The Sonic Center

Welcome Center => News and Updates => Topic started by: Rolken on November 22, 2008, 09:07:10 am

Title: Penultimate Unleashed news topic
Post by: Rolken on November 22, 2008, 09:07:10 am
The Wii and 360 Unleashed are now both out in America. Judging from various reactions and reviews, the framework is the same old 3D Sonic story, with speedy Sonic levels that are inexplicably paired with unSonic levels that take up the majority of the game and an assortment of hub world questing and minigame action. It's pretty clear at this point that, for better or worse, SEGA management doesn't want to mess with the formula they've established. But notably, a lot of fans seem to be happy with the 360 speed level design; the Wii/PS2 versions are truncated and redesigned to fit within the technical constraints of the console.

I haven't yet played any version so I can't offer any personal opinions, but I figured a new game warrants a space on the front page. I'm hoping the speed levels will be good enough to justify slogging through the rest of it. <_<

To offer a rough estimate, competition charts will probably go up within a week or two. How fast or slow it goes largely depends on how easily the community can reach a consensus on how things ought to be ranked, and I don't have any knowledge on that front.

Update: A clarification on the HD-gimp distinction. There is -drastically- less speed Sonic content in the PS2/Wii version; only one speed level per continent (zone) instead of two, and they are quite a bit shorter as well. Basically, if you have both options available, all signs point towards the 360/PS3 version with the exception of the PS2 version being $20 cheaper. The framerate issues that come up now and again in conversation have not been eradicated completely, but are sufficiently tamped down that it should not be a serious factor in a purchase decision.

Gerbil Update: Charts for both the Wii/PS2 and 360/PS3 versions are up. Submit your stats! :D
Title: Re: Penultimate Unleashed news topic
Post by: ChaoRC on November 22, 2008, 05:16:07 pm
To offer a rough estimate, competition charts will probably go up within a week or two. How fast or slow it goes largely depends on how easily the community can reach a consensus on how things ought to be ranked, and I don't have any knowledge on that front.
Just by watching videos alone, Wii does not track score at all compared to the 360/PS3 version. And in the Wii, Werehog RA would be somewhat uncompetition worthy as you can't lose rings, have no ? boxes, and aren't tracked until you view the results screen.
Title: Re: Penultimate Unleashed news topic
Post by: Azure on November 22, 2008, 05:25:03 pm
From what I've seen, it actually looks pretty fun to Time Attack. Maybe I'll look into buying it.
Title: Re: Penultimate Unleashed news topic
Post by: flying fox on November 22, 2008, 05:30:05 pm
I was thinking the same thing earlier while I was looking at some videos on Youtube. I wish I could play it now but I have to wait till the 28th which is the release date for Europe :(
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 22, 2008, 08:33:32 pm
Unleashed 360 tracks time and score, but not rings. On Werehog levels you can see score and rings, but you can't see your time until the level ends. Ring bonus is ring count * 100, so you can still figure out what it was from the results screen. From the looks of it, it wouldn't be very hard to get over 1000 rings in most levels.

Quote
And in the Wii, Werehog RA would be somewhat uncompetition worthy as you can't lose rings, have no ? boxes, and aren't tracked until you view the results screen.

360 version is the same way, except you can see the ring count before the results screen.

I'd like seeing Werehog rings tracked in Unleashed personally, probably just because I like RAs, and time and score are no-brainers. Don't know about the WiiS2 version, whoever has that version can decide. TAing werehog actually seems like it might be fun, since it seems like there's a lot of shortcut potential in a lot of the levels.

I'll post a competition topic for PS360 later when I've finished, if no one beats me to it. Shouldn't be hard to figure out some temporary charts.
Title: Re: Penultimate Unleashed news topic
Post by: Rolken on November 22, 2008, 09:11:06 pm
Shouldn't be hard to figure out some temporary charts.
TSC has never done temporary charts. Solid data or bust.
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 22, 2008, 09:22:32 pm
I meant for the thread for review until everyone can agree that they're acceptable for TSC. What RR did in the Unwiished thread, basically.
Title: Re: Penultimate Unleashed news topic
Post by: ieatatsonic on November 23, 2008, 12:25:52 am
So will there be charts for both versions of the game, or just the 360?
Title: Re: Penultimate Unleashed news topic
Post by: EngiNerd on November 23, 2008, 07:19:23 am
Heads up to everybody: Night of the Werehog has been released.  Impressions will come later (i.e. when I actually watch it).
Night of the Werehog (http://www.nightofthewerehog.com/)

EDIT: Watched it.  DEFINITELY attempts to emulate the Pixar shorts ... and it kinda works.  I, for one, was quite amused by it.  The complete lack of dialogue definitely helps ... the entire thing is done in pantomime, which both adds to the comic effect and completely removes pretty much everything that is wrong with typical Sonic cutscenes.  I dunno, you'll probably disagree, but I liked this.
Title: Re: Penultimate Unleashed news topic
Post by: Aitamen on November 23, 2008, 04:27:13 pm
I am pro this movie, and it achieves the retro-gamer 1st half approval
Title: Re: Penultimate Unleashed news topic
Post by: Selphos on November 23, 2008, 06:32:58 pm
I agree, the movie is pretty good. I haven't played Unleashed yet, but I'd wager it's better than some of the actual Werehog levels >____>

