The Sonic Center

Sonic Central => General Sonic => Topic started by: Tweaker on April 09, 2007, 01:27:25 pm

Title: Sonic Megamix
Post by: Tweaker on April 09, 2007, 01:27:25 pm
I have no idea why I never posted this here before, but there you go. Anywho...

(http://img.photobucket.com/albums/v201/stiggywebb/MegamixTitle.png)

Sonic 1 Megamix. Originally started as a solo project, simple palette hack, and small music edit, eventually transformed into something much more sophisticated over the last two years. From a solo project, to a huge group effort. Some have stayed on the project; others have left. But what remains is what a true collaborative effort between those with unique skills can accomplish.

But enough of the babble, yes?

Sonic 1 Megamix is a ROM hack of the original Sonic the Hedgehog game, for the Sega Megadrive (or Genesis, if you will). It aims to be both technically impressive, and fun to play, taking into account the elements that a Sonic game is known for. It incorporates elements from both old and new, trying to make a combination that can even prove that, indeed, even the newer Sonic games had some good ideas - ones that even work well in 2D.

Oh wait, I was done with the babble. Silly me! On to the facts...

THE TEAM:

-Tweaker (Music/Programming/Project Coordinator)
-Stealth (Programming)
-Cinossu (Music/Programming)
-Robjoe1107 (Level Layouts)
-StephenUK (Art/Programming)
-Yuski (Sprites)
-ChimpoMcCrazypants (Sprites/Art)
-jman2050 (Programming)
-Upthorn (Debugging/Programming)

THE GENERAL INFO:

NOTE: Following is mostly outdated, due to me being lazy and liking copy/paste. Read original thread here (http://"http://www.s2beta.com/forums/index.php?showtopic=6071") for past discussion and updates.

-----------------------------

(http://img.photobucket.com/albums/v198/supershadow342/s1built_000.gif)

(http://img.photobucket.com/albums/v198/supershadow342/s1built_001.gif)

(http://img.photobucket.com/albums/v198/supershadow342/s1built_002.gif)

(http://img.photobucket.com/albums/v198/supershadow342/s1built_003.gif)

(http://img.photobucket.com/albums/v201/stiggywebb/LZ1.png)

(http://img.photobucket.com/albums/v201/stiggywebb/NewMarbleZone.png)

(http://img.photobucket.com/albums/v201/stiggywebb/NewMarbleZone2.png)

(http://img.photobucket.com/albums/v198/supershadow342/s1built_078.gif)

(http://img.photobucket.com/albums/v198/supershadow342/S1BUILT_040.gif)

(http://img.photobucket.com/albums/v198/supershadow342/S1BUILT_044.gif)

Bugfixes in this release:
- Double Jump fixed for Shadow; Jump Dash added for Sonic
- Issue of life icons not loading while starting a game from the options screen fixed -- you'll like the new system better. =P
- Zone layouts for Sunset Hill (GHZ) and Starry Night (SLZ) are complete. New layouts thanks to Robjoe1107.
- Music playlist modified (and that damn Splash Down port fixed =P)
- Various bugs fixed (Like the starting position in LZ3)

Features include:
- Seperate music for each act

- S2 level select and options menus edited to fit with my hack (Stealth)

- Perfect Spindash for each character (Stealth)

- 3 Characters: Sonic, Mighty and Shadow -- Each later to have thier own special move and physics stats. Thanks to Yuski for Mighty sprites and JohnnyUK for Shadow sprites.

- Sonic 2 running physics -- Run down a slope in SLZ and you'll go as fast as you do in CPZ. AKA slope related acceleration. (Stealth)

...among other things.

Moves, and controls to use them:

Homing Attack - B/C near an enemy/monitor after a jump
Light Dash - A near a set of rings (Sonic only)
Jump Dash - B/C in air when no enemies/monitors are around (Sonic Only)
Double Jump - B/C in air when no enemies/monitors are around (Shadow only)
Light Speed Attack - Hold A and do a homing attack near multiple enemies/monitors. 5 ring cost for each additional target after the first.
Spindash - ...you'd better know this one.

