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61
Information Kiosk / Re: The Sonic Center Twitter Bot
« on: October 27, 2014, 10:42:10 am »
I'm fairly certain one of the last things Rolken implemented before he left was an RSS feed. I just don't remember where it is.
62
Competition Central / Re: S3K Ring Attacks questions
« on: October 25, 2014, 07:12:04 pm »
We've had a discussion in chat which didn't make it out here to the forum.
What the discussion is currently coming down to is not simply the act of ring-wrapping (which, if it were possible without Super/Hyper forms I'd be ok with.).
Rather, we're now talking about the usage of things like super sonic pre-level, which would typically be banned if it were to be used during the actual level itself.
At the moment, however, nothing is written about what you can and can't do before a level begins. We need to discuss that specific topic, instead of looking at simply the act of ring-wrapping.
What I want to propose is a 1 savestate cap before the title card, with everything else happening pre-level abiding by the same rules that would be obeyed within the level.
What the discussion is currently coming down to is not simply the act of ring-wrapping (which, if it were possible without Super/Hyper forms I'd be ok with.).
Rather, we're now talking about the usage of things like super sonic pre-level, which would typically be banned if it were to be used during the actual level itself.
At the moment, however, nothing is written about what you can and can't do before a level begins. We need to discuss that specific topic, instead of looking at simply the act of ring-wrapping.
What I want to propose is a 1 savestate cap before the title card, with everything else happening pre-level abiding by the same rules that would be obeyed within the level.
63
Competition Central / Re: S3K Ring Attacks questions
« on: October 25, 2014, 12:36:59 am »
I felt like your approach with random rings was off because of savestates.
Allowing this is going to force every RA to come down to who has the best opening save, as opposed to what is actually going on in the level, which would now be viewed as trivial since most levels are at or near max ringcounts.
Essentially speaking, the competition is now happening outside the level in question as opposed to within it. I think the better approach might be to more heavily clarify what is and is not allowed pre-level.
For instance, Vicklaw's video required the use of Super Sonic, which is typically disallowed. If this type of ring suspension is not possible without super forms, we may have some sort of a ban to begin with already.
More research on this tactic is going to be needed before I can report further.
Allowing this is going to force every RA to come down to who has the best opening save, as opposed to what is actually going on in the level, which would now be viewed as trivial since most levels are at or near max ringcounts.
Essentially speaking, the competition is now happening outside the level in question as opposed to within it. I think the better approach might be to more heavily clarify what is and is not allowed pre-level.
For instance, Vicklaw's video required the use of Super Sonic, which is typically disallowed. If this type of ring suspension is not possible without super forms, we may have some sort of a ban to begin with already.
More research on this tactic is going to be needed before I can report further.
64
Competition Central / Re: S3K Ring Attacks questions
« on: October 25, 2014, 12:12:46 am »
So one minute these guys are my posse where what I say represents the group, and the next I'm the only one?
Ok.
And to say I'm on any sort of a pedestal is a bit of a stretch, given that I've provided advice and files for every single RA I've done in this game, and given that SB737 has already tied more than 3/4 of them (In fact I don't hold many lone records in this game anymore.) No one here is incapable of tying these ring records granted all that has been available. You guys have done more compelling tricks in other games for longer periods of time. (except maybe those 40-minute LB2 ones)
I'm not speaking for the benefit of myself or these two people. I'm speaking for the sake of the competition as a whole in this sector. S3 already has a bad rap for its RA's being disgustingly difficult. Allowing this would make that situation more dismal for a newcomer. Why increase the gap, as you've plainly put it?
Ok.
And to say I'm on any sort of a pedestal is a bit of a stretch, given that I've provided advice and files for every single RA I've done in this game, and given that SB737 has already tied more than 3/4 of them (In fact I don't hold many lone records in this game anymore.) No one here is incapable of tying these ring records granted all that has been available. You guys have done more compelling tricks in other games for longer periods of time. (except maybe those 40-minute LB2 ones)
I'm not speaking for the benefit of myself or these two people. I'm speaking for the sake of the competition as a whole in this sector. S3 already has a bad rap for its RA's being disgustingly difficult. Allowing this would make that situation more dismal for a newcomer. Why increase the gap, as you've plainly put it?
