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Messages - Vicklaw

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31
The 1st act of Carnival Night for Sonic 3 to get the ring records. I spent several days to find the routes and get these very hard 24 rings stuck between 4 walls near the spinning wheel. I suffered a lot.

32
Wikkity! / Re: What's your CRAZIEST run on TSC?
« on: December 21, 2014, 10:37:14 am »
Definitely the Sonic 3 Carnival Night act 1 rings records trilogy (841 Rings for Sonic and Tails, 872 Rings for Knuckles)

This run is also crazy : S&K Sandopolis act 1 (Knuckles) 623 Rings
http://www.soniccenter.org/members/vicklaw/sonic_&_knuckles/rings/sandopolis_1/knuckles

33
Wikkity! / Re: Predictions for 2015!!!
« on: December 15, 2014, 06:55:21 pm »
I wish I get all the rings records for Sonic 2 (Genesis) Already done !! Awesome.
I may get back another disk of Sonic Heroes for the PS2 and restart doing numerous RA for this game and so on with Sonic Unleashed.
I might do more RA for Sonic 2 (Game Gear) even if they are hard to do.

34
Wikkity! / Re: Do you speedrun non-Sonic games?
« on: December 01, 2014, 12:29:21 pm »
I tried to do a speedrun of the level "SPECIAL 1-1" in Super Mario 3D land on a 3DS and did 31 "seconds". However, the record is much better than this, which convinces me I should never do speedruns. I suck too much at speedruning.

The only other game I speedruned is Donkey Kong Land on a true GBC. I finished the game in 38 minuts. (game time, not real time)

35
Competition Central / Re: Your Personal Best Stat on TSC
« on: December 01, 2014, 12:20:40 pm »
Probably my 3 Carnival Night rings records for Sonic 3 (841 for Sonic & Tails, 872 for Knuckles)
http://www.soniccenter.org/rankings/sonic_3/rings/carnival_night_1

These records were so hard to achieve... I'm glad they are all done with videos to prove them.

And my first ring record, much easier to do and higher than the previous one (S&K, Lava Reef act 2 with Knuckles, 442 rings)
http://www.soniccenter.org/rankings/sonic_&_knuckles/rings/lava_reef_2/knuckles

36
Competition Central / Re: The Random .giz Topic
« on: November 12, 2014, 05:50:39 am »
I can play SMS in 60fps with Fusion just fine. Also why is your input file called S2GG? Lastly I can play GG games in 60fps in Fusion just fine as well but I'm not sure if they are supposed to be played that fast.

This only happens with this game. When I played S1 on Fusion, it ran at 60 FPS. I am playing at Sonic Chaos and it also runs at 60 FPS, but Sonic 2 only runs at 50 FPS. I don't know why. EDIT : now it's fixed.
I named this file like that to distinguish if from the Genesis version, but since it still causes trouble, I renamed it right now.

EDIT : Sonic 2 (SMS version) Underground act 2 230 rings included.

37
Competition Central / Re: The Random .giz Topic
« on: November 11, 2014, 08:52:57 am »
Sonic 2 (SMS version) Underground act 1 260 rings (Finally completed this fucking crazy Ring attack !!)

(I may post more .giz files here because Fusion self limits to 50 FPS for this game insted of 60.) (the time elapses slower)

38
Competition Central / Re: A compendium of game saves
« on: October 27, 2014, 12:55:46 pm »
6 savestates for S3K. They may be useful to RA 2 levels :

- Icecap act 2 (start with the 3 ring boxes, a lightning shield and the slope glitch, no wall above the screen)
- Launch Base act 2 (Start with the slope glitch, a water shield and all ring boxes discovered)

There is a savestate for every character. They also contain a save for every character with and without all the Super Emeralds, and a save with Blue Knuckles (stuck on Angel Island, so useless)

39
Competition Central / Re: S3K Ring Attacks questions
« on: October 24, 2014, 05:13:33 am »
It worked after some hours spent to try to solve the problem. What I did is copying the .SRM file, deleting the original and rename the copy like the original file. Then I played the game (selected the save with Sonic and 6 super emeralds), activated the act select and reseted by pressing Start then A.