--------------------------

Further updates:

Videos:

http://www.youtube.com/watch?v=n-THF_wC00M (http://www.youtube.com/watch?v=n-THF_wC00M)
http://www.youtube.com/watch?v=NNjvhdm_GGg (http://www.youtube.com/watch?v=NNjvhdm_GGg)
http://www.youtube.com/watch?v=CZlvGbTL1Rs (http://www.youtube.com/watch?v=CZlvGbTL1Rs)
http://www.youtube.com/watch?v=2dAF4p9nV0U (http://www.youtube.com/watch?v=2dAF4p9nV0U)
http://www.youtube.com/watch?v=qQpt8kYt8uA (http://www.youtube.com/watch?v=qQpt8kYt8uA)
http://www.youtube.com/watch?v=6UjxpMe56EM (http://www.youtube.com/watch?v=6UjxpMe56EM)
http://www.youtube.com/watch?v=s81bQ-Cpfw8 (http://www.youtube.com/watch?v=s81bQ-Cpfw8)
http://www.youtube.com/watch?v=eiZuZ-rkLa0 (http://www.youtube.com/watch?v=eiZuZ-rkLa0)
http://www.youtube.com/watch?v=jC0m-1eWqC0 (http://www.youtube.com/watch?v=jC0m-1eWqC0)
http://www.youtube.com/watch?v=ugr57RgX6gU (http://www.youtube.com/watch?v=ugr57RgX6gU)
---------------------------

Download Link (Hacking Contest Build):  http://www.fileden.com/files/15774/Sonic%201%20Megamix.bin (http://www.fileden.com/files/15774/Sonic%201%20Megamix.bin)

Download Link (Version 2.0): http://www.fileden.com/files/15774/Sonic%201%20Megamix%20v2.0%20%28ROM%29.rar (http://www.fileden.com/files/15774/Sonic%201%20Megamix%20v2.0%20%28ROM%29.rar)

---------------------------

For some follow up, the music choices are extremely outdated, for the most part. I'd suggest taking a look at the videos for the most info - after all, a picture is worth a thousand words, right? Imagine how many words are in a video! :D

With that said, enjoy - and comments, suggestions, and general discussion are welcome and encouraged. Please be aware, though, that we have our own ideas and direction with this hack, so don't be sad if your suggestions or requests aren't honored. :P
Title: Re: Sonic 1 Megamix
Post by: X-5 on April 09, 2007, 10:01:51 pm
awesome, it sounds fun and the screenshots are detailed well, especially the title screen! ill definitely have to check this out later, exellent job, assuming it plays as good as it looks ;)
Title: Re: Sonic 1 Megamix
Post by: maggot on April 09, 2007, 10:07:23 pm
Man, this is quite impressive.
Title: Re: Sonic 1 Megamix
Post by: Conker T. Squirrel on April 09, 2007, 10:54:51 pm
Is it downloadable yet and if it is, which emulator is needed?
Title: Re: Sonic 1 Megamix
Post by: Combo on April 10, 2007, 12:38:41 am
OMG I loved watching the videos of these levels in Youtube they were cool wish
I could play em though
Title: Re: Sonic 1 Megamix
Post by: Shadow Jacky on April 10, 2007, 12:45:55 am
I played it...and I was kinda disappointed.  I thought I was getting what was in the screens.  It was better in a sense that it was more finished, but most of it was exactly like Sonic 1.  I was looking forward to those extras.  I will say this though, I forgot about them until I reached Misty Maze and wondered why it didn't look badass like the screens and vids.

also I played this one Gens+, so I'm guessing it can work on Gens9 as well.
Title: Re: Sonic 1 Megamix
Post by: Spinballwizard on April 10, 2007, 12:56:18 am
Some of the stuff in the vids and screens is either old (early shots) or isn't implemented yet in the current release. Pretty much (provided this is the same version as he's linked to at TSS) only Sunset Hill and Starry Night are fully layed out. And none of the elemental shields.
Title: Re: Sonic 1 Megamix
Post by: Tweaker on April 10, 2007, 01:54:12 am
Yeah, version 2.0 is pretty shit compared to what the videos actually consist of (the last build was released August 2006...!). The next release, v3.0 will be much, MUCH better.
Title: Re: Sonic 1 Megamix
Post by: Shadow Jacky on April 10, 2007, 02:02:22 am
well besides from some glitches (like going through walls), the controls were pretty solid.  I didn't do that much light dashing but still it was enjoyable and I played it through without realising it.  Cant wait for v3.0, waiting on another fangame to get updated also :/

also the music was badass.  will it be the same soundtrack or something different like the vids?  man, could almost name every song that I heard and a nice arrangement with some surprises for my ears...and they fight the stage!
Title: Re: Sonic 1 Megamix
Post by: Rolken on April 10, 2007, 02:06:57 am
Yeah, there hasn't been a public release for a very long time; the roms available are pretty weak sauce in comparison to the other media.

To sum up the changes since for those who don't care to read the 44-page s2beta topic, the next build will have the option of either original or new level design/music/art and a few new moves like STT-style roll-in-the-air as Sonic and Rush-style instant dash (for 5 rings) as Shadow.

