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Messages - Firstkirbyever

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61
News and Updates / Re: Sonic Generations(?) - The Next Sonic Game
« on: April 18, 2011, 12:40:37 pm »
Sonic Generations officially announced.
Souce: http://www.sega.com/games/sonic-generations/

Also, Gamplay Trailer Spoiler: It's epic.

62
News and Updates / Sonic Generations - The Next Sonic Game
« on: April 07, 2011, 10:11:44 am »
Updated, June 7



Post info moved to inside topic to avoid front-page spoilers. If you don't want spoilers, don't read this topic!

63
Gaming and Grazing / Re: Friend Code Megathread
« on: March 29, 2011, 07:23:47 pm »
3DS Friend Code: 0817-3763-0276

Yay?

64
Leaderboard Disputes / ATTN: Super-Pikachu
« on: March 22, 2011, 08:34:19 pm »
Would you please explain or post a video/image of you achieving these said scores?

Tropical Resort 4  (Sonic): 2,359,600
Asteroid Coaster 2 (Sonic): 1,935,000
Asteroid Coaster 5 (Sonic): 1,377,600
Asteroid Coaster 6 (Sonic): 2,139,230

Also, didn't we have this issue before?

65
Wikkity! / Re: Did you ever notice...
« on: March 14, 2011, 04:30:36 pm »
Mind = Blown

66
Gaming and Grazing / Re: PSP2 for $999.99
« on: January 27, 2011, 10:56:18 pm »
lolgamestop. Name one time their price has ever been correct.
Also, enjoy this trailer.

67
Competition Central / Re: Sonic and Sega All-Stars Racing - DS Charts
« on: January 18, 2011, 07:31:47 pm »
Would we really add this? I doubt many people would play it. I mean look at the Sonic Unleashed Mobile topic I made; we never added charts due to the lack of competition. Besides, who plays the DS anymore?

68
Great, even more reasons to work on my Sonic 1 hack. Curse you Thorn, you shall pay for this! $50 to be exact.

69
Competition Central / Re: which is the best sonic game ever?
« on: January 02, 2011, 12:25:00 pm »

70
News and Updates / Re: Poll: Sonic Free Riders Charts
« on: January 02, 2011, 12:22:42 pm »
Since someone bumped this topic for no reason *coughcough* I've played through the demo and I think that charts would be a waste:

A) the controls are really, really, really messed up. It's extremely hard to control.
B) The game (If I recall correctly) already has charts on Xbox Live.
C) Who really is going to buy a Kinect?

Out of everyone on this site, only one person has a Kinect; Me. (Which won't be here for long anyway.)

71
Competition Central / Re: Tier list for Sonic game competition
« on: December 25, 2010, 11:17:20 pm »
You're doing it wrong

God Tier
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic 2006
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes
Sonic Heroes

Low Tier
Everything Else

72
General Sonic / Re: Preliminary Sonic Rush & Sonic 4 Maps
« on: December 25, 2010, 10:57:40 am »
What is this, I don't even.




Merry Christmas, TSC! Expect more things after today! :D

73
General Sonic / Re: Preliminary Sonic 4 & Sonic Rush Maps
« on: December 21, 2010, 04:36:52 am »
So after going through the files a bit, I was able to figure out how the ring/object placement works. However, Luxray and I both have a wall in front of us; we are unable to re-insert it into the .nds/.wad file. (I can get the closest, but repacking wads is still at a very early stage.) We are still going to need help with object placement though. However, if I can figure out this next part, it should be very easy. (It just requires converting some hex into numbers and inserting some sprites.) Luxray and I are making progress though which is good.

EDIT1: Luxray was able to edit the ring locations. The only problem is he is able to move them vertically. Moving them horizontally for some reason freezes the game.

EDIT2: See this.

74
General Sonic / Re: Preliminary Sonic Rush Maps
« on: December 18, 2010, 05:55:00 pm »
Hm. I thought when I mentioned the tool in chat FKE said he'd get the maps. You are not FKE.

In any case, those look manageable enough and if they get combined into one image per level, I'll pester Gerbil about uploading them. Just be sure to credit the person who made the map ripping tool (whose name eludes me atm).

I was originally going to extract them but apparently it required a PHP site which I did not have. Cruizer, however, was lucky enough to have a PHP site before this tool was even released. Also, the author of the tool is, Arcnor.

75
News and Updates / Re: Sonic Colors Charts Impending, Possible Race
« on: November 22, 2010, 06:55:12 am »
Since I've been incredibly busy this past week, what time will the race be held tomorrow? I've been trying to get everything done so I can join the race and it would help to know the exact time and perhaps the date depending if you decided to move it or not. Also, bump.

76
Bosses should only track Times as almost every boss has infinite rings and/or a horrible gimmick. (See the Wii version.)
Other than that, I decided to go with RPG's suggestion. Charts for both the Wii and DS versions should be ready to be posted. The only thing that we need now are just rules for both the Wii and DS version.

EDIT: Also, they fixed the original QTE exploit that I found in Sonic Unleashed, you can no longer scalp from Trick Ramps.

77
Gaming and Grazing / Re: Friend Code Megathread
« on: November 11, 2010, 05:15:27 am »
Sorry for the bump but.

Sonic Colors is now out and apparently they have Friends Codes (DS version has WFC racing, while Wii version has WFC charts.) so here is my friend code for the Wii version: 1549-1683-3493


How to find your friend code (Nintendo Wii)
-On the world map, go to the options satellite -> Go Back -> Go to the fourth one (Left to right.) -> select a finished level -> press update. Your friend code will be listed at the bottom.

78
Wii Charts

Expect the DS charts to be up later.

