Continued from http://www.soniccenter.org/forum/index.php?topic=3155.0
I know I already made such a thread a while ago with little success, however the recent events in Sonic R competition make another discussion on this topic necessary. After Etch's discovery, there are now 2+ courses that require breaking out of bounds for insanely low lap times to be competitive. Resort Island and Radical City in all modes and Regal Ruin and Radiant Emerald in reverse time attack. Seeing how the game only has 5 courses playable in 4 modes each, HALF THE GAME is already broken.
Some will now say that even though these glitches are pretty crazy, they're still not game-breaking, there's skill required to pull them off and still leave space for competition. Why yes, I cannot deny that. I have a few counter arguments though. For once, playing with those glitches is not fun anymore. It's a chore. Groudon plans on stopping to compete, Kmacc has expressed numerous times how he is totally contra all this stuff and I struggle to get back into the game with such freaky grameplay awaiting me. Of course, fun is, especially at TSC's level of skill, not an argument (even though I am convinced a lot of people still enjoy competing in the games they like). Now another thing is that this way of playing Sonic R is far removed from the intended gameplay. Okay, a lot of players (of all games) here use techniques that the developers would have never thought of, but still, I'd consider this problem here to be a lot more weighty than other glitch exploits. My last point would be how similar glitches in other games are handled: I remember this glitch in SA2 for Rouge's or Tails' highway stages I think, that through some exploit allowed you to get times of a few seconds. This one, to my knowledge is banned - why not these here too then? These cases aren't that different, are they?
Or let's take a look at mariokart64.com, the biggest Mario Kart competition site. Of course, this isn't TSC - but it's about funracers, and I think Sonic R is more similar to Mario Kart in gameplay than to for example Sonic Triple Trouble or Sonic Heroes (well no surprise, it is a racer after all). Anyway, mariokart64.com has split charts for runs using shortcuts and ones without them. Shortcuts being defined as breaking out of bounds (or jumping over them), utilizing Lakitu to carry the player further or skipping entire laps - in short, things the developers didn't implement on purpose/tried to stop the player from doing. While some of said "shortcuts" seem a bit too minor to me to forbid, overall I support this action for the reasons stated further above.
Now, my suggestions for a solution would be:
- Ban of the techniques in question
- Separate charts for hax and non-hax
- Ban of said techniques, but addition of freestyle charts that allow them
- Let them slip, but add freestyle charts where they're disallowed