Show Posts - Magnezone


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Magnezone

Pages: [1] 2 3 ... 20
1
Competition Central / Re: Sonic and Knuckles Lava Reef 1 Score
« on: August 29, 2014, 05:57:21 am »
You did find this.

Also, the place where you do this trick is the bottom of the spindash elevator after the first checkpoint.

2
General Sonic / Re: Sonic the Hedgehog Live Action/CGI Movie
« on: June 11, 2014, 10:03:35 pm »
I'm trying to imagine the possibilities of what they could possibly need it to be live action for. I'm assuming human beings. Based on previous examples, humans had these purposes in the Sonic universe:

- Have all of Sonic's friends live at some kid's house
- Sonic love interest that he forgot about (not really relevant, but remember when they were bragging about how they got a Hollywood actor to voice Elise?)
- Stand in background and freak out about Egg Carrier flying overhead
- Stand in background and freak out about giant ancient monster destroying their city
- Stand in background and freak out about the moon getting blown up
- Try to give Sonic & friends an addiction to whatever the hell cucumber sandwiches are
- Be mannequins that you pick up and place in the middle of the street to annoy cars
- Impersonate important people yet only ever see their shoes and pant legs

That's about all the times I remember humans doing anything in Sonic. I mean, Dr. Eggman's a human too, but they already attempted to make Dr. Eggman realistically human for no particular reason once before and it just felt weird and out of place, sorta like this character in another live action/cgi movie.

I guess they need it live action to have humans stand around and gawk? Or maybe they're going to have this guy go up to Eggman and be all "EGGMAN, I AM YOUR FATHER. SON, I AM DISAPPOINT" and then Eggman gets depressed and goes to a bar and Sonic stops by and is like "that guy isn't your father Eggman.... i am." Or maybe the director of the movie is all like "no no no guys, a faithful Sonic movie needs to tell an epic story about how Sonic became Sonic the Hedgehog... we need to do something like those superhero movies do and tell the world how this zesty chili dog chef was irradiated with totally realistic inverse roboticizing rays that Eggman's machine gives off somehow (before he fixed it later cause he doesn't want more random speedy animals wrecking his day), which made it so he turned from human to hedgehog." Or maybe they're going to have random boy A and random hot girl B meet and be all "holy crap, we were totally fated to meet because we just met this blue hedgehog that saved us. lets talk about how much we love each other for the rest of the movie now and totally distract from the rest of the movie with our pointless relationship"

I don't watch very many movies anymore.

3
General Sonic / Re: Sonic Boom Trailer
« on: June 11, 2014, 12:51:14 am »
The game play isn't very impressive... I'd certainly hope there were more strategy to bosses than picking up things and throwing them at it. It also doesn't look like the kind of game that'd have many charts on the site. Things I noticed immediately:

- There's no timer.
- There's no lives.
- You can't have more than 100 rings. (or 110 with Amy around it looks like?) They also drop in small increments.

I'm getting this strange feeling about the structure of this game too. They haven't named any of the environments at all... could it be that there's no zones in the traditional sense...? Maybe the game tries to be open-world-ish and just carries itself over from one area to the next without interruption? Of course, it could be that they've just neglected to specify any of the details like game modes and number of areas and things like that.

But I think the most depressing thing about all this is the TV show trailer... it reminds me way, way, way too much of trailers I've seen for things like those live action Alvin & the Chipmunks or Smurfs movies. To think the treatment of Sonic in this day and age would be equivalent to a cash grab movie about a decades old series retooled for children under the age of ten who's sole mission is to sell movie tickets and merchandise...

...wait

4
News and Updates / Re: Sonic's future goes BOOM and site shenanigans
« on: February 06, 2014, 10:27:21 pm »
I may have assumed that I was quoting a link to the video to the Sonic-related fanfiction project apparently made official and foregone checking if it was actually what has ended life for me out of instinctively deciding I never wanted to see Knuckles as a top-heavy puddle at the bottom of the uncanny valley ever again

I did not mean to offend Puyo

6
Wikkity! / Re: Pokemon X/Y
« on: January 08, 2013, 01:21:20 pm »
That fire type sure looks unlikely to evolve into a Fire/Fighting type, but neither do Torchic or Tepig. But regardless, these starters seem alright. I just hope that whatever starter I pick doesn't end up like Snivy did and get pretty cool looking yet only one possible decent move to use.

Also :| at all the people complaining about things like "wah why isn't this a DS game", "wah why isn't this a RSE remake", "wah why isn't this FR/LG remake"

7
Wikkity! / Re: this is 4 u thorn
« on: December 06, 2012, 11:35:24 pm »

8
Wikkity! / Re: Why Sonic 06 is a bad game
« on: November 11, 2012, 09:53:00 am »
They already made Sonic the Hedgehog 2.

