don't click here

Show Posts - Upthorn


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Upthorn

Pages: [1] 2
1
General Sonic / Re: Sonic 1 TAS improvement sneak peak
« on: October 11, 2009, 11:09:04 am »
Very nice find on labyrinth 1. I remember trying to help JXQ find a viable zip in that level for ages on the last TAS he made of Sonic 1.
This really should have occured to me to test when I noticed that you can use the scrap brain conveyor belts to get into the wall the same way (but not anywhere useful).

2
News and Updates / Re: The future of TSC
« on: June 16, 2009, 03:22:14 am »
A referee who can arbitrate the rules, probably with people with knowledge of the games behind him

What.
A rules enforcer and probably also a rules committee.

3
News and Updates / Re: The future of TSC
« on: June 16, 2009, 03:07:54 am »
A community manager who can keep people together harmoniously
A site designer / director / all-around-visionary who can tie everyone together
I do not understand the difference between these two.

4
Wikkity! / Re: I'm at work and TSC should entertain me!
« on: March 27, 2009, 05:39:01 pm »
Explanation plz?

For a straight person to be called the most sexual is just plain wrong...
Sexual orientation is completely uncorrelated to a person being sexually minded.
"most sexual" refers to the latter, not the former, and of all the people on the forum Alondite seems to be the most likely to be thinking about sex at any given time. Your arguement makes no logical sense.

5
Competition Central / Re: ITT we reconsider two games for competition
« on: December 21, 2008, 10:43:21 pm »
Was anything ever decided for SEGA Superstars Tennis and MSOG?
They're both Sonic games as far as I'm (and other people are) concerned.
...
Don't pull the whole "not competitive enough" route since that is so not true for MSOG.
Great idea, let's add Sonic Spinball, too! And hey, while we're at it we should compete in Crusader of Centy and Phantasy Star 4, since Sonic shows up in cameos in both of those!

6
Well, Funimation was notorious for the kind of changes 4kids makes, up until 4kids came along
What would be changed?
Let's take a case study: Dragonball Z was dubbed by funimation
VAs
okay Funimation does have in-house dub-actors now. Previously they subcontracted the voice acting to other studios, which I believe is how 4kids does it. But, you couldn't ask for worse dub actor treatment than Dragonball Z got, with the entire voice cast being replaced no less than three times during the series.

less dubbing the stupid death and destruction stuff that makes it look bad
Because surely, funimation would never do something stupid like replacing "kill" with "send to another dimension"

original music inserts left in, original themes and endings.
Bad techno inserts, rock the dragon, and not a moment left silent, because funimation was too lazy to negotiate for rights to the original score for the series.

7
News and Updates / Re: Sonic now *officially* UNLEASHED
« on: April 04, 2008, 02:22:05 am »
So, something I noticed watching the official trailer video... Well, people have already commented that the level designs look similar to 3D versions of Sonic Rush, but it didn't strike me until now that the gameplay does also.

8
General Sonic / Re: Your favorite Sonic game on a handheld
« on: April 02, 2008, 06:52:01 am »
I got Sonic Rush today and The music is like annoying,
PPA is a lying liar, don't believe his lying liar's lies.

9
Leaderboard Disputes / Re: Attn: fuzzerd
« on: March 27, 2008, 10:12:56 pm »
Fuzzerd, how was this time achieved? I'm quite sure that the TAS strategy isn't possible in real time, if there is a new trick here, it might be useful in other ways...

10
Beef / Re: I'm leaving TSC...
« on: March 05, 2008, 03:53:50 am »
It's not worth staying in any place that dislikes you just because you've been somewhere else. I'd suggest you leave the other place -- the place that is putting ridiculous constraints on what parts of the internet you can or can't use.

11
Gaming and Grazing / Re: The warfish.net (Risk by web) thread.
« on: January 15, 2008, 08:33:10 pm »
Right, I'm in, I'd actually like to create the game, though, because I think I'm the only one here who has a good handle on customizing the rules on warfish.

12
Gaming and Grazing / Re: The warfish.net (Risk by web) thread.
« on: December 31, 2007, 12:19:10 am »
Speaking of maximizing our potential for gaming, egg, it's your turn in two games right now.

Also, genus and I resolved stuff in IRC, we were both overreacting to some stuff, genus being overly defensive, and I being overly hasty -- judging based on one game, when he wasn't doing anything like that in the other 2 he's in.

