The Sonic Center

Welcome Center => Beef => Topic started by: Taco on December 14, 2004, 11:29:55 pm

Title: The Sonic Center Things to do list!!!
Post by: Taco on December 14, 2004, 11:29:55 pm
================
Rolken's Things to do list
----------------------------
Videos
Unidivision
Score & Ring values
=+=+=+=+=+=+=+=+

The Color System

Red: Highest Priority! Do this ASAP!
Orange: High Priority. Will help the site out much. do this soon
Yellow: Contributes to the site in some way. Complete these if you can
Green: Mostly consists of small features that make the site a slightly better place.
Blue: The least important of em all. Usually just cheap stuff.Only do this if everything else is cleard off the list.

----------------------------------------------------------------------------------------------
Videos
- Basically, just get all the videos on the site back up...

Unidivision
- There can only be one red...vids are higher priority then this though. Once vids are done, BAM, this turns red. You know what to do though...this also must be done ASAP

Score & Ring values
- We need to give score and rings a value of some sort on TSC. I forget if we've resolved the issue or not...so ignore this for the time being. I'll take this off the list if we haven't reached an agreement yet

Update. I know we are probably missing a few things so lemme know if I overlooked something and I'll edit it
Title: The Sonic Center Things to do list!!!
Post by: yse on December 15, 2004, 05:41:19 am
Heh, percentages deserve more than that. Who needs ring/score values anyway? We're all about speed here. c:

And for unidivision, when you said two days ago did you really mean two years ago? =P
Title: The Sonic Center Things to do list!!!
Post by: magnum12 on December 15, 2004, 02:59:47 pm
I believe moving the team blast glitch to freestyle was one of the things on the to do list. Regarding rings and score, score should definately have some weight. This is especially true for Sonic Adventure, SA2B, and Sonic Heroes where score is really important and should have as much weight as time. The 2D games score weight should be .5x-.75x. As far as rings go, they should have .25x at max since they're not really that important.
Title: The Sonic Center Things to do list!!!
Post by: General Throatstomper on December 15, 2004, 03:15:14 pm
Eh, Time Machine?What is that supposed to be? Can you see the rankings as they were on a certain date or something? Oh, and a clearing out of certain fake times *coughgoalies* is also in order, though that can't be changed for a little while because the ranking script is screwy.
Title: The Sonic Center Things to do list!!!
Post by: Taco on December 15, 2004, 06:45:33 pm
I dont think we should worry about goalie as of now.

I made this list mainly because there were a lot of "big" projects that Rolken never got around to doing. So just as a reminder, I made this

but perhaps when this checklist gets cleared, we can focus on the smaller details such as banning someone, fixing up a small script error, modifying a time/score, etc.

As for your question Blueblaze, you pretty much answered it. Rolko said he'd make a time machine, but never got around to it. :( Had he not spoke of it so much, I probably would of forgotten about it as well, but he made me look forward to the creation of it, and I await till this day for it to be completed!

Besides, I want to see all those fake times you posted during your advance 2 reign of terror!
Title: The Sonic Center Things to do list!!!
Post by: General Throatstomper on December 16, 2004, 05:29:16 pm
Quote from: NintenDan,Dec 15 2004, 07:45 PM
Besides, I want to see all those fake times you posted during your advance 2 reign of terror!
[snapback]5614[/snapback]
[/quote
I did that for 2 reasons. I wanted to see if soniccenter could actually tell if times were fake, so I just threw in a bunch of random times, and figured that if I was caught lying, there would probably be a pattern for fake times that would be recognisable. Based on this pattern, I wouldn't seem retarded if I accused somebody of lying in Leaderboard Disputes. Oh, and I also just wanted to see my name as 100% champion for a game :P
Title: The Sonic Center Things to do list!!!
Post by: Taco on December 17, 2004, 12:03:02 am
ya I know, I just wanted to know the exact times for curiosity
Title: The Sonic Center Things to do list!!!
Post by: magnum12 on July 07, 2005, 08:14:47 pm
I'm adding this post to re-establish the TSC things to do list that was lost when the site went down. Here's what I remember being on the list.
1. SA3 Unidivision. (I have no idea what this will do.)
2. Time Machine
3. Score and Ring weight changes.
4. Percentages
5. Fix ranking script.
6. TBG moved to Freestyle.
7. Sonic Battle Time Attack division. (Ask sonicam about this. Note: We will need to make the use of Emerl's combo move be freestyle if this is added.)
8. Stuff for Sonic R. (Ask Sprint about this.)
If anyone remembers some of the other stuff that was on the list, add it here.

Title: The Sonic Center Things to do list!!!
Post by: Taco on July 10, 2005, 01:03:48 am
Ah yes...

We must pester Rolko until the list is complete

which will be....NEVA!!! MWUAHAHAHA!
Title: The Sonic Center Things to do list!!!
Post by: sonicam on July 10, 2005, 01:17:23 am
Yes, these things are indeed long over due, but it's understandable since reviving TSC was a task itself, improvements were the least of Rolk's worries, but it is time to start to "make TSC better". Unfortunately only recently, I broke my Sonic Battle game (making me unable to restore my old scores) but I still do have the Sonic Battle Time Division plans still fresh in my brain (somewhat), so if you still need them, Rolk, I'll be glad to just in case you lost the one I gave you though E-Mail awhile back.

Also:

9. Sonic Drift 1 and 2 Lap Times
10. Sonic Labyrinth competition?
Title: The Sonic Center Things to do list!!!
Post by: sonicam on July 11, 2005, 01:38:27 am
Making Score earn weight would add variety to TSC. Sure this is were all the best Time Attackers for Sonic game go and compete, but there should be a variety to the different things one can compete in. Score attacking can take as much skill as Time Attacking if the right game is being used as an example. Sonic Heroes, Sonic Adventure and Sonic Adventure 2 are three game that I think Score Attacking is just as difficult/skill worthy as Time Attacking. Also, he isn't a lone member on this. He just simply brought back the list that was made back when TSC went down and the list was more detailed and had more things and this was one of them. Also, mike agrees with me on this one (I remember his post) that score should have just as much weight as time in the new generations games (the 3 I mentioned before) as they are rather useless in 2D games since it is indeed another Time Attack (I somewhat agree). Yes, TSC is the home of the Sonic Time Attackers, but still, variety is a good thing and the more you offer, the more members will come.

Ok, I see where you are going with Knux/Rouge Mission 1. Yeah they are indeed on luck, but as SM said in the chat, there is skill involved, just a different kind of skill, which is very true, this goes for my eariler response about Score, it's just another type of skill. The luck aspect of Mission 1 can render another more "unlucky" player (such as my self :X) to be at a slight disadvantage, but still. Say you get a perfect Emerald location combintion? The average player would most likely get a worse time then a more experience player, would they not? Knux and Rouge do take skill to master. No, the aren't Sonic/Shadow or Tails/Eggman and they aren't speed running the level to the goal, but are finding items in the fastest time possible. All in all, it's a different type of skill, but skill is still involved, so it deserves a spot here.
Title: The Sonic Center Things to do list!!!
Post by: SadisticMystic on July 11, 2005, 01:58:12 am
I stand by my analogy about K/R 1s:
<_> In GoldenEye, there's the Facility level, in which one of the objectives is to find Dr. Doak.
<_> There are 6 possible locations he can be in.
<_> The top players simply check the one location that's the least divergent off the main path, and if he's not there, they restart.
<_> Even so, getting Dr. Doak in the right location doesn't automatically get you a 47-second time.
<_> Yet there's no cry that Facility should be removed from the rankings because it's based on luck.
Title: The Sonic Center Things to do list!!!
Post by: CosmicFalcon on July 11, 2005, 05:27:21 am
I vote that K/R 1s stay. I mean, if the game gives those levels Mission 4s, which require you to act faster, then why not go a step up and see who can do it fastest?

As for the weightings, before TSC went down it was an issue mostly past the discussion phase and more in the "When will Rolk be able to work on TSC D:" phase. They were going to be included but have a weight less than times, and rings having less weight still. I believe at some point SM came up with some reasonable ratio, but I might have imagined that.
Title: The Sonic Center Things to do list!!!
Post by: Bilan on July 11, 2005, 06:21:51 am
iirc, it was 75:25 Times:Scores.

But I'm probably wrong.

I'd also liek to see Score's having some sort of weight, at least in Heroes and SA2:B, where Score is REQUIRED to unlock everything.

In some cases, a high score can be ever more difficult than a fast time. showing that there is a definative skill around getting high scores.
Title: The Sonic Center Things to do list!!!
Post by: Taco on July 11, 2005, 08:16:05 am
SM

don't forget Frigate and how much of a pain in the ass it is with the hostages

although all of their locations are always the same, the level is still based on luck
Title: The Sonic Center Things to do list!!!
Post by: Bilan on July 11, 2005, 11:58:35 am
It should all be kept as one, and have an overall champ, that'd  be much fairer, as no-one excels at absolutely everything IMO, and besides, get 150K on CW5 and a Perfect Ring Count on CG5 and say that didn't take skill before you say there worthless.

Also, Andy, K/R M1 is not solely based on luck, it takes skill and creativity to get to some of the emerald locations in the fastest possible time.
Title: The Sonic Center Things to do list!!!
Post by: Taco on July 11, 2005, 03:02:14 pm
I'm really not sure about the whole champion thing. Don't know which side to take really >_>

I want to debate about K/R M1 though :O

There are a few valid reasons why I see these stages should stay in the rankings and count like any other time record. I suck at explaining things however, so stay with me here!

1. Seperating Knux and Rouge stages from the rankings would not follow the way TSC system works. If you notice, We more or less keep track of times and scores the way the games do. Knux and Rouge stages may be different, but they are still stages, just like sonic, shadow, tails, and eggman's stages :O. So theoretically, the rankings should stay.

