earned point. :P

75
Leaderboard Disputes / ATTN: BlackArmsShadow
« on: February 14, 2006, 06:14:43 am »
BlackArmsShadow   Emerald Coast   Sonic   1:12:97   2 / 63   02-14-06

No you don't.

And out of curiosity, which of DC or GC are you using?

76
Competition Central / Video requests?
« on: January 13, 2006, 10:36:40 pm »
I feel like making a few more vids, and finally some for the Sonic Adventure games (but that would be limited to bosses, and SA2 kart races).

This topic can be your reason to scream at me for vids I may have promised but never put up, or bug me to put up vids of times you simply can't believe.

You can also use it to request vids of other users (but I wouldn't suggest bugging sonicam about vids at the moment. XD).

77
Wikkity! / Anyone want to go raiding a board?
« on: January 09, 2006, 07:22:34 pm »
http://s13.invisionfree.com/TheDomain/inde...p?showtopic=566

This topic covers everything you need. If anyone here has been receiving mysterious emails from Chao Universe (as I and other The-Domain users have) it might be time to get some of our own back.

78
Leaderboard Disputes / Man, I hate having to do this...
« on: December 29, 2005, 05:16:32 am »
New Record: Xeno Doom got 1:37:94 on SA2(B) / Bosses / Finalhazard (Last)   December 29, 2005 - 2:35 AM

Sound the alarms!

79
Beef / Glitch in SA2B boss rankings
« on: December 20, 2005, 06:43:51 am »
http://www.soniccenter.org/members/mike89/...ture_2_b/bosses

Notice how FinalHazard is listed below the overall ranking (or if you're viewing in Compact, it's not there at all).

80
Information Kiosk / ITT we document the history of TSC
« on: November 23, 2005, 06:28:09 am »
This could probably get a great deal more detailed, but here's what I can come up with at the moment:

JUNE 15, 2001
Sonic Adventure 2 is released to coincide with the 10th anniversary of the day the world was introduced to Sonic. Many hardcore Sonic fans pick it up and are disappointed - but a select few see a game that was suitable for time attacking.

From this day on, and moreso after the Gamecube release in 2003, the GameFAQs SA2 boards are flooded with time attack/high score topics, Jolt135's low score topics, NintenDan's challenge topics, and various incarnations of the above. Eventually a consensus is reached that time attack should go elsewhere. Jolt135 suggests a "SA Elite" whereby all members set up their own web page with their SA/SA2 times on it.

Later, Rolken challenged Jolt's idea, ridiculing the idea of everyone having their times in separate places, and vows to create one site where all of us could gather and compete.

OCTOBER 23, 2003
The ParaSonic Competition Center is born! At this stage there are only four games catered for, those being the two Adventures and the current two Advances. Submissions are done manually, and to start things off Rolken simply uploads the times from the various SA Elite sites. This process is completed, and the rankings viewable, on the 26th.

NOVEMBER 2003
An automatic submissions system is created, but still no login system. In effect, every player can "update" every other player's times.

DECEMBER 2003
ParaSonic Competition Center is renamed The Sonic Center and moves to its new home at www.soniccenter.org. Version 2 of the site is uploaded at some stage during this month, and in a highly popular move the Genesis games, along with Sonic CD, are also added to the rankings.

At the end of 2003, the leading players were:

SA(DX): SHADOW JACKY
SA2(B): SHADOW JACKY
SAdva: Rolken
SAdva2: Vgto 1*8tw
Sonic 1: yoshifan
Sonic 2: SM
Sonic 3: mike89
S&K: SM
SCD: SM
S3D: F-Man

JANUARY 2004
Sonic Heroes is released in this month, leading to another huge disappointment but inevitably more time attacking. Interest in the new game is, as always, high and competition is fierce, but slows down once Kev obliterates everyone else.

FEBRUARY 2004
Sonic R, Knuckles Chaotix and four Game Gear games are added to the rankings. SM posts the initial times for Knuckles Chaotix and they remain untouched for a long time to come.

