The Sonic Center

Sonic Central => Competition Central => Topic started by: Bilan on December 27, 2011, 11:28:32 pm

Title: Sonic Generations 3DS Charts
Post by: Bilan on December 27, 2011, 11:28:32 pm
I'm bored and can't sleep.

Times/Rings

Divisions: Classic/Modern

Green Hill 1
Green Hill 2
Casino Night 1 (Time only)
Casino Night 2 (Time only)
Mushroom Hill 1
Mushroom Hill 2
Emerald Coast 1
Emerald Coast 2
Radical Highway 1
Radical Highway 2
Tropical Resort 1
Tropical Resort 2

Bosses

Division: Sonic

Metal Sonic
Big Arm
Shadow
Biolizard
Silver
Egg Emperor
Time Eater

Special (Times)

Division: Sonic

Special Stage 1
Special Stage 2
Special Stage 3
Special Stage 4
Special Stage 5
Special Stage 6
Special Stage 7

All scores are extremely redundant and there is no need for them.

The biggest question is are we going to track those pain in the ass to unlock missions or not?
NO.
Title: Re: Sonic Generations 3DS Charts
Post by: Ben on December 29, 2011, 05:16:52 am
Missions are extremely lame and by the time we've found what all of them are called, any competition in this game will be long dead.
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on December 29, 2011, 05:20:08 am
I am all kinds of for metaphorically fucking the missions.
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on December 29, 2011, 11:02:07 pm
Special Stages should be using Scores rather than times. Tracking more than one of Times or Scores is pretty redundant though. That and Times are most likely going to be tied maxes.
Normal Scores should also be tracked. Rings are enough of a difference to create a new chart.

I'm trying to go through the missions, odds are we're just going to avoid them so we don't have another SRA Extra chart.
Title: Re: Sonic Generations 3DS Charts
Post by: Thorn on December 30, 2011, 12:36:20 pm
Guys, you saw how the console version players absolutely, positively, insisted that the extra challenges get tracked. Therefore we cannot have charts until we unlock every mission for tracking. Get to walking, guys, as you'll need about 44000 steps to unlock them all (about 12 missions unlock on their own). At 1000 steps per day actually counting, this'll take some time.~

This topic brought to you by "I still think the console version charts are fucked up and 'Uber' is stupid, so I'm going to be sarcastic."
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on December 30, 2011, 03:50:44 pm
GENERATIONS 360 MISSIONS ARE EASY TO UNLOCK ALSO TYPING ON A 3DS IS HARD
Title: Re: Sonic Generations 3DS Charts
Post by: Ben on December 30, 2011, 04:00:49 pm
28 timed charts and slightly less rings charts...

100 missions. These lame excuses for additional replay value will dominate the rankings of this game if they're added. Does everyone really want that?
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on December 30, 2011, 11:17:33 pm
Okay so, perhaps we should have an attack plan for who unlocks what missions so we can save time? (or y'know, just ban all the missions because they seem to be of SRA Mission quality, and we all know how that was >_>)
Title: Re: Sonic Generations 3DS Charts
Post by: DATBOI | War Anvil on December 30, 2011, 11:19:45 pm
Okay so, perhaps we should have an attack plan for who unlocks what missions so we can save time? (or y'know, just ban all the missions because they seem to be of SRA Mission quality, and we all know how that was >_>)

I'd say ban all the missions.  I don't think anybody will unlock all of them before the charts come up.
Title: Re: Sonic Generations 3DS Charts
Post by: Thorn on December 31, 2011, 12:44:17 am
protip guys

when i start throwing bold and italics around and i use the word sarcastic it means you probably dont need to take me seriously
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on December 31, 2011, 07:37:39 am
^I missed that line. Oh well, I'm going to unlock the missions anyway.
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 02, 2012, 12:43:32 am
Time out is always on in time attack mode, it isn't in normal game mode Rings max out at 999. There is no difficulty setting. Casino Night 2 is an easy Rings max, so easy that I'd suggest it be removed from the charts. CN1 hasn't been looked at enough yet

Rule to add:

Rings Divisions:

Rings must be obtained in Time Attack mode.
Title: Re: Sonic Generations 3DS Charts
Post by: Thorn on January 02, 2012, 01:17:58 am
You guys owe me a ruling on bonus items before any charts go up. I've been sitting on 10 free rings for whatever my first ring stat will be.
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 02, 2012, 08:27:53 am
^Well, i just got the 10 ring item and used it.

