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Messages - Luxray

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121
Competition Central / Re: Sonic Rush Adventure Segmented Speedrun
« on: January 16, 2012, 10:39:00 pm »
^Well actually since it was a year when i made this thread, i've changed my mind, because missions suck ass. It's just going to be a true ending run.

122
Competition Central / Re: Sonic Rush Adventure Segmented Speedrun
« on: January 12, 2012, 12:34:49 am »
Massive bump, with progress. I just obtained a cart of SRA, which means i will start looking into segments for the actual run! This will update every so often when i get the time. After that, then it's practise and execution. Enjoy!

EDIT: Need to learn which method of sea travel is faster for Hidden Island Completion. Also should all missions be done? :U

123
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 10, 2012, 12:20:09 pm »
Also for convenience, here's a list of missions:

Mission 1: Die Hard GH1(redundant, no death run)
Mission 2: Ring Collector GH1
Mission 3: Keep The Pace GH1 (slightly redundant, time attack while picking up small time bonuses)
Mission 4: Rampage GH1
Mission 5: Stealth Attack GH1(slightly redundant, avoid enemies through entire level)
Mission 6: Item Collector GH1
Mission 7: Special Trial GH1
Mission 8: Perfection GH2(redundant, no damage run)
Mission 9: Ring Collector GH2
Mission 10: Keep The Pace GH2
Mission 11: Rampage GH2
Mission 12: Stealth Attack GH2
Mission 13: Special Trial GH2
Mission 14: Perfection CN1
Mission 15: Ring Collector CN1
Mission 16: Keep The Pace CN1
Mission 17: Rampage CN1
Mission 18: Special Trial CN1
Mission 19: Die-Hard CN2
Mission 20: Ring Collector CN2
Mission 21: Keep The Pace CN2
Mission 22: Rampage CN2
Mission 23: Stealth Attack CN2
Mission 24: Item Collector CN2
Mission 25: Special Trial CN2
Mission 26: Die-Hard MH1
Mission 27: Ring Collector MH1
Mission 28: Keep The Pace MH1
Mission 29: Rampage MH1
Mission 30: Stealth Attack MH1
Mission 31: Item Collector MH1
Mission 32: Special Trial MH1
Mission 33: Perfection MH2
Mission 34: Ring Collector MH2
Mission 35: Keep The Pace MH2
Mission 36: Rampage MH2
Mission 37: Stealth Attack MH2
Mission 38: Special Trial MH2
Mission 39: Perfection EC1
Mission 40: Ring Collector EC1
Mission 41: Keep The Pace EC1
Mission 42: Rampage EC1
Mission 43: Stealth Attack EC1
Mission 44: Item Collector EC1
Mission 45: Special Trial EC1
Mission 46: Die-hard EC2
Mission 47: Ring Collector EC2
Mission 48: Keep The Pace EC2
Mission 49: Rampage EC2
Mission 50: Stealth Attack EC2
Mission 51: Special Trial EC2
Mission 52: Die-Hard RH1
Mission 53: Ring Collector RH1
Mission 54: Keep The Pace RH1
Mission 55: Rampage RH1
Mission 56: Stealth Attack RH1
Mission 57: Special Trial RH1
Mission 58: Perfection RH2
Mission 59: Ring Collector RH2
Mission 60: Keep The Pace RH2
Mission 61: Rampage RH2
Mission 62: Stealth Attack RH2
Mission 63: Item Collector RH2
Mission 64: Special Trial RH2
Mission 65: Die-Hard WP1
Mission 66: Ring Collector WP1
Mission 67: Keep The Pace WP1
Mission 68: Rampage WP1
Mission 69: Stealth Attack WP1
Mission 70: Special Trial WP1
Mission 71: Perfection WP2
Mission 72: Ring Collector WP2
Mission 73: Keep The Pace WP2
Mission 74: Rampage WP2
Mission 75: Stealth Attack WP2
Mission 76: Item Collector WP2
Mission 77: Special Trial WP2
Mission 78: Perfection TR1
Mission 79: Ring Collector TR1
Mission 80: Keep The Pace TR1
Mission 81: Rampage! TR1
Mission 82: Stealth Attack TR1
Mission 83: Special Trial TR1
Mission 84: Die Hard TR2
Mission 85: Ring Collector TR2
Mission 86: Keep the Pace TR2
Mission 87: Rampage TR2
Mission 88: Stealth Attack TR2
Mission 89: Special Trial TR2
Mission 90: Sphere Collector SS1
Mission 91: Sphere Collector SS2
Mission 92: Sphere Collector SS3
Mission 93: Sphere Collector SS4
Mission 94: Sphere Collector SS5
Mission 95: Sphere Collector SS6
Mission 96: Sphere Collector SS7
Mission 97: 1 Ring Boss Big Arm
Mission 98: 1 Ring Boss Biolizard
Mission 99: 1 Ring Boss Egg Emperor
Mission 100: Boss Showdown Time Eater