It's supposed to be pretty close to the next public release, so I'm not sure why he didn't wait for that to make a topic <_<
Title: Re: Sonic 1 Megamix
Post by: Taco on April 10, 2007, 03:47:25 am
:D

Title: Re: Sonic 1 Megamix
Post by: P.P.A. on April 10, 2007, 03:58:08 am
Great work so far. And yay for Moonwalker music in some levels! (I want Beat It. :<)

My suggestions for v3.0:
-Sonic CD spindash (at least for Sonic :<)
-Peel Out
-That background for Labyrinth. *sob*
-I personally don't like the Sonic 3 invincibility music, but maybe that's just me. >_>;

But it's really good so far. How long did it take to make it?

EDIT: Watched the vids, if you include all the stuff from the videos into V3.0, it will be teh ultimate pwnage.
Title: Re: Sonic 1 Megamix
Post by: PsyBorg on April 10, 2007, 03:28:21 pm
I'm an owner of the older version of Megamix, which RPG showed to me... I look forward to the next release, but I'm bugged about one thing:


I like the implementations of Light Dash and Ancient Light in the game, however, logically Light Dash would also be available for Shadow, so why doesn't Shadow get it?

Title: Re: Sonic 1 Megamix
Post by: Crowbar on April 10, 2007, 03:36:28 pm
Haha, Gunstar Heroes sound effects, fucking awesome.

One thing that bothers me is that the homing attack works on enemies that are above Sonic. This isn't the case in the 3D games or Sonic Rush, and I think it gets in the way a bit much if it's too good as it is here.
Title: Re: Sonic 1 Megamix
Post by: Taco on April 10, 2007, 05:15:39 pm
Hmm

actually, I was thinking about it, and I do like the various features you've given characters, such as the light dash homing attack and double jump, but unless I'm missing something Mighty doesn't seem to be much different from sonic. And shadow also seems to have a homing attack in addition to a double jump. It would make much more sense to make each character unique from each other rather than have them share some of these special techniques.

Another thing that I've noticed is that these features have made sonic 1 alot easier, in particular, the double jump, though the homing attacks are convenient as well. Perhaps you could up the difficulty level of the stages a bit then to accomodate for these features. Maybe even put some seperate routes for Shadow and his double jump only, sort of like sonic and knuckles seperate routes in S3&K

otherwise I really enjoyed it. The music especially!

oh, also

(http://img265.imageshack.us/img265/7551/proofrw7.png)

yay, go me!
Title: Re: Sonic 1 Megamix
Post by: Bilan on April 10, 2007, 05:17:48 pm
I did that in 16:51 or something earlier Taco, srry :P
Title: Re: Sonic 1 Megamix
Post by: Groudon on April 10, 2007, 05:30:51 pm
Give credit where credit is due, RPG.  You got 16 by watching my .giz, which I have right here (http://download.yousendit.com/9772F85D2B3A3D9D).

18.05, BTW.
Title: Re: Sonic 1 Megamix
Post by: Bilan on April 10, 2007, 05:34:05 pm
This is true, but I already had the strat with my 21, I just skipped the speedshoes on that cause I went flying over them :<
Title: Re: Sonic 1 Megamix
Post by: Shadow Jacky on April 10, 2007, 07:11:45 pm
where do you get the one with shadow and mighty?
Title: Re: Sonic 1 Megamix
Post by: Tweaker on April 11, 2007, 06:29:50 pm
Quote from: Taco
actually, I was thinking about it, and I do like the various features you've given characters, such as the light dash homing attack and double jump, but unless I'm missing something Mighty doesn't seem to be much different from sonic. And shadow also seems to have a homing attack in addition to a double jump. It would make much more sense to make each character unique from each other rather than have them share some of these special techniques.
Already done. ;P

Like I said, this build is oooooooooooooooold. I may get the new one out this week (which is about 9 months since the last release...!), so keep your eyes peeled. :P

I also suggest looking at the videos over playing the old release - it gives a much better impression of the recent gameplay additions.
Title: Re: Sonic 1 Megamix
Post by: Crowbar on April 12, 2007, 07:09:05 am
I just realised something about Misty Maze zone. As much as the edited background is gourgeous, it makes one wonder how Sonic can be underwater while in the background the sea level is clearly far below him. =P

I'm also personally not keen on Mighty's end-of-level fanfare (though the Gunstar Heroes fanfare you used for Shadow works perfectly).
Title: Re: Sonic 1 Megamix
Post by: Bilan on April 12, 2007, 01:36:11 pm
Mighty has Chaotix's fanfare heh

On a related note, I am hot for this

EDIT: I *just* realised what you meant Crow, and I think the background is designed to "change" the way that Hydrocity and Launch Base etc's do with the surface.