2. Rolken would be doing something contradictory if he did remove the Knux/Rouge stages from rankings. I remember When we decided to use Unidivision for Sonic Advance 3, I asked Rolken if we could just rename "Sonic & Tails" to "Unidivision" and keep the times. Obviously, the times would get replaced because some combos are better for some levels. Rolken said he didn't want to do this though because all the work that people put in with Sonic and Tails would just be destroyed by better times used by better combos for a certain level...you know what I mean :O. Basically, it's the same case here. Poor SM has worked extremly hard on those times. It would be most unfortunate for SM to lose 60+ hours of work and dedication in a mere 6 seconds (or however long it takes to seperate that stuff >_>)

3. I think it's rather unfair that Knux/Rouge should be removed just because they are based on "luck".  Luck is a factor of speedrunning that you really can't control, but it's everywhere! Even if you had a "perfect run" where you did everything the way you planned it to, it still could of been based on luck. Maybe you were lucky that mommy turned up the air conditioner a little higher then usual, so your hands didn't sweat as much, and you were able to get a firmer grip on the controller! Who the hell knows! Besides that, luck exists inside the game as well. Sonic games are filled with luck! Think about it, all the timed moving objects in the game, especially the casino levels. In some of the games, you can get around this obstacle by researching the level. Exploring it, finding where and when the platforms move, etc. Even if you do manage to know where every single moving item is and how they all work, a good amount of luck is required because you can't really control how fast these items and obstacles move. You just have to hope that (according to your calculations) X bumper and Y block will be in just the right spot for you when you reach area Z. Sometimes it is, sometimes it's not.Some can argue that it's still skill because it is the player who ultimately controls how fast sonic might reach area Z. If you can't reach area Z at the right moment, then it's your fault. But how much skill do you have? Emulated times are much faster then human times. It's because we aren't skilled enough, but it may also be because it's humanly IMpossible. I dunno, I dont want to really get into details of emulation since I'm not an expert on it, but I hope you sort of see my point. We have to hope that sonic runs down this alley at the right speed so that when we reach area Z, bumper X and block Y will be in positions that will aid sonic to go through the level faster. I know that this is just a really really small example, but I go through a shitload of this when playing Casino Paradise 1 and 2. Don't even get me started on the boss for that zone...But like SM, I have explored and researched the level. I know the two casino levels back to front like SM knows Security Hall and Death Chamber. Everytime I play Casino Paradise 2, I hope that this 1 slope I land on doesn't make me speed up. Sometimes when sonic falls onto the slope, he takes it slow and I can make it through this small gap between two bumpers. But sometimes sonic apparently speeds up like crazy as soon as he hits the slope, so he ends up hitting the bumper and backtracking, thus totally ruining my run. Supposing I manage to get through that, I have to still face a few more obstacles, and lets not forget a boss fight that is 100% random! You can see how much of a pain in the ass it is for me, yet I still continue to play the level because I want to. SM sort of has the same situation. He knows how everything works, and where all the emeralds/keys/shards are, but he just has to wait for everything to click together before he can gnab another WR. The rankings shouldn't be taken out just because some people are too lazy.

4. There is some skill involved. I mean, it's not like you start the level and have all three pieces spawn in a straight line and you just walk right through all of them. You're still going for em as fast as you can which could involve a number of obstacles! Doesn't it take skill to get over these obstacles?

ya...so in conclusion, I'm bad at explaining things, and #3 is realy long with lots of rambling, but I really don't see why Knux and Rouge should be taken out!
Title: The Sonic Center Things to do list!!!
Post by: sonicam on July 11, 2005, 05:04:21 pm
Very nice post and good analogies. I completely agree.
Title: The Sonic Center Things to do list!!!
Post by: SadisticMystic on July 12, 2005, 02:14:18 am
Go to The Elite's GoldenEye board and petition that Facility be removed from the rankings because it's based on luck.  I dare you.
Title: The Sonic Center Things to do list!!!
Post by: CosmicFalcon on July 12, 2005, 05:10:07 am
The argument is not that the emerald locations aren't based on luck, because they are. The argument is that completing the level in a record time is not solely based on luck, there is skill required.

Say for Mission 3s, there were multiple Chao spawning points. Would you suggest that mission 3 was removed from the rankings, because you could reset to get the optimal one? No, because there is still the same skill involved in traversing the level to reach that optimal one.

... Yeah, best analogy I could muster. <.<
Title: The Sonic Center Things to do list!!!
Post by: Bilan on July 12, 2005, 02:38:59 pm
Ninty, you just won the topic. Well said, I fully agree :D
Title: The Sonic Center Things to do list!!!
Post by: Taco on July 14, 2005, 08:40:53 pm
ok, a few advance 2 things need to be fixed up

1. It's egg Totem, not egg golem :(

2. Maybe the rankings could be re-ordered? don't know if that's hard or not...but...it's annoying going back and forth from the gameboy to the pc only to find out the order the game lists the character's times is different from the way TSC does it. Not the end of the world...but it could help :D. Maybe if it only takes 5 seconds you could change the order rolko? :O
Title: The Sonic Center Things to do list!!!
Post by: magnum12 on July 16, 2005, 04:03:25 pm
"2. Maybe the rankings could be re-ordered? don't know if that's hard or not...but...it's annoying going back and forth from the gameboy to the pc only to find out the order the game lists the character's times is different from the way TSC does it. Not the end of the world...but it could help :D. Maybe if it only takes 5 seconds you could change the order rolko? :O"
-I agree, especially with the boss sections of Sonic Adventure 1 and 2. They need some reorganizing (primarily by order in which they occur in the story or by character). Something that I've always wanted to see (but of very little importance overall) is a section in which our records are compared to other Sonic competition sites from Japan and other sections of the world.
Title: The Sonic Center Things to do list!!!
Post by: Rolken on July 16, 2005, 09:09:55 pm
Luckily, the way it's designed it really doesn't take much time. Which game needs reordering? (and for SA1/2, what order?)

edit: also links to other sites plz :o
Title: The Sonic Center Things to do list!!!
Post by: Taco on July 16, 2005, 10:24:46 pm
ok um, well sonic advance 2 and sonic adventure need re-ordering apparently >_>

If there are any others, then we need to be notified of it :O

What I'll do is update the list with descriptions of what to do exactly for each thing to do (like my funky old list which is gone now :( )

so you can just chill out for a while...The list should be updated by tomorrow
Title: The Sonic Center Things to do list!!!
Post by: sonicam on July 16, 2005, 11:31:25 pm
Yeah, this would be much more convienient and much obliged, Rolk. I have a suggestion in which they should be in character order and I put down the details below. For Sonic Drift 2, I suggest Grand Prix order. So you don't have to go look up you SA(DX), I put the level order too. :D Everything is color coded too. :) [EDIT] Amy is pink now. --The Mysterious Editor

:( I hope this helps you out Rolken.

Sonic Adventure (DX)


Sort out the all Times, Bosses, Scores and Rings by character instead of how you did it before. Put in the order of Sonic, Tails, Knuckles, Amy, and then Gamma. Then for Sonic, put in this order as it appears on Trial Mode: Emerald Coast, Windy Valley, Casinopolis, Ice Cap, Twinkle Park, Speed Highway, Red Mountain, Sky Deck, Lost World and then Final Egg. For Tails, put in this order: Windy Valley, Casinopolis, Ice Cap, Sky Deck, and Speed Highway. For Knuckles, put in this order: Speed Highway, Casinopolis, Red Mountain, Lost World, and Sky Deck. For Amy, put in this order: Twinkle Park, Hot Shelter, and Final Egg. For Gamma, put in this order: Final Egg, Emerald Coast, Windy Valley, Red Mountain, and Hot Shelter. One modification for the Races for completeness, change Gamma with Big so the order is Sonic - Tails - Knuckles - Amy - Big - Gamma.

Sonic Drift 2
[/u]
Sort out the times in Grand Prix order. Starting with Purple, White and then Blue. For Purple, put in this order: Emerald Hill 1, Hill Top 1, Dark Valley 1, Casino Night, Desert Road 1, and Iron Ruin. For White, put in this order: Desert Road 2, Rainy Savannah, Ice Cap, Hill Top 2, Mystic Cave, and Emerald Hill 2. For Blue, put in this order: Dark Valley 2, Quake Cave, Ballon Panic, Emerald Ocean, Milky Way, and Death Egg.

sonicam imagines that this isn't the optimal way to orginize the charts and this post was for naught. :( I hope it is.
Title: The Sonic Center Things to do list!!!
Post by: Taco on July 17, 2005, 12:17:24 am
ooh
very useful post :D

I'll just copy and paste what you typed forteh description, and steal your idea for sonic advance 2

I'll finish this all up tomorrow. Thanks for helping out soniham :D
Title: The Sonic Center Things to do list!!!
Post by: sonicam on July 17, 2005, 12:30:15 am
K, cool. No problem Ninty. :D
Title: The Sonic Center Things to do list!!!
Post by: SprintGod on July 26, 2005, 09:09:55 pm
Sonic 2 (GG/MS)

Unlike on the GameGear, the Master System version leaves the timer visible throughout boss fights. This means Act 3 times can be tracked for this game.

The GameGear version hides the timer, but you can still find your time to a certain degree from the time bonus it gives you. You can also use it to double check your time on the MS version if the timer leaves the screen before you read it.
Time ..... Bonus ... Reduction for each extra second
0:00 ... 300,000 ......... 0
0:21 ... 250,000 .... 50,000
0:25 .... 90,000 .... 10,000
0:30 .... 39,000 ..... 1,000
1:00 ..... 9,900 ....... 100 every 5 seconds
1:50 ....... 100 ......... 0
X:00 ... For each extra minute, subtract 1,000 from the 1:XX time
X:50 ... All X:5X times over a minute are worth 100 points
9:59 .... 50,000


Sonic R

The PC version (and probably the one in the upcoming Gems Collection) keeps track of the following records for each of the 5 courses:
Grand Prix
Time Attack (Normal)
Time Attack (Reverse)
Get 5 Balloons
Tag 4 Characters

The game also keeps each character's times separate:

That adds up to 400 records. It needs to be decided which of those to add to the site, and how they should be weighted towards the rankings.[/list]
Title: The Sonic Center Things to do list!!!
Post by: magnum12 on July 27, 2005, 02:37:29 am
-Although I haven't played Sonic R yet, I believe the best course of action regarding those records should be to add the grand prix and time attack (both groups) and see if anyone wants the others to be added at less weight than the three I mentioned.
-Here's the info on the TBG issue based on what stages it can affect. *= possible but unsure.
--Time Attack
1. Sonic: All stages beyond Hang Castle.*
2. Dark: All stages
3. Rose: None
4. Chaotix: Grand Metropolis, Power Plant.
--Boss Attack: All boss battles except Team battles.
--Score Attack:
1. Dark: All stages (Time bonus)
--Ring Attack: All Team Chaotix stages.
Title: The Sonic Center Things to do list!!!
Post by: CosmicFalcon on July 27, 2005, 05:51:41 am
Quote
-Here's the info on the TBG issue based on what stages it can affect. *= possible but unsure.
--Time Attack
1. Sonic: All stages beyond Hang Castle.*
2. Dark: All stages
3. Rose: None
4. Chaotix: Grand Metropolis, Power Plant.
--Boss Attack: All boss battles except Team battles.
--Score Attack:
1. Dark: All stages (Time bonus)
--Ring Attack: All Team Chaotix stages.
[snapback]5993[/snapback]

Err... for time, Team Rose is affected on all stages, due to invinvibility...and don't you get a speed up too? And invinibility will also help in some boss battles... And it also affects Metal Madness.

