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Messages - Tweaker

Pages: 1 [2]
31
General Sonic / Re: Sonic 1 Megamix
« on: April 10, 2007, 01:54:12 am »
Yeah, version 2.0 is pretty shit compared to what the videos actually consist of (the last build was released August 2006...!). The next release, v3.0 will be much, MUCH better.

32
General Sonic / Sonic Megamix
« on: April 09, 2007, 01:27:25 pm »
I have no idea why I never posted this here before, but there you go. Anywho...


Sonic 1 Megamix. Originally started as a solo project, simple palette hack, and small music edit, eventually transformed into something much more sophisticated over the last two years. From a solo project, to a huge group effort. Some have stayed on the project; others have left. But what remains is what a true collaborative effort between those with unique skills can accomplish.

But enough of the babble, yes?

Sonic 1 Megamix is a ROM hack of the original Sonic the Hedgehog game, for the Sega Megadrive (or Genesis, if you will). It aims to be both technically impressive, and fun to play, taking into account the elements that a Sonic game is known for. It incorporates elements from both old and new, trying to make a combination that can even prove that, indeed, even the newer Sonic games had some good ideas - ones that even work well in 2D.

Oh wait, I was done with the babble. Silly me! On to the facts...

THE TEAM:

-Tweaker (Music/Programming/Project Coordinator)
-Stealth (Programming)
-Cinossu (Music/Programming)
-Robjoe1107 (Level Layouts)
-StephenUK (Art/Programming)
-Yuski (Sprites)
-ChimpoMcCrazypants (Sprites/Art)
-jman2050 (Programming)
-Upthorn (Debugging/Programming)

THE GENERAL INFO:

NOTE: Following is mostly outdated, due to me being lazy and liking copy/paste. Read original thread here for past discussion and updates.

-----------------------------





















Bugfixes in this release:
- Double Jump fixed for Shadow; Jump Dash added for Sonic
- Issue of life icons not loading while starting a game from the options screen fixed -- you'll like the new system better. =P
- Zone layouts for Sunset Hill (GHZ) and Starry Night (SLZ) are complete. New layouts thanks to Robjoe1107.
- Music playlist modified (and that damn Splash Down port fixed =P)
- Various bugs fixed (Like the starting position in LZ3)

Features include:
- Seperate music for each act

- S2 level select and options menus edited to fit with my hack (Stealth)

- Perfect Spindash for each character (Stealth)

- 3 Characters: Sonic, Mighty and Shadow -- Each later to have thier own special move and physics stats. Thanks to Yuski for Mighty sprites and JohnnyUK for Shadow sprites.

- Sonic 2 running physics -- Run down a slope in SLZ and you'll go as fast as you do in CPZ. AKA slope related acceleration. (Stealth)

...among other things.

Moves, and controls to use them:

Homing Attack - B/C near an enemy/monitor after a jump
Light Dash - A near a set of rings (Sonic only)
Jump Dash - B/C in air when no enemies/monitors are around (Sonic Only)
Double Jump - B/C in air when no enemies/monitors are around (Shadow only)
Light Speed Attack - Hold A and do a homing attack near multiple enemies/monitors. 5 ring cost for each additional target after the first.
Spindash - ...you'd better know this one.

--------------------------

Further updates:

Videos:

http://www.youtube.com/watch?v=n-THF_wC00M
http://www.youtube.com/watch?v=NNjvhdm_GGg
http://www.youtube.com/watch?v=CZlvGbTL1Rs
http://www.youtube.com/watch?v=2dAF4p9nV0U
http://www.youtube.com/watch?v=qQpt8kYt8uA
http://www.youtube.com/watch?v=6UjxpMe56EM
http://www.youtube.com/watch?v=s81bQ-Cpfw8
http://www.youtube.com/watch?v=eiZuZ-rkLa0
http://www.youtube.com/watch?v=jC0m-1eWqC0
http://www.youtube.com/watch?v=ugr57RgX6gU
---------------------------

Download Link (Hacking Contest Build):  http://www.fileden.com/files/15774/Sonic%201%20Megamix.bin

