The Sonic Center

Welcome Center => News and Updates => Topic started by: Thorn on July 07, 2013, 04:01:20 pm

Title: Sonic 1 2013 Competition Now Live
Post by: Thorn on July 07, 2013, 04:01:20 pm
Competition charts for the Taxman/Stealth release of Sonic 1 are now live.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: FocusSight64 on July 07, 2013, 07:13:19 pm
I figured out that if you restart in the Time Attack Mode, you keep the score.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: Thorn on July 07, 2013, 08:58:56 pm
^ The rules have now been updated to reflect this.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: SB737 on July 08, 2013, 06:39:21 am
Flyingfox will be happy now :P
Title: Re: Sonic 1 2013 Competition Now Live
Post by: flying fox on July 08, 2013, 07:13:11 am
Hey not just me but Rom too :O
Title: Re: Sonic 1 2013 Competition Now Live
Post by: FocusSight64 on July 08, 2013, 04:02:08 pm
Who?
I'm sorry, I'm not really big on the forums here.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: SB737 on July 10, 2013, 06:31:35 am
by who I assume you mean Rom as in Romulo the Brazillian or Rusty Rom http://www.soniccenter.org/members/romulo_the_brazilian , he's very good at sonic 1,2,3&K
Title: Re: Sonic 1 2013 Competition Now Live
Post by: Thorn on July 10, 2013, 02:31:31 pm
Please take note of the following General Rule that applies to all games on the site.

Quote from: Competition Rules
* For ring stats, you may not collect the same ring(s) more than once.

While some Genesis Sonic games have instances of two rings placed in the exact same position, creating the illusion of two ring collections, we take into account the two separate rings and allow this. However, it's been brought to my attention that people are taking advantage of a glitch using Tails' flight ability to bump both Tails and Sonic or Knuckles into a ring simultaneously, causing the single ring to register twice. I need the game's players to weigh in on whether or not this should be allowed.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: flying fox on July 10, 2013, 02:36:42 pm
I think it shouldn't be allowed. Main reason: The rule does state the same ring and technically it is. Other reason: it's very annoying to pull off as their hands have a small hit box >_>

I did discuss this with Romulo, who also plays this game and he thought it should be banned too. I can't see any reason on why not to still use Sonic and Tails, just not fly or swim (yes swimming works too) into the rings.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: FocusSight64 on July 10, 2013, 02:38:51 pm
Which is kinda why I stated to you about some of your S1-13 Ring Stats using the "Double Ring Glitch" could be against the rules.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: flying fox on July 10, 2013, 02:46:04 pm
Had a quick word with Mastakirby, he says he's going to go with what the majority says, but I think he said he said he'll post in here sometime.
 
Title: Re: Sonic 1 2013 Competition Now Live
Post by: FocusSight64 on July 10, 2013, 02:52:29 pm
I'm leaning towards shouldn't be usable.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: flying fox on July 10, 2013, 03:51:15 pm
Ok I reverted my stats, however another question has popped up. Should Tails still be allowed with Sonic as long as you don't fly into rings? Opinions from the players please.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: FocusSight64 on July 10, 2013, 04:57:04 pm
Hmm..
I need to think about that.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: Mastakirby on July 10, 2013, 05:19:45 pm
Yea, I don't see a problem with that.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: FocusSight64 on July 10, 2013, 05:32:43 pm
That's fine by me.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: flying fox on July 10, 2013, 05:41:54 pm
Actually I forgot to mention this in the post, sorry not well atm.

<flyingfox> Thorn would you still allow tails with sonic as long as you don't fly into rings?
* Veman3000 (SheerGlad1@SCnet-24447174.cinci.res.rr.com) has joined #soniccenter
<Thorn> I suppose I should, although I can see that getting complicated
<flyingfox> in what way?
<danieldude> People might accidentally glitch though, so maybe Tails with Sonic should be disallowed

You guys still want to allow Sonic and Tails?
Title: Re: Sonic 1 2013 Competition Now Live
Post by: FocusSight64 on July 10, 2013, 05:57:57 pm
With the TAS's I've see of the game, they're a broken combo.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: Mastakirby on July 10, 2013, 06:02:54 pm
Just looking at what danieldude said I'm kinda leaning toward sonic only just to prevent accidents like that.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: metanightmare22 on July 10, 2013, 06:18:25 pm
Already have #1 times on iOS, so I'm happy about this. The first Sonic Center related person I actually saw on the Leader boards was Masterkirby, after he took one of my #1 times.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: SpanielWare on July 11, 2013, 03:40:52 pm
Although I've already expressed my views pretty adequately in the chatroom, I thought I may as well chip in my two cents here too.