Tho it would be serious awesome if you guys had implemented that.
Title: Re: Sonic 1 Megamix
Post by: Rolken on April 12, 2007, 01:55:19 pm
The background's adapted from a Sonic CD special stage, so it didn't have below surface imagery.
Title: Re: Sonic 1 Megamix
Post by: Tweaker on April 13, 2007, 01:40:00 am
I'd like to announce that Upthorn has joined Team Megamix! Congrats and all that, he's gonna be a valuable asset to the project (he already has been so far!).
Title: Re: Sonic 1 Megamix
Post by: Bilan on April 13, 2007, 08:36:11 am
Rolk I meant in the way that the water seems to stretch further into the background the further above the surface you are heh

I think it looks pro with clear water o:
Title: Re: Sonic 1 Megamix
Post by: Taco on April 13, 2007, 04:33:01 pm
Quote
I'd like to announce that Upthorn has joined Team Megamix! Congrats and all that, he's gonna be a valuable asset to the project (he already has been so far!).

wow geez that's great! so that means teh next update will come out even sooner, yes yes?
Title: Re: Sonic 1 Megamix
Post by: Shadow Jacky on April 17, 2007, 01:56:09 pm
*waits for next update*
Title: Re: Sonic 1 Megamix
Post by: Groudon on April 25, 2007, 08:20:03 pm
I recently decided to randomly attempt a TAS of the game with entertainment as the main goal with much emphasis on speed, but not as much as entertainment.  Using the most recent public release, check it out.

edit: http://download.yousendit.com/71929A3903894141

Now the first 2 3 zones are complete.  DF3 sucked.  On the Robotnik battle, a key hiccup caused me to hit the lava.  There was also an ugly pause.  Again, entertainment is the main emphasis.  CO was somewhat smooth.
Title: Re: Sonic 1 Megamix
Post by: Tweaker on May 07, 2007, 08:41:11 pm
My apologies for leaving you all in the dark for so long.

A release is still coming, albeit later, but I think it was worth the wait - there's a lot more content to it than there would have been had it been released earlier this month. Just stay patient, and you will be rewarded.
Title: Re: Sonic 1 Megamix
Post by: Antronach on May 18, 2007, 06:37:32 pm
I hate to say it, but the link won't let you download anything.
Title: Re: Sonic 1 Megamix
Post by: Groudon on May 18, 2007, 08:10:05 pm
I've completed the TAS.  However, I've yet to upload it.  I'll upload it when I get the time.
Title: Re: Sonic 1 Megamix
Post by: Shadow Jacky on May 19, 2007, 06:26:51 pm
MEGA!!!!!!!!!!!!!!

MIX!!!!!!!!!!!!!!!!!!!!!!!!!!!

NAO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

>:)
Title: Re: Sonic 1 Megamix
Post by: Thorn on May 19, 2007, 06:41:34 pm
Methinks that Megamix will come out around the end of June, so that it can assrape the Sonic 2 Beta Forum Hacking Contest. Let an individual win that thing, Team Megamix... it's not like the prize seems huge when you split it amongst the team anyway <_< (yes, I'm aware the hack isn't just about the contest, but still, thought I'd mention it).
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on May 20, 2007, 12:17:05 pm
Maybe a weird idea, and too late. But did you ever think about replacing Shadow with Metal Sonic? He'd suit the theme a bit better than newbie Mr. Gunemo.
Title: Re: Sonic 1 Megamix
Post by: eredani on May 21, 2007, 05:07:53 pm
Maybe a weird idea, and too late. But did you ever think about replacing Shadow with Metal Sonic? He'd suit the theme a bit better than newbie Mr. Gunemo.
...How can that suit the game's theme better if it's weird?

So you're suggesting that a robotic copy of Sonic that always get trashed fits this game better than Shadow, who actually has his own abilities and a distinct character? There is no reason to have that mechanical look-alike in the game when you have the real Sonic to play as, and Shadow is a perfectly good alternative character. Also Metal Sonic sprites would be hard to make and look bad, because Metal Sonic's lifeless robotic frame doesn't fit the game nearly as well as Sonic or Shadow do.
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on May 22, 2007, 04:59:00 am
Shadow is also just a copy of Sonic. Not even a robotic one, just a recolor with a different haircut. >_>
Also you could just use the sprites from Sonic CD for him. And it would be a nice possibility to play as one of the bad guys. No, Shadow isn't bad. He's a whiny emo.
Title: Re: Sonic 1 Megamix
Post by: Bilan on May 22, 2007, 09:06:44 am
Shadow was never a "true" bad guy anyway.
Title: Re: Sonic 1 Megamix
Post by: Rick_242 on May 22, 2007, 03:28:15 pm
Shadow is also just a copy of Sonic. Not even a robotic one, just a recolor with a different haircut. >_>
Also you could just use the sprites from Sonic CD for him. And it would be a nice possibility to play as one of the bad guys. No, Shadow isn't bad. He's a whiny emo.

