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Gaming and Grazing / Re: Friend Code Megathread
« on: April 19, 2009, 05:57:02 pm »
Yayz, another JUS code!

Also, since I bought my DSi, I have a new code for it.

JUS: 3824-4628-8212

Yeah, it is broken (especially random, Damn hackers) but if you find a non-random person to fight it gets quite fun.
I agree it can be fun but what's broken is the way the assists work (you can use them in hit stun, that's messed up) and to a lesser extent, character balance.

Gaming and Grazing / Re: Friend Code Megathread
« on: April 18, 2009, 05:21:41 pm »
Here's mine (Though I'm not playing any of these at the moment.)

Jump! Ultimate Stars: 5455-5141-5534 (Yep! Another JUS code. I've moved on from this game though, it's pretty broken. I do sometimes play occasionally though!)

Mario Kart DS: 223424-353991

I also have Tetris DS but no one else has posted a friend code for that so yeah.

Wikkity! / Re: Post your face!
« on: March 31, 2009, 04:53:36 pm »
Well actually the design was chosen by nearly 100 people.. THEY have no taste...
Haha. My girlfriend made me a shirt that sad "NO U" on it when I was heaps into internet memes and all that crap.

And yesterday she gave me a Sonic shirt. :3

Wikkity! / Re: Post your face!
« on: March 30, 2009, 04:18:19 pm »
I don't follow football. :)

Competition Central / Re: Idea for version differences
« on: March 30, 2009, 03:42:44 am »
Slightly irrelevant but probably not worth its own thread: I'm not supporting that multi-platform games should have different scoreboards. I'm just curious as to what some of the times would look like if that were the case. Mainly on DC Sonic Emerald Coast, because I've never heard of anyone getting faster than 1:08:XX on that.

General Sonic / Re: If you lived in the Sonic world...
« on: December 19, 2007, 12:27:44 am »
Sky Sanctuary.

Gaming and Grazing / Re: Why do people hate Sunshine so much?
« on: December 13, 2007, 06:00:02 pm »
Rushed? Really, you think so?
Wow... I thought Nintendo did a good job with Sunshine.
Well yeah, it feels rushed, there's considerably less levels then SM64, alot of the shines were from blue coins (though I didn't mind that) and the camera was horrible (IMO).
Quality > Quantity I say.
Sure, Sunshine had very few levels. But they were very well designed, the layout changed throughout the missions (!), and they had those Mario Challenge sublevels.
Whereas SM64 had a lot of levels but they stayed the same all the time, they were rather small and to get to the different mission goals, you usually had to use the same routes and visit the same places - it all got a bit repetitive.
Also the missions in Sunshine were innovative and fun. Except for the reoccurring Shadow Mario chases and red coin collecting (however that was also better implemented than in SM64 imo), each stage had its own unique tasks. You roll melons around, dive into a waterfall to clean a big ale's teeth, save villagers from the lava, explore the hotel and so on...

And I didn't have any problems with the camera. While ii may have not been 100% perfect, it was certainly miles ahead of what that incompetent Lakitu did.
Of course quality > quantity, but it still kind of sucks that there's not as many levels. And I just can't agree that they're more fun then in SM64. Blooper racing, or whatever they were called, was no where near as fun as racing down those big slides in SM64 in my opinion, I had way more fun in 64's boss battles, I enjoyed the level design in general more in 64, to the extent where I really didn't like the missions where all you had to do was run to a point in the level and fight a boss, which were some of my favourite parts of the game in SM64.

And yeah, there was some originality there, but originality alone doesn't make things fun. For example the level where you had to throw those chain chomps in the water; pretty original but boring as fuck in my opinion. But yeah, I liked the challenge levels alot. Oldschool Mario platforming in 3D is awesome, though I felt they were a little too hard at times.

I found SMS' camera to be even worse then something like Sonic Adventure 2's, Mario 64's was pretty good for the most part. Unless they made a major update to the camera in Mario 64 DS; I haven't played the N64 version in years.

By the way, how many stars do you need to access the last level? If it's not too many I might actually try and beat this game.

Gaming and Grazing / Re: Why do people hate Sunshine so much?
« on: December 12, 2007, 09:48:49 pm »
Rushed? Really, you think so?
Wow... I thought Nintendo did a good job with Sunshine.
Well yeah, it feels rushed, there's considerably less levels then SM64, alot of the shines were from blue coins (though I didn't mind that) and the camera was horrible (IMO).