The thing about the TBG is that I don't think many will remember which of their times used it and which did not, which makes moving to freestyle hard... we would have to move all times to freestyle, and start fresh on the leaderboard, which will be annoying for those who no longer visit but wish for their records to stay, for those who no long have access to Sonic Heroes, or those who do not keep a record of their own, non-TBG times.

It is as such that I don't think it should be moved to freestyle. Yes it may be an unintentional glitch, but quite evidently it is not always beneficial, and I am sure that faster ways can be found to fill TB gauges without the standstill... to achieve a permanent time stop with Team Dark, you have minimal, if any, time to actually move before you have to start charging up your team blast again. I find it takes about the time of the duration of a team blast to be able to charge fully with the glitch.

Just my two cents on the matter. Pence, whatever.

As for Sonic R, I don't think Grand Prix should be included. TSC promotes using time attack features of games to record times, and I think this is especially important in a racing game. Unless the AI race exactly the same each time you play a GP race, then... yeah.
Title: The Sonic Center Things to do list!!!
Post by: SprintGod on July 27, 2005, 01:24:49 pm
Quote
As for Sonic R, I don't think Grand Prix should be included. TSC promotes using time attack features of games to record times, and I think this is especially important in a racing game. Unless the AI race exactly the same each time you play a GP race, then... yeah.
Differences in Grand Prix mode:
These differences are significant enough to consider tracking it separately. Mainly because of the shortcuts and boosters.
I should also mention that Grand Prix times will always be faster, so failure to include them on the site will result in at least one idiot submitting their Grand Prix times for Time Attack, since the game tracks them both and lists Grand Prix first.

Also, as far as I'm aware, the Saturn version saves the fastest race times without regard to which mode they were done in.
Title: The Sonic Center Things to do list!!!
Post by: CosmicFalcon on July 28, 2005, 01:55:16 am
Oooh... boots when losing... sounds very useful for lap times.

I retract my earlier statement. Especially seeing as Grand Prix times are faster. o.o
Title: The Sonic Center Things to do list!!!
Post by: sonicam on July 29, 2005, 12:14:52 am
Uh, I forgot some stuff about Sonic Triple Trouble.


Sonic Triple Trouble Time Attack Stage


There is a hidden stage in Sonic Triple Trouble that isn't played in the regular game. The stage is called 'Time Attack', lol. To play it, you have to press down at the Title Screen until it says 'Time Attack'. Then press Start. You'll be able to chose either Sonic or Tails and you'll then be taken to a Great Turquiose graphic stage. This stage also tracks the centiseconds of you time. I think this stage should be added to the Times Division and the Ring Divsion for both Sonic and Tails.

Removal of Sunset Park Zone 2 for Sonic and Tails

Sunset Park Zone 2 doesn't track your Score at the end of the level since you go straight to Act 3's boss stage. This is making it impossible to submit a score SPZ2 and thus impossible to achieve a total score count for Sonic, Tails and Total. It should be removed from the Rankings.
Title: The Sonic Center Things to do list!!!
Post by: Taco on November 08, 2005, 09:59:49 am
this gets a HUUUUUUUUGE BUMP

I'll be editing and fixing up this list.

I know there was more though, so if you remember, just let me know
Title: The Sonic Center Things to do list!!!
Post by: Spinballwizard on December 12, 2005, 12:20:10 pm
I think this topic deserves a huge sticky. Didn't it have one before the downtime?

Also, I have my cool little funny suggestions. I brought them up when I originally joined (not like anyone remembers because of the downtime), but especially with the scores and rings entering the main charts, this could be useful. (Actually it could've been added beforehand, because of the Battle scores being added and all.) I'm going to put them in what I think is a good priority, but those with editing privileges can mess with that if they so choose.

I say we need a couple more games added.

Sonic Spinball
- I know I was told that there is easily a nonmaximizable score, but does that not create more competition? Heck, my friend told me of a forum he's on that tracks online-played Tetris scores, which isn't really too different. Naturally, like battle, only scores can be tracked, and there's a huge limit, but we could do everything like:
____ got ____ in Spinball / Scores / (See Following list for tracked scores)Now I'm not sure if the GG version is different, but that's how it could work. (Also, Bonus should probably be checked; they may have max values. Your decision if you want to include it, or the game in general.)[/color]

Dr. Robotnik's Mean Bean Machine
- Again, unsure about the GG Version, but there can be a times division here too. Sure, some of it is luck, but I almost always have a strategy when I play MBM >_>

The only question is whether or not difficulty enters the rankings. I almost never play on anything besides hardest, and the only difference between them is speed (unless there's a subtle difference in the AI which I haven't noticed). Either way, we'd have at least 13 stages, 14 if we wanted to include Exercise Mode. IE...[/color]

Again, all after much debate on whether they should be added. >_>
Title: The Sonic Center Things to do list!!!
Post by: sonicam on December 12, 2005, 03:10:45 pm
Quote
Naturally, like battle, only scores can be tracked, and there's a huge limit, but we could do everything like:
[snapback]8106[/snapback]

Sonic Battle Times Division

No, there can be a Times Division for Sonic Battle. My post about that seems to be one of the few posts deleted back before the downtime. When you clear a stage in Challenge Mode with any character, you are given a results screen. This is basically all of your different elements that were accumulated into your overall score for the level. Within the results screen you are told your total time for the battle (since the faster you beat the stage, the more of a point bonus you get). The time is pretty basic and uses the standard timing but leaving out your centiseconds. In fact, IIRC, they don't even use numbers, it says for example "Time Taken: Three minutes and twenty-four seconds." So if you were to submit this, all you'd have to enter is obviously 3:24 for that battle. This could be done for each battle for each character on each level. There are a total of 10 characters, 3 levels each, and 5 battles within each level per character. So that's 5*3 for one character which equals 15 submissions for one character. Then that's 15*10 for all the characters to give you 150 submissions total for the Times Division. That's a lot. D: If that's too much then I guess we could take off Level 1 and 2, but Level 1 and 2 summation scores are in the rankings so it's not really fair to exclude them. I dunno what we should do about that.


Also on Spinny's comments about Spinball and Mean Bean Machine, I really dunno. I don't know if the game is like Tetris (ie. infinite) or has a limit. If it's infinite then I guess it can be added but I don't really see anyone sitting down to play Spinball for a long period of time (besides Spinny himself :o), but if you think it's a good idea, I'll support it. I won't be competing though only because I despise the game. D:


Example of Sonic's charts:

Sonic

Level 1

Battle 1: x:xx
Battle 2: x:xx
Battle 3: x:xx
Battle 4: x:xx
Battle 5: x:xx

Level 2

Battle 1: x:xx
Battle 2: x:xx
Battle 3: x:xx
Battle 4: x:xx
Battle 5: x:xx

Level 3

Battle 1: x:xx
Battle 2: x:xx
Battle 3: x:xx
Battle 4: x:xx
Battle 5: x:xx

Continue in the same fasion for the rest of the 9 characters. That's the SB Time Division in a nutshell.
Title: The Sonic Center Things to do list!!!
Post by: yse on December 12, 2005, 03:20:09 pm
While we're at it, here's two more games I can think of to add:

Sonic Labyrinth
I'm sure sonicam has said enough about this already. I can't remember if it times down to the millisecond (EDIT: only on the time attack level, which is identical to zone 1-2!), but even if not I can't see why it hasn't been added. There's also a time attack level, iirc, a la Sonic Triple Trouble. I might have to bust it out again before it goes up.

IIRC, four levels of four acts each, with one time attack level. Whether or not the boss levels are timed I can't remember.

Seeing as how it would be quite rare in it's original form, you can play it on Sonic Adventure DX.

Sonic the Fighters
Gives you your time at the end of each fight. I'm not sure if you can customise the fact that each fight is best of 3, or the difficulty level. Again, I'll have to look that up. [EDIT] yes, you can change the settings... I suppose the rule would have to be default settings.

Divisions:
vs. Knuckles
vs. Amy
vs. Bark
vs. Espio
vs. Tails
vs. Nack
vs. Bean
vs. Sonic
vs. Metal Sonic
vs. Robotnik

Playable, of course, on Gems Collection, since not many people have the original arcade machine.
Title: The Sonic Center Things to do list!!!
Post by: SadisticMystic on December 12, 2005, 03:24:35 pm
I know that at least Spinball has unlimited potential apart from whatever byte cap it uses.  All you have to do is keep getting the same bonuses.  I remember bouncing around in the Machine, racking up Piston Lights 200x with absolutely no risk involved.  It can certainly go higher.