Explanation of each mission type:
Die-hard: Clear [level] in [time limit] without losing a life!
Ring Collector: Collect [number] rings in [level] in [time limit]. Usually extra rings are added into the levels
Keep The Pace: A time limited run through a level, with special item boxes which remove 10 seconds from your time (even down to 0 if you're quick enough) through the entire stage.
Rampage: Defeat [number] enemies in [level] in [time limit]. Comparable to SBK's rampage missions. Mission ends once [number] is reached.
Stealth Attack: A run through the entire stage where you must not destroy any enemies.
Item Collector: In a specific section of a level, collect [number] item boxes within [time limit]
Perfection: Clear [level] in [time limit] without taking damage
Special Trial: Various challenges ranging from destroying [number] of specific enemies to collecting rings to anything relating to the stage's gimmick.
Sphere Collector: Collect [number] spheres in [special stage] in [time limit]
1 Ring Boss: Defeat [boss] in [time limit] with one ring.
Boss Showdown: Beat Time eater in 9 minutes (Pfffft.)

124
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 09, 2012, 11:56:26 pm »
My beef with the current chart layout is that there is no scores for anything. Why can't we add them? They are less redundant than SCDS's scores.

125
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 09, 2012, 10:28:45 pm »
More Like i'll have them all unlocked by the end of the day.

126
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 09, 2012, 06:31:00 am »
No, but they seem to be the same pattern of missions for each zone. There are also some boss rush missions with 1 ring only, and orb collecting in special stages (which are the only ones i'm even wanting to time attack). I'm at 51 thereabouts. If you want me to, I'll get 100 within 24 hours.

127
Competition Central / Re: Sonic and Sega All-Stars Racing - DS Charts
« on: January 05, 2012, 09:36:31 pm »
Do you use the Time Trial mode for obtaining statistics?
Yes.
Is Sonic the only racer you can use? Or can you use the other characters?
You aren't restricted in choosing your character.
I'll probably be in third under Cruizer and James, but it's better than nothing!
Until you Lap Glitch, yes you will be.

128
Rules Revisions / Re: ? Boxes
« on: January 03, 2012, 11:42:22 pm »
I'm refering to X-Zone and Moon Zone for Advance 1, and check your facts because Advance 2 bosses do not have infinite rings, I checked them myself (much like heroes)

Well yeah, X-Zone and Moon Zone could use their own charts. And i could've sworn the Adv2 Bosses had respawning rings, i guess i was mistaken then.

129
Rules Revisions / Re: ? Boxes
« on: January 03, 2012, 07:45:58 pm »
and then neither rings or score for Advance 1/2?
Advance 1: Rings and Scores are tracked for bosses, as they are in act 2.
Advance 2: Infinite Rings Under a time limit.

130
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 03, 2012, 08:08:38 am »
^That, and there's the fact that you can only earn 1 a day. So after you use it, you won't have it again for a long time. So in essence, they aren't really practical in using on any charts we make.

Also Casino Night 1's Ring sources aren't infinite, excluding the slot machines and those other similar metal holders. The bumpers stop giving you rings after a certain amount (5 or 6. Something close to that number), and the number of rings the slots give you will not be enough to max your rings out that quickly.