I go in act select, select Icecap 1, enter in the bonus stage to get the lighting shield, get the slope glitch and destroy the boss and there's no wall. I save the state then load it, reset by pressing Start and A and I do the same thing for Tails and Knuckles. No wall at all. I don't know what was wrong...

Now, I'm safe. I have the 3 savestates with every character.

I did the last method suggested by SB737 for Sonic and Knuckles, I did my classic method for Tails. However, nothing worked untill I did this stuff with the files...

Thank you both for your help and explanations

40
Competition Central / Re: S3K Ring Attacks questions
« on: October 23, 2014, 01:34:48 pm »
What it do after triggering the glitch is jumping on the 2nd very steep slope under me, I run rightwards through the wall. I roll after passing the yellow spring (inside the ice). I try to stop in the part where you must destroy the ice pilliars with the 2nd platform, without touching any object. I find the very steep slope (still the same tilt as the first) and roll untill the corridor (just after the invincibility box) and stop here. Then I fight the boss.

If I need a lighting shield, I enter in the bonus stage to get it before doing the glitch.

41
Competition Central / Re: S3K Ring Attacks questions
« on: October 23, 2014, 01:25:30 pm »
It's not a joke, I can't reach this area. I think this is a problem with the .SRM file. I tried another ROM (with no saves and no .SRM file). I started with act select and there was no wall. Then I swapped the .SRM files to retrieve the saves, played the same ROM again and this wall blocked me again.

I hope nobody will start the acts 2 like this because the records will become randomized by those wrapping rings.

42
Competition Central / Re: S3K Ring Attacks questions
« on: October 23, 2014, 12:58:20 pm »
2nd question : http://www.youtube.com/watch?v=oE72ohcwvuA

I used S3K (there's no rings at the top after this wall in S3). I will try another ROM and see.

43
Competition Central / S3K Ring Attacks questions
« on: October 23, 2014, 11:56:38 am »
Some facts which are not mentioned in the rules let me puzzled.

Is it possible (only for Rings divisions) to stop the timer in Launch Base act 2 by destroying the boss from act 1 ?

Can I start any zone's act 2 while having rings from act 1 wrapping through the screen and count these rings in the rings and score records ?

Is it possible to start any zone's act 2 from the end of act 1 at Sonic and Tails' start positions with Knuckles and from Knuckles' start position with Sonic and Tails ?

I have a problem in Icecap act 2 : a wall above the screen prevents me to get the upper 48 rings group at the end of the level with the slope glitch. However, in some videos I saw, There's no wall at all and the character doesn't jump. I tried to fly / double jump above the wall but I can't pass it. How can I pass this wall and get the rings after it ?

44
Competition Central / Re: Video deletion request
« on: September 23, 2014, 01:03:26 pm »
Again I'm not accusing you. I just think that's amazing.

As for my method with Sonic that I set many years ago, you're wrong. He can escape. A user here named eredani showed me how.

At the very beginning of the stage, I initiate Wheel Glitch to enter Knuckles' sector, as opposed to the bat lure method.

 (To activate this glitch, you need to walk into a series of balloons, touch the bottom of the wheel with three ring boxes underneath it, then land on those boxes. As a result, you'll end up with your character following gravity rules which most closely resemble Mad Space from SA2B. But be careful! Jumping disables the glitch.)

In my run, I cleared out everything in Knuckles' sector except for the area near the start which has a barrier and three rings behind it and the area near the second checkpoint, since you cannot jump back up from there.

(This, by the way, is why I am desperate to figure out your method. There's untapped potential here you're not seeing. I promise you I'm not accusing you, I just really need to know how to do what you're doing, because I know of like 50 places in other levels where this could be applied.)

As for returning to Sonic's home path, you have a launchpad of sorts, thanks to eredani. The main Knuckles route with all the candy-cane twists leads to an area with several bats. Up above that are a long series of anti-grav fans.

All you need to do is charge up a spindash early on in the path, convert your stance to running by doing a downhill jump where it's appropriate to do so without losing speed, then jump as the last curve before the fans starts to curve back to horizontal. With decent timing and angle of your jump (Doesn't have to be perfect), Sonic will pass to the right of the obstacle above him so he will continue going up without bumping into it. The fans will catch him and pull him up if you approach the fan perpendicularly.