The Multiball stages are all identical, so it doesn't need to be represented 4 times.  Bonus stages 1 and 2 can be point-scalped as much as you want; 3 can't.
Title: The Sonic Center Things to do list!!!
Post by: sonicam on December 12, 2005, 03:31:00 pm
Ah, yes, Labyrinth. I can't really recall much about it but I think you'd got it just about right, mike. The worlds are Labyrinth of the _____. I can't really recall what they are since I haven't played to game in a very long time. I think they are Sea, Sky, Factory and something else... D: Score can also be implemented in Labyrinth, I believe it cummulates like Sonic Chaos and Triple Trouble. I'm pretty sure Time is kept in standard form without centiseconds. It also increases when you do certain tasks which might make the competition null and void. I think it's abusable to make you have max time or so, I can't really recall well. :(

Yeah, about the Time Attack level for Triple Trouble, I posted that on the "Cleaning up the site" News topic.
Title: The Sonic Center Things to do list!!!
Post by: yse on December 12, 2005, 03:33:20 pm
Quote
It also increases when you do certain tasks which might make the competition null and void. I think it's abusable to make you have max time or so, I can't really recall well. :(
[snapback]8110[/snapback]

You mean when you pick up the keys? You get 30 seconds extra time for each key you pick up, but I think that even if you lose them you don't get an additional 30 seconds when you pick them up again. Might require a bit more testing, though.
Title: The Sonic Center Things to do list!!!
Post by: sonicam on December 12, 2005, 03:35:05 pm
Yeah, that's about right. I thought there were other triggers that gave you a time increase, but perhaps not. Yeah, when I can be arsed to play games I'll test it out and see.

EDIT: Also added a sample chart for Sonic's charts for SB Time.
Title: The Sonic Center Things to do list!!!
Post by: Rolken on December 12, 2005, 03:40:59 pm
Aren't there places in Spinball where you can put something on the D-Pad to hold it down, walk away for a few hours and return to massive points? Don't remember any specific places, but if true that'd kinda render rankings pointless (no pun intended lol!!!).

The others I am pro tho.
Title: The Sonic Center Things to do list!!!
Post by: magnum12 on December 12, 2005, 05:35:58 pm
If we're going to add a time division to Sonic Battle, should we add a ruling that Emerl's Combo special move is not allowed to be used? Reason: Easily abused 1 move KO technique that cannot be blocked or countered (when you lump your enemies together and hit them all with the move at the same time) and can create arbitralily fast times in this division.
Title: The Sonic Center Things to do list!!!
Post by: SadisticMystic on December 12, 2005, 06:17:25 pm
Only as fast as you can group them and pull it off.  If you want to pick the best moves, and are capable of using it quickly for multiple kills, more power to you.
Title: The Sonic Center Things to do list!!!
Post by: sonicam on December 12, 2005, 06:38:25 pm
Yeah, I say keep the Combo Cards for Emerl in the Time Division. There are far better cards then the Combo Cards when going for time, IMO.
Title: The Sonic Center Things to do list!!!
Post by: Aere Alouette on December 12, 2005, 06:58:52 pm
Quote
I think this topic deserves a huge sticky. Didn't it have one before the downtime?

Dr. Robotnik's Mean Bean Machine
- Again, unsure about the GG Version, but there can be a times division here too. Sure, some of it is luck, but I almost always have a strategy when I play MBM >_>

The only question is whether or not difficulty enters the rankings. I almost never play on anything besides hardest, and the only difference between them is speed (unless there's a subtle difference in the AI which I haven't noticed). Either way, we'd have at least 13 stages, 14 if we wanted to include Exercise Mode. IE...
    [/li][li]Arms
    [/li]
  • Frankly
  • Humpty
  • Coconuts
  • Davy Sprocket
  • Sqweel
  • Dynamight
  • Grounder
  • Spike
  • Pfuzzy Logik
  • Dragon Breath
  • Scratch
  • Robotnik
  • (Exercise Mode)
[/color]

Again, all after much debate on whether they should be added. >_>
[snapback]8106[/snapback]

Sounds accurate. Maybe add a score division to that.
Title: The Sonic Center Things to do list!!!
Post by: Spinballwizard on December 12, 2005, 07:31:13 pm
Oops, I thought that the MBM score division was implied. Well, I meant to say that too. >_>

Yeah, I didn't think Spinball would do too much after I posted it...

Quote
The Multiball stages are all identical, so it doesn't need to be represented 4 times.  Bonus stages 1 and 2 can be point-scalped as much as you want; 3 can't.
[snapback]8109[/snapback]
Ah, didn't know that. (I'm pretty sure I said that I'd only done it after Toxic Caves. >_>) And yeah, 3 maxes out once you win, now that I think about it, IIRC. So yeah, kinda dumb.

Also back on MBM for a second Exercise Mode wouldn't have a times division as you aren't facing anybody and therefore you can't really be timed.

So, again, if we add MBM we have to decide whether or not to add difficulty to the rankings. As I said, the only difference I've found with the difficulty is the speed at which the beans fall. Since I usually just position them quickly and drop them, the falling speed doesn't have too much to do with it (though theoretically, Easiest would probably be slower than hardest, because it takes longer to get the full thing on-screen).
Title: The Sonic Center Things to do list!!!
Post by: yoshifan on December 13, 2005, 12:30:34 am
The problem with MBM Scenario Mode times is that the strategy would not only be redundant between difficulties, as was mentioned, but it'd also be somewhat redundant between stages.  Between stages, the only differences are the speed of the beans and the enemy's ability to drop refugee beans on your side while you're setting up combos (and this can be largely overcome with some luck).

And, hate to say it, but I have my doubts about Exercise mode too.  I find it easy to survive at the highest speed (Level 13 and on), and I think the score chart might become more of a competition of how long you can be bothered to play.  However, if no one else thinks this way, then I won't object to adding a ranking for this.

I think score rankings for Scenario mode would be good.  It shouldn't be very luck-dependent because you're going through 13 stages.  Maybe divisions for each difficulty can be justified here, too, because when the beans are faster and the opponents are better, it's tougher to consistently set up good combos, get nice time bonuses, and even survive all the way through.  (I never did manage to get through Hardest without dying.)
Title: The Sonic Center Things to do list!!!
Post by: Spinballwizard on December 13, 2005, 12:37:01 am
Let's not forget, yoshifan, that it IS still possible to lose in Exercise mode. It happens most often to me if I try to make a huge combo and it fails to click (or I start thinking too much. D: ).

I personally think that times would still be legit, but in the end that's up to mostly Rolk and SM. *shrug* (Then again, even on Robotnik on Hardest, I've beaten him in a little more than 30 seconds.)

Of course, how many times in other Sonic games is a record time dependant on luck? (I'm mostly pointing at EH1 here, where I've never been able to successfully land on the invincibility.)

Heh, I never could finish Hardest without dying... I think the farthest I've gotten was Pfuzzy Logik.
Title: The Sonic Center Things to do list!!!
Post by: Bilan on December 13, 2005, 02:56:28 am
Quote
Of course, how many times in other Sonic games is a record time dependant on luck? (I'm mostly pointing at EH1 here, where I've never been able to successfully land on the invincibility.)
[snapback]8124[/snapback]

That needs timing not luck :(
Title: The Sonic Center Things to do list!!!
Post by: sonicam on December 13, 2005, 06:39:56 am
Quote
Of course, how many times in other Sonic games is a record time dependant on luck? (I'm mostly pointing at EH1 here, where I've never been able to successfully land on the invincibility.)
[snapback]8124[/snapback]

Knux/Rouge in SA2B and Knux in SADX. All dependant on luck. If you have taken countless hours of playing the stages like SM has then more so skill is needed, but luck is obviously an evident factor. I'm sure no one is going to do the same as SM did. D: but that's just me. Casino Park-Rose*, BINGO Highway-Rose* and Casino Park-Chaotix/Chaotix* all relay on luck as well. And yeah, it's more so timing for EH1 than luck.
Title: The Sonic Center Things to do list!!!
Post by: Spinballwizard on December 13, 2005, 08:16:23 pm
Well my timing sucks, so I call it luck. :(

And isn't any casino level rings mission/division (well, besides Casinopolis, but again that's another one of SM's finding every glitch in the game things) based on luck?

EDIT: Actually I just thought of something for Spinball, but I'm unsure how anyone would be able to check it (other than SM playing for hours on end). We could say that all Spinball scores have to contain a time bonus (which bottoms out to 0 after so long).

Yeah, bad idea.
Title: The Sonic Center Things to do list!!!
Post by: sonicam on December 16, 2005, 12:21:54 am
Sonic Heroes Special Stage Scores

I was thinking that we'd be able to add Special Stage scores for Sonic Heroes. There is a normal summation of elements like in normal stages to give you an over all score so I think it's legit. There is an skill and luck required but what does anymore. D: You cannot select Special Stages from the Stage Select screen so you'll have to get to it the old fascioned way. Grab the Special Key in the stage and get to the Special Stage meaning you won't be able to make much mistakes since you can't Restart it, but I think it's legit. Bouns Challenge should be used instead of Emerald Challenge since Emerald Challenge should end within a few seconds and you'll more than likely get a crap score, spliting them would be redundant too. Max Links could be canditite for competition. Sure it has nothing to do with your results screen nor is it displayed anywhere, but it can be used. When your Link combo ends, quickly pause the game and record your Link number and there you go. I would say add time but the time isn't really displayed on the results screen since it calculate your time bouns instantaneously and your time disappears. If this gets added, a Special division could be made to put Special Stage scores and Link combos. What do you think?
Title: The Sonic Center Things to do list!!!
Post by: magnum12 on December 20, 2005, 12:46:04 am
Sonic Heroes * Score Division:
-This suggestion is merely an extension to the Score Division. This only applies to Team Chaotix* missions (the ones that would be covered under the Team Chaotix* time competitions), but would be useful for completion sake.
Title: The Sonic Center Things to do list!!!
Post by: F-Man on December 31, 2005, 05:20:23 am
I remember Rolken also said he's fuse the boards and main site profiles together.
Title: The Sonic Center Things to do list!!!
Post by: yse on January 04, 2006, 06:22:10 am
Okay then. Time to compose the best Master List of site updates I can muster.