131
Rules Revisions / Re: ? Boxes
« on: January 03, 2012, 07:58:15 am »
Okay, so this works in Advance 3, but how will this work for games that don't auto-10 ring the ? boxes in TA mode? That's currently the main issue i'm seeing in this.

Quote
and moreover being completely unfair to those who have previously submitted stats.
As someone who has suffered through a good portion of these ring attacks in rush/rush adventure, I for one am completely willing to sacrifice the hours upon hours of lost time in my life trying to achieve all 50's in a particular stage to have random ring boxes removed from competition for the rest of time, and I'm sure others would feel the same way if it means that these charts end up being substantially more fun to compete in.

However, I'm not going to support this. ? boxes make things different in competition, in the fact that you have to commit to doing it over and over again if you want to take the game's championship, rather than finding the record, tying the record, and never touching that chart ever again.

Quote from: Zeupar
I don't think that trying to fix errors from the past is a bad idea.
Now you're just creating more problems than you're solving, and moreover being completely unfair to those who have previously submitted stats.

It would be unfair if players couldn't influence in the decision, and that's the reason this poll was created.

And that's why I'm disagreeing with it. It is unfair to me and other players to have wasted our efforts in proving we have the absolute best, luck manipulated stat, just because we don't like luck manipulations. Before you know it, we'll be banning bosses that use luck to determine attack patterns.

All ring attacks are, are obtaining the most amount of rings possible. If it means having to restart to get that 40 or 50 from a ? box, then that is what it will take. Banning something crucial to the concept of an RA kinda destroys the whole point of ring attacks.

132
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 02, 2012, 08:27:53 am »
^Well, i just got the 10 ring item and used it.

I no longer have it apparently, so i guess they disappear after being used? If that's the case, a ban on them may be needed until we find out what all of them are, because anyone can make up bs about what item they got.

133
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 02, 2012, 12:43:32 am »
Time out is always on in time attack mode, it isn't in normal game mode Rings max out at 999. There is no difficulty setting. Casino Night 2 is an easy Rings max, so easy that I'd suggest it be removed from the charts. CN1 hasn't been looked at enough yet

Rule to add:

Rings Divisions:

Rings must be obtained in Time Attack mode.

134
Competition Central / Re: Sonic Generations 3DS Charts
« on: December 31, 2011, 07:37:39 am »
^I missed that line. Oh well, I'm going to unlock the missions anyway.

135
Competition Central / Re: Sonic Generations 3DS Charts
« on: December 30, 2011, 11:17:33 pm »
Okay so, perhaps we should have an attack plan for who unlocks what missions so we can save time? (or y'know, just ban all the missions because they seem to be of SRA Mission quality, and we all know how that was >_>)

136
Competition Central / Re: Sonic Generations 3DS Charts
« on: December 29, 2011, 11:02:07 pm »
Special Stages should be using Scores rather than times. Tracking more than one of Times or Scores is pretty redundant though. That and Times are most likely going to be tied maxes.
Normal Scores should also be tracked. Rings are enough of a difference to create a new chart.

I'm trying to go through the missions, odds are we're just going to avoid them so we don't have another SRA Extra chart.

137
Gaming and Grazing / Re: Friend Code Megathread
« on: December 27, 2011, 11:11:13 pm »
TSC has a Mario Kart 7 community now!

04-3250-3325-7068

We shall hold regular races for this.

138
Wikkity! / Re: Your best Christmas present?
« on: December 27, 2011, 08:00:48 am »
My four favorite gifts can't be mentioned here because of applicable laws, I do believe.

This post makes no sense.

139
Gaming and Grazing / Re: Friend Code Megathread
« on: December 27, 2011, 07:08:54 am »
MK7 would be nice to play with anyone if you guys have it. We need a TSC community!

This, so much this. We should make a thread for it.

140
Gaming and Grazing / Re: Friend Code Megathread
« on: December 26, 2011, 09:46:58 am »
Bump.

the first post is missing. Why.