<_<
>_>

Actual Paying attention to story please skip if you don't want to read.

Shadow was created on the ark 50 (at least I think it was 50) years ago before Sonic was even born or even known about. Shadow=/=Copy of Sonic. He's also not emo because he spent the first game trying to destroy the world, 2nd trying to remember who he was, 3rd same as the second one except a little more... corny, 4th he was trying to save the world. No proof he's emo.

Stuffz over.

Besides the characters have already been decided so for you I have this to say, "Nothing's perfect." [Except yours truly <_<]

P.S. Quit reading those fanfictions PPA, they're messing with your head. <_<
Title: Re: Sonic 1 Megamix
Post by: Crowbar on May 22, 2007, 03:46:30 pm
He meant a copy in terms of design, not storyline.
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on May 22, 2007, 03:50:29 pm
Shadow is also just a copy of Sonic. Not even a robotic one, just a recolor with a different haircut. >_>
Also you could just use the sprites from Sonic CD for him. And it would be a nice possibility to play as one of the bad guys. No, Shadow isn't bad. He's a whiny emo.

<_<
>_>

Actual Paying attention to story please skip if you don't want to read.

Shadow was created on the ark 50 (at least I think it was 50) years ago before Sonic was even born or even known about. Shadow=/=Copy of Sonic. He's also not emo because he spent the first game trying to destroy the world, 2nd trying to remember who he was, 3rd same as the second one except a little more... corny, 4th he was trying to save the world. No proof he's emo.

Stuffz over.

Besides the characters have already been decided so for you I have this to say, "Nothing's perfect." [Except yours truly <_<]

P.S. Quit reading those fanfictions PPA, they're messing with your head. <_<
I don't read ANY fanfics. >_>
Also he wasn't emo in SA2, but he began to act like one in ShtH. "BOOHOO I DON'T KNOW ABOUT MY PAST WHAT ARE ALL THOSE MEMORIES WHY DO I HAVE MEMORIES IF I CAN'T REMEMBER MY PAST WHY AM I TALKING TO MYSELF"
Also by copy I meant the design. Shadow IS just a recolour of Sonic with different haircut.

EDIT: Also watch these, they sum up the game pretty good:
http://www.newgrounds.com/portal/view/350460
http://www.newgrounds.com/portal/view/372986
Title: Re: Sonic 1 Megamix
Post by: Rick_242 on May 22, 2007, 03:55:13 pm
By your reasoning the same could be applied to Metal Sonic.

I don't wanna debate this so I'll just leave it as what you want and think.

Anywho, I need to progress farther into the game. The first three zones ain't cutting it. <_<
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on May 22, 2007, 04:00:58 pm
(Couldn't be bothered to play Heroes that far.)

I want to play Misty Maze with the background!
Title: Re: Sonic 1 Megamix
Post by: eredani on May 22, 2007, 05:07:35 pm
Shadow is far from being just a copy, which Metal Sonic is. Shadow is a different character from Sonic and have his own personality and unique abilities, while Metal Sonic is by definition a lifeless imitation of Sonic that is always scrapped by the true thing in mere moments.

The fact that Shadow also happen to be a hedgehog doesn't automatically make him a copy either, and it doesn't prevent his character from being very different from Sonic's. Shadow actually have his own features and abilities, and even if they are of the same species the ultimate life-form is still very distinct from Sonic. It's utterly pointless to complain about Shadow being a hedgehog, there's absolutely nothing wrong with that.

Also you could just use the sprites from Sonic CD for him. And it would be a nice possibility to play as one of the bad guys. No, Shadow isn't bad. He's a whiny emo.

Shadow doesn't have an "emo" personality at all, and he never whines about anything as opposed to yourself. Shadow is a collected and strong character, which doesn't really fit the description of being whiny... In fact, irrational haters like you are much more whiny about Shadow than he ever could be. And how does that even matter for Megamix when Shadow clearly doesn't talk in the game? Your argument against Shadow being in Megamix lacks any merit whatsoever, and your awful suggestion to replace him with a worse character is downright pointless. Shadow was put into Megamix solely for gameplay and aesthetical purposes and not story, which makes your attacks on his personality completely irrelevant (nevermind that Shadow actually is a good character), and Metal Sonic does in fact have worse ability and appearance than both hedgehogs do.