Though that's like comparing a piece of cheese to a cheesecake. Oh well
Title: Re: Penultimate Unleashed news topic
Post by: Crowbar on November 23, 2008, 07:23:25 pm
Yeah, actually for all my mammoth bitching it wasn't all that bad. Not amazing but it did a good few things right.
Title: Re: Penultimate Unleashed news topic
Post by: Taillow on November 23, 2008, 08:17:02 pm
Well, I just saw Night of the Werehog, and I have this to say...

The werehog has cleats?

With that said, pretty funny.
Title: Re: Penultimate Unleashed news topic
Post by: EngiNerd on November 24, 2008, 07:45:59 am
The werehog has cleats?
LOL, wow.  Sorry, man, I for one noticed it at LEAST a couple of months ago.  I.E. when the first Werehog press stuff started.
Title: Re: Penultimate Unleashed news topic
Post by: Azure on November 24, 2008, 08:41:46 am
Quote from: Minus
I, for one, was quite amused by it.

I, for one, will have to wait to watch this movie. The only internet access I have is at home (dial-up) or at school (blocked, proxifying doesn't work with flash). I'll have to visit my local library...

On another note, does anybody own Unleashed yet? Are the levels fast and pleasurable, or not so?
Title: Re: Penultimate Unleashed news topic
Post by: KnucklesSonic8 on November 24, 2008, 01:32:33 pm
Guys need help with Wii divisions? I can gladly help out. :)

If there's anything anyone wants to know about the Wii version, ask away.

And that'd be dumb if there were ONLY 360 Charts. That doesn't make sense and plus its not fair.

I can assist if need be, as I said.
Title: Re: Penultimate Unleashed news topic
Post by: Selphos on November 24, 2008, 03:08:17 pm
Who ever said we would only add PS360 charts?
Title: Re: Penultimate Unleashed news topic
Post by: elecmouse101 on November 24, 2008, 04:12:01 pm
So will there be charts for both versions of the game, or just the 360?

I think KS8 was referring to this
Title: Re: Penultimate Unleashed news topic
Post by: Aitamen on November 24, 2008, 05:09:46 pm
KS8, you need to update your sig, btw...
Title: WII CHARTS TO BE ADDED
Post by: Ring Rush on November 24, 2008, 07:58:36 pm
TIME AND BOSS CHARTS FOR UNLEASHED WII

Time format: same as S06

~Sonic Unleashed TSC Chart~
Times-[/u]
Total Time
Day Total Time
Night Total Time
Apotos
 - Day 1
 - Day 2
 - Night 1
 - Night 2
 - Night 3
Spagonia
 - Day
 - Night 1
 - Night 2
 - Night 3
Chun-Nan
 - Day
 - Night 1
 - Night 2
 - Night 3
Holoska
 - Day
 - Night 1
 - Night 2
 - Night 3
Shamar
 - Day
 - Night 1
 - Night 2
 - Night 3
 - Night 4
Adabat
 - Day
 - Night 1
 - Night 2
 - Night 3
 - Night 4
Eggmanland
 - Day
 - Night 1
 - Night 2
 - Night 3
 - Night 4
 - Night 5

Bosses
Total Time
Total Time Sonic
Total Time Werehog
Note: [Sonic/Werehog] will be after each boss, and will be the division and total time the boss will go into.
Egg Beetle [Sonic]
Dark Gaia Phoenix [Werehog]
Egg Devil Ray [Sonic]
Dark Moray [Werehog]
Dark Guardian [Werehog]
Egg Lancer [Sonic]
Egg Dragoon [Werehog] (Yes, this is an egg boss and still fought with werehog)
Dark Gaia [Sonic] (See last comment and reverse it)



Ring charts may come later after further debates. No score charts will be added do to respawning enemies at night and no scores in the day.


Edit: Yeah, day rings seem good enough to be added. Night rings may come soon after testing about death / competativenes
Rings-Total Rings
Apotos
- Day 1
- Day 2
Spagonia
- Day
Chun-Nan
- Day
Holoska
- Day
Shamar
- Day
Adabat
- Day
Eggmanland
- Day
Title: Re: Penultimate Unleashed news topic
Post by: Thorn on November 26, 2008, 10:41:03 am
^Well, if this is the topic to do that in... here's a roundabout idea of what the 360/PS3 charts would look like. I say roundabout because there's always points of discussion, and because I'm doing this entirely from memory and may lose an act here or there. Heck, we can even debate level order what with a bit of branching progression available.

T = Time competition
S = Score competition
B = Boss competition (please don't pull what we did in Sonic '06... PLEASE use a Boss division instead of one long-ass Time list...)