A Lightning Shield will also help you accomplish this jump if you somehow fall short.

I then clear out all of Sonic's area, except for 25 rings: two boxes on a mutually exclusive path with the rest of Knuckles' sector, and a string of 5 rings just before the boss (which you are trying to show me how to collect).

I then return to Knuckles' sector using a double bat lure. After getting the bat from the path way to the left (an output point for a yellow spiral launcher), I lead him down a path near the next yellow spiral tube, with fans beneath it. I let it hit me, losing my shield. I then grab the lightning shield in the alcove to the left, and lead the bat to another set of fans -- this one leading to the remainder of Knuckles' sector.

I finish the stage in the Knuckles path.

Thanks for you explanation. I never though this jump was doable, neither luring a bat to pass through 2 rows of gravity platforms... Also, did you try to use a bat to pass through the barrels like I did it for the barrier ? This will allow you to get the 5 rings you missed near the checkpoint without passing through the wall. I did it here :

http://www.youtube.com/watch?v=wGLQvCQU6qY (Sonic)
http://www.youtube.com/watch?v=fzGyc_YVwuo (Tails)

If you want to upload videos, you might use a recorder (like FRAPS or hypercam) if it doesn't slow down the emulator. You play the .giz and record it.

45
Competition Central / Re: Video deletion request
« on: September 22, 2014, 07:08:02 am »
If it does not look credible for you, I may not submit the records because I don't want to be banned, nor that everyone believe that I TAS. However, what is your strategy for Sonic, since you can't escape from Knuckles' area with him ?

46
Competition Central / Re: Video deletion request
« on: September 21, 2014, 08:16:44 am »
In the second video, I need you to tell me explicitly what is happening between 7:22 and 7:26 game time in Tails' video.

If you can do that without TAS you can do the wheel jump.

EDIT: I look forward to this reply. The only reason I never investigated that barrier further was the fact that I was told it was TAS-only.

I don't see what is wrong for you in this video except the grafical glitches. I did the Spindash trick to pass through the wall. (I press B and C, usually together to charge the Spindash a lot, I release everything, I hold down again, as soon as I touch the wall, I press C, release down and finaly press down, then C then release everything to pass through the wall)

This is not the first time I did this. Also, this wall and the barrier can both easily be passed with Hyper Sonic's double jump, which proves this can be done without TAS. And if I had TAS, all my runs will be much better than this.

47
Competition Central / Re: Video deletion request
« on: September 20, 2014, 09:52:49 am »
I didn't saw the .giz because I use Fusion, which can only record unreadable .avi files, which must be converted to be read. So I didn't even know what was the strategy for CN1.

I only took 2 out of the 24 inaccessible Rings, I don't have the patience to get them all, because the jump is insanely hard and close to random. There's no method to follow to always succeed. If I take these Rings a day, I will get 846 Rings and beat the record. You have probably missed the 5 last Rings at the end of Sonic's area, you can take them if you Spindash through the barrier just before the boss.

I explained everything in the descriptions of the videos, if you want to watch them, click here :

http://www.youtube.com/watch?v=1co_7UMTflw -> CN1 (Sonic) 822 Rings
http://www.youtube.com/watch?v=yYtXJyJN6Z8 -> CN1 (Tails) 824 Rings

However, I don't know how to fix the grafical glitches.

I just have a question : Is it possible to take the 20 rings between the last big ring of Sonic's area and just before the boss then backtrack to Knuckles' area ?

48
Competition Central / Video deletion request
« on: September 19, 2014, 02:00:56 pm »
I improved some of my RA records, nearly all with videos. Some of them became obsolete now since I had better scores now.

Is it possible to delete some of my videos from the list ? These videos are :

Sonic 3 -> Carnival Night 1 -> Rings -> Tails (596 Rings)
Sonic 3 -> Carnival Night 1 -> Rings -> Tails (765 Rings)

S&K -> Mushroom Hill 2 -> Rings -> Knuckles (645 Rings)
S&K -> Lava Reef 2 -> Rings -> Tails (458 Rings)

I will upload new videos which are Carnival Night 1 (Tails) 824 Rings and Lava Reef 2 (Tails) 461 Rings (yes, it's finally possibe) as soon as the submissions will be availabe again.

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