9
Wikkity! / Re: Why Sonic 06 is a bad game
« on: November 10, 2012, 08:34:28 pm »
Why would Sega spend time "remaking" a game that caused Sonic's financial viability to plummet as a result of its infamous reputation? Even if they did fix the bugs, there's still features that make the game pretty boring like the debugging gems in Sonic's gameplay, the nonsense logic of some stages (Sonic falls straight through sand? No gradual sinking effect? really?), extremely bland missions (turn around and talk to a guy to finish a mission?), empty adventure areas, and the way they structured the game prevents them from properly shortening or removing loading screens from its existence due to the bulky modular nature of each part of the stages. And I don't need to say much about story. The point I'm trying to get to is spending money to fix a game that has a deservedly poor public opinion which people don't need to remember exists and thus unlikely to buy a "fixed" copy is a poor use of money when the other option is just to make a brand new game that people aren't automatically biased against.

10
Wikkity! / Re: Why Sonic 06 is a bad game
« on: October 31, 2012, 06:29:38 pm »
Generations is a tiny game...?

11
TSC Race Night / Re: Race nights so far...
« on: September 30, 2012, 04:57:28 pm »
Well if people hear about TSC Race Night 24/7 and TSC Race Nights at the same time, then they're clearly going to think they're either the same thing or related.

Edit: In the spirit of finding contradictions to "TRN247 is separate from race nights," might I point out that we're discussing TSC Race Night turnout in the TSC Race Night 24/7 subsection of the forum?

12
TSC Race Night / Re: Race nights so far...
« on: September 30, 2012, 04:28:06 pm »
@Umbreon: For reasons unknown?

It's true that the system isn't a blockade that when lifted will open the floodgates and tons of people will start doing race nights. However, to take a budding idea and just throwing up bells and whistles around it isn't really achieving anything other than giving people more things to glance at before they inevitably look away and do something else. There's an element of intimidation with this extra bulk, and while racing is the way it is right now, there's no element of interest in it.

13
TSC Race Night / Re: Race nights so far...
« on: September 30, 2012, 03:16:34 pm »
Yeah that seems unnecessarily complex. Additionally, segregating racers is a terrible idea since there aren't even many racers to begin with.

14
TSC Race Night / Re: Race nights so far...
« on: September 29, 2012, 11:32:16 pm »
...this frankly unnecessary and complicated system to be tacked onto something that was supposed to be a "turn up and have fun" style event.
This.

You know what's going to help pique the most interest in race nights? A casual, simple structure. Honestly, the site doesn't hold much interest in people that are interested in Sonic games but don't want to compete, and for ones that do want to compete, they are usually content to either be like hyper-competitive Da1 or prefer to play only their personal favorites. This results in scenarios where some race nights are going to have much less competitors than others, which they will anyway, but moreso because a person's going to feel like they have to be good at the game in order to race, which many people aren't going to feel that they are.

I think if you want the best results for race nights over a long term, you need to start out with a really bare-bones system that first encourages people within the system already (aka the regulars) to want to show up and participate.

15
News and Updates / Re: Sonic Generations categories renamed
« on: August 28, 2012, 09:09:04 am »
Man of the year

16
A lot of discussion here is sounding a lot like the discussion in this topic.

17
General Sonic / Re: RetroGamer
« on: March 03, 2012, 08:41:18 am »
Quote
That and knowing it's a Java engine, just makes me laugh a hell of a lot more.
I used to care like that too, but then Minecraft.

18
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 28, 2012, 01:39:44 am »
If making new charts sucks so much, then why not make it so that making new charts sucks less? Clearly this is a recurring problem.

And my comparison isn't terrible, but incomplete. If Generations 3ds was up a month ago, the ratio of players would probably be similar to colors players/colors DS players (about 3:1), but the longer the charts are not up, the more people don't care about competing in a set of charts that were just put up, or they just forget about the game and move on to something else. Like Minecraft. Just saying.

19
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 28, 2012, 01:11:05 am »
CAPTAINS LOG DAY 67

Contact has been achieved with someone able t' put em up, but they were clearly not willin'. When t' gentleman witnessed a certainly pitiful new record in t' Sonic CD 2011 charts, he remarked that lowly amounts o' effort put into a record for a new game such as that display were t' reason he could care less about puttin' up t' fabled sea chart t' Sonic Generations 3DS.

I may remind this gentleman o' t' followin':
- T' game in question has been up for a week.
- It took 1-2 months for charts for that game t' get up. Not as many players were as prepared t' play t' game competitively since it was uncertain when charts would go up.
- Implyin' thar be no decent competition be ridiculous. Sonic Generations on consoles has -76- different competitors on our charts at t' moment.

20
Competition Central / Re: Sonic Generations 3DS Charts
« on: January 25, 2012, 07:33:41 am »
CAPTAINS LOG DAY 64

Still no sign o' t' fabled sea chart t' Sonic Generations 3DS. It could be that it be SO EXCRUCIATING t' add 4 divisions with 10-20 charts each, but more likely someone has decided t' procrastinate it or ignore t' game. It's time t' set up a plank on deck - have not decided who should walk it yet.