At the moment I'm sort of leaning towards no Ring competitions due to a few of the Day stages being 999-able, general TSC disdain for Ring competitions as of late, the sheer frustration of touching every ring in the 3D sections (see: Savannah Citadel 1 Day, very beginning), and the strange way in which you lose rings (I've seen hits cause me to lose as little as one ring and as many as half of my stash, i.e. up to 500 rings). For similar reasons, I'm avoiding Mission charts.

DayNight
TotalTSBTSB



Windmill Isle 1TSTS
Windmill Isle 2TSTS
Windmill Isle 3TS
Savannah Citadel 1TSTS
Savannah Citadel 2TSTS
Savannah Citadel 3TS
Cool Edge 1TSTS
Cool Edge 2TS
Dragon Road 1TSTS
Dragon Road 2TSTS
Dragon Road 3TS
Rooftop Run 1TSTS
Rooftop Run 2TS
Rooftop Run 3TS
Arid Sands 1TSTS
Arid Sands 2TS
Skyscraper Scamper 1TSTS
Skyscraper Scamper 2TS
Jungle Joyride 1TSTS
Jungle Joyride 2TSTS
Jungle Joyride 3TS
EggmanlandTS
Tornado Defense 1S
Tornado Defense 2S



Egg BeetleB
Dark Gaia PhoenixB
Dark MorayB
Egg Devil RayB
Dark GuardianB
Egg LancerB
Egg DragoonB
Dark GaiaB

* Bosses are actually tracked by score when it comes to rank, but for a few of them, it's better for your rank to loop the area ad infinitum and collect respawning rings rather than gunning for a time bonus.

Start debating... now.
Title: Re: Penultimate Unleashed news topic
Post by: Ring Rush on November 26, 2008, 10:50:55 am
Okay, point of debate: Windmill Isle or Apotos? Jungle Joyride or Adabat? etc.

As having the wii charts by island names and the 360 charts by area names is a bit dumb.
Title: Re: Penultimate Unleashed news topic
Post by: Thorn on November 26, 2008, 10:58:08 am
Well, when playing the 360 version, entering a portal in the entrance stage causes a message box to pop up with a level's best time, score, medals collected out of the total, and name. These same names appear on the stage select menu from the world map. So... I used them. :P
Title: Re: Penultimate Unleashed news topic
Post by: Ring Rush on November 26, 2008, 11:09:42 am
On wii version, to get to a stage you first select the continent, then the stage. No need for level names.

When the level starts you see

                    ADABAT
Collect 50 rings | Jungle Joyride

So the continent is above the level.
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 26, 2008, 12:48:36 pm
According to FKE, the ring counter will go over 999, so easily maxing isn't an issue. Not much reason not to have ring competition. Missions should be tracked as well if we want to stay consistent with the rest of the charts, as it gives you a few seconds to see your time when you finish. Dark Gaia is trackable too, as your time is shown on the stage select (apparently you need to beat it a second time to have it show anything, but according to fke it keeps track of the whole fight). Also Tornado Defense Act 1/2 scores.

Eggmanland can't have score/ring competition because there's a conveyer belt early on in the level with infinite rings.

There's a few other issues too with scores: first off how would score competition on bosses work? A lot of Sonic's bosses have infinite rings, so maybe just drop score/ring boss competition? Also two issues with Werehog score attacking, specifically about combos: first, as being lower-leveled allows you to deal less damage to an enemy, if you don't have strength leveled up you'd be able to get higher combos on enemies. The second is potentially infinite comboing off one enemy by having a nearby wizard repeatedly heal... I'm not sure how easy/possible it is to do this but it seems plausible.

We also figured out a lot about how the game calculates score (with Sonic at least) in chat a few days ago. First, speed bonus is related to how fast you go through checkpoints, but how exactly it's calculated I have no idea. The in-stage score is the sum of the enemy and trick bonuses, so it can be discounted. The reason scores don't add up properly on the results screen is because the game doesn't show you your time bonus; add up all the bonuses then add the missing bonus to your time and you'll usually get x:x9.99. every .01 seconds is worth one point, basically. Ring bonus is easy, your ring count * 100.

I'll post a mission listing once I've finished them all, if we decide we're going to track them (I've finished most of them, just a few left somewhere I think...).
Title: Re: Penultimate Unleashed news topic
Post by: Thorn on November 26, 2008, 01:57:35 pm
^Rings respawn on many levels, particularly the ones that are lap races in disguise (sometimes, they respawn in different places per lap, such as in Rooftop Run 2). It might be better to ax the entire division. Although I will say that in cases of rings respawning in the exact same location, we've already had that issue in Sonic 1. We've worked around it, and kept charts.

Scores on Night levels, what with infinite combos, I don't know much about. But from what I can see, your score goes up WAY faster via critical attacks than it does via combos. My combo bonuses, even for 50 hit combos or so, have been in the hundreds of points, whereas the smallest critical attack I've seen awards 6000 points.