GENERALSonic Riders

Shadow the HedgehogSonic HeroesSonic Adventure DXSonic Adventure 2 BattleSonic RushSonic Advance

Sonic Advance 2

Sonic Advance 3Sonic 1

Sonic 2

Sonic 3

Sonic and Knuckles

Sonic CDSonic 3D Blast

Knuckles Chaotix

Sonic 1 GGSonic 2 GGSonic ChaosSonic Triple TroubleSonic Pocket Adventure

Sonic BattleSonic Jam

Sonic RSonic DriftSonic Drift 2Feel free to add anything I forgot, or that you bring up. I'll try and keep up with everything.
Title: The Sonic Center Things to do list!!!
Post by: Spinballwizard on January 04, 2006, 12:16:01 pm
I thought we decided that Spinball probably won't work due to the arbitrarily high score possibility. Even if we do issue a time bonus rule, that's still going to be difficult to figure out the max and prevent cheating.

Shadow rings we were pretty much go on I think... I also am pro Lethal Highway Hero, Air Fleet Dark, and potentially Iron Jungle Dark (a similar level) having freestyle divisions.

I'll need to check my Heroes Special Stages again, but those could be potential rankings-adders. I believe there are times and scores to put, IIRC.

And I like site/forum profile combinatory thingies.

The others I really can't comment on, not competing in them and all.
Title: The Sonic Center Things to do list!!!
Post by: magnum12 on January 04, 2006, 03:45:54 pm
Quote
Okay then. Time to compose the best Master List of site updates I can muster.

GENERAL
    [/li][li] Fuse site/forum profiles
    [/li]
  • Consider new games being proposed to add to the rankings (Spinball, Mean Bean Machine, Fighters, Labyrinth)
Shadow the Hedgehog
    [/li][li] Ring divisions - divided by Hero/Dark/Normal, or one per level?
    [/li]
  • A few levels have a glitch which can result in arbitrarily low times (Freestyle)
Sonic Heroes
    [/li][li] Special Stages possibly?
    [/li]
Sonic Adventure DX
    [/li][li] Casinopolis Knuckles ring/score - falls under same category as Speed Highway
    [/li]
Sonic Adventure 2 Battle

Sonic 1

Sonic 2

Sonic 3

Sonic and Knuckles

Sonic CD
    [/li][li] Do Rings have to be collected in Time Attack mode? I think we clarified this already, but just to make sure...
    [/li]
Sonic 3D Blast

Knuckles Chaotix

Sonic 1 GG
    [/li][li] Act 3 Scores
    [/li]
  • Remove Sky Base 2 from ring rankings, and add Scrap Brain 3
Sonic 2 GG
    [/li][li] Act 3 Scores
    [/li]
  • Act 3 Times - can be worked out from time bonus on GG, except for one
Sonic Chaos
    [/li][li] Sonic Ring divisions are superfluous as you can't exceed 100 rings
    [/li]
Sonic Triple Trouble
    [/li][li] Time Attack level for Sonic and Tails (Time, possibly rings? Don't think you're given a score)
    [/li]
  • Remove Sunset Park 2 Score
Sonic Pocket Adventure

Sonic Battle
    [/li][li] Times division (ask sonicam)
    [/li]
Sonic Jam

Sonic R
    [/li][li] Reorder rankings. The new divisions should be: GP (3lap, Flap), TA Normal (3lap, Flap), TA Reverse (3lap, Flap), Balloons, Tag.
    [/li]
Sonic Drift
    [/li][li] Add Single Lap times.
    [/li]
Sonic Drift 2
    [/li][li] Add Single Lap times. Not sure how this is going to work with the tracks that aren't circuits.
    [/li]
Feel free to add anything I forgot, or that you bring up. I'll try and keep up with everything.
[snapback]8597[/snapback]
-Shadow: Ring division should be one per level.
-Sonic Heroes: Team Blast Glitch moved to Freestyle.
Title: The Sonic Center Things to do list!!!
Post by: Bilan on January 04, 2006, 03:53:22 pm
^^ Rush TA Single Lap
SA:DX Kart Single Lap
SA2:B kart Single Lap
Title: The Sonic Center Things to do list!!!
Post by: yse on January 04, 2006, 07:37:02 pm
Damnit, I'm a fool. I forgot to put the handheld games in there XD

*fix*
Title: The Sonic Center Things to do list!!!
Post by: magnum12 on January 06, 2006, 01:09:17 pm
For the glitch in Lethal Highway (Hero), Airfleet (Dark), and Iron Jungle (Hero), perhaps we should (for classification) call it the saved damage glitch. (Short hand way of naming it based on what it does.)
Title: The Sonic Center Things to do list!!!
Post by: F-Man on February 06, 2006, 01:59:02 am
Some suggestions.

SA: In-game Boss Totals
SA2: Mission 4 Rings
Title: The Sonic Center Things to do list!!!
Post by: Bilan on February 06, 2006, 02:48:22 am
Quote
Some suggestions.

SA: In-game Boss Totals
[snapback]9376[/snapback]

Irrelevant, its much easier (And looks far cooler <_<) to track them all individually and then tot up their Totals after, if that made any sense.
Title: The Sonic Center Things to do list!!!
Post by: F-Man on February 06, 2006, 02:54:26 am
Quote
Quote
Some suggestions.

SA: In-game Boss Totals
[snapback]9376[/snapback]

Irrelevant, its much easier (And looks far cooler <_<) to track them all individually and then tot up their Totals after, if that made any sense.
[snapback]9377[/snapback]

I was thinking about just adding that, while keeping individual bosses as well. My own opinion on doing this is just "meh" btw.
Title: The Sonic Center Things to do list!!!
Post by: sonicam on February 07, 2006, 10:00:52 pm
Quote
Quote
Some suggestions.

SA: In-game Boss Totals
[snapback]9376[/snapback]

Irrelevant, its much easier (And looks far cooler <_<) to track them all individually and then tot up their Totals after, if that made any sense.
[snapback]9377[/snapback]

It's not irrelevant, it's redundant. :( No point in keeping track of something that's already tracked more efficently.
Title: The Sonic Center Things to do list!!!
Post by: F-Man on February 07, 2006, 10:16:33 pm
The difference is that in-game total would just be ADDED, adding another challenge (completing ALL bosses for one character the fastest you can). The auto totals we have right now would also stay, of course.
Title: The Sonic Center Things to do list!!!
Post by: sonicam on February 07, 2006, 10:23:15 pm
Still no point when one could just keep on restarting the boss as many times as they want and try to get their max time at said boss and move on to the next and do the same thing. So when your Total Summation Time and your Total In-Game Time is the same, what's the point of it, it's redundancy, just like the Races having so much weight, where each character race is counted twice. Very silly. :(
Title: The Sonic Center Things to do list!!!
Post by: F-Man on February 07, 2006, 10:27:16 pm
It's very hard to always get a record, even if you have unlimited tries.

But the totals would be pretty damn close anyway though. Like I said this was just a "meh" idea. Let's move on...
Title: The Sonic Center Things to do list!!!
Post by: Marth on February 08, 2006, 01:04:05 pm
I don't think these have been posted here, although most have been said at least somewhere.

-Apostrophes in comments are all messed up, and I have to say stuff like "did not" instead of "didn't".

-Sonic's Ring totals in SA don't add up right. They seem to be missing the levels
that were removed and then brought back in with new rules.

-Guides can't be edited. (I think Rolken already said something about changing that.)
Also, I can't upload maps myself. I guess it's because they're something
that doesn't get uploaded very often. (It's not much of a problem, unless SM gets annoyed.)

EDIT: The apostrophe problem is also in the players' bios.
Title: The Sonic Center Things to do list!!!
Post by: Spinballwizard on February 20, 2006, 02:04:59 am
So we got to thinking ("we" being myself, mike89, and F-Man) that we really need to make the rules more evident so that any morons who don't know to look at them might actually see the links.

We tossed around a few examples, expecting that not all would be used.

-Larger text in the sidebar (F-Man brought this up, because he could barely read the sidebar text on his grossly-huge 1792x1344 res. Some of us don't consider this as much of a problem, though I noted that many idiots will just click "Submissions" without looking at the top of the sidebar where, in dark small text, is a link to something called "Competition Rules" which they don't bother to look for.)

-Mike came up with an idea after I suggested a larger text size on the rules reminder on the submissions page. I'll just post the log instead of trying to explain at 2am.

[2/20/2006 12:51 AM] <mike89> okay what it needs to be is:
[2/20/2006 12:51 AM] <mike89> for new members, when first submitting
[2/20/2006 12:51 AM] <mike89> this part should be shown before they get to submit:
[2/20/2006 12:51 AM] <mike89> If you don't know what's allowed and what's not, go read the rules before you submit.
[2/20/2006 12:51 AM] <mike89> Everyone new should read the rules.
[2/20/2006 12:51 AM] <mike89> Speculative or otherwise false times will be rewarded with a ban from
[2/20/2006 12:51 AM] <mike89> either the entire site or just record submissions if we pity you.
[2/20/2006 12:51 AM] <mike89> and then comedy tickabox option

Or maybe some comedy other cool options. Personally I think that the thing mike mentioned should be reset every time the rules are updated. (I didn't notice until the other day that the Shadow rules and the SA2B score rules had gone up/changed.)
Title: The Sonic Center Things to do list!!!
Post by: PsyBorg on February 20, 2006, 03:31:37 pm
ShtH ring competition:


Here is my view.


Since, really, it doesn't really matter what mission you complete to get the rings, the rings should not have a ring section for all of the missions. Honestly, it doesn't make sense; it just seems like a way to make you do the same thing over and over again.


Of course, Circus Park can't be included, because 449 is an easy-to-get maximum.



I haven't really read the topic over, but I feel the ring competition should added done sometime soon.



Plus, it's part of my plan for championshi- *shot*



;)
Title: The Sonic Center Things to do list!!!
Post by: Taco on February 21, 2006, 12:46:33 am
I'm guessing it's kind of hard/tedious for Rolko to look through posts with unorganized and unconfirmed ideas...so I guess I should try and re-update the list for convenience purposes

May take a while...as I'm rather confused myself on what the hell is going on...
Title: The Sonic Center Things to do list!!!
Post by: sonicam on February 21, 2006, 12:48:51 am
mike comprised a list in the middle of the topic that consisted of all the updated needed at that time (I think he made that Dec/Jan, too lazy to check. It does need to be updated though. He put it in bullets so no priorities like your colored list.
Title: The Sonic Center Things to do list!!!
Post by: yse on March 30, 2006, 04:06:24 am
Master List (http://www.soniccenter.org/forum/index.php?topic=846.msg8597#msg8597) on page 4 edited.