I no longer have it apparently, so i guess they disappear after being used? If that's the case, a ban on them may be needed until we find out what all of them are, because anyone can make up bs about what item they got.
Title: Re: Sonic Generations 3DS Charts
Post by: Ben on January 02, 2012, 12:39:02 pm
I've not even noticed any items. How do you get them and use them?
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on January 02, 2012, 03:17:09 pm
I forgot that CN had infinite ring sources when i drafted those charts
Title: Re: Sonic Generations 3DS Charts
Post by: Thorn on January 02, 2012, 09:28:54 pm
The issue with bonus items is that you need to play multiplayer to earn them, which becomes a problem when you consider that there eventually won't be people to play against. If they could be consistently earned, then I would be okay with allowing them, but my gut is looking into the future for when this game's online multiplayer is dead.
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 03, 2012, 08:08:38 am
^That, and there's the fact that you can only earn 1 a day. So after you use it, you won't have it again for a long time. So in essence, they aren't really practical in using on any charts we make.

Also Casino Night 1's Ring sources aren't infinite, excluding the slot machines and those other similar metal holders. The bumpers stop giving you rings after a certain amount (5 or 6. Something close to that number), and the number of rings the slots give you will not be enough to max your rings out that quickly.
Title: Re: Sonic Generations 3DS Charts
Post by: Zeupar on January 09, 2012, 01:30:58 am
We should have charts for all missions that aren't redundant. Ideally, they should be created at the same time than the rest of the charts, but that could delay the creation of the new charts, which isn't good. Cruizer, have you unlocked them all yet?
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 09, 2012, 06:31:00 am
No, but they seem to be the same pattern of missions for each zone. There are also some boss rush missions with 1 ring only, and orb collecting in special stages (which are the only ones i'm even wanting to time attack). I'm at 51 thereabouts. If you want me to, I'll get 100 within 24 hours.
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on January 09, 2012, 10:21:56 pm
I still think we should say to hell with the missions, because by the time we have them all unlocked and sorted for a chart proposal, approximatly no one will give a shit about competing in this game anymore.

Also SRAExtraCharts.jpg
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 09, 2012, 10:28:45 pm
More Like i'll have them all unlocked by the end of the day.
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on January 09, 2012, 10:31:59 pm
Also SRAExtraCharts.jpg
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 09, 2012, 11:56:26 pm
My beef with the current chart layout is that there is no scores for anything. Why can't we add them? They are less redundant than SCDS's scores.
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on January 10, 2012, 10:08:37 am
Score is 99% Time. Rings are worth 10 points each, plus 1000 for actually finishing with them. For reference an S rank is 80000 points.

Tracking scores forces you to TA every single level and boss in this game twice if you intend to use TA mode, or forces you to not use TA mode at all so that you don't have to do everything twice.

Scores are dumb.
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 10, 2012, 12:20:09 pm
Also for convenience, here's a list of missions:

