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Topics - Tweaker

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1
Wikkity! / FIRST
« on: August 03, 2007, 05:21:56 pm »
Sweet, so the site is back up!

What did you do while it was down? I did nothing, as usual. :D

2
General Sonic / SONIC 1 BETA FOUND
« on: May 08, 2007, 01:21:42 pm »
Long story short, drx found a guy with a LEGIT SONIC 1 BETA. UFOs in MZ, Sparkling Zone - the whole 9 yards. Need donations now, this is essential, as we'll probably need an extremely large sum of money. (Btw, he asked me to post this for him, I'm sure he'll clarify)

Paypal address is thedrx@gmail.com - DONATE NOW OR DIE.

3
General Sonic / New scans of Sonic 1 prototype
« on: April 19, 2007, 12:27:04 pm »
See here.

Apparently, there was even an Amiga/C64 release planned! Sega was trying to go all out with this one, and, judging by what had to be removed from the final release, I'd say that it was removed due to lack of time to pull it all off. Such a shame, too - Sonic could've been even bigger than he started out!

4
General Sonic / Sonic Rush now emulatable!
« on: April 15, 2007, 04:30:11 pm »
Yup, that's right! With the new release of NO$GBA, its DS emulation is getting even better. Better enough, in fact, to emulate Sonic Rush! I'm going to concentrate on the recently dumped E3 beta here, though (but the final Rush works just as well).

Screenshots:

Sega screen.


Title screen.


Starting the first level. Only a single act, then the boss. Also, Sonic's model seems to be a bit different.


w00! =P


Showing off the homing attack, which is triggered by pressing jump twice (rather than jump + R, like in the final).


Again.


R button tricks have no aura in front, on Sonic's shoe. Finishing tricks also have the "All right!" sound (when you press A).


Grinding. I *THINK* the rails look a bit different, but maybe it's just me.


Showing off the prime difference about this proto - dashing in mid air. You can initiate and kill a dash as many times as you want, so you can clear a lot of distance with this.


Again.


...and again.


Times reset after death.


The huge ball at the end of the level takes your rings and kills you both at once.


Big ring at the end of the level.


End level results.


Boss starting screen.


The boss itself. The boss only takes 4 hits to defeat, oddly.


Slightly different "looking up" animation. Seems to directly mimic the one from the advance games.



Hitting the boss.


Defeating the boss. Music is still going, rather than stopping like in the final.


Results screen after beating the boss.


Ending screen after beating the demo.

Get the emulator here, and make sure you get 2.4a (it works the best). Also, if anyone finds anymore Rush beta stuff, let me know, since this thing was running slow as hell the whole time I ran it (though it did run).

Anyway, enjoy!

5
General Sonic / Sonic Megamix
« on: April 09, 2007, 01:27:25 pm »
I have no idea why I never posted this here before, but there you go. Anywho...


Sonic 1 Megamix. Originally started as a solo project, simple palette hack, and small music edit, eventually transformed into something much more sophisticated over the last two years. From a solo project, to a huge group effort. Some have stayed on the project; others have left. But what remains is what a true collaborative effort between those with unique skills can accomplish.

But enough of the babble, yes?

Sonic 1 Megamix is a ROM hack of the original Sonic the Hedgehog game, for the Sega Megadrive (or Genesis, if you will). It aims to be both technically impressive, and fun to play, taking into account the elements that a Sonic game is known for. It incorporates elements from both old and new, trying to make a combination that can even prove that, indeed, even the newer Sonic games had some good ideas - ones that even work well in 2D.

Oh wait, I was done with the babble. Silly me! On to the facts...

THE TEAM:

-Tweaker (Music/Programming/Project Coordinator)
-Stealth (Programming)
-Cinossu (Music/Programming)
-Robjoe1107 (Level Layouts)
-StephenUK (Art/Programming)
-Yuski (Sprites)
-ChimpoMcCrazypants (Sprites/Art)
-jman2050 (Programming)
-Upthorn (Debugging/Programming)

THE GENERAL INFO:

NOTE: Following is mostly outdated, due to me being lazy and liking copy/paste. Read original thread here for past discussion and updates.

-----------------------------





















Bugfixes in this release:
- Double Jump fixed for Shadow; Jump Dash added for Sonic
- Issue of life icons not loading while starting a game from the options screen fixed -- you'll like the new system better. =P
- Zone layouts for Sunset Hill (GHZ) and Starry Night (SLZ) are complete. New layouts thanks to Robjoe1107.
- Music playlist modified (and that damn Splash Down port fixed =P)
- Various bugs fixed (Like the starting position in LZ3)

Features include:
- Seperate music for each act

- S2 level select and options menus edited to fit with my hack (Stealth)

- Perfect Spindash for each character (Stealth)

- 3 Characters: Sonic, Mighty and Shadow -- Each later to have thier own special move and physics stats. Thanks to Yuski for Mighty sprites and JohnnyUK for Shadow sprites.

- Sonic 2 running physics -- Run down a slope in SLZ and you'll go as fast as you do in CPZ. AKA slope related acceleration. (Stealth)

...among other things.

Moves, and controls to use them:

Homing Attack - B/C near an enemy/monitor after a jump
Light Dash - A near a set of rings (Sonic only)
Jump Dash - B/C in air when no enemies/monitors are around (Sonic Only)
Double Jump - B/C in air when no enemies/monitors are around (Shadow only)
Light Speed Attack - Hold A and do a homing attack near multiple enemies/monitors. 5 ring cost for each additional target after the first.
Spindash - ...you'd better know this one.

--------------------------

Further updates:

Videos:

http://www.youtube.com/watch?v=n-THF_wC00M
http://www.youtube.com/watch?v=NNjvhdm_GGg
http://www.youtube.com/watch?v=CZlvGbTL1Rs
http://www.youtube.com/watch?v=2dAF4p9nV0U
http://www.youtube.com/watch?v=qQpt8kYt8uA
http://www.youtube.com/watch?v=6UjxpMe56EM
http://www.youtube.com/watch?v=s81bQ-Cpfw8
http://www.youtube.com/watch?v=eiZuZ-rkLa0
http://www.youtube.com/watch?v=jC0m-1eWqC0
http://www.youtube.com/watch?v=ugr57RgX6gU
---------------------------

Download Link (Hacking Contest Build):  http://www.fileden.com/files/15774/Sonic%201%20Megamix.bin

Download Link (Version 2.0): http://www.fileden.com/files/15774/Sonic%201%20Megamix%20v2.0%20%28ROM%29.rar

---------------------------

For some follow up, the music choices are extremely outdated, for the most part. I'd suggest taking a look at the videos for the most info - after all, a picture is worth a thousand words, right? Imagine how many words are in a video! :D

With that said, enjoy - and comments, suggestions, and general discussion are welcome and encouraged. Please be aware, though, that we have our own ideas and direction with this hack, so don't be sad if your suggestions or requests aren't honored. :P

6
Information Kiosk / #soniccenter on cultnet?
« on: October 29, 2006, 05:29:22 pm »
You know, you could always move to CulTNET, along with #s2b and #ssrg... It's like a hub of sorts for a lot of the bigger sites in the community. You're free to come on in and reg the channel, if you wish. I know you already go there, Rolken, so it shouldn't be much of a problem. :P

7
Hiya Folks / Sup.
« on: October 27, 2006, 08:49:01 pm »
Heya, Tweaker here. I decided to stop by after I saw the link in Rolken's signature.

This place is definitely familiar... I guess it's just my own fault for never joining before. But now I did, so hey. =P

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