65
Competition Central / Re: S3K Ring Attacks questions
« on: October 24, 2014, 11:39:58 pm »
Looks like the "consistency bandwagon" is back in full force, eh Thorn?
I thought we sought to curb that philosophy of using unrelated situations in other games as examples.
The point I'm trying to make here, without regard to how difficult or random the event is, is simply that if everyone actively competing in this game (read: all 3 of us) doesn't want to see this used, why allow it?
I thought we sought to curb that philosophy of using unrelated situations in other games as examples.
The point I'm trying to make here, without regard to how difficult or random the event is, is simply that if everyone actively competing in this game (read: all 3 of us) doesn't want to see this used, why allow it?
66
News and Updates / Re: TSC's birthday and submission enabling, deletion and praising
« on: October 24, 2014, 11:52:46 am »Vicklaw put an end to SDM's zero-point ring leadership on Sonic the Hedgehog 3
Nope.
I've actually lost that award several times (Most recently because of SB737's appearance) and reclaimed it shortly afterward. This is no different.
67
Competition Central / Re: The Random .giz Topic
« on: October 24, 2014, 11:42:08 am »
872 CN1, Knuckles, 90090 score.
In short, Vicklaw's strategy is vastly superior, but you need to practice the bat method since it is still precise and you only get one shot.
In short, Vicklaw's strategy is vastly superior, but you need to practice the bat method since it is still precise and you only get one shot.
68
Competition Central / Re: S3K Ring Attacks questions
« on: October 24, 2014, 11:30:00 am »
I don't see a problem with banning the wrapping rings if truly no one wants to see that in competitive play.
The S3 RA's are hard enough as they stand.
The S3 RA's are hard enough as they stand.
69
Competition Central / Re: S3K Ring Attacks questions
« on: October 23, 2014, 01:05:45 pm »
Got to be fucking kidding me.
Yes, that's legal. It's no different than setting up a glitch run.
You just turned a whole bunch of RA's into how many wrapping rings you can set a run up with.
Yes, that's legal. It's no different than setting up a glitch run.
You just turned a whole bunch of RA's into how many wrapping rings you can set a run up with.
70
Competition Central / Re: S3K Ring Attacks questions
« on: October 23, 2014, 12:03:50 pm »
1) No, there is another timestop in the level which is legal, but it's not the boss from Act 1.
2) You need to explain in video what's happening there so we can effectively answer.
3) Yes, perfectly legal to start in other character's start points.
4) Version Difference, make sure you're using S3K.
2) You need to explain in video what's happening there so we can effectively answer.
3) Yes, perfectly legal to start in other character's start points.
4) Version Difference, make sure you're using S3K.
71
Beef / Re: A message to all — is our community dying? How can we help TSC?
« on: October 12, 2014, 09:37:08 am »
I think I was only able to make sense of your fifth paragraph.
The first two sound like an RPG, and the fourth sounds like you ARE RPG, what with the being tired of anal penetration and all. The third just sounds like a rip from Zoo Tycoon.
Anyway, you do make a lot of sense with your last remark. I concur that new generations will be rising within TSC's ranks (in fact they already are). If you really want this place to keep its competitive edge as these new folks flood in, you need an activity for them to train up and hone their skills.
Emerald Challenges and Race Nights did a great job with this. TSC needs something new now to fill that void.
The first two sound like an RPG, and the fourth sounds like you ARE RPG, what with the being tired of anal penetration and all. The third just sounds like a rip from Zoo Tycoon.
Anyway, you do make a lot of sense with your last remark. I concur that new generations will be rising within TSC's ranks (in fact they already are). If you really want this place to keep its competitive edge as these new folks flood in, you need an activity for them to train up and hone their skills.
Emerald Challenges and Race Nights did a great job with this. TSC needs something new now to fill that void.
72
General Sonic / Re: What's your favorite zone in sonic?(Any sonic game)
« on: October 09, 2014, 09:40:25 am »
Marble Garden.
Because my mother (while she played Sonic 1-3 with me as a child) actually found a bug exploit in that level that had people dropping their jaws when they saw it.
And that, friends, was in 1994.
