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Competition Central / Treasure Scope without Mystic Melody
« on: August 26, 2006, 09:56:06 pm »
In Sadistic's guide to getting Emblems without the Mystic Melody, he says that the Melody is needed for the Treasure Scope.  It's not.

Simply glide at the gap above the metal crates and drill dive once you're really close to them.  you should destroy the top crate.  From there, it's easy to get in.

Unfortunately, this doesn't allow any more Emblems to be gotten, although it certainly makes Dry Lagoon 5 easier.

Oh, and if this is old, sorry.

2
Competition Central / Doing a SA2B Dark Story run for SDA
« on: June 20, 2006, 12:25:08 am »
So, as the topic suggests, I'm doing a run of the Dark Story for SDA.  It's SS, so I unfortunately won't be able to reset to get good hunting stages *glares at Mad Space*.  Also, since this is SDA timing, any restarts/deaths that I have count against my time.  Here are the times from a practice run I did.

Iron Gate- 2:18.99
Hot Shot- 41.12
Dry Lagoon- 1:19.65
Sand Ocean- 2:39.60 +1.61 +2.46 =2:43.67 (2 deaths)
Radical Highway- 2:05.14 +6.35 =2:11.49 (1 death)
Egg Quarters- 2:14.67
Lost Colony- 2:51.55
Weapons Bed- 1:49.57
Tails 1- 13.74
Security Hall- 1:38.10
Flying Dog- 1:00.85
White Jungle- 1:54.55 (new record for me)
Sonic 1- 23.09 +22.00= 45.09 (1 death which the game COMPLETELY cheated me out of)
Route 280- 3:09.90
Sky Rail- 1:12.24
Egg Golem- 37.22
Mad Space- 3:39.74 (ugh)
Knuckles- 47.05
Cosmic Wall- 5:43.05
Tails 2- 27.62
Final Chase- 3:45.09
Sonic 2- 1:09.72 (ugh)

Some things to remember about this run are that I don't have Hover for Iron Gate and Sand Ocean, making those levels considerably longer (and Sand Ocean inordinately hard).  I have to take the time to pick up the Iron Boots and Pick Nails for Rouge, too, which can take some time.

Any help would be greatly appreciated.  After looking at your times, I know that Final Chase, Sky Rail, and Cosmic Wall could use serious improvement.

Oh, and if this is the wrong forum for this, sorry.  I'm new.

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