Gaming and Grazing / Re: Why do people hate Sunshine so much?
« on: December 12, 2007, 05:27:33 pm »
I don't know why, but after this thread I started playing Sunshine a bit. All the challenges were still boring, bar a few. I was under the impression that I was basically starting on the game but then I just realised i've unlocked all of the levels except the last one, and I don't even have 40 stars. There's hardly any levels compared to SM64. On the bright side, Yoshi is pretty fun, and the level that has all the fungi growing under it was really awesome artisticly, though I haven't had too much fun with the challenges there. This game just feels really rushed.

Gaming and Grazing / Re: Rough on the Diamonds
« on: December 10, 2007, 06:26:00 pm »
I thought San Andreas was kinda ok. The enviroments were awesome, as was the combat system, and all the different stuff you could do was great. But when it comes down to it, the missions just weren't as fun as GTA3's in my opinion.

Gaming and Grazing / Re: Why do people hate Sunshine so much?
« on: December 09, 2007, 11:47:38 pm »
Yeah I totally agree; FLUDD was great as a one game thing.

And to be honest, my dream for a 3D Mario would to be to have the whole game like those challenge levels. With more detailed enviroments and stuff, of course. It's just that, 2D or 3D, I always liked linear platforming more then exploration based platforming.

Gaming and Grazing / Re: Why do people hate Sunshine so much?
« on: December 09, 2007, 05:21:59 am »
It's just too repetitive in my opinion. There's hardly any enemies besides the squid thingo and the sludge monster, there's very little variety in what you have to do to get shines, and you have to fight the same bosses over and over. That is also true in SM64 just not as much in my opinion, and I enjoyed the things you had to do multiple times in 64, like fight Bowser, but not things you had to do multiple times in Sunshine, like fight Petey Piranha and that stupid sludge plant thingo, and also that mole thing who hides in that bomb shelter thing.`I only got the first 30 or so stars, the game might be alot better after that, but i'm not the kind of gamer who plays a game for ages just to see if it gets good.

Gaming and Grazing / Re: Rough on the Diamonds
« on: December 09, 2007, 03:23:49 am »
The Legend of Zelda: The Wind Waker. The best dungeons, bosses, graphics, music, items and enviroments out of the whole series, in my opinion, but exploring such a vast ocean is a huge pain (Which was majorly improved on in Phantom Hourglass) and also; shard collecting is the worst shit ever. It's so bad it made me stop playing the game.

Super Mario Sunshine. Some of the levels were alot of fun, it's too bad that it's so repetitive.

General Sonic / Re: Favourite 3D Sonic!
« on: December 09, 2007, 03:15:35 am »
Sonic Adventure, also my fav 3D platformer ever. I loved the Sonic and Tails levels, there were more of them then in the later games, even the Knux, Amy etc. levels were lots of fun and the shooter levels were way more faced paced then they were in SA2. I find it has less problems then later Sonic games too, and the boss battles were pretty awesome.

Sonic 1: Green Hill
Sonic 2: Chemical Plant
Sonic 3: Hydrocity
Sonic and Knuckles: Sky Sanctuary/Death Egg
Sonic Adventure: Emerald Coast
Sonic Adventure 2: Metal Harbor
Sonic Heroes: Seaside Hill
Shadow: Westopolis
Sonic Riders: Most of them

That'll do.

Gaming and Grazing / Re: ITT SF4
« on: December 09, 2007, 12:48:32 am »
IMO, parrying both takes away and adds to the game. It just changes the strats you can use. Fireballs aside, I can only really use parrying as a way to punish people who are too obvious; if you're getting parried all the time, it says alot about your mix up game. Once again good SF3 players can say i'm wrong with this.

EDIT: Thought i'd add that because of how parries effect the gameplay, I liked them because they made SF3 a bit different, but I also don't want them staying. I also thought of them more of a side step for the series then an advancement.

Gaming and Grazing / Re: ITT SF4
« on: December 08, 2007, 10:30:34 pm »
The most simple explanation for zoning I can think of is just "The ability to control space." With or without parries, normal moves by themselves will (generally) not be as good as fireballs because fireballs give you the option to do something else at the same time, and therefore control more space.

I'm not sure whether I agree or disagree with the gamefaqs dude. But, I think fireballs can still be useful in SF3. Personally I like throwing them while my opponent is waking up because even if it's parried, it still gives me options, and limits what my opponent can do for a short amount of time. Of course, EX moves do usually do the job better. But this is what I think based on my experience with SF3, if anyone feels they're a really good player and what i'm saying is rubbish, feel free to say so.