It also marked my noteworthy entrance into TSC in 2006, which was one of my first stats submitted. It led to a BS call and three rule changes.
Because my mother (while she played Sonic 1-3 with me as a child) actually found a bug exploit in that level that had people dropping their jaws when they saw it.
And that, friends, was in 1994.
It also marked my noteworthy entrance into TSC in 2006, which was one of my first stats submitted. It led to a BS call and three rule changes.
73
General Sonic / Re: 3DS virtual console and PAL
« on: October 09, 2014, 09:34:18 am »
For the purpose of TSC's rules, we consider Virtual Console software to be considered as official ports and/or re-releases rather than emulation.
With that notion in mind, they are perfectly valid for submitting to TSC.
With that notion in mind, they are perfectly valid for submitting to TSC.
74
News and Updates / Re: Submissions Temporarily Halted
« on: October 02, 2014, 12:18:40 pm »
According to Gerbilsoft in TSC chat, the problem is bigger than he realized.
In layman's terms, TSC's original structure came with the capacity to hold exactly a certain amount of stats. At the beginning of September, and until the problem was realized a few days later, players continued submitting stats beyond that limit. TSC's database started going wonky after that, which lead to literally thousands of charts being broken.
The only solution at this point is to go in and correct every mistake that was caused by the overflow, one-by-one. Gerbil needs a lot of time to do that, and time's not a resource he really has right now.
You just have to be patient, because it's literally a huge underground network of ants found underneath a simple ant bed.
In layman's terms, TSC's original structure came with the capacity to hold exactly a certain amount of stats. At the beginning of September, and until the problem was realized a few days later, players continued submitting stats beyond that limit. TSC's database started going wonky after that, which lead to literally thousands of charts being broken.
The only solution at this point is to go in and correct every mistake that was caused by the overflow, one-by-one. Gerbil needs a lot of time to do that, and time's not a resource he really has right now.
You just have to be patient, because it's literally a huge underground network of ants found underneath a simple ant bed.
75
Competition Central / Re: Video deletion request
« on: September 27, 2014, 11:34:01 am »
But that's disturbing because on top of all this, everything in his video from the time he hit the wall until the time he passed through it is happening in a mere 6 frames in Youtube time.
His video is 30fps, so that means he had 12 frames, or 0.2 seconds, to perform two spindashes. Not gonna lie, that does look suspicious, especially considering what TimpZ just said about the timing constraints for the maneuver.
Vicklaw, an explanation from you on the matter would be really nice right about now.
His video is 30fps, so that means he had 12 frames, or 0.2 seconds, to perform two spindashes. Not gonna lie, that does look suspicious, especially considering what TimpZ just said about the timing constraints for the maneuver.
Vicklaw, an explanation from you on the matter would be really nice right about now.
77
Competition Central / Re: Video deletion request
« on: September 26, 2014, 11:37:24 am »I did the Spindash trick to pass through the wall. (I press B and C, usually together to charge the Spindash a lot, I release everything (Spindash 1), I hold down again, as soon as I touch the wall, I press C, release down (Spindash 2) and finaly press down, then C then release everything (Spindash 3) to pass through the wall)
Looks like this is all I'm going to get from you (I saw you login 4 times and read the prior post). According to this description, you're spindashing a total of three times: once to start up and two at the wall.
But the video only seems to sound like you spindashed just twice.
78
Competition Central / Re: Video deletion request
« on: September 23, 2014, 05:54:18 pm »
I don't understand. How's that going to get me the five rings by the final checkpoint?
Or are you referring to the second checkpoint? (I should clarify: as Tails I can collect these, just not Sonic.)
At any rate I'd really like for you to explain the Spindash Glitch in the best detail you can, again not because I'm accusing you, but because you know something we don't about this, to such a degree that you are capable of consistently getting that right while all of us suck at it.
If we as a community can improve on that skill, then we stand on the brink of reshaping Sonic 3 yet again.
Please help us.
EDIT: Hey, by the way, I read your youtube comment with your theorem on the yellow spiral tubes.
THAT IS GENIUS. THANK YOU. I'll be using this next time I revise this run.
Or are you referring to the second checkpoint? (I should clarify: as Tails I can collect these, just not Sonic.)