Mission 1: Die Hard GH1(redundant, no death run)
Mission 2: Ring Collector GH1
Mission 3: Keep The Pace GH1 (slightly redundant, time attack while picking up small time bonuses)
Mission 4: Rampage GH1
Mission 5: Stealth Attack GH1(slightly redundant, avoid enemies through entire level)
Mission 6: Item Collector GH1
Mission 7: Special Trial GH1
Mission 8: Perfection GH2(redundant, no damage run)
Mission 9: Ring Collector GH2
Mission 10: Keep The Pace GH2
Mission 11: Rampage GH2
Mission 12: Stealth Attack GH2
Mission 13: Special Trial GH2
Mission 14: Perfection CN1
Mission 15: Ring Collector CN1
Mission 16: Keep The Pace CN1
Mission 17: Rampage CN1
Mission 18: Special Trial CN1
Mission 19: Die-Hard CN2
Mission 20: Ring Collector CN2
Mission 21: Keep The Pace CN2
Mission 22: Rampage CN2
Mission 23: Stealth Attack CN2
Mission 24: Item Collector CN2
Mission 25: Special Trial CN2
Mission 26: Die-Hard MH1
Mission 27: Ring Collector MH1
Mission 28: Keep The Pace MH1
Mission 29: Rampage MH1
Mission 30: Stealth Attack MH1
Mission 31: Item Collector MH1
Mission 32: Special Trial MH1
Mission 33: Perfection MH2
Mission 34: Ring Collector MH2
Mission 35: Keep The Pace MH2
Mission 36: Rampage MH2
Mission 37: Stealth Attack MH2
Mission 38: Special Trial MH2
Mission 39: Perfection EC1
Mission 40: Ring Collector EC1
Mission 41: Keep The Pace EC1
Mission 42: Rampage EC1
Mission 43: Stealth Attack EC1
Mission 44: Item Collector EC1
Mission 45: Special Trial EC1
Mission 46: Die-hard EC2
Mission 47: Ring Collector EC2
Mission 48: Keep The Pace EC2
Mission 49: Rampage EC2
Mission 50: Stealth Attack EC2
Mission 51: Special Trial EC2
Mission 52: Die-Hard RH1
Mission 53: Ring Collector RH1
Mission 54: Keep The Pace RH1
Mission 55: Rampage RH1
Mission 56: Stealth Attack RH1
Mission 57: Special Trial RH1
Mission 58: Perfection RH2
Mission 59: Ring Collector RH2
Mission 60: Keep The Pace RH2
Mission 61: Rampage RH2
Mission 62: Stealth Attack RH2
Mission 63: Item Collector RH2
Mission 64: Special Trial RH2
Mission 65: Die-Hard WP1
Mission 66: Ring Collector WP1
Mission 67: Keep The Pace WP1
Mission 68: Rampage WP1
Mission 69: Stealth Attack WP1
Mission 70: Special Trial WP1
Mission 71: Perfection WP2
Mission 72: Ring Collector WP2
Mission 73: Keep The Pace WP2
Mission 74: Rampage WP2
Mission 75: Stealth Attack WP2
Mission 76: Item Collector WP2
Mission 77: Special Trial WP2
Mission 78: Perfection TR1
Mission 79: Ring Collector TR1
Mission 80: Keep The Pace TR1
Mission 81: Rampage! TR1
Mission 82: Stealth Attack TR1
Mission 83: Special Trial TR1
Mission 84: Die Hard TR2
Mission 85: Ring Collector TR2
Mission 86: Keep the Pace TR2
Mission 87: Rampage TR2
Mission 88: Stealth Attack TR2
Mission 89: Special Trial TR2
Mission 90: Sphere Collector SS1
Mission 91: Sphere Collector SS2
Mission 92: Sphere Collector SS3
Mission 93: Sphere Collector SS4
Mission 94: Sphere Collector SS5
Mission 95: Sphere Collector SS6
Mission 96: Sphere Collector SS7
Mission 97: 1 Ring Boss Big Arm
Mission 98: 1 Ring Boss Biolizard
Mission 99: 1 Ring Boss Egg Emperor
Mission 100: Boss Showdown Time Eater

Explanation of each mission type:
Die-hard: Clear [level] in [time limit] without losing a life!
Ring Collector: Collect [number] rings in [level] in [time limit]. Usually extra rings are added into the levels
Keep The Pace: A time limited run through a level, with special item boxes which remove 10 seconds from your time (even down to 0 if you're quick enough) through the entire stage.
Rampage: Defeat [number] enemies in [level] in [time limit]. Comparable to SBK's rampage missions. Mission ends once [number] is reached.
Stealth Attack: A run through the entire stage where you must not destroy any enemies.
Item Collector: In a specific section of a level, collect [number] item boxes within [time limit]
Perfection: Clear [level] in [time limit] without taking damage
Special Trial: Various challenges ranging from destroying [number] of specific enemies to collecting rings to anything relating to the stage's gimmick.
Sphere Collector: Collect [number] spheres in [special stage] in [time limit]
1 Ring Boss: Defeat [boss] in [time limit] with one ring.
Boss Showdown: Beat Time eater in 9 minutes (Pfffft.)
Title: Re: Sonic Generations 3DS Charts
Post by: Ben on January 11, 2012, 12:00:25 pm
Mission 70 Special Trial (WP1)
Mission 75 Stealth Attack (WP2)
Mission 81 Rampage! (TR1)
Mission 85 Ring Collector (TR2)
Mission 86 Keep the Pace (TR2)
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 17, 2012, 06:47:47 am
Updated list, only 2 missions unknown, odds are they're Special Trial TR1 and Die Hard TR2.
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 18, 2012, 07:52:53 am
What a surprise, i was right. All missions unlocked. After unlocking them all, i have come to the conclusion that no-one should be put through such torture to unlock it all.

