The Sonic Center

Sonic Central => General Sonic => Topic started by: FuzZerd on October 11, 2009, 05:11:13 am

Title: Sonic 1 TAS improvement sneak peak
Post by: FuzZerd on October 11, 2009, 05:11:13 am
heres a sneak preview at my s1 TAS theres more improvements to come!

http://dehacked.2y.net/microstorage.php/info/1533402994/Copy%20%2822%29%20of%20SonicTasTeam_Sonic1.gmv,

if anybody feels like helping out I could send a more recent copy.
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Crowbar on October 11, 2009, 10:15:09 am
Desyncs on GHZ act 2 on for me (rom filename is Sonic the Hedgehog (jue) [!].smd).
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Miles9999 on October 11, 2009, 10:58:25 am
...WTF Labyrinth 1
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Upthorn on October 11, 2009, 11:09:04 am
Very nice find on labyrinth 1. I remember trying to help JXQ find a viable zip in that level for ages on the last TAS he made of Sonic 1.
This really should have occured to me to test when I noticed that you can use the scrap brain conveyor belts to get into the wall the same way (but not anywhere useful).
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Luxray on October 11, 2009, 11:11:08 am
Desyncs on GHZ act 2 on for me (rom filename is Sonic the Hedgehog (jue) [!].smd).

Desyncs for me too. Can we get a rom link?


EDIT: okay i got it working on (J).

So the only bad thing i noticed is that you lost about 20-30 frames at the beginning of SY3. Other than that this TAS is just awesome. I love how you just raped SL3. L1 as well for that fact.
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: FuzZerd on October 11, 2009, 09:34:03 pm
you have to play it on the j version.

So the only bad thing i noticed is that you lost about 20-30 frames at the beginning of SY3. Other than that this TAS is just awesome. I love how you just raped SL3. L1 as well for that fact.

thats just the way the previous author decided to wait for the spikes to get out of the way I hadn't worked on SY3 yet. (I assume you mean him waiting at the start) you have to wait for that cycle on the moving boxes anyway so it doesn't waste any time, and I think that his run is probably perfect until he jumps over the yellow spring at the top.
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Luxray on October 11, 2009, 09:57:20 pm
you have to play it on the j version.

So the only bad thing i noticed is that you lost about 20-30 frames at the beginning of SY3. Other than that this TAS is just awesome. I love how you just raped SL3. L1 as well for that fact.

thats just the way the previous author decided to wait for the spikes to get out of the way I hadn't worked on SY3 yet. (I assume you mean him waiting at the start) you have to wait for that cycle on the moving boxes anyway so it doesn't waste any time, and I think that his run is probably perfect until he jumps over the yellow spring at the top.

Oh ok then. other than that it all pwns
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: FuzZerd on November 07, 2009, 05:52:35 am
its finished!  here's a preview for TSC while I write my comments.
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Luxray on November 07, 2009, 05:57:24 am
J version again? Let me hop onto -my- laptop with Gens10a and i'll watch it.

EDIT: Nice work on SB2. Still has that pause in SY3 but yeah i understand what you said last time about it. Well done Fuzz. This has to be approved.
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Crowbar on November 07, 2009, 06:26:43 am
SB3 made me go "Holy shit!"

I also went "What?" at the end of SB2.
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: maggot on November 07, 2009, 09:55:29 am
nicely crafted, fuzz. SB2 with 50k O.O
Almost 27 at SY2. beautiful.
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Brian on November 07, 2009, 02:26:32 pm
Hi, why everytime I try to see a speedrun of Sonic 1 the movie desyncs at Green Hill 2?
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Groudon on November 07, 2009, 02:33:09 pm
Because you're not using the Japanese ROM.
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Brian on November 07, 2009, 03:42:37 pm
Stupidly simple, thanks :P
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Strong Bad on November 14, 2009, 04:43:45 pm
is there any particular reason it's on the Jap version, like do some of the glitches only work on the Jap version, or was it just preference?
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: FuzZerd on November 15, 2009, 05:28:33 pm
less lag, better graphics.
Title: Re: Sonic 1 TAS improvement sneak peak
Post by: Crowbar on November 16, 2009, 04:06:30 pm
One more ring in Labyrinth 1.