There's no reason for Shadow to not be in Megamix, and Metal Sonic would certainly look worse than Shadow in-game. Did I mention that Metal Sonic doesn't suit Megamix's theme at all? You say that they could use his sprites from Sonic CD, yet he doesn't even have a jump or spindash in that game, he just flies above the ground and that's all. And since when can that robot double-jump and homing attack like Shadow do in this game? Metal Sonic just doesn't work as a playable character in 2D Sonic games.
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on May 23, 2007, 05:46:14 am
Good points. You win, I guess. But...
Shadow a strong character? In his game, he was manipulated by almost everyone in some storylines. He believed the story that he was an Eggman robot, helped Black Doom make stupid things, then turned against him after hearing the message of Prof. Gerald Robotnik... (If you mean strong by power, then ignore this part.)
And I never claimed Shadow to be Sonic's copy character-wise. I just said he doesn't look very different from him, actually he looks like a slightly edited recolour. Sonic Team = lazy.

Otherwise okay, Metal Sonic was a not well-thought idea of mine. Sorry. It's just that since ShtH, seeing Shadow feels kinda bad. (Except for Aoi's manga.)
Title: Re: Sonic 1 Megamix
Post by: Tweaker on June 01, 2007, 05:29:18 pm
Okay, so there haven't been any updates in a while. So here's a new video!

Fast Shadow is faaaaaaaaaast. (http://www.youtube.com/watch?v=Sjs0pvDundU)
Title: Re: Sonic 1 Megamix
Post by: Waxwings on June 01, 2007, 06:29:13 pm
Fanfiction...
/me sniff air hopefully
/me mobbed


Still, Shadow is overpowered, and that's my main plight with him.

And wasn't this topic about S1MM?
Title: Re: Sonic 1 Megamix
Post by: Crowbar on June 01, 2007, 07:16:49 pm
I take it the idea of Shadow as explorer's been scrapped then?

That does look cool. I wonder if the camera should be made better able to keep up, though, if he's going to be able to move THAT fast, especially since he was actually just going straight through rings, as they were off-screen as he passed them.

Where's the Super music from?
Title: Re: Sonic 1 Megamix
Post by: Tweaker on June 01, 2007, 07:27:47 pm
Shadow still is the explorer type guy, but in his Super form, he's a speedy badass dude.

Super music is from Columns 3. That game has a lot of good music. =P
Title: Re: Sonic 1 Megamix
Post by: Crowbar on June 02, 2007, 10:09:54 am
He is? I didn't see him doing any double-jump action before turning super. Guess it was just omitted from that particular video or something.
Title: Re: Sonic 1 Megamix
Post by: Bilan on June 02, 2007, 10:14:04 am
He did a couple heh, there were some around the sections with the 4 rotating platforms
Title: Re: Sonic 1 Megamix
Post by: Crowbar on June 02, 2007, 10:37:52 am
Whoops I'm a dumbass.
Title: Re: Sonic 1 Megamix
Post by: Shadow Jacky on June 02, 2007, 10:37:20 pm
damn...columns 3 music sounds different from part 1.
Title: Re: Sonic 1 Megamix
Post by: CosmicFalcon on June 03, 2007, 07:52:09 am
Love it. Although, just like modern 3D Sonics, I found a way to fall through the floor X) In the first act somewhere. lolz.

I have to say, I was a bit disappointed musically. When I read, "Different music for each act!", and that the team has two Music staff (albeit, each also doing Programming amongst other things too), I was expecting original tracks... or perhaps remixed music, which I also found implied in 'megamix'. But the actual thing has entirely different tracks for each act? =/ And watching that YouTube vid with Super Shadow, there's a fair bit of Gunstar music :P

I dunno. It just seems to me that if you're basing a Sonic ROM hack on rearranging the levels, etc, then the music should also be rearrangements. The use of Smooth Criminal as backing music is like having Sonic run through a level of Michael Jackson's Moonwalker.

Then again, it could be that you're saving doing the actual soundtrack for a later date, in which case ignore EVERYTHING I just said. X)

I only played it just now for a few minutes, and I don't really have any criticisms besides that. I know I probably look quite harsh and perhaps idiotic, criticising what is quite an epic work of ROM hacking. To compensate: it's awesome keep it up. :)


ps. Misty Maze Zone is BEAUTIFUL.