21
Rules Revisions / Re: ? Boxes
« on: January 03, 2012, 02:32:56 am »
Quote
and moreover being completely unfair to those who have previously submitted stats.
As someone who has suffered through a good portion of these ring attacks in rush/rush adventure, I for one am completely willing to sacrifice the hours upon hours of lost time in my life trying to achieve all 50's in a particular stage to have random ring boxes removed from competition for the rest of time, and I'm sure others would feel the same way if it means that these charts end up being substantially more fun to compete in.

22
News and Updates / Re: Sonic Generations - The Next Sonic Game
« on: April 18, 2011, 05:16:08 pm »
Rolling physics seem... forced... :( Especially at 0:40 in the interview... Remember Sonic 06? Everything about that game was forced. Granted, this is only one thing that's forced, but nobody seemed to see how much of it was forced before the game came out. And then beyond that it just seems like it goes like "Hey, look at MODERN Sonic. He's got all this STUFF chasing him. And he BOOSTS." And... that's about it.

I really hate the whole concept of this game because it feels like a huge question-mark towards me that asks "What would you rather pay for?" Because I know what Sega is going to do afterwards: put the favored version in a blender, add a bunch of stupid crap, and sell it for all it's worth, forsaking the other for the favored while at the same time not being truly fair to either of them. It's like a cage match where the winner is soaked in the blood of the dead carcass of the loser.

I'm gonna eat a donut. That's something that won't be depressing. :(

23
News and Updates / Re: Sonic Generations(?) - The Next Sonic Game
« on: April 12, 2011, 11:59:45 pm »
This doesn't look very interesting yet... I just see Green Hill Zone for the 80th time, a terrible Sonic the Hedgehog game mechanic (sliding) still existing, and a general sense of "hey Mario, us too" in terms of.. the overall feeling of it I guess. I look back and remember how awesome it was to be playing Sonic Adventure 2 and how much it proved that Sonic still had a lot of life and places to go, and the only thing they can come up with here to celebrate the 20th anniversary is a past life? Maybe I'm just being too optimistic :(

24
General Sonic / Re: SONIC 06 GETS A PATCH
« on: April 01, 2011, 08:14:25 am »
you'll have to do better than that >:O

25
Rules Revisions / Re: Emulation
« on: February 05, 2011, 09:27:57 pm »
I am in agreement with this rule, but two charts in particular spring to mind when it comes to this rule: Marble 1 and Marble 3 in Sonic 1. Has anyone actually done that zip on a console? I'm under the impression that it's impossible/near impossible because of how close you have to time the left/right inputs. That's something that's always bothered me about it. My guess is that it's more possible on a Playstation console because of the way the D-Pad is fractured on that.

26
Wikkity! / Re: What are YOU planning on getting for Christmas?
« on: December 23, 2010, 05:08:41 am »
<_<

So far I've received Shenmue for the Dreamcast, some foil Magic: the Gathering cards (Solitary Confinement, Enchantress's Presence, and Argothian Enchantress if you must know), and my dad's getting me a Sega CD.

27
Rules Revisions / Max Time Bonus in SCDS Scores/Extra
« on: December 02, 2010, 02:25:21 am »
So I was browsing gamefaqs.com's Sonic Colors DS board, when I noticed this topic:

http://www.gamefaqs.com/boards/997172-sonic-colors/57271446

which is very bad for this game's score/extra divisions. Basically, if you press start the exact frame you complete the level, you can hit restart, and this will reset the timer to what it was when you started the level, but you'll start the level at the finished screen, with the maximum time bonus. I tested it on PW-M2, and got a score of 36000. I haven't tested one of the stages, so I don't know if it works on them or not. Regardless, if this isn't disallowed, that basically means that extra is screwed.

28
Competition Central / Re: Sonic Colours DS Wifi Rankings
« on: November 22, 2010, 01:58:08 am »
Two times above mine on TR1 = 0:48:45
Top three are hacked

TR2:
1st 0:16:06 lol
2nd 0:22:18 lol
3rd 0:52:28 ???

SM2:
1st 0:24:21 lol
2nd 0:55:10 lol
3rd 1:47:01

SC1:
1st 0:07:79 lol
2nd 1:20:42 legit
3rd 1:23:13

SC2 has a 1st 1:11:21 which is lol
next one is me at 2:08:84

PW1:
1st 1:23:15
2nd 1:37:74
3rd 1:48:15

PW2:
1st 1:30:08 legit
2nd 1:47:55
3rd 1:53:55

AP2:
1st 1:19:54
2nd 1:31:43
3rd 1:36:96

29
Competition Central / Re: Sonic the Hedgehog 4 competition
« on: November 06, 2010, 10:55:30 am »
The way SkyLights gets 440 rings is that he is a total ninja and grabs a ring from the top route after the first minecart.

He also purposely didn't tell anyone how at first because he knew it would drive someone insane eventually :P

30
Competition Central / Re: The Random .giz Topic
« on: November 05, 2010, 04:23:04 pm »
683800 Mushroom Hill 1 Tails. I need to improve this though - I was aiming for over 700k...

and whoever first came up with this strat is masochistic :(

Pages: [1] 2 3 ... 20
Hits: 326 | Hits This Month: 3 | DB Calls: 8 | Mem Usage: 1.55 MB | Time: 0.12s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.