Where you say we should add missions to be consistent with the rest of the charts, notice that Riders and Riders 2 never had missions tracked, but Secret Rings and Rush Adventure did. SkyLights made an argument for axing missions in Rush Adventure, too. What consistency?

Also, since when did we ever track scores or rings in bosses anyway (3D Blast aside, since it doesn't have a separate division)? It's only time tracking. I'll check the final bosses again, though, and I did indeed forget to add Tornado Defense to scores. Added now.

EDIT: Dark Gaia does get ranked.
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 26, 2008, 02:05:31 pm
You can't make infinite laps around the lap races, though, can you? There aren't that many lap races anyway; I've only seen two or three, though I haven't played all the stages yet. Do rings respawn on any other levels? Additionally, if a lot of levels really do have infinite rings, then scores on those stages need to be axed too (infinite ring bonuses).

True about critical attacks. It'd mostly be useful for weakening enemies before critical'ing them, or against enemies that can't be critical'd. I really don't know much about how combos work for points, so the strength thing is probably not an issue at all since you'd lose a lot on time bonus. Infinite combos will need to be looked into though.

Didn't know about Riders/Riders 2 not having missions tracked. A lot of the missions are pretty lame, so whatever we decide to do about them's fine with me. And scores and rings were tracked for bosses in Sonic 06.
Title: Re: Penultimate Unleashed news topic
Post by: KnucklesSonic8 on November 26, 2008, 02:32:14 pm
Excellent work guys. Hopw this comes together soon.

FYI, Missions in Riders = Some had potential. I proposed em. But I won't get into it since its not pertinent to the case.

Missions in Unleashed (Wii), though = Stats/Records aren't recorded like w/ the main missions so maybe not, imho.

Can't wait to start competing. SU is GREAT for TA's. :)

@Aita: I know. XD

◎ Wii ◎
Title: Re: Penultimate Unleashed news topic
Post by: Thorn on November 26, 2008, 04:41:55 pm
There aren't that many lap races anyway; I've only seen two or three, though I haven't played all the stages yet.

Not counting the "finish one lap" missions, I know of Rooftop Run 2, Cool Edge 2, Savannah Citadel 2 & 3, Dragon Road 2, and Jungle Joyride 2 (all Day).

And scores and rings were tracked for bosses in Sonic 06.

Mainly because, in lieu of your previous call for consistency, somebody decided that the way we ranked bosses in SA1, SA2, Heroes, and Shadow wasn't good enough for Sonic '06, and said person opted not to use the boss division. I'm sure there was a reason, but I'm going to fall back on "'06 sucked" and instantly win that argument. TSC law, or something. :P
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 26, 2008, 05:14:37 pm
Likely because 06 was the only game to track boss scores/rings. Either way they're largely irrelevant, so yeah, let's have a boss division for Unleashed please.

I guess all we need now is to figure out whether to have rings/missions and to make sure there's no issue with werehog scores? Times are probably good to go already. I'm in favor of having a rings division. Missions are probably not going to be competed in as much, plus they don't give you much time to check your time, don't save your best, etc... let's just skip those unless there's a reason not to. I'll mess with the infinite combo thing today and see whether there's actually an issue.
Title: Re: Penultimate Unleashed news topic
Post by: Firstkirbyever on November 27, 2008, 03:36:39 am
Another Thing That Should be Noted, For 360/PS3 that Most Trick ramps you are able to go back and go off again. Video: http://www.youtube.com/watch?v=0cg1QFdHREU. (which Trick Ramps Give you points Every time you Succeed) Going off Trick Ramps more then Once Should be Banned Due to the fact you can Redo this over and Over and get Infinite Points (you can also reach the Trick ramp W/o ring energy Sometimes), Mazuri Act 1 is the only level i know (for now) that cannot use this glitch.
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 27, 2008, 03:47:06 am
Since in pretty much all cases with this glitch you have to intentionally backtrack a bit and go off the ramp again, this could be easily dealt with with a rule.

Quote
Score Divisions
You may not gain points from the same trick ramp more than once.

Worded that way mostly so if you do end up backtracking for whatever reason, you can still go on with the run in cases where taking said ramp is the only way to proceed.
Title: Re: Penultimate Unleashed news topic
Post by: douglas on November 27, 2008, 03:50:43 am
Since in pretty much all cases with this glitch you have to intentionally backtrack a bit and go off the ramp again, this could be easily dealt with with a rule.

Quote
Score Divisions
You may not gain points from the same trick ramp more than once.