Seriously, this game > Advance series. Sonic Team suck. XD
Title: Re: Sonic 1 Megamix
Post by: Combo on June 03, 2007, 05:27:42 pm
Hey I have an idea why wont you guys try helping out sonic team?XD
Title: Re: Sonic 1 Megamix
Post by: Tweaker on June 04, 2007, 11:11:00 pm
Hey I have an idea why wont you guys try helping out sonic team?XD
Sorry, I don't like working with talentless faggots.
Title: Re: Sonic 1 Megamix
Post by: Shadow Jacky on June 05, 2007, 05:05:03 pm
Hey I have an idea why wont you guys try helping out sonic team?XD
Sorry, I don't like working with talentless faggots.

shit, you made me choke when I read that.

I like the way the music is...you know your playing sonic, but hearing other genesis songs while going through the stages makes it so different and refreshing.

I mean to me, it'll make some stages less troublesome.  If you want remade music, there's tons of sites. (cause sonicteam hardly does it anymore and when they did it was crap). 
Title: Re: Sonic 1 Megamix
Post by: Combo on June 16, 2007, 01:03:58 am
Hey I have an idea why wont you guys try helping out sonic team?XD
Sorry, I don't like working with talentless faggots.

shit, you made me choke when I read that.

I like the way the music is...you know your playing sonic, but hearing other genesis songs while going through the stages makes it so different and refreshing.

I mean to me, it'll make some stages less troublesome.  If you want remade music, there's tons of sites. (cause sonicteam hardly does it anymore and when they did it was crap). 

I wish those guys could see  this so that they could see how bad they've been doing.

BRING BACK TEH 2Ds!!!!!!!
Title: Re: Sonic 1 Megamix
Post by: Tweaker on June 30, 2007, 12:05:24 pm
Right, the next release is ready!

Some highlights from version 3.0:

- All level layouts edited (some complete; others pending)
- Each character now has a unique set of moves (though Sonic and Shadow share homing attack)
- Most levels (not all) have a small intro, ala S3K, where they perform some sort of action when starting the level. i.e, running in from the left.
- Shitload of music edits
- There is now a "preferences" screen, where you can customize certain aspects of the game (suggestions are welcome)
- Cheat codes have been changed - figuring them out will grant you access to a new, special level select (which is a bit buggy - just don't hit left/right on zone selections =P)
- "Original Mode" allows you to play the original levels from Sonic the Hedgehog, using all of the additions from Sonic Megamix (such as bugfixes, moves, preferences, etc). There is also a seperate save slot for a character's original mode.
- Title screen demos have been edited. Credits demos have not.
- Super forms have been added.
- Elemental shields, ala S3K, have been added.
- Credits have been edited; each character has a unique end pose on the ending sequence.
- Various other changes. See the Wiki page for more info.

This is, pending future changes, considered a "complete" release. Future changes are planned, but not assured. More information can be found on the Manual/Wiki page, located here: http://info.sonicretro.org/Sonic_1_Megamix

Comments and suggestions are entirely welcome. Bugfix releases are entirely possible, so if you find what could be considered a vital "bug" (and not, say, an error from using debug mode), it may be fixed in a future bugfix release (though personally I'd like to avoid making too many of these).

So, without further delay, the download link: http://www.fileden.com/files/15774/Sonic%201%20Megamix%20v3.0.zip

Enjoy!
Title: Re: Sonic 1 Megamix
Post by: Rick_242 on June 30, 2007, 12:15:23 pm
You intended to keep us waiting just to tear us up from the inside. <_<
Title: Re: Sonic 1 Megamix
Post by: Tweaker on June 30, 2007, 02:18:50 pm
I've made a small bugfix. Please redownload if you've already grabbed it.
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on June 30, 2007, 05:03:27 pm
/me keeps the old copy.

Epic win. Fantastic work. The hack beats a lot of official Sonic games.
Only criticism: Some levels are a bit too long. Other than that, amazing. I especially like... ...whatever Labyrinth Zone is called now.
Title: Re: Sonic 1 Megamix
Post by: Rick_242 on June 30, 2007, 05:34:59 pm
Epic win. Fantastic work. The hack beats a lot of all official Sonic games.

Fix'd.
Title: Re: Sonic 1 Megamix
Post by: Combo on June 30, 2007, 06:59:07 pm
Woot just finished the game and it was AWSOME!!!
That was the best 2D sonic game I've ever played!!
EXCELLENT WORK!!!!!!!!!!!

Oh and when I was looking at the credits in special thanks I noticed it said puto there rather funny haha..

Oh yeah and the final fight was very hard =(
but still GREAT!!!
Title: Re: Sonic 1 Megamix
Post by: Ring Rush on June 30, 2007, 09:48:50 pm
A lot of glitches regarding using homing attack to push through a wall into death...but otherwise the best 2D sonic I've played :D
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on July 01, 2007, 05:27:26 am
Epic win. Fantastic work. The hack beats a lot of all official Sonic games except for Sonic CD.