At any rate I'd really like for you to explain the Spindash Glitch in the best detail you can, again not because I'm accusing you, but because you know something we don't about this, to such a degree that you are capable of consistently getting that right while all of us suck at it.
If we as a community can improve on that skill, then we stand on the brink of reshaping Sonic 3 yet again.
Please help us.
EDIT: Hey, by the way, I read your youtube comment with your theorem on the yellow spiral tubes.
THAT IS GENIUS. THANK YOU. I'll be using this next time I revise this run.
79
Competition Central / Re: Video deletion request
« on: September 23, 2014, 09:55:44 am »
Maybe you could do me a huge favor and convert/upload mine for me :)
80
Competition Central / Re: WersterLobe uses TAS? (Proof?)
« on: September 22, 2014, 09:39:38 pm »
I really hate to necromance, but I feel like I missed an opportunity by overlooking this thread.
A lot of people have the wrong idea about werster.
Can he be the biggest jerk in the fucking world sometimes? Yes! Has he BS'd before? Yes! Has he TAS-ed before? Who cares? Does he get in really messed up relationships with women? Yes!
Does he deserve to be completely exiled from socializing with other TSCers? Absolutely not. This guy, for all his faults and failures, outputs not just sparks of imagination, but gigawatts of them. And for someone like me who is similarly creative, we have had brainstorming sessions that have completely reshaped the Genesis era forever.
Too bad he only does full length speedruns now instead of ILs.
A lot of people have the wrong idea about werster.
Can he be the biggest jerk in the fucking world sometimes? Yes! Has he BS'd before? Yes! Has he TAS-ed before? Who cares? Does he get in really messed up relationships with women? Yes!
Does he deserve to be completely exiled from socializing with other TSCers? Absolutely not. This guy, for all his faults and failures, outputs not just sparks of imagination, but gigawatts of them. And for someone like me who is similarly creative, we have had brainstorming sessions that have completely reshaped the Genesis era forever.
Too bad he only does full length speedruns now instead of ILs.
81
Competition Central / Re: Video deletion request
« on: September 22, 2014, 09:25:00 pm »
I suck at video conversion. I need to get around to converting and uploading all those ring attack giz's.
82
Competition Central / Re: Video deletion request
« on: September 22, 2014, 10:56:15 am »
Again I'm not accusing you. I just think that's amazing.
As for my method with Sonic that I set many years ago, you're wrong. He can escape. A user here named eredani showed me how.
At the very beginning of the stage, I initiate Wheel Glitch to enter Knuckles' sector, as opposed to the bat lure method.
(To activate this glitch, you need to walk into a series of balloons, touch the bottom of the wheel with three ring boxes underneath it, then land on those boxes. As a result, you'll end up with your character following gravity rules which most closely resemble Mad Space from SA2B. But be careful! Jumping disables the glitch.)
In my run, I cleared out everything in Knuckles' sector except for the area near the start which has a barrier and three rings behind it and the area near the second checkpoint, since you cannot jump back up from there.
(This, by the way, is why I am desperate to figure out your method. There's untapped potential here you're not seeing. I promise you I'm not accusing you, I just really need to know how to do what you're doing, because I know of like 50 places in other levels where this could be applied.)
As for returning to Sonic's home path, you have a launchpad of sorts, thanks to eredani. The main Knuckles route with all the candy-cane twists leads to an area with several bats. Up above that are a long series of anti-grav fans.
All you need to do is charge up a spindash early on in the path, convert your stance to running by doing a downhill jump where it's appropriate to do so without losing speed, then jump as the last curve before the fans starts to curve back to horizontal. With decent timing and angle of your jump (Doesn't have to be perfect), Sonic will pass to the right of the obstacle above him so he will continue going up without bumping into it. The fans will catch him and pull him up if you approach the fan perpendicularly.
A Lightning Shield will also help you accomplish this jump if you somehow fall short.
I then clear out all of Sonic's area, except for 25 rings: two boxes on a mutually exclusive path with the rest of Knuckles' sector, and a string of 5 rings just before the boss (which you are trying to show me how to collect).