We're pretty much done here. RPG's charts on the mainpage are now final.

Rules:
You may not use any Bonus Items in any level.
You must use Time Attack mode for all divisions and categories.


Pretty straightforward, no?
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on January 18, 2012, 10:24:24 am
Excellent.
Title: Re: Sonic Generations 3DS Charts
Post by: Ben on January 18, 2012, 06:25:19 pm
Sounds dandy.
Title: Re: Sonic Generations 3DS Charts
Post by: Magnezone on January 25, 2012, 07:33:41 am
CAPTAINS LOG DAY 64

Still no sign o' t' fabled sea chart t' Sonic Generations 3DS. It could be that it be SO EXCRUCIATING t' add 4 divisions with 10-20 charts each, but more likely someone has decided t' procrastinate it or ignore t' game. It's time t' set up a plank on deck - have not decided who should walk it yet.
Title: Re: Sonic Generations 3DS Charts
Post by: Magnezone on January 28, 2012, 01:11:05 am
CAPTAINS LOG DAY 67

Contact has been achieved with someone able t' put em up, but they were clearly not willin'. When t' gentleman witnessed a certainly pitiful new record in t' Sonic CD 2011 charts, he remarked that lowly amounts o' effort put into a record for a new game such as that display were t' reason he could care less about puttin' up t' fabled sea chart t' Sonic Generations 3DS.

I may remind this gentleman o' t' followin':
- T' game in question has been up for a week.
- It took 1-2 months for charts for that game t' get up. Not as many players were as prepared t' play t' game competitively since it was uncertain when charts would go up.
- Implyin' thar be no decent competition be ridiculous. Sonic Generations on consoles has -76- different competitors on our charts at t' moment.
Title: Re: Sonic Generations 3DS Charts
Post by: Thorn on January 28, 2012, 01:20:21 am
^ Correction: I said that I couldn't care less. If I had the ability to care less, I may have put them up already. Also the main reason is that putting up new charts sucks and has minimal error correction; the filler stats are one of many smaller reasons. After creating Sonic CD 2011 charts, a misclick was made that resulted in the presence of two additional, unnecessary charts. It took about a week for somebody to be able to correct it, as it's out of the control of most admins to take charts down once they're created. If people submit to erroneous charts (and you know they will!), then it's even harder to get them removed.

Also you are seriously comparing the multiplatform, well-received console version to the 3DS version and that scares me.
Title: Re: Sonic Generations 3DS Charts
Post by: Magnezone on January 28, 2012, 01:39:44 am
If making new charts sucks so much, then why not make it so that making new charts sucks less? Clearly this is a recurring problem.

And my comparison isn't terrible, but incomplete. If Generations 3ds was up a month ago, the ratio of players would probably be similar to colors players/colors DS players (about 3:1), but the longer the charts are not up, the more people don't care about competing in a set of charts that were just put up, or they just forget about the game and move on to something else. Like Minecraft. Just saying.
Title: Re: Sonic Generations 3DS Charts
Post by: Thorn on January 28, 2012, 01:45:10 am
If making new charts sucks so much, then why not make it so that making new charts sucks less? Clearly this is a recurring problem.

We don't really have that ability. Admins don't actually have the level of site access you'd think: most of the actual innards of TSC are left to SonicAD and GerbilSoft (and maybe Rolken, now that I hear he is getting some access back). SDM, Gerbil, and I are pretty limited in what we can do, hence why I try to act mostly through forum and chat activities. Trust me, if we could (and were smart enough to design a new interface), we wouldn't deal with this every time new charts are needed.
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on January 28, 2012, 07:48:01 am
most of the actual innards of TSC are left to SonicAD and
GerbilSoft (and maybe Rolken, now that I hear he is getting some access back). SDM, Gerbil, and I are pretty limited in what we can do

Wut

In all serious though, perhaps something should be brought up to disallow anyone from submitting until an admin deems a chart fit to be ready for submissions. I'd imagine that'd be a bitch to try and implement, but it's a good idea nonetheless.
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on January 28, 2012, 07:57:08 am
Nah that wouldn't be hard, set the charts to be invisible once created until they've been reviewed by an admin/whomever made the finished chart proposal to make sure they're fine. You snow it makes sense.
Title: Re: Sonic Generations 3DS Charts
Post by: Ben on January 28, 2012, 08:08:53 am
So adding charts is hard. But how is delaying it going to make adding them any easier? >_>