Worded that way mostly so if you do end up backtracking for whatever reason, you can still go on with the run in cases where taking said ramp is the only way to proceed.
That is inconsistent with rulings for other games (I'm thinking advance 2 specifically).  I am not pro inconsistency :(
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 27, 2008, 03:55:20 am
Advance 2 has time over, Unleashed does not. It's perfectly consistent, scalping is always banned when it can be avoided and can lead to infinite score (it doesn't with time over).
Title: Re: Penultimate Unleashed news topic
Post by: Thorn on November 27, 2008, 11:00:32 am
Okay, consistency's nice and all, but shouldn't making a coherent set of rules for the game at hand come before making it similar to other games? If said trick breaks this game but not Advance 2, then ban it here and here only. >_>

Same story with boss divisions: Unleashed has infinite rings available during bosses, whereas Sonic '06 does not. So Unleashed would get stuck with just a times chart (i.e. the boss division we use for Adventure charts), whereas Sonic '06 can have times, scores, and rings.

And thirded for rings divisions (which I'm still against, but I'm not winning this argument on an error by the other side >_>): if one small area has infinitely regenerating rings in one level, then you just ban picking up rings a second time as in Sonic 1, or subtract them from the total. It's pretty obvious when the pattern repeats itself on the conveyor belts in Eggmanland, and the goal of competition rules shouldn't be to cater to the stupid. Heck, if you get hurt during the run, you could lose half of those rings, at which point subtracting the extras you gained on the belt leaves you worse off than not collecting them at all. Obviously, this applies to scores as well via ring bonuses.

If you guys really want a failproof method to deciding who's best at all aspects of the game without any room for debate, then clearly we should just have a single time chart for Eggmanland, and a single time chart for the final boss. That includes every style of play from the entire game there. :P
Title: Re: Penultimate Unleashed news topic
Post by: douglas on November 27, 2008, 01:16:47 pm
Advance 2 has time over, Unleashed does not. It's perfectly consistent, scalping is always banned when it can be avoided and can lead to infinite score (it doesn't with time over).
Ah, ok.  In that case a ban seems the sensible option.  Also I need to get a copy some time, it being early on gives me a chance to be high up in a 3D game (which of course is one of the signs of the impending Apocalypse :D)
Title: Re: Penultimate Unleashed news topic
Post by: KnucklesSonic8 on November 27, 2008, 02:02:08 pm
Quote
I guess all we need now is to figure out whether to have rings/missions and to make sure there's no issue with werehog scores? Times are probably good to go already. I'm in favor of having a rings division. Missions are probably not going to be competed in as much, plus they don't give you much time to check your time, don't save your best, etc... let's just skip those unless there's a reason not to. I'll mess with the infinite combo thing today and see whether there's actually an issue.

Hm... Right then. As I said, missions are pointless as stats aren't tracked and as was mentioned, there's not enough time to see your stat which would result in guess-timation. Case closed as far as I'm concerned. It's not like SatSR's misisons since those were tracked. Same with the SRA argument.

Rings division, I'm in favor of also. Are there any issues with rings in the Werehog stages as far as respawning is considered?
If not, it would be best, as Thorn mentioned, to ax the division entirely for all charts.

And yeah, Bosses should be strictly limited to Time divisions.

Oh and I hope to be getting Unleashed 360 sometime soon even though my dad's 260 is out of commission. :)
Title: Re: Penultimate Unleashed news topic
Post by: flying fox on November 27, 2008, 02:56:33 pm
Just to let you know...

Sonic Unleashed is finally coming out tomorrow in Europe and I will be getting the 360 version. I have A LOT and I do mean A LOT of spare time on my hands. This is because I am currently unemployed (people with aspergers find it very hard to get a job) and I am looking after my mum. She has a disability and I am an only child so I am her carer so I'm at home a lot. To cut a long story short if you guys need any help with the charts I'll be happy to help out. It looks you have everything under control but I thought I tell you just in case you want some more help. If you do let me know on what ok :)
Title: Re: Penultimate Unleashed news topic
Post by: KnucklesSonic8 on November 27, 2008, 03:13:18 pm
All the best with your situation, Flying Fox. I mean it.


In other news, I just got an S Rank on EggmanLand and I vidded it too. I'll be uploading it to YTsometime soon. Look out for it! I just spent the last hour or so trying speed runs in EL and BOY was it ever frustrating. 50 takes later!! XD

Zee first successful run through the stage, I was doing REALLY REALLY well, until the end. The curvy road messed me up. But I'm glad it did because now I know how to get around it properly.

The second successful run, I had a better time but still no S Rank. And in many areas, I didn't get a new record to beat all the really good records from my first run.

The third successful run, I beat it in... uhh... I forget. XD But I could've definitely gotten 4'10 or even 4'05! :D

I only fell off ONCE and it was because the enemy JUST electrocuted me at the very end!! :( Darn.
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 27, 2008, 03:19:01 pm
there's not enough time to see your stat which would result in guess-timation. Case closed as far as I'm concerned.

There's enough time to see the stat on 360, but it's still only a few seconds.

Quote
Rings division, I'm in favor of also. Are there any issues with rings in the Werehog stages as far as respawning is considered?
If not, it would be best, as Thorn mentioned, to ax the division entirely for all charts.

As far as I know, no. Since I'm pretty sure that you can't infinite-lap around the lap races, then unless there's a backtracking trick (you never did answer that, Thorn) Eggmanland is the only level with ring respawning issues. Also, you mean "if so", right?