EDIT: Link to Master List on page 4 edited. X)
Title: The Sonic Center Things to do list!!!
Post by: magnum12 on March 30, 2006, 04:22:29 pm
It's a shame the TBG is not being moved. :( I do have more stuff for the list though.
1. Score divisions for the *Chaotix missions (SH). sonicam and I were discussing this in another thread and we both agree that this is a good idea. Of course the *missions already removed from the *TA list would not apply. There was also some discussion of score divisions for boss battles. However, I think this would only be feasible for Robot Storm type bosses, where it would be an interesting and challenging thing to try.
2. Ring division for Casino Park (Chaotix). Unlike the other Casino park stages, this stage would fall under the issues associated with Circus Park's hero mission. I believe the max ring score possible is 799, a very difficult feat to pull off since the mission is to get 200 rings. So far I've only managed to pull of around 620 rings in this stage.
Title: The Sonic Center Things to do list!!!
Post by: CosmicFalcon on April 01, 2006, 04:54:57 am
- Give CF mod powers.
Title: Re: The Sonic Center Things to do list!!!
Post by: Aere Alouette on April 22, 2006, 07:28:06 pm
Sonic 3D Blast Special Stage ring records for both Tails and Knuckles.
Title: Re: The Sonic Center Things to do list!!!
Post by: IceHedge on June 09, 2006, 10:47:44 pm
Why doesn't Sonic R have character divisions?  That just creates the need for Super Sonic to be used for every division.  And as mentioned in the master list, there's no reverse lap option.

That's my only beef.
Title: Re: The Sonic Center Things to do list!!!
Post by: Taillow on June 10, 2006, 08:17:22 am
Characters?  Too excessive.  Besides, Riders doesn't have anything like that (Even if different characters are used for types in that scenario).  Or SAdva3

However, I'll continue IceHedge's suggestion by saying there should be a plain time attack stat as well.  There's a difference between Grand Prix and Time attack (No rings, so no boosts or ring doors used).

There's my two cents, or any equivelant internationally.

EDIT: Apparently Sprint suggested this on page 3.  Hm... would that mean I stole his two cents?

EDIT 2: Also, I like some of these ideas.  Special stages counts, some ring counts, that stuff.
Title: Re: The Sonic Center Things to do list!!!
Post by: Groudon on June 10, 2006, 04:57:35 pm
I'm thinking a Rings division should open up for Shadow the Hedgehog.  The only level that might have problems with this, though, is Circus Park, seeing as once you collect 400 rings, the level ends and you clear the Hero mission.
Title: Re: The Sonic Center Things to do list!!!
Post by: Bilan on June 10, 2006, 05:03:57 pm
Adv3 needs a Ring division too
Title: Re: The Sonic Center Things to do list!!!
Post by: IceHedge on June 10, 2006, 05:45:39 pm
As a follow up to Quartz' last post, I still stick by my reasoning for including individual character stats for Sonic R.  The reason Sonic Advance 3 doesn't have this is because it would be very extensive since there are a wide variety of partner/character match-ups to choose from. 

Sonic Advance 2 is pretty extensive since each character has his or her respected stats for each zone, and a few other titles.  My only guess as to why Riders doesn't have character stats is because all the characters are pretty balanced, so there's no real need.  As in Sonic R, Super Sonic "owns" every other character, even Sonic, needless to say his original identity.

I can see why there isn't a Grand Prix/Time Attack option since in the Competition Rules on the site state to use Time Attack if given the option.

It's not much of a big deal.  Sonic R is just, remarkably, my favorite game, even out of the hundreds of top quality RPGs, action titles, and other racing games.  I won't get in to why though..@.@
Title: Re: The Sonic Center Things to do list!!!
Post by: Groudon on June 12, 2006, 12:50:38 pm
Ring division for Casino Park (Chaotix). Unlike the other Casino park stages, this stage would fall under the issues associated with Circus Park's hero mission. I believe the max ring score possible is 799, a very difficult feat to pull off since the mission is to get 200 rings. So far I've only managed to pull of around 620 rings in this stage.

If you try this doing the extra mission, and you can get 2 characters in a slot machine and get the jackpot, then repeat with all 3 in the slot machine and get jackpot again, you can get 999 rings.
And based on my best guess, the max rings you can get in Circus Park is 449.  I know how.  Get 399 rings and have at least 1 gong not rang yet.  Get to one without collecting the 400th ring, then hit the gong to get 50 rings and end the level, giving you 449 rings.
Title: Re: The Sonic Center Things to do list!!!
Post by: yse on October 16, 2006, 07:26:59 am
Alright, I'm going to attempt a reprisal of the Master List. Basically this is your chance to remind Rolk of stuff he promised us before TSC4 comes and he couldn't be bothered any more.

RANKINGS STUFF

* Stuff KS8 has already brought up in the New Competition Suggestions topic, which is now in a PM to Rolken. If there's anything missing from that  that needs doing(I think the crappy GG stuff wasn't there, so I'll leave that in) tell me and I'll add it to the list.
* The removal of records that we know to be BS (This one comes to mind (http://www.soniccenter.org/members/sonic_rings_master/sonic_2/times/death_egg/sonic))

Sonic Riders

* Did somebody mention adding missions to this? And if so, how again? I think KS8 may? have had this covered.

Shadow the Hedgehog

* Ring divisions need implementing

Sonic Heroes

* TBG is being dealt with atm.
* Special Stages were part of KS8's PM

Sonic Adventure DX

* Twinkle Circuit - single lap times

Sonic Adventure 2 Battle

* Kart races - single lap times

Sonic Rush

* Time Attack levels - single lap times

All Sonic Advances

* Special Stage ring counts (possibly Rush too?), and regular levels in Advance 3

Sonic 1 GG

* Act 3 Scores
* Remove Sky Base 2 from ring rankings, and add Scrap Brain 3 (Is this done? I can't be bothered looking)

Sonic 2 GG

* Act 3 Scores
* Act 3 Times - can be worked out from time bonus on GG, except for one

Sonic Triple Trouble

* Time Attack level for Sonic and Tails (Time, possibly rings? Don't think you're given a score)

Sonic Battle

* Times division (ask sonicam) - how viable is this? I'm not familiar with this game...

Sonic R

* Reorder rankings. The new divisions should be: GP (3lap, Flap), TA Normal (3lap, Flap), TA Reverse (3lap, Flap), Balloons, Tag.
* There was also talk of splitting by character?

Both Sonic Drifts

* Add Single Lap times.

SITE STUFF

This is where I want you to put your memories to the test. What has Rolken promised us but failed to deliver on? X)

I'll start you off: AWARDS.

Feel free to add anything I forgot, or that you bring up. I'll try and keep up with everything.
Title: Re: The Sonic Center Things to do list!!!
Post by: sonicam on October 16, 2006, 11:25:48 am
Just prettied it up a bit and added some stuff. Please look it over.


RANKINGS STUFF
 * Stuff KS8 has already brought up in the New Competition Suggestions topic, which is now in a PM to Rolken. If there's anything missing from that  that needs doing(I think the crappy GG stuff wasn't there, so I'll leave that in) tell me and I'll add it to the list.
 * The removal of records that we know to be BS (This one comes to mind)

Sonic Riders
 * Did somebody mention adding missions to this? And if so, how again? I think KS8 may? have had this covered.

Shadow the Hedgehog
 * Ring divisions need implementing

Sonic Heroes
 * TBG is being dealt with atm.
 * Special Stages were part of KS8's PM <--- Is he talking about Scores for Special Stages? I think I covered that somewhere in this topic or elsewhere, dunno about ks8's PM.

Sonic Adventure DX
 * Twinkle Circuit - single lap times

Sonic Adventure 2 Battle
 * Kart races - single lap times

Sonic Rush
 * Time Attack levels - single lap times
 * Special Stage Ring Division?

Sonic Advance
 * Special Stage ring counts

Sonic Advance 2
* Special Stage ring counts

Sonic Advance 3
 * Rings Division complety missing.

Sonic 1 GG
 * Act 3 Scores
 * Remove Sky Base 2 from ring rankings, and add Scrap Brain 3 (Is this done? I can't be bothered looking)

Sonic 2 GG
 * Act 3 Scores
 * Act 3 Times - can be worked out from time bonus on GG, except for one

Sonic Triple Trouble
 * Time Attack level for Sonic and Tails (Time, possibly rings? Don't think you're given a score)
 * Removal of Sunset Park 2 Scores. I don't see how Aitamen and ks8 have scores posted, you aren't given a summation at the end of the level. Those scores are void.

Sonic Battle
 * Times division (ask sonicam) - how viable is this? I'm not familiar with this game...
   - Soon or later today, I'll make a detailed topic about this, I can't really be bothered to talk about it right now. I sent Rolk an email of the plans like forever ago, I wouldn't be surprised if that's lost. No matter, I can comprise plans. It's pretty viable, but there are many stats to be submitted.

Sonic R
 * Reorder rankings. The new divisions should be: GP (3lap, Flap), TA Normal (3lap, Flap), TA Reverse (3lap, Flap), Balloons, Tag.
 * There was also talk of splitting by character?

Sonic Drift 1
 * Add Single Lap times.
 * Character split? I'm thinking no, but I forgot about the debate me and Sprint had. I think we agreed on no, but just to make sure.

Sonic Drift 2
 * Add Single Lap times.
 * Character split? I'm thinking no, but I forgot about the debate me and Sprint had. I think we agreed on no, but just to make sure.

Sonic Pocket Adventure
 * Removal of Cosmic Casino 1 and 2 Scores and Rings Division. There is an infinite supply of rings due to slots. Think Casino Night.

SITE STUFF
This is where I want you to put your memories to the test. What has Rolken promised us but failed to deliver on? X)

I'll start you off: AWARDS.