I then return to Knuckles' sector using a double bat lure. After getting the bat from the path way to the left (an output point for a yellow spiral launcher), I lead him down a path near the next yellow spiral tube, with fans beneath it. I let it hit me, losing my shield. I then grab the lightning shield in the alcove to the left, and lead the bat to another set of fans -- this one leading to the remainder of Knuckles' sector.
I finish the stage in the Knuckles path.
As for my method with Sonic that I set many years ago, you're wrong. He can escape. A user here named eredani showed me how.
At the very beginning of the stage, I initiate Wheel Glitch to enter Knuckles' sector, as opposed to the bat lure method.
(To activate this glitch, you need to walk into a series of balloons, touch the bottom of the wheel with three ring boxes underneath it, then land on those boxes. As a result, you'll end up with your character following gravity rules which most closely resemble Mad Space from SA2B. But be careful! Jumping disables the glitch.)
In my run, I cleared out everything in Knuckles' sector except for the area near the start which has a barrier and three rings behind it and the area near the second checkpoint, since you cannot jump back up from there.
(This, by the way, is why I am desperate to figure out your method. There's untapped potential here you're not seeing. I promise you I'm not accusing you, I just really need to know how to do what you're doing, because I know of like 50 places in other levels where this could be applied.)
As for returning to Sonic's home path, you have a launchpad of sorts, thanks to eredani. The main Knuckles route with all the candy-cane twists leads to an area with several bats. Up above that are a long series of anti-grav fans.
All you need to do is charge up a spindash early on in the path, convert your stance to running by doing a downhill jump where it's appropriate to do so without losing speed, then jump as the last curve before the fans starts to curve back to horizontal. With decent timing and angle of your jump (Doesn't have to be perfect), Sonic will pass to the right of the obstacle above him so he will continue going up without bumping into it. The fans will catch him and pull him up if you approach the fan perpendicularly.
A Lightning Shield will also help you accomplish this jump if you somehow fall short.
I then clear out all of Sonic's area, except for 25 rings: two boxes on a mutually exclusive path with the rest of Knuckles' sector, and a string of 5 rings just before the boss (which you are trying to show me how to collect).
I then return to Knuckles' sector using a double bat lure. After getting the bat from the path way to the left (an output point for a yellow spiral launcher), I lead him down a path near the next yellow spiral tube, with fans beneath it. I let it hit me, losing my shield. I then grab the lightning shield in the alcove to the left, and lead the bat to another set of fans -- this one leading to the remainder of Knuckles' sector.
I finish the stage in the Knuckles path.
83
Competition Central / Re: Video deletion request
« on: September 21, 2014, 03:59:57 pm »
You've prematurely taken a defensive tone. I didn't accuse you of anything.
Read carefully: I was only aware of this being capable in TAS.
The fact that you can perform this live is astounding, I'm just asking how you do it, as this is the first I've heard of any sort of "Spindash Trick."
Following the exact same steps you've listed leads to over 40 tries with no success. There's got to be something missing here, because lightning seems to strike twice in your run, where you get two of these off on the first try each.
Read carefully: I was only aware of this being capable in TAS.
The fact that you can perform this live is astounding, I'm just asking how you do it, as this is the first I've heard of any sort of "Spindash Trick."
Following the exact same steps you've listed leads to over 40 tries with no success. There's got to be something missing here, because lightning seems to strike twice in your run, where you get two of these off on the first try each.
84
Competition Central / Re: Video deletion request
« on: September 20, 2014, 07:48:12 pm »
In the second video, I need you to tell me explicitly what is happening between 7:22 and 7:26 game time in Tails' video.
If you can do that without TAS you can do the wheel jump.
EDIT: I look forward to this reply. The only reason I never investigated that barrier further was the fact that I was told it was TAS-only.
If you can do that without TAS you can do the wheel jump.
EDIT: I look forward to this reply. The only reason I never investigated that barrier further was the fact that I was told it was TAS-only.
85
Competition Central / Re: Video deletion request
« on: September 20, 2014, 08:25:53 am »
That jump is not frame-perfect. I made it into an Emerald challenge once, and the submissions blew up to about 4 pages.
