The Sonic Center

Sonic Central => Competition Central => Topic started by: SadisticMystic on June 12, 2004, 05:41:33 pm

Title: Finally!
Post by: SadisticMystic on June 12, 2004, 05:41:33 pm
So I finally got a TV tuner, and after getting everything set up I decided to put up the long-saved SA2 videos.

Here's what I've decided to put up so far:

Mission Street 4 (counts as 1) 2:09.44
Eternal Engine 1 2:39.42
Meteor Herd 5 (non-DD) 0:41.22
Dry Lagoon 5 0:28.84
Sand Ocean 3 0:43.42
Mad Space 2 0:14.80

Leave your comments about them here.
Title: Finally!
Post by: Taco on June 12, 2004, 06:25:15 pm
CRAZYNESS!!!   :o

as usual...

now for teh comments!

Mission Street

- This is sick in a good way! Lot's of thing I didn't know about. The spring I knew about, but not that zipper! Just crazy, and fast (maybe there is a way to climb up that road going up faster after you make that humoungus jump!)

Eternal Engine

- Another crazy! Heh, the card cracks me up, and it seems like a hard level to perform, so well done. Never knew about that "hovering through the wall" at the end!

Meteor Herd

-This is crazy shit! I don't understand some things though. I still dont get how pausing helped you obtain the first emerald piece without opening the door. No matter, the climb upwards is crazy! Around 35 seconds, I was thinking "Wtf, there's almost 5 seconds left and he isn't even near the 2nd emerald!" and boom, he gets those last two really fast! Well done!

Dry Lagoon

-Another crazy one. You collect the first and second piece within a second I'd say! although I don't understand why you wasted times fighting those enemies :/

Sand Ocean

- Crazy! Haven't plaeyd this level for a while though, so I can't say much about it

Mad Space

- Heh, more craziness. It would obviously look aLOT cooler without teh pauses, but it is faster with pauses (I understand how pausing helps you to perform tasks faster, yet I dont get how you got those last rings at the end, you ran in a circle, then just paused like 5 times and got the last rings you needed magically). It is still very crazy!
Title: Finally!
Post by: SadisticMystic on June 12, 2004, 10:59:15 pm
Eternal Engine: I made the walkthrough public back in January, and it was still a month before anyone bothered to try (at which point it was found to be DC-only).

Meteor Herd: That pause was used so that I would be better situated to perform a Spiral Upper right away.  If you knew the path, it wasn't "nowhere close" to emerald 2.

Dry Lagoon: Those enemies need to be hit so that the turtle makes its run.  Unlike in m1, you can't start with the turtle in the pond by taking them out on a previous life.

Mad Space: At the end, I came to a stop because I knew that a 20-ring box would appear there with Treasure Scope.  Those final pauses are cycling through the commands, then the Treasure Scope pops the hidden 20 when I already had 80.  That's why the path was carefully planned.