Feel free to add anything I forgot, or that you bring up. I'll try and keep up with everything.
Title: Re: The Sonic Center Things to do list!!!
Post by: F-Man on October 16, 2006, 12:18:44 pm
There's the forum/site profiles integration that was supposed to come in the following days to TSC3.5

EDIT: and much before then as well. :P
Title: Re: The Sonic Center Things to do list!!!
Post by: Groudon on October 16, 2006, 02:33:33 pm
I find splitting characters in Sonic R for rankings is too complicated.  Same with Drift 2 (I haven't played Drift, but I'm pretty sure it's the same general concept).
Title: Re: The Sonic Center Things to do list!!!
Post by: KnucklesSonic8 on October 16, 2006, 07:46:43 pm

RANKINGS STUFF
 * Stuff KS8 has already brought up in the New Competition Suggestions topic, which is now in a PM to Rolken. If there's anything missing from that  that needs doing(I think the crappy GG stuff wasn't there, so I'll leave that in) tell me and I'll add it to the list.
 * The removal of records that we know to be BS (This one comes to mind)

Sonic Riders
 * Did somebody mention adding missions to this? And if so, how again? I think KS8 may? have had this covered.

Yes I did include this in my proposal. Not just missions but three other categories as well.

Shadow the Hedgehog
 * Ring divisions need implementing

I included this in my proposal.

Sonic Heroes
 * TBG is being dealt with atm.
 * Special Stages were part of KS8's PM <--- Is he talking about Scores for Special Stages? I think I covered that somewhere in this topic or elsewhere, dunno about ks8's PM.

I included this in my proposal as well: yes, Scores.

Sonic Adventure DX
 * Twinkle Circuit - single lap times

Sonic Adventure 2 Battle
 * Kart races - single lap times

Sonic Rush
 * Time Attack levels - single lap times
 * Special Stage Ring Division?

Sonic Advance
 * Special Stage ring counts

Sonic Advance 2
* Special Stage ring counts

Sonic Advance 3
 * Rings Division complety missing.

I included this in my proposal.

Sonic 1 GG
 * Act 3 Scores
 * Remove Sky Base 2 from ring rankings, and add Scrap Brain 3 (Is this done? I can't be bothered looking)

Sonic 2 GG
 * Act 3 Scores
 * Act 3 Times - can be worked out from time bonus on GG, except for one

Sonic Triple Trouble
 * Time Attack level for Sonic and Tails (Time, possibly rings? Don't think you're given a score)
 * Removal of Sunset Park 2 Scores. I don't see how Aitamen and ks8 have scores posted, you aren't given a summation at the end of the level. Those scores are void.

Sonic Battle
 * Times division (ask sonicam) - how viable is this? I'm not familiar with this game...
   - Soon or later today, I'll make a detailed topic about this, I can't really be bothered to talk about it right now. I sent Rolk an email of the plans like forever ago, I wouldn't be surprised if that's lost. No matter, I can comprise plans. It's pretty viable, but there are many stats to be submitted.

I included this in my proposal. Not just missions but three other categories as well.

Sonic R
 * Reorder rankings. The new divisions should be: GP (3lap, Flap), TA Normal (3lap, Flap), TA Reverse (3lap, Flap), Balloons, Tag.
 * There was also talk of splitting by character?

Sonic Drift 1
 * Add Single Lap times.
 * Character split? I'm thinking no, but I forgot about the debate me and Sprint had. I think we agreed on no, but just to make sure.

Sonic Drift 2
 * Add Single Lap times.
 * Character split? I'm thinking no, but I forgot about the debate me and Sprint had. I think we agreed on no, but just to make sure.

Sonic Pocket Adventure
 * Removal of Cosmic Casino 1 and 2 Scores and Rings Division. There is an infinite supply of rings due to slots. Think Casino Night.

SITE STUFF
This is where I want you to put your memories to the test. What has Rolken promised us but failed to deliver on? X)

I'll start you off: AWARDS.

Feel free to add anything I forgot, or that you bring up. I'll try and keep up with everything.

-> Note: I think Thorn made mention to me about Special Stage divisions for Pocket Adventure.... or was it Chaotix?! :P

Anyway, a lot of the stuff was covered in my PM.
Title: Re: The Sonic Center Things to do list!!!
Post by: sonicam on October 16, 2006, 07:51:27 pm
Ok, but I haven't seen this Private Message.

What do you mean not just missions for Sonic Battle? What are your plans?

Yea, Pocket Adventure has potential for Special Stage Rings. Forgot about that since I thought the Special Stages were ridiculous. Eh, go for it.
Title: Re: The Sonic Center Things to do list!!!
Post by: KnucklesSonic8 on October 16, 2006, 07:55:21 pm
Oh, would you like to see it? I still have it, of course. Would you prefer a post or a PM?
Title: Re: The Sonic Center Things to do list!!!
Post by: sonicam on October 16, 2006, 07:56:59 pm
Either is fine. Post preferably so others can see it, unless you want a select few to see it.
Title: Re: The Sonic Center Things to do list!!!
Post by: magnum12 on October 16, 2006, 08:01:29 pm
I'm not sure if this was what you're planning, but here's the details in the PM to Rolken about the issue.
If we're thinking the same thing (correct me if I'm wrong), I presume the time division is conducted in a similar way score division, but each of the 5 rounds can track the time it took to get 10 KOs, allowing for a maximum of 150 divisions (10 charactersx 5 roundsx 3 difficulty levels).
Title: Re: The Sonic Center Things to do list!!!
Post by: KnucklesSonic8 on October 16, 2006, 08:03:13 pm
Well everyone who read my topic would've known I posted it along the way but anyway, here it is: (PS - Ignore the NOTE after the link post to the divisions doc.)

As you may know, I am the creator of a very popular topic on the “Information Kiosk” board entitled, “New Competition Suggestions” and I have suggested many new ideas for competition on TSC. Below are the members involved in helping me with these proposals:

RPGnutter, Thorn, F-Man, mike89, SadisticMystic, blueblaze, douglas, magnum12, Marth, PsyBorg, Groudon199, Shadow Jacky, eredani, eggFL

I will now introduce all proposals found within our topic, then, I will proceed to discuss each of them in greater detail.

Existing:
Shadow the Hedgehog
Sonic Riders
Sonic Advance 3
Sonic Heroes
Sonic Battle

New:
Sonic the Fighters/Championship
Sonic Shuffle

Hopefully, by listing the proposals, I have captured your attention. Now, I shall proceed into discussing, in detail, more about each of the proposals and I thank you for your undivided attention thus far.

Proposal 1:
Game – Shadow the Hedgehog
Proposals – 1
Shadow Jacky, Groudon199, eggFL, PsyBorg, F-Man, RPGnutter, eredani, magnum12, blueblaze, Thorn. (10)
First Member to Suggest – Shadow Jacky, Groudon199

Although I, personally, will not be participating in any divisions from this game, I still feel that this new division for Rings should be included for competition. For one, as you probably may have noticed, not many are competing in Shadow the Hedgehog as they used to as indicated by two things: (a) the lack-of-frequency to which new stats are submitted for the game, and, (b) Groudon199’s signature announcing that he’s tired of participating in the same old competitions and he’s tired of being the only one competing. By implementing this new division, more members will naturally want to try to participate in the game more since the Rings Divisions are usually quite popular on the site. The Rings Divisions for this game would consist of a division for each level. Although some stages have a maximum number of rings that can be obtained, it’ll be quite challenging to achieve that maximum score. As seen by the structure of the proposal as well as the need for the division, I can tell this new proposal will work out well! You’d be making a wise choice by implementing this division for it will certainly challenge even members who are quite good at the game, and it will prove to be an, all-around good competition for members to participate in.

Proposal 2:
Game – Sonic Riders
Proposals – 4
Supporting Members – knuckles_sonic8, eggFL, Shadow Jacky, RPGnutter, PsyBorg, Thorn. (6)
First Member to Suggest – knuckles_sonic8

I am very confident that all of the above proposals for Sonic Riders will enhance the level of competition for the game. Sonic Riders seems to be a quite popular game on the site. Frequently, you will see either a new member participating for the first time or existing members improving their previous results and submissions. The proposal that will enhance competition for the game the most would be divisions for Mission Mode. It’s the fact that  pure skill is involved and the variety of challenges found in this mode that makes me feel very strongly about this. Just as noteworthy is the Survival Battle Mode. Competitions would entail members striving their best to defeat all 3 computer opponents in the fastest time possible across 3 different tracks. Personally, I can see the Space Theatre stage causing a bit of trouble for competitors, since it seems to be more luck-based than skill-based in my opinion so maybe it should not be added, but, then again, you may have a different point-of-view and that is perfectly fine (I didn’t include it in the Divisions List; you can if you like). We have also proposed divisions for Tag Mode. This could also work quite well: you must work with your computer partner to reach the goal, but, if a person goes too fast, they won’t get anywhere – instant competition! I am not as confident with this proposal as I am with Mission Mode but I still think members could have an enjoyable time with these new divisions. The final proposal for the game is for the Survival Race Mode. Now, I understand that getting a good time on this will be difficult, but that’s not necessarily a bad thing! The amount of difficulty in getting a good time in this mode would truly make for great competition, indeed. However, I can see one area, or flaw, where things may get a little “iffy”, if you will. I don’t know if you’ve played this mode before but once you complete the game with the required number of points, the clock still continues another 5 seconds (this is also true in the Survival Battle Mode) for some strange reason. I have two solutions: (a) We can make a rule of adding 5 seconds to whatever our final time (tedious, if you ask me), or, (b) we can live with the 5-section deduction and still submit our times. Partly based on what some members have said, I feel the Second Solution would be a more effective choice, but, again, it is your choice in the end. You will not be sorry if you include these new divisions. I am very confident Sonic Riders will have more participation from the members on the site if they were included.

Proposal 3:
Game – Sonic Advance 3
Proposals – 2
Supporting Members – RPGnutter, knuckles_sonic8, F-Man, Groudon199, eredani, blueblaze, mike89, Thorn (8)
First Member to Suggest – RPGnutter, knuckles_sonic8

As you know, the inclusion of the three Sonic Advance games on the site for competition has gotten many members to participate. However, I am speaking from experience when I say that there are some who have trouble getting in the top ranks in Sonic Advance games, particularly the Times in Sonic Advance 3. Thus, implementing a new Rings Division would surely receive much support because, like I said before, these divisions are quite popular amongst members. A new division for rings would surely motivate more members to participate in the Sonic Advance 3 competition. This division would involve all stages, with all 3 acts for each stage. Such a division will surely be great competition. Also, implementing a Time Division (maybe Extra?) for the Enemy Bonus Games would also be a good choice. In this bonus, you must defeat all the enemies in the stage within the time limit. This bonus game actually proves to be quite challenging so it’ll be interesting to see the times members will come up with. These two new proposals, especially a Ring Division, will surely make Sonic Advance 3 a greater competition on the site.