13
Gaming and Grazing / Re: The warfish.net (Risk by web) thread.
« on: December 29, 2007, 08:50:04 pm »
Err, it's not play by email. It's play by web. The only email bit is notifying you when you're invited to a game, or it's your turn in a game you're already playing.
When it is your turn, you go to warfish.net, click play, and click the game it's your turn in. Then you conduct your turn by clicking on the map, and selecting numbers from a drop-down menu. First phase is deployment (click one of your countries, select how many troops to deploy, repeat until no troops are left in reserve, click done). Second phase is attack (click one of your countries, click an adjacent country that isn't yours, select how many to attack with, repeat as strategy and luck necessitate, click done). You get one free troop transfer during the attack phase, so when you take a country you can add troops from the country you attacked from. Then there's the transfer phase, where you can conduct a limited number of troop transfers (click a country you own, click a country you own next to it, select how many armies to transfer).
To trade in cards for troops, click on the "cards" tab, put check marks under the cards you wish to trade in, and then click trade.

14
Gaming and Grazing / Re: The warfish.net (Risk by web) thread.
« on: December 28, 2007, 12:36:02 am »
Right, you play by getting invited to a game.
It looks like someone who none of us know actually got to you first, so in order for me to invite you to a game, I'll need you to login and go to settings->account, and check "Allow others to invite you to games using just your profile id". Then click save.
... or PM me with the email address you used to sign up.

15
Gaming and Grazing / Re: The warfish.net (Risk by web) thread.
« on: December 26, 2007, 07:45:02 pm »
Well, the wikipedia article on risk (http://en.wikipedia.org/wiki/Risk_%28game%29) has a good rundown of the game rules, and some basic strategies for it. One thing to note, though, is that on warfish I'll generally be using randomized starting territories for my games.

16
Gaming and Grazing / The warfish.net (Risk by web) thread.
« on: December 26, 2007, 07:11:32 pm »
Okay, so I know we've got a bunch of strategy gamers on here. And most of you have got to have heard of, if not played, Risk. Warfish.net is a lot like Risk, only you don't have to sit down at a table and roll dice for hours in order to play it. Also there is a variety of custom game boards from subscribing members that are available to use.
To start, go to http://warfish.net/networks/TSC_Upthorn, and give it your email. It will send me an email telling me you're trying to join up, and need to be invited to a game. After your first game, you can set up new games, invite new people, set up your own recruitment page, etc..
First games with me are probably going to be on either the default map or the World War 2 map. After we've got more people signed up, I'll try to get a game going on a huge map like Texas.

For those of you who are unfamiliar with risk, the wikipedia article has a good rundown of the rules and basic strategies.

EDIT: Important notice!
If you sign up using this link here, after you've been invited to your first game you will have to select "allow others to invite me using only my profile id" in the account subsection of the settings tab, in order for other players to be able to invite you to other games that they may start up in the future.

17
Upth: what's your thinking behind Sakurai not choosing an arena from Sega consoles? Those are certainly the most memorable. I'm willing to bet Sakurai throws out Nintendo-exclusivity in favor of significance.
The bottom line is that Sakurai works for Nintendo. The only possible reason they could have for including Sonic is to promote that Sonic is on Nintendo now.
As opposed to promoting, say, the days when Sonic was giving Nintendo a run for its money.

Surely you can understand my thinking.

18
I sincerely doubt that the stage will be from a game that was released while Sega still made consoles.
If it's going to be from a 2D game at all, it'll be from the Advance series. But I'm guessing it'll be from Sonic Heroes or Sonic and the Secret rings.
If we're Lucky we'll get something from SA:DX instead...
So my bet is on Seaside Hill (likely) or Windy Valley(lucky)

Green Hill would be awesome, though.

19
Wikkity! / Re: Je suis artiste!
« on: October 02, 2007, 01:18:31 am »
Sealab 2021 would be a much, much better example.

20
Tournament Central / Re: Tournament 0: Testing
« on: August 27, 2007, 03:37:31 am »
For this challenge, I have provided Rolken with an updated map, as it seemed like it may be helpful. Check http://www.soniccenter.org/maps/s3z92.png if you need help planning.

21
General Sonic / Re: Sonic 1 Megamix
« on: August 26, 2007, 06:33:26 am »

22
Tournament Central / Re: Tournament 0: Testing
« on: August 26, 2007, 12:22:25 am »
RingRush was my second choice, I'm not sure about SJ's, though.