Gaming and Grazing / Re: ITT SF4
« on: December 08, 2007, 02:45:04 am »
oh well Necro is like Dhalsim, his punches go pretty far so it's kind of like throwing a projectile. (likely even farther than Chun Li's disappointing excuse for a fireball) Then he has a nice range of moves of course that can hit people jumping at you. (squat + MP is my favorite) But you're right, a good player would just parry me. (when I'm strong punching) But I'm usually far away enough that it probably won't result in any terrible consequence. I guess.
Can't Necro take damage from being hit on the limbs though? Even if you stick out a dragon punch and it hits Necro's arm, he takes damage, right? Sorry, I really don't play as him/against him much (He's still damn awesome though). But anyway, his normals still aren't as good as zoning tools as fireballs are, because they give you the option to do something else at the same time. (For example, in SF2, Chun's fireball alone isn't going to do much, but when you combine it with jumping forward kick, you dominate most of the screen.)

Anyway, i'd love to see the return of classic SF2 characters like Sagat and Zangief. From the Alpha series, i'd love to see Sakura, and also the Final Fight characters from it like Guy. Alex and Dudley are probably my favourite SF3 exclusive characters, so yeah, it'd be great to see them.

Gaming and Grazing / Re: ITT SF4
« on: December 08, 2007, 12:35:53 am »
but it's zoning too right?
I wouldn't consider too many normals (on their own) effective zoning tools. I don't know what Necro's strong is like for memory, I should go turn on my DC and check. But generally, if you spam the same move over and over, it's going to get parried eventually and you're going to get punished (there's exceptions of course, like Akuma's dive kick in 2I). Not that i've played a good Necro player in real life.

Gaming and Grazing / Re: ITT SF4
« on: December 07, 2007, 10:30:08 pm »
ohh that! So when I spam standing strong punches as Necro, that's called zoning.
No, that's poking.

Gaming and Grazing / Re: ITT SF4
« on: December 07, 2007, 06:43:42 am »
By zoning I mean stuff like using fireballs to control space.

Gaming and Grazing / Re: Your top 10 favorite games - One per franchise
« on: December 07, 2007, 06:18:30 am »
Gah, one per franchise. Anyway, in no particular order

Super Mario World
Sonic Adventure
Street Fighter 2: Hyper Fighting/Street Fighter 3: 2nd Impact (tie for this franchise)
The Legend of Zelda: Ocarina of Time
Mega Man X
Final Fight 3
Fire Emblem: Path of Radiance
Donkey Kong Country
Mario Kart DS (not sure if it counts as a different franchise to Mario but meh)
Grand Theft Auto 3 (Not too fun anymore but I played it to death a long time ago)

Gaming and Grazing / Re: ITT SF4
« on: December 07, 2007, 06:05:22 am »
Well, I guess i'm a little dissapointed that it's 3D, but as long as it has the gameplay elements that made the old SF games great, like zoning (which there seems to be a real lack of in 3D fighters) i'll be happy.

Terrifying stuff.
Fucking lol'd.

And Zangief's ending is always funny.

I was hoping for some genuinely disturbing endings though.

Wikkity! / Re: Post your face!
« on: November 02, 2007, 09:55:06 pm »

Wikkity! / Re: Favorite Anime/Manga
« on: November 02, 2007, 09:45:12 pm »
Great Teacher Onizuka
Serial Experiments Lain
Neon Genesis Evangelion
Tengen Toppa Gurren Lagann
Ranma 1/2
Fullmetal Alchemist
Ghost in the Shell


One Piece
Rurouni Kenshin
D. Gray Man (all of the above manga is so much better then it's anime counterpart in my opinion)
Shounan Junai Gumi

Wikkity! / Re: Costume Madness
« on: September 29, 2007, 07:05:49 pm »
I like the Link cosplay better... but then again i'm not familiar with Zidane Tribal.

Wikkity! / Re: Post your face!
« on: September 29, 2007, 02:27:47 am »

General Sonic / Re: Heh heh. Didn't think this would happen...
« on: September 29, 2007, 02:23:39 am »
I gotta say, I played the demo in Japan before it came out and I hated it. I found the camera to be horrible compared to some of the earlier 3D Sonic games, and it's just pathetic that it hasn't been fixed after all these years. The level design felt "jerky" and I found myself constantly falling of the edge of the level, and there was one part where I had to jump from a tight-rope and bounce onto the next platform, but the camera made it so annoyingly difficult. And when Sonic was running, it didn't even feel fast.

But it's not really fair for me to judge the whole game on that level. I mean all of the 3D Sonic's have had at least a few levels that suffer from similar problems. Someone also told me that the demo level was also one of the hardest in the game.

Weird thing is I still want the game, mainly because Wave Ocean looks so, so, good... It'll probably be the first game I get if/when I get a 360.

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