MARCH 2004
The Game Gear collection is extended to include the Sonic Drift games. As with the other GG games there is little competition.

APRIL 2004
Another busy month rankings-wise. Sonic Pocket Adventure and Sonic Jam were added to the rankings. This month also saw the advent of ring and score rankings to go with time, which led to Sonic Battle being introduced to TSC.

MAY 2004
Sonic Advance 3 is released, and widely hailed as the saviour of the series. It is promptly added to the charts, but with ideas on ranking schemes up in the air only a Sonic+Tails combo was allowed at first. Agreement was reached sometime in June, but very little has changed.

At the end of June 2004, the leading players were:

SH: Kev
SA(DX): Cybrax
SA2(B): SS101
SAdva: NintenDan
SAdva2: Zealous
SAdva3: NintenDan
Sonic 1: Ghost
Sonic 2: mike89
Sonic 3: mike89
S&K: mike89
SCD: SprintGod
S3D: FoxLuc
KC: SM
S1GG: FoxLuc
S2GG: FoxLuc/mike89
SC: mike89/videogamemaster777
STT: P1 Pause
SPA: Rolken
SB: sonichero
SJ: TRB_MetroidTeam
SR: Turbos
SD: videogamemaster777
SD2: Turbos

JULY 23, 2004
TSC version 3 is released! Along with the new format we were promised such things as SAdva3 unidivision, a "time machine" using which we could go back to any point in the site's history and view the records, and multiple skins for the site as the original Stardust theme wouldn't suit everyone. The skins came in August, but the other two had to wait a bit longer... (and in the case of SAdva3, we're still waiting)

The next few months are rather uneventful in terms of the information I'm gathering, so fast forward to...

DECEMBER 19, 2004
Nobody would have thought this date would be significant at the time, but it became the date at which TSC time ceased for seven months. This becomes apparent some time down the track.

As at December 19, 2004, the leading players were:

SH: Kev
SA(DX): sonicam
SA2(B): Rayku
SAdva: NintenDan
SAdva2: RPGnutter
SAdva3: blueblaze
Sonic 1: Ghost
Sonic 2: mike89
Sonic 3: mike89
S&K: mike89
SCD: SprintGod
S3D: FoxLuc
KC: SM
S1GG: FoxLuc
S2GG: mike89
SC: mike89
STT: P1 Pause
SPA: Rolken
SB: sonichero
SJ: TRB_MetroidTeam
SR: sonichero
SD: videogamemaster777
SD2: mike89

JANUARY-MARCH 2005
Plenty of cool stuff happened in these three months, but it was all lost, due to...

APRIL 1ST, 2005
On this day, the site mysteriously disappeared, and nobody knew why. The word going around at the time was that s0nicfreak (who hosted TSC at the time) was running behind on her payments or something, and couldn't afford to keep us, and other sites she hosted, going. Rolken finally returned in June (he'd been missing from the chatroom for a couple of months) to say that yes, the site was broken, yes, we'd lose everything from November onwards and yes, it would be fixed by the end of June. Well not quite, but near enough's good enough, hey?

JULY 6TH, 2005
The return of TSC! RPG, Andy and myself make a stack of submissions on just about every game in TSC's library, only to find out that Rolken had a December backup (from the 19th to be precise). The December backup replaces the November one the next day, and we have to submit again.

Submissions are wild for the first few days as many TSC members rediscover the site they love and re-signed up if need be, then things calmed down and back to normal.

NOVEMBER 2005
What a big month this last one has been. The first week of November saw the release of TSC3.5, which finally gave us our time machine which I've used to construct this and the return of the percentage system of rankings.

Our first real shot at making an impression on other Sonic sites came with the advent of the Sonic Olympics. This event was organised by the Sonic Cage Dome, who specialised in Sonic netplay. Events from both Netplay and Time Attack were held, and TSC came out the victors. I'll say as little about what happened as possible, besides the events.