Proposal 4:
Game – Sonic Heroes
Proposals – 2
Supporting Members – knuckles_sonic8, Thorn, magnum12, mike89, Shadow Jacky, eredani, blueblaze. (7)
First Member to Suggest – knuckles_sonic8, Shadow Jacky

Sonic Heroes is another game where a majority of members on the site participate. The Times and Ring Divisions are equally popular as are the Score and Extra Divisions. However, it has come to the attention of both me and some other members that there are no divisions set aside for the Extra missions for Team Chaotix. As you can see from the participation of many members, the Chaotix missions are quite popular. Not only that, but they entail a lot of skill, leading many to believe that competing in these divisions of Sonic Heroes are quite competitive, indeed. Thus, by implementing score divisions for the Extra missions for Team Chaotix, you will find that this will surely please many members who have been trying to get these competitions on the site for quite some time. These missions will involve the scores that will be recorded in 10 different divisions. 4 stages have been removed because the missions basically add a Time Limit and, so, adding a new division would be, as one member said, “redundant”. You will not be sorry in implementing this, what will surely be a competitive division. Also, all over the forums, many members have apparently urged others to approach Administrators to add Special Stage divisions found in this game onto the site - it’s of little wonder why; the division would be greatly beneficial to the competition! You cannot deny the fact that many would love a Special Stage competition for Sonic Heroes. Special Stages are very competitive, not to mention popular, in other games on the site. Both Bonus and Emerald Special Stages will prove to be very competitive divisions. There are 7 stages for Bonus and 7 for Emerald each played with a different team – Teams Sonic, Dark, Rose, or Chaotix. On that note, since there is not a large difference in the speed capacities of Team Sonic and Team Dark, we’ve decided to combine the two into one sub-category as opposed to 2. We have also decided to make a division called “Most Links” whereby competitors can submit their best link combo they have ever received on any Special Stage. Finally, a total to add up all the scores (excluding the “Most Links” category). Make no mistake! Making this into a competition will surely attract many members and it will help Sonic Heroes to receive much more participation from participating members on the site.

Proposal 5:
Game – Sonic Battle
Proposals – 1
Supporting Members – knuckles_sonic8, magnum12, sonicam, F-Man (4)
First Member to Suggest – magnum12, sonicam

This proposal is actually fairly new which is why not many members have demonstrated their support on this proposal. Nevertheless, for Sonic Battle, we have proposed new divisions that will surely enhance the amount of participation that goes into the game. Since there is only a Score division, members can easily get tired of continually participating in a single division, especially when (a) they have scores on all available categories, (b) they  have gone as high as they possibly, and (c) the Score division can be tedious at times. The new competition we are proposing for Sonic Battle is a Time division. I think this proposal is, not only a great idea, but also, an idea I feel confident will be successful. The times will be done in Challenge Mode and divided this way: Character/Difficulty/Stage. This new proposal will definitely be successful, I’m sure. The amount of participation that goes into Sonic Battle will surely have an evident increase, not to mention, the great competition that will occur by implementing a Time division.

I really appreciate you not being the close-minded on these issues, not to mention, being very patient with me during this lengthy message. The next two proposals are new games, both suggested by, yours truly, knuckles_sonic8, and I speak on behalf on quite a few members when I ask that you do not reject these new ideas right away without giving it some thought. These new proposals will definitely by excellent additions to TSC. They are as follows:

Proposal 1:
Game – Sonic the Fighters/Championship (GC)
Proposals – Stage Times, Final Clear Time
Supporting Members – knuckles_sonic8, RPGnutter, Thorn, F-Man, mike89, douglas, magnum12, Marth, PsyBorg, Groudon199, Shadow Jacky, blueblaze. (12)
Total Number of Divisions – 11

I never thought this game would be so great! This game is certainly one to remember and it’s great that it’s finally being featured on the home console! This game definitely is competition-worthy on the site. I am confident that some of the same competitors that participate in other games featured on Sonic Gems Collection such as Sonic CD and R would be thrilled to participate in divisions for this game. There is certainly a lot of competition to be had from this game since it tests your skill without any luck-based flaws or anything of that nature. Certainly, this is a game that deserves a place on the site. The divisions would consist of 10 stages, with sub-categories of 8 characters, plus a division where members can submit their best clear time in a division entitled, “All”. Members will surely get a ‘kick’ (or a punch) out of participating in the competitions for this game!

Proposal 2:
Game – Sonic Shuffle (DC)
Proposals – Stage Rings, Stage Emblems, Mini-Games, Precioustones
Supporting Members – knuckles_sonic8, RPGnutter, Thorn, F-Man, mike89, SadisticMystic, blueblaze. (7)
Total Number of Divisions – 61

I can confidently say that by bringing Sonic Shuffle to TSC, there will be much competition, participation, and, not to mention, fun! Now, you may think that because of the rarity of the game, Sonic Shuffle should not be added to the site. But, Sonic Shuffle kind of reminds me of Knuckles Chaotix – a game not many members have, yet, filled with challenge and variety. Sonic Shuffle has a lot of potential as far as competition goes. The entertaining mini-games have a lot of competition-potential as they all range in divisions of Rings, Scores and Times, and they are all different, making the competition have a lot of variety. They are definitely competition-worthy for they are good tests of both skill and endurance: for instance, the mini-game, “Croc-Attack” has players press the A Button repeatedly to escape the jaws of a crocodile within the time limit. Speaking from experience, even ‘button-mashers’ will find this mini-game to be quite difficult, as is the case with many other mini-games, showing that skill is definitely needed for a member to be successful in these challenges. In addition, even the Story/Versus Mode stages can be quite competitive as well as far as collecting Emblems, Precioustones, and Rings go. Mind you, these competitions may not be as exciting as the mini-games are but you can see that this game has a lot of variety to offer for those who are willing to participate. Surely it deserves a place on TSC (I was surprised it already wasn’t on the site when I first joined). Don’t make the mistake of ignoring the proposal. Rest assured, Sonic Shuffle has a lot of variety for the members on TSC that will prove it to be a very good competition.

Thank you once again for your patience. To help you with whichever competitions you do decide to implement, I have compiled a list for each game as to all of the divisions you would need to add as well as additional rules you may need to add. They are in the link below, provided by "Thorn":

http://mysite.verizon.net/vzenxvu2/sitebuildercontent/sitebuilderfiles/divisions.doc

NOTE: Some divisions/miscellaneous things may be missing in some sections (they may or may not be updated into the document by the time you read this PM):

SONIC RIDERS (Divisions):
Wave:
-White Cave, 5 [Score Mission]
-Sky Road, 5 [Time Mission]
-SEGA Illusion, 3 [Score Mission]

SONIC ADVANCE 3 (Rule)
Special Rules:
-You cannot spend more than 10-minutes on a single level.

SONIC BATTLE (Rule)
Special Rules:
-All times must be done in Challenge Mode.

SONIC BATTLE (Rule)
Special Rules:
-All times must be done in Challenge Mode.

SONIC SHUFFLE (Divisions)
Header: Scores

* Below divisions have sub-categories: Most Emblems, Most Precioustones.

Emerald Coast
Fire Bird
Nature Zone
Riot Train
Fourth Dimension Space

*Next few have no sub-categories.

Sonic the Thief
Sonic Slot [Note: A lower score is a person's goal, not a higher score.]

Header: Times

* Some divisions have sub-categories, indicated in parenthesis.

Stop and Go
Great Escape
Sonic Tank
Wrong Way Climb [T]
Manic Maze [Score]
Gargantua [Sc]
“” [T]
Eggbot's Attack [Sc]
Croc-Attack
Total

SONIC SHUFFLE (Rule)
Special Rules:
-ALL submissions must be made with Computers on a Normal Difficulty. If on Easy or Hard, or if you play with another human player, your submission will not count.
-Submissions for Stage Rings can be done in either Story or Versus Mode. However, in Story Mode, Rings collected in the Final Mini-Game do not count towards your final score.
-Submissions for Precioustones and Emblems can be done in either Story or Versus Mode. However, in Versus Mode, you must play with 7 Precioustones.
-Getting a Forcejewel does not earn you extra rings.
-Ring records for mini-games are to be taken using the total given at the Results Screen in the Toy Box. Story and Versus mode submissions are acceptable, as long as they account for the extra 10 rings that are given in the Toy Box.
-Ring records for Board Clear Mini-Games can only be taken from Toy Box.
-When competing in Time Divisions, it is the number of seconds left on the timer you complete the game with.
-No 'auto controllers' are allowed.
-When competing in “Team” Mini-Games, the submission will not count if you get knocked out.


Thank you for your cooperation in this matter.

___________________


I thank you very much one final time for listening to what I have to say. I truly do appreciate it. Thanks for your extended attention and patience. Whatever you decide to do, I’ll just be happy even if you just reply to me letting me know what the final verdict is. I know it’ll take a while to think this through – take your time. I just hope you will acknowledge all of our proposals and I truly hope that you will implement them. I strongly look forward to hearing a reply from you. Thank you once again.

~knuckles_sonic8
Title: Re: The Sonic Center Things to do list!!!
Post by: KnucklesSonic8 on October 16, 2006, 08:05:37 pm
I'm not sure if this was what you're planning, but here's the details in the PM to Rolken about the issue.
If we're thinking the same thing (correct me if I'm wrong), I presume the time division is conducted in a similar way score division, but each of the 5 rounds can track the time it took to get 10 KOs, allowing for a maximum of 150 divisions (10 charactersx 5 roundsx 3 difficulty levels).

Exactly what he said, sonicam. Yes, that is what we (not just me saying this) had in mind.
Title: Re: The Sonic Center Things to do list!!!
Post by: sonicam on October 16, 2006, 08:34:14 pm
Yea, that's what I was taking about.