Is it difficult? Absolutely. But frame-perfect is not the word to use methinks; especially when you consider two things: 1) Missing the jump has 0 penalty, and 2) you can try the jump again as many times as you need if you miss.
9:59 allows a lot of time to reattempt that jump, so honestly, the easiest way to get a tie is to set up a run that is so efficient everywhere else that you maximize the amount of time you get to attempt that jump.
To aid in this strategy, I recommend clearing out as much as possible until that jump, then purposefully -not performing- the wheel jump, then clearing out the rest of the stage. Subtract your time from 9:59, and add 20 seconds for an error cushion. That's how much time you have for spending to attempting your wheel jump.
You should then save a state to the location of the wheel jump and practice it until you can get it consistently right.
Then just splice together your efficiency skill and your wheel-jumping practice and do fresh runs. If your wheel jumping gets rusty and you start missing runs because of it, go back to the prior paragraph before attempting again.
Unfortunately SCD is derelict so I can't link you to the thread, but I remember werster and I chatting about the mechanics of this jump in it.
First thing to note is the height of your jump before connecting to the wheel. This will impact your speed -- both coming into and jumping off the wheel. You then want to jump off the wheel just before hitting the 180 degree mark, and as you jump, hold ->.
Hope this info helps.
Is it difficult? Absolutely. But frame-perfect is not the word to use methinks; especially when you consider two things: 1) Missing the jump has 0 penalty, and 2) you can try the jump again as many times as you need if you miss.
9:59 allows a lot of time to reattempt that jump, so honestly, the easiest way to get a tie is to set up a run that is so efficient everywhere else that you maximize the amount of time you get to attempt that jump.
To aid in this strategy, I recommend clearing out as much as possible until that jump, then purposefully -not performing- the wheel jump, then clearing out the rest of the stage. Subtract your time from 9:59, and add 20 seconds for an error cushion. That's how much time you have for spending to attempting your wheel jump.
You should then save a state to the location of the wheel jump and practice it until you can get it consistently right.
Then just splice together your efficiency skill and your wheel-jumping practice and do fresh runs. If your wheel jumping gets rusty and you start missing runs because of it, go back to the prior paragraph before attempting again.
Unfortunately SCD is derelict so I can't link you to the thread, but I remember werster and I chatting about the mechanics of this jump in it.
First thing to note is the height of your jump before connecting to the wheel. This will impact your speed -- both coming into and jumping off the wheel. You then want to jump off the wheel just before hitting the 180 degree mark, and as you jump, hold ->.
Hope this info helps.
86
News and Updates / Re: Submissions Temporarily Halted
« on: September 20, 2014, 02:14:30 am »
Sonic 3 is that way <---
87
Competition Central / Re: Video deletion request
« on: September 20, 2014, 02:12:55 am »
(How did he end up with only 824?)
You should probably dig up my .giz file from in here. If you have the patience to get 824 you can tie me.
You should probably dig up my .giz file from in here. If you have the patience to get 824 you can tie me.
88
News and Updates / Re: Submissions Temporarily Halted
« on: September 19, 2014, 01:20:52 pm »
In the meantime it looks like we got a new wave of Sonic Fans to train up.
89
Hiya Folks / Re: Fairly new to TSC
« on: September 11, 2014, 10:49:45 am »
You're definitely starting in the right place to begin competition, imo.
Ring attacks will help you to learn level layouts, which in turn will make time/score attacking easier for you.
Ring attacks will help you to learn level layouts, which in turn will make time/score attacking easier for you.
90
Hiya Folks / Re: Fairly new to TSC
« on: September 11, 2014, 01:21:57 am »
It's been a long time since I RA'd that stage (read: eight years), but I do recall that it is easy to clear out LS1 by simply backtracking before you cross any points of no return.
That leaves the only competitive aspect of the stage down to the 4 random ring boxes. Many of the higher-ranked RA's, including that 559, involve several restarts to get the ideal ringbox composition.
Moving forward with your future RA's, you just have to be persistent once you've got the route down.
That leaves the only competitive aspect of the stage down to the 4 random ring boxes. Many of the higher-ranked RA's, including that 559, involve several restarts to get the ideal ringbox composition.
Moving forward with your future RA's, you just have to be persistent once you've got the route down.
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