The 14th saw the release of the highly anticipated Sonic Rush and Shadow the Hedgehog. Sonic Rush rankings have since been added to the rankings, but Shadow's are yet to come.


Wow, that took me longer than I expected. This is only one aspect of the history, though - there should also be parts for the history of players similar to the bios that RPG and I wrote back in October, the history of time attack on the various games (which would include things like new glitches that were found to increase competition and knock total times even lower), and I'm sure Rolken can write up this section better than I did. X)

I'll check up on this topic tomorrow and see what happens.

81
Wikkity! / A matter of considerable relevance.
« on: November 07, 2005, 05:21:08 am »
[attachmentid=25]

Best day in the site's history ftw.

82
General Sonic / Sonic Olympics - NOT YET FINALISED
« on: October 29, 2005, 09:04:09 am »
There's only two weeks until the events begin, so you'd better get your event fast!

Remember, we can have between five and ten entrants.

SONIC 2
Emerald Hill 2P: SM
Casino Night 2P: SM
Mystic Cave 2P:
Marathon: mike89

SONIC 3[/u]
GP mode: FoxLuc
Death Egg:

SONIC 1
Scrap Brain: Cybrax

GAME GEAR
Sonic 1 - Green Hill: Sprint
Sonic 2 - Underground: Sprint

MISCELLANEOUS
Project Shadow 2 Demo: Rolken

Post here and stake your claim for your chosen bracket (first come first served basis is just silly, it'll have to be done on merit). Hopefully we'll assemble the best possible team for this challenge.

Latest update: sonicam declares unavailability. Hurry up guys!

83
Wikkity! / Insight into the wonders (and perils) of the chat.
« on: October 27, 2005, 05:47:33 am »
So I picked up Gems today, and naturally I was pretty damn happy with myself. And $60 was a steal for a new game - most games sell for $100.

Then I found out the following:

[19:17:43] <mike89> does the europe version have the japanese music?
[19:17:51] <mike89> that better be the one i now have...
[19:18:33] <Sprint> if you got gems, the only one with the japanese music is the japanese version
[19:18:41] <mike89> aww, fuck...
[19:18:51] <CosmicFalcon> does the european version have the european music :(
[19:18:56] <mike89> way to screw PAL over!
[19:19:35] <CherryMay> no cf D:
[19:19:54] <CosmicFalcon> does the european version have sor :(
[19:19:55] <CherryMay> it doesnt have SoR/Bonanza Bros either
[19:19:57] <Sprint> i think the music is actually on the CD... but it doesn't use it
[19:20:00] <CherryMay> stupid sega
[19:20:18] <CherryMay> sonic team are a giant failure lately :(

Okay, so there's no Japanese music in Sonic CD. Big deal, I'll play with the sound off. =D

But later...

[19:24:56] <Sprint> also, as another testiment to their complete laziness, no 60Hz mode on the PAL version
[19:25:02] <mike89> ...
[19:25:05] <Sprint> that'd take like... 5 minutes to put in
[19:25:06] <mike89> FUCKING HELL
[19:25:25] <mike89> i'd be better off with SADX for the GG games
[19:25:32] <mike89> and i could probably pick up Sonic CD separate
[19:25:41] <mike89> and Fighters i could download or something
[19:25:57] <mike89> though CD and this computer are a silly mix

Now I'm pissed off. What's the point in getting it if I can't even play at 60Hz? I don't want to play the game at 83% speed! I was gonna use this game for time attacking Sonic CD, Sonic R, and possibly the GG games too (though I have SADX for that). Now, as it were, I've effectively forked out $60 for Sonic the Fighters, and while I was keen on playing that, that price is just a little steep for something I could've downloaded anyway.

One bright spot, though...

[19:32:19] <CherryMay> demos?
[19:32:23] <CherryMay> there were demos?
[19:32:30] <CosmicFalcon> or so I hear
[19:32:31] <CosmicFalcon> like
[19:32:38] <CosmicFalcon> "you can play the genesis games for 5 minutes!"