Tropical Resort
Act 1: TRS
Act 2: TRS
Act 3: TRS
Act 4: T   S
Act 5: TRS
Act 6: TRS
Boss:       B


Sweet Mountain
Act 1: TRS
Act 2: TRS
Act 3: TRS
Act 4: TRS
Act 5: TRS
Act 6: TRS
Boss:       B


Starlight Carnival
Act 1: TRS
Act 2: TRS
Act 3: TRS
Act 4: TRS
Act 5: TRS
Act 6: TRS
Boss:       B


Planet Wisp
Act 1: TRS
Act 2: T   S
Act 3: TRS
Act 4: TRS
Act 5: TRS
Act 6: TRS
Boss:       B                                


Asteroid Coaster
Act 1: TRS
Act 2: TRS
Act 3: TRS
Act 4: TRS
Act 5: TRS
Act 6: TRS
Boss:       B


Aquarium Park
Act 1: TRS
Act 2: TRS
Act 3: TRS
Act 4: TRS
Act 5: TRS
Act 6: TRS
Boss:       B


Terminal Velocity
Act 1: TRS
Boss:       B


A few stages such as Planet Wisp Act 2 are missing ring charts, this is because of cauldron enemies that apparently spit out an infinite amount of rings every time Sonic touches it. I'm not sure exactly what they're called but because of the newly found Score Limit: we are able to track scores for these stages.

Gameland
1-1   2-1   3-1   4-1   5-1   6-1   7-1
1-2   2-2   3-2   4-2   5-2   6-2   7-2
1-3   2-3   3-3   4-3   5-3   6-3   7-3

Every Gameland stage tracks Times and Scores only, no rings. (Though I guess it helps with that horrible gimmick at the end of each stage.)

E.G.G. Shuttle
Score Total/Time Total

E.G.G. Shuttle is just a marathon level, playing through the 45 main stages. Times -should- be track-able but you are only able to view them before you submit your score.

now for SPOILERS! Skip Spoilers

*Highlight to see Spoilers*





















































Super Sonic is playable in levels, the levels are slightly tweaked compared to the original levels (Super Sonic cannot use wisps, enter gameland, E.G.G. Shuttle, or fight bosses.) allowing him to pass wisp sections. Super Sonic also gains 1,000 points every two rings for...well...being super! <_< >_>
EDIT: I'll go with what RPG suggests: let's just add a separate slot for him, Times and Scores.

























































































END SPOILERS.

EDIT: Apparently, not only does each bonus have a limit, but each LEVEL has a time limit that prevents you from exploiting any further than a certain time limit.

Only rule I can think of is


Sonic Colo(u)rs Wii
Scores divisions
* Scores must be attained in a single continuous run (without deaths).

79
News and Updates / Re: Sonic Colors
« on: November 08, 2010, 11:33:40 am »
The Wii version has been leaked, expect a stream tomorrow. I will also start working on charts (In a different topic of course.) so we can get charts up and running as soon as possible....and have them up faster than....well....Sonic 4 Episode I charts.

80
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: November 06, 2010, 06:06:18 am »
Got annoyed doing this but: here are the time limits for the 80,000 bonus, they are not 100% accurate but they should be enough to give you the 80k bonus while doing a score attack. I will work more on this later. Time bonuses should be subtracted every 5 seconds.

           Splash Hill           Casino Street    Lost Labyrinth     UMad Gear           E.G.G. Station
Act  1|1'00"00                |1'20"00              |1'40"00                |1'40"00              |                             |
Act  2|1'10"00                |2'10"00              |2'50"00                |3'00"00              |                             |
Act  3|1'20"00                |2'30"00              |2'00"00                |2'10"00              |                             |
Boss|0'40"00                |1'00"00              |1'40"00                |1'20"00              |6'00"00               |


Fear my amazing chart that will probably look horrible once I post it!
All of these -should- be correct. I will still try more testing later.

81
News and Updates / Re: TSC has an official YouTube channel!
« on: October 10, 2010, 10:04:05 pm »
I see this failing straight away~ He doesn't have green eyes, that's why!

82
News and Updates / Re: Sonic 4 Dated
« on: September 28, 2010, 04:35:27 pm »
I plan on recording some runs of the Wii version once I pirate buy it. So now we just need to wait for sawnik colars.

83
Leaderboard Disputes / Re: ATTN: sa2bsonic101
« on: September 09, 2010, 05:44:24 pm »
Do you need me to show you that I got the record for Shamar Night 1 then.

Unless someone calls BS, no.

84
Gaming and Grazing / Re: Duke Nukem Forever......No longer forever.
« on: September 05, 2010, 11:52:04 am »
Huh, I thought my hack would be released before this.Who am I kidding.

85
News and Updates / Re: Sonic Colors
« on: August 20, 2010, 09:17:18 pm »
Yum, some more game-play of the DS version: http://www.youtube.com/watch?v=1y7sz2zcKYw *Spoilers*

86
Information Kiosk / Re: Whats a definition for a Information Kiosk?
« on: August 19, 2010, 02:43:20 am »

Hai thar.

88
Rules Revisions / Re: Got a question
« on: August 18, 2010, 01:50:48 am »
you only need to collect chaos and super emeralds and complete the game once, then you can use the s3k level select to change your character with out changing the number of emeralds you have.

Not unless you're playing the XBLA version, which I highly doubt he is.

89
Rules Revisions / Re: Got a question
« on: August 17, 2010, 02:11:14 pm »
Actually I made a topic about this before, the only code you can actually use without affecting a run is just infinite lives, but this was for Sonic Adventure DX.

I dont see any reason why you couldn't use it just to set up your file, as long as the codes don't actually affect your runs.

This.

90
Hiya Folks / Re: Yo
« on: August 17, 2010, 12:21:09 am »
(Just in case I did something illegal)
That's my job, ARRRRRRRRRRRRRRRRG. Okay good.

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