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Messages - Luxray

Pages: 1 ... 6 7 [8] 9 10 ... 38
211
Hiya Folks / Re: Hi
« on: January 15, 2011, 09:27:25 am »
Welcome to TSC. Make sure you read the rules if you're going to compete, and enjoy your stay at TSC!

212
Rules Revisions / Re: Sonic Colo(u)rs DS - Rule to be added.
« on: January 15, 2011, 12:04:54 am »
If you ever do this, I will not hesitate to ban you for being thick, and you'll be making the same face as your current avatar.

Now see, this is why i don't make these sorts of emptyultimatums more often >___________________________>

I wouldn't really do it just so you know <_<

213
Rules Revisions / Re: Sonic Colo(u)rs DS - Rule to be added.
« on: January 14, 2011, 08:35:42 am »
We don't want an SRA clone.

http://www.youtube.com/watch?v=GAdso_pUW4o

214
Rules Revisions / Sonic Colo(u)rs DS - Rule to be added.
« on: January 14, 2011, 08:25:52 am »
Extra Division:
You may not restart the level between fulfilling the mission objective, and the results screen being displayed.

This is open to proper re-wording if an admin or grammar nazi sees fit. Don't make me submit scores that i've obtained using this method to force this to be done >_>

215
News and Updates / Re: Registration Problems
« on: January 14, 2011, 02:59:01 am »
Yet another problem. Login seems borked on the main page, at the top right. Every correct attempt redirects to the login page, requesting that i fill in a username.

216
News and Updates / Re: Registration Problems
« on: January 11, 2011, 09:48:24 am »
http://jake.arch3r.net/public/invisible.bmp

Calendar lines aren't working in Chrome. Haven't tried other browsers.
Fixed.

217
Information Kiosk / Re: Sonic Colours Wii: Super Sonic in ring charts
« on: January 06, 2011, 10:28:44 pm »
^Unless one doesn't transform until the end of the level.

218
If someone were able to wire me some money, i could ship the winner my huge emerald as a prize :o

219
News and Updates / Re: Registration Problems
« on: January 05, 2011, 12:02:25 pm »
Another bug: People's avatars that may have been uploaded to the site, rather than linked, have vanished. Most likely due to an incorrect link. Fixed

220
News and Updates / Re: Registration Problems
« on: January 05, 2011, 09:01:42 am »
A couple of suggestions now, one from Umbreon:

Having competition rules appear when you are submitting to a particular game, along with general rules.

And mine:

Putting SC & STT Maps on the site.



Also, got an error while posting this message in quick reply:
Quote
The following error or errors occurred while posting this message:
Your session timed out while posting. Please try to re-submit your message.

I had this window open for about a minute to type >_>

221
Rules Revisions / Re: Emulation
« on: January 03, 2011, 11:21:43 pm »
* You may use any emulator for competition under two conditions: the original gameplay is preserved and unmodified, and your copy of the emulator performs at full speed (60 FPS in general).

That "60 FPS in general" should not be in there. Full speed is dependant on the rom and console. Otherwise this is a better wording.

222
News and Updates / Re: Registration Problems
« on: January 03, 2011, 10:56:28 pm »
Ugly Emotes are ugly.

Nother issue: After choosing a player matchup, and then clicking on a level from it, we are given an extra / in the link, and a 404 results.
Fixed.

223
Guys, this topic is no longer used for discussion for these games. It is highly unlikely that these games are going to be put on either TSC or TMC, so just stop replying.

224
Board Games / Re: Announcing the reopening of Board Games!
« on: January 03, 2011, 01:03:51 am »
Got any 5's?

225
News and Updates / Re: Registration Problems
« on: January 02, 2011, 01:10:27 am »
Ah okay, thanks.

Also this means we'll be told an error when posting?

226
Hiya Folks / Re: hay im Alex
« on: January 02, 2011, 12:56:40 am »
Welcome to TSC. First and formost, be nice. Secondly, if you wish to compete, make sure you read these rules. And lastly, enjoy your stay.

227
Competition Central / Re: Sonic Colors time limits/Time Bonus (spoilers)
« on: January 02, 2011, 12:50:44 am »
^Miles said weird. This means they aren't whole times/numbers, like 1:00, or at the very least 5:30; having 8:09 is weird, not long. We aren't complaining about the length.

228
Competition Central / Re: Sonic colors: Super sonic and Sonic times
« on: January 02, 2011, 12:46:27 am »
^I dont. However, save files are a common protocol with most games, so it's really not hard to explain.

229
News and Updates / Re: Registration Problems
« on: January 02, 2011, 12:41:14 am »
Yes this may fix by refreshing, but so did the comment text of submissions and that &lt; stuff Fixed

230
General Sonic / Re: Preliminary Sonic Rush & Sonic 4 Maps
« on: December 30, 2010, 04:04:37 am »

231
Competition Central / Re: Sonic colors: Super sonic and Sonic times
« on: December 29, 2010, 10:47:30 am »
Yep. The extra save would only be for if you think people would call bs on you. And that's for the paranoid.

232
Competition Central / Re: Sonic colors: Super sonic and Sonic times
« on: December 29, 2010, 10:36:43 am »
It's up to you if you want to use a separate save file. In most cases, you'll have to obtain the result from the results screen, so when speedrunning, make sure you have a pen and paper handy.

233
I don't see why if we're pushing for optimalness, and legitimacy, are we playing an inferior version of these games as the standard???
50hz isn't what the games were designed to be played at, 60hz is.

Would you like to substantiate this claim for me? Games are designed to be played (and for developers to make money >_>), not in a specific framerate, or region, but to be played. And just because different parts of the world use different video technology (for some bloody strange reason), game developers have to make different versions for different regions. No version is inferior to the other.

If you're telling all the NTSC players they should be forced to play in 50hz, you should actually be doing the opposite, and telling all the PAL players to get an emulator, and play in 60hz.

For example: I play the US version of Sonic CD which is NTSC and I hold the SS2 time record.

Just to make this quote worthwhile: Brazil uses PAL/50Hz for consoles. Romulo, being awesome as always, played NTSC and has the best time.


Especially since
1. NTSC versions of the game outnumbers the PAL versions.
2. 60hz is what was intended, and originally released for I do believe, every single 16-bit Sonic game.
3. The competitive authority would obviously take the original gameplay as the standard, and see slowed down play as unfair.

1) You mind telling me where you got this data? Not to mention that the roms and disc images are now digital, so quantities are pointless to bring up.
2) "I do beleive". Opinion. Noted. Not a valid justification point.
3) Well yes we do. Playing PAL systems is original gameplay, and playing NTSC systems is original gameplay.

234
Plus you mean judged. Not stereotyped.

235
Like how Furry's are stereotyped as (well I don't know how vulgar my language can be)
Don't even consider some furry's have wives and are normal.
Perhaps you Lux, are a normal furry.

..wat is this i dont even...

236
I think you're missing a lot in the world of fairness here.

world of fairness




Kid, the world isn't fair. Deal with it. Instead of trying to change something that most likely won't be changed, just go play and come back when you have better times.

237
Which is like playing a PAL cart or disc on an NTSC console. It can be done in real life, so nothing is stopping it being tracked here. /thread.

238
You do realise, the only difference in playing a PAL game on a PAL console, and an NTSC game on an NTSC console, is just the game's display refresh rate right? It has nothing to do with gameplay speed.

239
Well that's nice to people like me and all the europeans: ban the console versions for us.

Also maggot plays in NTSC doesn't he?

240
^ Plus, NTSC/America Sucks. PAL/Europe is the way to go.

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