Which is sorta nullified by the lack of 60Hz mode, but y'know... sorta cool. I think NintenDan mentioned a way to circumvent the 5 minute time limit once, too. :O

But at 50Hz mode I'm very unlikely to start recording for Sonic 2 or 3 for SDA, even if I can circumvent the five minute time limit.

All in all, waste of money. If you're in the PAL region, DON'T GET IT.

What did this have to do with the chat? Nobody knows. o_o

84
News and Updates / OH SNAP IT'S TSC'S BIRTHDAY AGAIN
« on: October 22, 2005, 10:00:42 am »
Happy Birthday TSC!

Hopefully a whole heap of cool stuff will happen today, but Rolken claims that TSC 3.5 won't be happening just yet. :(

Enjoy the day (or two!)

EDIT: Now that it's up, I suppose I'll direct you to the Best Players at TSC topic, in which the #1 Player has just been announced:

And the winner is... *shot*

85
Competition Central / The Official Top Tens Topic
« on: October 13, 2005, 09:22:22 am »
I decided to take the hassle out of it for everyone concerned.

Starting tomorrow, and for every day until TSC's 2nd birthday on October 23, myself and my partner in crime, RPGnutter, will be releasing one of the top ten players per day, until we reach #1 on the 23rd. Along with that will be a short bio of the player's history at TSC, such as what they brought to the site by way of competition, and how successful they've been to date.

Don't like it? Well, G-rated off. (You'll get this one if you've been in the chatroom recently.)

Speculation and such can go in here as well. But for now, RPG and I are the only two that know the list. All will be revealed!

86
Competition Central / Best players at TSC?
« on: September 23, 2005, 07:53:30 pm »
Some of you will remember that I did this about a year ago. Basically, pick who you think is the best player at the site across 2D, 3D and all the games.

3 nominations means that that player can't get any more.

Oh, and you can't vote for yourself (this one's for you, RPG =P).

Mine to start:

2D: NintenDan
3D: SS101
All: Cybrax

87
Competition Central / Time to spring the competition back into action...
« on: September 15, 2005, 05:50:32 am »
Finally, SDA has a few Sonic videos! Those of you who don't frequent the chat (or SDA), check them out:

http://speeddemosarchive.com/SonicAdventure.html
http://speeddemosarchive.com/SonicAdvance.html

So naturally, I'm gonna add to the list in the coming weeks. As soon as it is possible there'll be a Sonic Adventure 2 story mode run from me. Now if nothing else, I'm trying to get the vets of SA2B back in action with this vid, cause no doubt SS101, Rayku or someone else could do much better than I will.

Now if only I could find Sonic Mega Collection... Sonic 2 and 3 would be up in a snap.

88
Information Kiosk / I've got a bit more free time on my hands.
« on: September 06, 2005, 05:53:14 am »
I've decided the next few days I'm gonna run around some forums and go on an advertising crusade, given the downturn in new members since... well, last year. XD

Speaking of new members, this is probably a good time to note that the validation system sucks and needs an overhaul. Sorry if I'm adding to your to-do list Rolk, but... yeah.

Just warning you in case we get decent numbers of people asking for validation in the next couple of days.

89
Gaming and Grazing / TSC Monopoly!
« on: July 31, 2005, 12:48:19 am »
I don't know why, but we were talking about Monopoly in the chatroom when we decided it might be a good idea to have an online game with TSC members.

If we have enough interest, we should set up a time for said game. (Already confirmed: Myself, SS101, NintenDan, sonicam, time permitting.)

Thoughts?

90
Wikkity! / An advertisement for another cool site
« on: July 25, 2005, 07:31:05 am »
The Domain

For those of you who don't go to GFAQs, this is run by the remaining cool people there cause they decided we needed a refuge from the horror of GameFAQs (particularly the SA2B board - though even the Genesis Sonic boards are being infiltrated now).

Sign up. You might enjoy it. :o

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