Flying Fox: Some more opinions would be good, so go ahead and post whatever you want when you get the game.
Title: Re: Penultimate Unleashed news topic
Post by: KnucklesSonic8 on November 27, 2008, 03:24:10 pm
Paraxade: Yeah "if so". And obviously, I was referring to the WII version.
Title: Re: Penultimate Unleashed news topic
Post by: flying fox on November 27, 2008, 03:28:27 pm
Flying Fox: Some more opinions would be good, so go ahead and post whatever you want when you get the game.

I'll be happy to help :D

To KS8: Thanks :)

Back to Sonic Unleashed I have seen some videos from DsS, Paraxade and somebody else (who got 2 min 48 secs on Apotos) and it looks fun to TA. Can't wait!
Title: Re: Penultimate Unleashed news topic
Post by: KnucklesSonic8 on November 27, 2008, 03:33:12 pm
Sonic Unleashed is REALLY fun to TA. TA'ing EggmanLand just now was nuts.
Title: Re: Penultimate Unleashed news topic
Post by: flying fox on November 27, 2008, 06:35:26 pm
Definately have to agree with you there even though I haven't played the game yet. I was really amazed when I saw the video on Apotos, Sonic can go really fast. My favourite game (at the mo, but SU will probably beat it) is Sonic 06 and my favourite parts are the mach speed parts.  I love it when Sonic can go really fast.

As for EggmanLand, I saw a part of Paraxade's video on it and it was sub 15 mins long. Now I'm guessing that this act/satge/level is not fun to TA. I will watch his video in full tomorrow when I'm uploading my next vid.

Now I really can't wait to play it :D
Title: Re: Penultimate Unleashed news topic
Post by: TyrantWave on November 28, 2008, 02:18:13 pm
Got the PS2 version today.. and I have to say, it's really fun.

The Werehog levels were well implemented (Although the idea is a bit iffy), and the speed levels are fun, I haven't noticed any glitches yet that the 3D games love to have.

And Homing attack isn't retarded =D


Edit: And that Night of the Werehog thing was cute.
Title: Re: Penultimate Unleashed news topic
Post by: Aitamen on November 28, 2008, 05:31:27 pm
renting the PS2 version and having a pretty good time with it... it seems a LOT easier to handle and s-rank than SA or SA2...  not sure why that is, really, but I suppose I don't mind.

Werehog levels are pretty fun, but I wish it were a little more balanced... to me, this is kinda like if SA was 80% gamma and only 20% sonic... which, while I like gamma levels (a lot, heh) is NOT what I'd like from a game like this...
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 29, 2008, 12:47:45 am
fke won't post for some reason, but he's in favor of ring/mission charts and thinks Eggmanland score/rings should be excluded.
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 29, 2008, 04:29:10 pm
Another new glitch, affecting scores/times.

http://www.youtube.com/watch?v=mHo6szzTe6s

This is pretty much the same thing SA2 had, so just to copy/paste that rule:

Quote
Time Divisions
If you restart the level between the mission being completed and your time being saved, by dying or otherwise, your time doesn't count.

Score Divisions
If you restart the level between the mission being completed and your score being saved, by dying or otherwise, your score doesn't count.
Title: Re: Penultimate Unleashed news topic
Post by: Ring Rush on November 29, 2008, 04:34:12 pm
From what I see, this glitch does not appear to work on the wii version. I grabbed the goal ring, restarted, and nothing happened.
Title: Re: Penultimate Unleashed news topic
Post by: Parax on November 30, 2008, 12:20:29 am
Anyway, as far as 360 charts are concerned, any more issues? The three major ones that were brought up were ring charts, mission charts, and EML score/rings. The ring charts consensus seems clear, as everyone except Thorn has been in favor of having them. EML and mission charts we still haven't reached a consensus on. I'm still against EML score/rings, as it's the sort of thing where how many you pick up depends on how fast you go down the belt. You can also easily pick up extra rings by accident as boosting pulls them in. Opinions on mission charts seem to be mixed, the main point against them being that your time isn't saved and the game gives you very little time to check it.

Any other thoughts? I'd like to see the charts go up soon, and things seem to have slowed down.
Title: Re: Penultimate Unleashed news topic
Post by: sonicam on December 01, 2008, 05:14:45 pm
I only have the Wii, would I be a total loser and waste my money if I get the Wii version? Besides the fact that it might not be tracked on TSC, is the Wii version that much crappier than the 360/PS3 version?
Title: Re: Penultimate Unleashed news topic
Post by: Ring Rush on December 01, 2008, 05:58:34 pm
The wii version is still quite good, and some people actually like it better than the 360. Though that is personal opinion, not fact (as in PS2 heroes vs GC heroes, where there is no debating it).