Surely it's in TSC's best interests to get games up ASAP.
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on January 29, 2012, 05:04:22 pm
Apparently Generations 3DS charts exist and can be located via Rankings (but are empty) and the game exists in the Submissions list and all categories can be pulled up. An admin letting us know if it's cool if we submit to it would sure be dandy instead of leaving us all in the cold on the matter.
Title: Re: Sonic Generations 3DS Charts
Post by: JBertolli on May 23, 2012, 02:26:56 pm
Missions. Add them.
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on May 24, 2012, 01:33:40 am
^Fuck. No.
Title: Re: Sonic Generations 3DS Charts
Post by: Zip on May 24, 2012, 08:41:47 am
Why not?

Generations HD had 90 missions and they added them in time score and rings

3DS has 100 missions and only time would be necesary.

Also they could be added as
Mission1
Mission2
Mission3
.
.
.
.
.
.
.
Mission100

whatever the desition is. im ok with it though.
Title: Re: Sonic Generations 3DS Charts
Post by: Groudon on May 24, 2012, 08:46:15 am
From what I've gathered, it's because of how tedious it is to unlock every mission (which I don't think is a good reason to not add them).
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on May 24, 2012, 08:54:58 am
From what I've gathered, it's because of how tedious it is to unlock every mission (which I don't think is a good reason to not add them).

This. 5 play coins per mission. 100 missions. 500 play coins. at the rate of 10 play coins per day, at the very most, you would not unlock them for 50 days. Too long, too much effort, and it has been deemed as a quite stupid requirement for missions.
Title: Re: Sonic Generations 3DS Charts
Post by: Bilan on May 24, 2012, 09:02:36 am
Also the missions themselves are pretty shit.
Title: Re: Sonic Generations 3DS Charts
Post by: Zip on May 24, 2012, 09:03:15 am
well.
To be competing first we need to have experience in the game. meaning most off us have a lot of missions available already.

Also. Street pass helps.
and you can change the day date to get other 10 coins
also playing the game unlocks missions

is not tedious at all. is it fun when you get your new missions.

Is just like getting a new record here. is very tedious to play an stage over and over. but you feel great when you get to be the number 1 in a certain stage
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on May 24, 2012, 09:42:34 am
well.
To be competing first we need to have experience in the game. meaning most off us have a lot of missions available already.

Also. Street pass helps.
and you can change the day date to get other 10 coins
also playing the game unlocks missions

is not tedious at all. is it fun when you get your new missions.

Is just like getting a new record here. is very tedious to play an stage over and over. but you feel great when you get to be the number 1 in a certain stage

It really isn't. It's just more time wasted on something people are going to have little to no interest to compete in. So the tediousness of unlocking, coupled with the extremely low competitive appeal/value, put the missions 6 feet under.
Title: Re: Sonic Generations 3DS Charts
Post by: Zip on May 24, 2012, 10:11:40 am
ah!
I get it now c:

Title: Re: Sonic Generations 3DS Charts
Post by: JBertolli on May 24, 2012, 10:36:32 am
As Groudon says, this tedious unlocking system isn't a good enough reason except that apparently less people will compete. The missions are shit? Collect 100 rings; doesn't that sound familiar? In my opinion, at least you aren't having Vector throw you or Amy help you with a hammer. And if we are hosting competition where there will be enough interest then why even have ASR DS? Only three people have full charts and five in total. Some things are a hit, some are a miss, doesn't mean we should start avoiding things we hope will be a miss.

Zip, as long as TSC isn't hosting competition for missions, I really hope you play them on Cyberscore if you are interested.
Title: Re: Sonic Generations 3DS Charts
Post by: SB737 on August 04, 2014, 06:42:26 am
Best to bump this rather than make a new topic, I also would like to see charts added for the missions, granted they take a bit of time to unlock (Timpz educated me that you could get enough play coins in about 2 hours to unlock them all), however when I compete on CS at them, I just earn the play coins when I want a new mission to play. There has been a few players now requesting this chart:
Me
Zeupar
James_Bertolli
Zip
(Diamond) he competes at them on CS so he'll no doubt want to compete at them here too.