2105-9092-9779 - 3DS Friend Code.

141
Wikkity! / Re: Your best Christmas present?
« on: December 26, 2011, 09:26:11 am »
That's cool. Last year my main present was a pair of decent Senheissers (i don't care how you spell it).

Sennheiser. You know how I know? I took my pair off and looked at them! If you have a pair, then i don't know why you're not using them right now!

A THREE DEE ESS.

Friend Code bitch. I must stalk you with my shiny red new 3 DEE ESS that came with MK7 and Pokemon Rumble :O

But my favourite gift this year had to be the 6 pairs of socks i got. I needed them, i wanted them, i got them, they're soft, and have no holes in them. <3

142
Competition Central / Re: Sonic CD XBLA charts?
« on: December 23, 2011, 05:48:35 am »
The main thing I see as a problem is that Tails can't be selected for stage select.

WRONG!?

I jsut entered 32/8, and got debug. Yeah, selectable?

143
Competition Central / Re: Sonic CD XBLA charts?
« on: December 23, 2011, 05:18:49 am »
Flying over MM2 end with Tails yeahhhhhh~

144
Competition Central / Re: Sonic CD XBLA charts?
« on: December 23, 2011, 12:09:23 am »
-Separating Spindash is retarded

Also I'm for having a new game for this. Frankly, i just want charts for Tails so i can start competitively playing as him >_>

A thought, since the Level select is easy to get to, perhaps we should look into getting past/present/g&b future charts for times? This will be an effort to chart though, what with time attack only allowing present (for zones 1 & 2) and bad future (for zone 3). Level select allows time travel. Perhaps (if this is taken into account) we split the charts to two different categories, Times and Time Attack, where Times is from level select, and Time attack is from time attack mode? Of course, this could all just end up being too confusing to chart (especially with Tails involved) and completely dumped.

Time for a fun discussion! D:

145
If i can obtain either a better computer capable of DS emulation && a 4 button usb controller || a high definition camera with output/streaming capabilities, I'd be more than willing to help with Rush Adventure and Colours DS. I'm not proficient enough for Rush so I'm going to pass on that.

Also if i somehow obtain a PSP-2000 or later with previously mentioned auxiliary cables so i can stream, I'll also do Rivals 2, and maybe Rivals 1. It'd be nice to have a O button that actually works so i can reach the upper time limits of the levels.

Perhaps the best way to do this (the massive marathon multiplayer games) is to follow the age old prophecies in getting together a TSC Convention?*bricked*

146
Wikkity! / Re: Favourite non-sonic game?
« on: December 10, 2011, 04:37:56 am »
(At Cruizer) And yes some people actually play non-sonic games here, believe it or not.

>completely missed the sarcasm

147
Rules Revisions / Re: S3K glitch question
« on: December 01, 2011, 11:13:50 pm »
i know debug modes not allowed im just saying use it outside of speedruns and any records

Your comment also had nothing to do with the first post, or any of the other ones. Try reading through a topic before you actually post in one.

148
Rules Revisions / Re: S3K glitch question
« on: December 01, 2011, 11:08:37 pm »
i know this forums old but u can skip Act 1 boss in angel island if u know the debug glitch and head through where knux breaks the rocks but dont untransform or go up when the screen budges up stay down and head towards Act 2 boss and when beaten it will say ¿Sonic Has Cleared Act 1¿ and then youll fall after knux presses tha switch

1) Debug isn't allowed here/ignored here, so don't ever bring it up
2) Stop being an idiot and posting in these old, dead threads. You should know not to do such a thing.

149
Competition Central / Re: Sonic Drift in PAL = no?
« on: November 30, 2011, 10:14:40 pm »
^Oh so it's actual Sonic 2's spindash. I thought it was just a visual effect. So are there going to be new charts, or are we just going to skip over this remake/port?

150
Wikkity! / Re: Favourite non-sonic game?
« on: November 30, 2011, 10:00:48 am »
Non-sonic game? What are you crazy?

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