23
Tournament Central / Re: Tournament 0: Testing
« on: August 17, 2007, 08:41:12 pm »
Challenge 2-Upth, because Upth is all around a better player than spinny.
Perhaps you were confusing me with Thorn, who actually has more than one submission here?

24
Information Kiosk / Re: TSC Convention!
« on: August 12, 2007, 08:11:39 am »
Right, 2 points here:

I'm in California for work from 10th September for 3 weeks.  If anyone wants to meet me, I'll buy them a drink :)

UK meet: I've organised stuffs like this before, so I can do it no problemo.  It'd have to be October or later, and it'd have to be in London, but I can find us a location and get accommodation for travellers.  Anyone interested?

LA area Cali, or San Francisco area Cali?

25
Gaming and Grazing / Re: Toulouse (Carcassonne) Tournament
« on: June 25, 2007, 08:42:41 pm »

Upthorn: 162
CosmicFalcon: 128
Sondow: 81

Upthorn: 143
Flyby: 105
WaxWings: 82

(CFedit: Fixed 152 score to 162.)

26
Gaming and Grazing / Re: Toulouse (Carcassonne) Tournament
« on: June 17, 2007, 08:54:03 pm »
Right, I'm in.
Also this is, like, the eight time in the past 2 days that I've opened up the TSC page to post this precise.

27
So err, Sonic825 appearantly has no idea what the "modify" button does
and thinks that quote + four sentences is "incredibly long, despite having written a longer post simply to Complain about the length of Marth's posts.

Marth-for the first few months you were here, I thought F-Man had changed his nick and gotten more boring.
I'm like F-Man??? (Okay, you just paid him a big compliment. :P
(Just kidding. I hope no one thought I'd seriously say something like that.))
So... if you're posting this in the criticism thread, does that mean that being like F-Man is a bad thing?
Or does it mean that F-Man's excitingness is the only thing that stops you from saying negative things about him?

how very very lol.

28
General Sonic / Re: The best sonic games for the genesis
« on: October 18, 2006, 06:49:52 pm »
...I'm trying to figure where Sonic CD fits in, both in gameplay and music...

Gameplay:
S3K > Sonic CD > Sonic 2 > Sonic > Knuckles Chaotix

Music
Sonic CD > S3K > Knuckles Chaotix > Sonic 2 > Sonic

29
News and Updates / Re: Even the OLD new sonic games suck
« on: October 17, 2006, 06:46:49 am »
We have known for a long time the screen size would have taken a hit. (which is why I lost interest in the game) I don't see how this commotion is justified.
You missed the point.

Quote from: eggFL
It's almost definitely going to be sped up to normal for the final release. I just don't see it being released as it is.
lol

Quote from: eggFL
Bomberman Act Zero is a GOOD GAME. There is literally nothing wrong with it.
lolwut

Quote from: eggFL
Rockman X6 was horrible. (Rockman X7 would have worked as well) Although it wasn't so much that the final stages were basically impossible in certain forms, so much that you couldn't quit a level without getting a game over. (and since game over had no penalty, extra lives were a liability) And there's also the laughable enemy spriting.
wut

Quote from: eggFL
Quote
Sonic DX was totally messed up. The graphics are too sharp.

Yea! Plus the framerate was WAY too high.
lolwut

30
Hax0ring / Re: The Hardest Sonic Game Ever. Period.
« on: October 12, 2006, 06:00:16 pm »
I'd also suggest (for later designs) completely remove all instances of requiring a glitch to pass through.
You've missed the point.
To summarize: Any gameplay element in the original game, including those caused by programming errors, that can be made important should be made important. As a result, if we don't have levels that require glitching to get through, there's not going to be a whole lot of material for level designs.

This hack is modeled after a hack of Super Mario Brothers called AIR.
Let me paste the relevant portions of a list of AIR's defining aspects:
  • Very unforgiving. Intuition will not work. Mistakes are not allowed. Most paths are one-way.
  • In order to complete the game, the player is required to collect some mushrooms, only to lose them soon thereafter.
  • In order to complete the game, the player is required to abuse many of the glitches of the game (such as passing through walls in a multitude of different ways).
  • There are only a few people in the world who have completed this game. Savestates are invaluable.

Pages: [1] 2
Hits: 347 | Hits This Month: 2 | DB Calls: 8 | Mem Usage: 1.42 MB | Time: 0.12s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.