And TSC will definately track wii version. Charts should go up...well they should be up by now, but hopefully soon >_>
Title: Re: Penultimate Unleashed news topic
Post by: KnucklesSonic8 on December 01, 2008, 11:05:36 pm
Get those preconcieved notions out of your head. The Wii version is NOT crappy.

And RingRush, I can't wait for the Unleashed charts to go up! This is like when we first brought SatSR charts up. Thsoe were good times. Heh.

*ks8 is dying for Unleashed 360*

Oh and might I add that I'd like to retract my earlier comment: In missions, there is enough time to *quickly* spot your stat. But are they worth adding, is the question? Some aren't (like EggmanLand TA1) but some are as they have new areas of the stage that weren't seen in the Goal mission (like in Adabat, for example).

Thoughts, then?
Title: Re: Penultimate Unleashed news topic
Post by: flying fox on December 02, 2008, 01:02:42 pm
Since the game came out in America a week and a half before Europe, obviously I am nowhere near to finishing the game.  However I can still help out with the charts a bit and I have been watching a lot of videos of it on Youtube.

Eggmanland can't have score/ring competition because there's a conveyer belt early on in the level with infinite rings.

There's a few other issues too with scores: first off how would score competition on bosses work? A lot of Sonic's bosses have infinite rings, so maybe just drop score/ring boss competition? Also two issues with Werehog score attacking, specifically about combos: first, as being lower-leveled allows you to deal less damage to an enemy, if you don't have strength leveled up you'd be able to get higher combos on enemies. The second is potentially infinite comboing off one enemy by having a nearby wizard repeatedly heal... I'm not sure how easy/possible it is to do this but it seems plausible.


Rings division:
I would be quite happy to have charts up for day and night stages. I agree with Paraxade for EggmanLand to have no ring competition because of that belt thing and he same applies for the bosses.

Times division:
I see no problems here.

Scores division:
I saw the video from 1stKirbyever about this ramp trick infinite score trick. I agree that this trick should be banned. Again agree with Paraxade for no score competition on EggmanLand and Bosses.

I'll post any more opinions if there is any and the chart hasn't gone up yet.
Title: Re: Penultimate Unleashed news topic
Post by: Parax on December 02, 2008, 04:58:01 pm
Unleashed 360 charts may as well be ready to go up then, as barely anyone's posting anything new, and from what's been posted general consensus seems to be to have rings and scrap EML score/rings. Mission charts can go up later, if at all, after more discussion.

EDIT: Recap (table stolen from Thorn):

Quote
T = Time
S = Score
R = Rings
B = Boss
DayNight
TotalTSBTSB



Windmill Isle 1TSRTSR
Windmill Isle 2TSRTSR
Windmill Isle 3TSR
Savannah Citadel 1TSRTSR
Savannah Citadel 2TSRTSR
Savannah Citadel 3TSR
Cool Edge 1TSRTSR
Cool Edge 2TSR
Dragon Road 1TSRTSR
Dragon Road 2TSRTSR
Dragon Road 3TSR
Rooftop Run 1TSRTSR
Rooftop Run 2TSR
Rooftop Run 3TSR
Arid Sands 1TSRTSR
Arid Sands 2TSR
Skyscraper Scamper 1TSRTSR
Skyscraper Scamper 2TSR
Jungle Joyride 1TSRTSR
Jungle Joyride 2TSRTSR
Jungle Joyride 3TSR
EggmanlandT
Tornado Defense 1S
Tornado Defense 2S



Egg BeetleB
Dark Gaia PhoenixB
Dark MorayB
Egg Devil RayB
Dark GuardianB
Egg LancerB
Egg DragoonB
Dark GaiaB

Quote
Time Divisions
If you restart the level between the mission being completed and your time being saved, by dying or otherwise, your time doesn't count.

Score Divisions
You may not gain points from the same trick ramp more than once.
If you restart the level between the mission being completed and your score being saved, by dying or otherwise, your score doesn't count.

Unleashed 360 time format is mm:ss:cc. Ring counts can contain up to 4 digits. Scores don't have to end in 0.
Title: Re: Penultimate Unleashed news topic
Post by: KnucklesSonic8 on December 04, 2008, 10:53:40 pm
Yay! Wii Charts up. Niiiiice! Heh heh.
Looking forward to getting the 360 version! :D
Title: Re: Penultimate Unleashed news topic
Post by: Bilan on December 06, 2008, 12:10:30 am
Eggmanland is so epic it deserves at least score charts, because in the long scheme of things, getting hit on that coveyer and losing 20 rings, then picking up 8 in a line that have respawned and getting off it a. impacts negativley on your ending score b. a couple of lines of 8 rings is going to have minimal, if any, impact on your eggmanland score, c. youre probably going to die before the end and lose them again anyway.
Title: Re: Penultimate Unleashed news topic
Post by: GerbilSoft on December 06, 2008, 01:28:53 pm
Rolken forgot to link totals correctly in the Sonic Unleashed Wii/PS2 charts. <_<

I added the level totals (second game to use it; first game was Secret Rings) and linked everything properly. All players will have to submit at least one time per level (i.e. one in Apatos, one in Spagonia, etc.) in order for the totals to be calculated properly.
Title: Re: Penultimate Unleashed news topic
Post by: EngiNerd on December 06, 2008, 04:31:21 pm
Wait, how would that work?  Typically, time totals are only done when ALL times are submitted, because the goal is to have the least time.
Title: Re: Penultimate Unleashed news topic
Post by: Aitamen on December 06, 2008, 04:47:24 pm
Submitting new stats will cause the level totals to be recalculated...

i.e. when you submit to apotos 1 (and have submitted to the rest of apotos already), it'll cause the site to re calculate your total...  however, until you submit a new stat to each area (or re-sub a stat), they'll stay borked as they are now...