If anyone else has an opinion on this matter/ would compete on these charts, then please speak up.
Title: Re: Sonic Generations 3DS Charts
Post by: Luxray on August 04, 2014, 03:23:07 pm
Here is a list of all 100 missions that can be unlocked. (http://www.soniccenter.org/forum/index.php?topic=5269.msg55286#msg55286) Someone has to take the list i've linked and cut down every single redundant mission so that you actually have a chart that isn't just the same thing X number of times. I won't be doing it because i have no need or want to do so.
Title: Re: Sonic Generations 3DS Charts
Post by: Diamond on August 04, 2014, 05:24:20 pm
I don't care either way, but I'll help with the list:
All Die-Hard and one-ring boss levels are repeats, as well as Boss Showdown.
However, Perfection is debatable....
Title: Re: Sonic Generations 3DS Charts
Post by: SB737 on August 04, 2014, 05:53:00 pm
http://pastebin.com/2xa8rZ2f
My proposal of the missions to be added (It's actually the same as what CyberScore have up), unless anyone wishes to keep them specifically, I would propose that the Perfection missions be removed, as anyone who does a decent speedrun of a time attack stage doesn't take damage in it, so they probably shouldn't be added.
Title: Re: Sonic Generations 3DS Charts
Post by: SpinDashMaster on August 04, 2014, 08:22:43 pm
Before we make a regrettable mistake:

http://www.soniccenter.org/rankings/sonic_rush_adventure/extra

Title: Re: Sonic Generations 3DS Charts
Post by: Groudon on August 04, 2014, 08:25:54 pm
Before we make a regrettable mistake:

http://www.soniccenter.org/rankings/sonic_rush_adventure/extra

SG3DS saves mission stats, and not only does SRA not do that, you barely have enough time to see what your stat was.
Title: Re: Sonic Generations 3DS Charts
Post by: SpinDashMaster on August 04, 2014, 08:39:22 pm
But there's also simply this:

Pointless it not necassarily pathetic, as it addresses and makes sure we don't make the same mistake we made in Sonic 06/SRA in listing every single fucking chart possible. Mind the swearing, i just hate SRA Extra >_> If the chart is necassary so that we have an all-round competitive game, then we should put it in; If the chart is pointless and would possibly stop people submitting to that game (i'll use SRA Extra for an example here), then we should not put it in.

This holds quite a bit of water considering there's like 5 people who actually managed to submit to every SRA extra chart.

And even still, there's the Sonic '06 missions. Loading times aside, not many people care much for competing for the side content -- certainly not enough to warrant a late chart mashup.
Title: Re: Sonic Generations 3DS Charts
Post by: Diamond on August 04, 2014, 09:58:34 pm
To be honest, these charts would probably deter people from really competing at the game, because there are so many and they are tedious to unlock, but they will be worth quite a lot because of the sheer number of charts, so eh.
If these had been there when I first started, it would maybe have deterred me a bit....
Just stating this objectively.
Title: Re: Sonic Generations 3DS Charts
Post by: TheRealShadnic on August 05, 2014, 04:52:43 am
Yeah tbh I'm not interested in the missions at all, even if I'm competing in the game. Haven't unlocked them all, and they seem like a bit of waste of time (imo).. And there are so many, it probably would only be those 3-5 people to ever submit those :/
Title: Re: Sonic Generations 3DS Charts
Post by: SpinDashMaster on August 05, 2014, 10:37:04 am
I know this might sound awkward, but what about adding just a select few missions -- ones that have more compelling competition value, and are among the easiest to access early?

I realize that the chart creation becomes a matter of opinion at that point, but it seems like a reasonable compromise. However, I am assuming there are enough -yet not too many- missions that fit the criteria.

Just throwing the idea out there, not really asking for it to happen, by the way.
Title: Re: Sonic Generations 3DS Charts
Post by: SB737 on August 05, 2014, 12:28:32 pm
If that compromise were to be the best option (and it's probably the best suggestion that won't overload the game charts and possibl put people off), then missions that perhaps wouldn't be added, would be perfection, die hard (obv), stealth, and possibly keep the pace. I think removing the sphere collector missions would also be a good idea too, unless someone disagrees.

There are 14 of each mission type, these are the ones I propose to keep:
Ring Collector
Rampage
Item collector
Special Trial

That would leave 56 missions in total. How does that sound?
Title: Re: Sonic Generations 3DS Charts
Post by: SpinDashMaster on August 05, 2014, 05:07:12 pm
Ouch. -nvm-