I think that the glitch with Tails that can cause single rings to double-register should definitely be banned from the competition, as it clearly violates the general competition rule, "For ring stats, you may not collect the same ring(s) more than once", and if this rule is currently in effect for every game on the site, I don't see why an exception should be made for this particular game. If maxing the game's ring charts turned from "Collect every ring in the level" to "Collect every ring in the level whilst tediously glitching every glitch-able ring", it would severely detract from the competition in my opinion, and players would be discouraged from competing, because – let's face it – who wants to spend their time painstakingly glitching rings? As I've clearly said in the chatroom, I don't plan on competing in this game any time soon, but candidly, for the good of TSC's competitive nature, I think that this glitch should be forbidden and burned to a stake! BURN THE GLITCH!! *shot*

On the subject of playing as Tails with Sonic, I don't think that this should be allowed either (that is, if we decide to prohibit the aforementioned glitch); players could inadvertently execute the glitch and accidentally obtain illegal stats, which would have to be removed from the charts upon submission. My current track of thinking is that, if playing as Tails with Sonic is banned, people won't have the ability to accidentally perform the glitch in the first place, and thus nobody will unintentionally obtain rule-breaking stats, so no complications will occur. That's about it from me on the matter, so hopefully we'll see what some more of the other users have to chime in.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: flying fox on July 12, 2013, 01:59:52 am
I suppose we would allow double score glitch as well, since we allow it in Sonic 2.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: SpanielWare on July 12, 2013, 03:01:18 pm
There's a double score glitch in Sonic 2? Well, this is a firm indication that I evidently need to compete more in the classics . . . >_>

Anyhow, if the glitch is legitimate for competition in Sonic 2, then it only seems rational and logical to make it valid for competition in this game also. Are there any objections?
Title: Re: Sonic 1 2013 Competition Now Live
Post by: fastnaturedude on July 18, 2013, 07:51:18 pm
heh I've been playing S1 on android for like a week and I thought "wow it'd be sweet if I went to TSC and suggested that they add it"

then I come here and it's been here forever, sweet
Title: Re: Sonic 1 2013 Competition Now Live
Post by: Gvozdevik on August 03, 2013, 07:40:29 pm
Found some glitches already.
Due to amazing crushing detection
(http://cs310517.vk.me/v310517571/2c10/d9XrJU9KTkI.jpg)
However this can't do anything, because S1 2013 doesn't have S1 placing-on-map mechanic where you can be pushed out of a wall.


Infinity Time Attack Lives
(http://cs310517.vk.me/v310517571/2a3b/fTGedYMFLJ8.jpg)
This doesn't have any affect on gameplay too.
Just Die, when you duying, turn the game, game will go pause, reset, now you have 0 lives, repeat = infinity.
When you actually die - you die in time attack
Title: Re: Sonic 1 2013 Competition Now Live
Post by: SB737 on August 03, 2013, 08:01:46 pm
what do you mean by turn the game?
Title: Re: Sonic 1 2013 Competition Now Live
Post by: FocusSight64 on August 03, 2013, 10:25:52 pm
Press the Menu button
I found that a while back, when the remake came out.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: Gvozdevik on August 04, 2013, 04:18:51 am
Sonicboom737
On Android and iOS press home button.

Knuckles glide into the wall

(http://cs310517.vk.me/v310517571/2c1a/lLRaRKosGsA.jpg)
Another useless broken thing. This happens when you glide instead of doing first jump on loop-de-loop.
Title: Re: Sonic 1 2013 Competition Now Live
Post by: SB737 on August 16, 2013, 03:11:56 pm
http://www.youtube.com/watch?v=X7hXVptajZs Glitch in Labyrinth Act 1 where there's no water
Title: Re: Sonic 1 2013 Competition Now Live
Post by: Gvozdevik on September 09, 2013, 03:07:36 pm
What about Special Stage 7? Is it gonna be on board?
Title: Re: Sonic 1 2013 Competition Now Live
Post by: Gvozdevik on October 19, 2013, 04:31:20 pm
By the way, I found out that turning off spin dash turns on oldschool S1 mode (speed cap, spike glitch etc.). Maybe not new, but good to be noticed