Title: Re: Penultimate Unleashed news topic
Post by: Bilan on December 07, 2008, 09:17:14 am
Additional arguments for Eggmanland Score that I didnt immediatly think of

My initial clear time was 53:59:xx

This netted me around 250K time bonus, which means that a fast finish is going to earn somewhere in the region of a lot and a shitload of time bonus points. Farming 8 rings per 3 seconds or so, so over 30 seconds thats 80 rings, or 8000 points.

I am pretty sure the 30 seconds you waste gathering those additional rings will not net you more points than you lose from time bonus, unless if rack up 9999 rings (assuming the ring counter tracks that high), in which case you should seriously go outside or something, this is  an increase of
almost a million, taking approximatly 1245 seconds (~63 minutes).

Again, factor in that the lifeless individual doing this is almost certainly going to die between this point and the end and the point is moot.

My stance on the matter is, for one, have an Eggmanland score chart, the level is made of absolute win and for me, marks the high point for "Most Difficult Score Attack in a Sonic Game".

The ruling I would suggest would state that repeatedly picking up lines of rings from the conveyor more would invalidate your stat, with a possible addendum stating that a stat isnt invalidated if a player is knocked into rings after being hit by a laser (this results in -12 rings and a negative effect on the ending score EDIT: Only when you have under 50 rings, anything more and you lose half your rings instead), mike can do some fine tuning on that one. >_>

Other edit: Something like "Intentionally collecting lines of rings multiple times while on the conveyor belt invalidates your score"!?
Title: Re: Penultimate Unleashed news topic
Post by: Taillow on December 08, 2008, 02:23:41 am
Because you guys probably didn't even see the Wii/PS2 charts... <_<

[23:17:53] <Quartz> Still, it just seems sloppy to have both of the "same" game use two completely different classifications when they both use them.
[23:17:58] <Upth> However...
[23:18:16] <Upth> the PS2 version of the charts seems to have superior organization
[23:18:17] <ShadowJacky> right now it looks strange to me
[23:18:42] <ShadowJacky> for 1, the acts represent day or night
[23:19:00] <Quartz> Well, if they both become uniform in level labelling, then that's all that's really needed.
[23:19:01] <Upth> for instance
[23:19:14] <ShadowJacky> oh wait...there's just too many night tables in
[23:19:16] <Upth> instead of "windmill isle 1" (day) (night)
[23:19:35] <Upth> "windmill isle" (day 1) (day 2) (day 3) (night 1)
[23:19:57] <Quartz> Or put the continent name like the Wii/PS2 version does.
[23:20:02] <ShadowJacky> that

Especially the last four lines.
Title: Re: Penultimate Unleashed news topic
Post by: Bilan on December 08, 2008, 05:32:59 am
Why use the area name when the actual level name is there? Its not as though its even difficult to remember where each level is.

Also is Eggmanland getting score or not.
Title: Re: Penultimate Unleashed news topic
Post by: EngiNerd on December 08, 2008, 07:06:17 am
Two-word level names FTW
Title: Re: Penultimate Unleashed news topic
Post by: Mo on December 10, 2008, 06:52:00 pm
Just got Unleashed on Monday and I'm the Dark Moray bos battle.
Title: Re: Penultimate Unleashed news topic
Post by: Mo on December 14, 2008, 07:42:49 pm
Now I'm on the final boss.
Title: Re: Penultimate Unleashed news topic
Post by: Luxray on December 27, 2008, 06:13:39 am
Question: Why were rings for Wii/PS2 not put in? Night stages i can understand. But the day stages should definately have them
Title: Re: Penultimate Unleashed news topic
Post by: Groudon on December 27, 2008, 09:47:10 am
The number of rings you collect during the level are not displayed on the results screen for day stages.
Title: Re: Penultimate Unleashed news topic
Post by: Luxray on December 27, 2008, 08:13:50 pm
For most other games they weren't. What allowed them to put rings charts for them?
Title: Re: Penultimate Unleashed news topic
Post by: Groudon on December 27, 2008, 08:44:21 pm
http://www.soniccenter.org/forum/index.php?topic=3864.msg40765#msg40765
bottom of http://www.soniccenter.org/forum/index.php?topic=3864.msg40777#msg40777