Download Link (Version 2.0): http://www.fileden.com/files/15774/Sonic%201%20Megamix%20v2.0%20%28ROM%29.rar

---------------------------

For some follow up, the music choices are extremely outdated, for the most part. I'd suggest taking a look at the videos for the most info - after all, a picture is worth a thousand words, right? Imagine how many words are in a video! :D

With that said, enjoy - and comments, suggestions, and general discussion are welcome and encouraged. Please be aware, though, that we have our own ideas and direction with this hack, so don't be sad if your suggestions or requests aren't honored. :P

33
General Sonic / Re: OMFG!!!!!NOOOOOO!!!!!
« on: April 06, 2007, 10:40:10 pm »
o_O

Are you sure? Like, did you try blowing on the cart and shit (or something) to see if the data comes back? The advance carts are usually pretty shitty with SRAM like that sometimes, so it's not all too uncommon for them to shit out every so often.

But hey, you submitted your scores already, right? If not, then there might be a problem. :P

(And there's always Gameshark to get your progress back =P)

34
Wikkity! / Re: A cry for help
« on: March 16, 2007, 11:00:04 pm »
Due to the way Windows is structured internally, you can't actually delete IE... Or, at least, not entirely. It's kinda integrated into the operating system. =P

Dunno about Paint, though. I guess just do a Google search for another copy of paint.exe. Shortcut != program, remember, so you might just be having a brainfart in that regard.

35
General Sonic / Re: PROOF that Tails was not always supergay
« on: March 16, 2007, 07:17:08 pm »
Tails isn't gay.

Tails is a woman.

36
Hiya Folks / Re: Can your browser handle Flash?
« on: March 03, 2007, 03:31:27 pm »
Haha, I remember that game. I remember mastering a glitch in the game, that, when you pause RIGHT when hitting a spring, you'll continue to keep bouncing higher and higher up. About a minute of that, and you can pretty much fly over the whole level. =P

37
General Sonic / Re: Sonic Boom reversed
« on: January 28, 2007, 10:57:39 pm »
GET LOST NOOB

38
General Sonic / Re: RPG's S1 Modding and Thorn's S2 Modding Updates
« on: January 13, 2007, 03:00:39 pm »
^All known problems.  You hit the source of the problem right on the money whether you realized it or not.  It's Sonic 2 Beta's sound driver.  Hence just like in Sonic 2 Beta, there's a nice, screechy spindash sound.  Matter of fact, the music for Final Factory is ripped right from Sonic 2 Beta with no changes whatsoever.  I don't like how loud some of the instruments are, I noticed this the instant I ripped it from S2Beta, but there's some that don't seem to want to change without farking up the rest of the music.  I'll be tweaking things as I go along.  Problems seem to lie with any music that has an extreme value anywhere (e.g. SonicQX measures things from -128 to 127, and any track with any pitch with absolute value of 110 or greater refuses to budge). For now, if it hurts your ears, don't wear headphones, and trigger finger on the volume control...

Also the plan with the water is to get rid of it entirely.
ProsCons
Well-known S2 speedcap bug goneA minority of people may want the water
No more wondering why you can't swim or hold your breath for a human amount of time
Who the fuck likes water levels anyway?
Want me to throw you the Sonic 2 final sound effects ported to the S2B driver? I wouldn't mind. :P

39
News and Updates / Re: TSC awesomed again
« on: January 02, 2007, 03:24:38 am »
Indeed. Hell, even I might submit something once Rivals pops up. =P

40
Information Kiosk / #soniccenter on cultnet?
« on: October 29, 2006, 05:29:22 pm »
You know, you could always move to CulTNET, along with #s2b and #ssrg... It's like a hub of sorts for a lot of the bigger sites in the community. You're free to come on in and reg the channel, if you wish. I know you already go there, Rolken, so it shouldn't be much of a problem. :P

41
Hiya Folks / Sup.
« on: October 27, 2006, 08:49:01 pm »
Heya, Tweaker here. I decided to stop by after I saw the link in Rolken's signature.

This place is definitely familiar... I guess it's just my own fault for never joining before. But now I did, so hey. =P

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