Fix'd.
Fix'd.
Title: Re: Sonic 1 Megamix
Post by: Bilan on July 01, 2007, 06:17:18 am
Absolutely amazing

I wasn't planning on putting it on TUSC right -now-, but if enough people want it Ill do it
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on July 01, 2007, 07:59:12 am
Whoa, playing as Super Sonic is greaking awesome.
...why is there another exit at Misty Maze 2? A bonus level for Shadow? :o
Title: Re: Sonic 1 Megamix
Post by: EGGMAN on July 01, 2007, 03:38:23 pm
what for hacking tools you have used for this game???
Title: Re: Sonic 1 Megamix
Post by: Ring Rush on July 01, 2007, 03:39:48 pm
Is this supposed to be possible?
Title: Re: Sonic 1 Megamix
Post by: Groudon on July 01, 2007, 06:05:24 pm
That can be done in regular Sonic 1 in certain levels (like SY1).
Title: Re: Sonic 1 Megamix
Post by: Crowbar on July 01, 2007, 07:11:21 pm
An addendum to my post in the other topic:
Quote
Misty Maze is still physically improbable, but by god is it beautiful.

Also I'm really liking Mighty's shield hax. And the ability to go into a spin from a free-fall (though I'm unsure about the fact that it shares a button with character special abilities). And the fact that we actually have to work for Chaos Emeralds for once.

As for problems. The little Sonic icons in the special stages haven't been edited for other characters. I also find the Extended camera to be a bit...I dunno, jerky? Maybe I'm just not used to it, though. Mighty and possibly Sonic's full speed running animations are jerky when running on slopes (haven't tried Shadow yet). Minor things, really.

I was unsure about the A button being use for both spinning from a free-fall and special abilities, but after more play it really doesn't seem to be an issue.

Sonic doesn't have the jerky running animation on slopes, but both Shadow and Mighty definitely do. Some frames are just off by a pixel or so.

Also, it seems that all 1-up jingles screw up the bass line of the Misty Maze 1 music (which is a shame because wherever that's from it's amazing).

These are all minor problems, mostly cosmetic, but that's just the kind of person I am. =P

Also, my thoughts on Super forms:
Super Sonic is really lol, especially when you can literally fly over whole levels.
I feel Super Mighty should be able to just use all shield abilities indefinitely in midair or something (rather than just once per jump), since normal Mighty is actually superior in this respect (if you're good at shield switching). In fact, Super Mighty really can't do anything (besides the Super Killall) Super Sonic can't do, only he has to have the shields, and doesn't have a homing attack or light dash.
Super Shadow is definitely my favourite super form to play as. I have to give credit for Shadow's sprite edits in general, too, especially his ending pose. Though I think his running animation should be made to cycle much slower (I have no idea if this is easy or even possible, though).

[EDIT] The Continue screen sprite hasn't been edited for Shadow or Mighty, nor has the pallette.
Title: Re: Sonic 1 Megamix
Post by: Comicalflop on August 04, 2007, 03:39:24 pm
you can use both the air dash and the homing dash to go through the loop-de-loops, at least in sunset hill.

I'll try to make an encoded video to show what I mean.
Title: Re: Sonic 1 Megamix
Post by: EGGMAN on August 05, 2007, 06:05:30 am
how i can get the "Extra Mode"???
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on August 05, 2007, 06:37:46 am
Beat the game once will all Chaos Emeralds.
Title: Re: Sonic 1 Megamix
Post by: EGGMAN on August 10, 2007, 09:17:36 am
thanx^^
Title: Re: Sonic 1 Megamix
Post by: Tweaker on August 23, 2007, 04:18:29 pm
A CHALLENGER APPEARS! (http://youtube.com/watch?v=J7j2Pz3N1mc)
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on August 23, 2007, 04:40:56 pm
BUT IT IS KILLED BY THE MESSED UP URL.

http://uk.youtube.com/watch?v=J7j2Pz3N1mc

...
:O TAILS!!1

EDIT: WHERE ARE THE GOLDEN KILLER FLICKIES OF DOOM?! :( :( :(
Title: Re: Sonic 1 Megamix
Post by: Tweaker on August 23, 2007, 05:00:49 pm
Link fixed. I guess it's a fuckup with some board systems. Oh well.

Killer flickies will be in, just not in normal super mode. Probably going to be an S monitor deal.
Title: Re: Sonic 1 Megamix
Post by: Bilan on August 23, 2007, 06:33:28 pm
Holy shit. Awesome.
Title: Re: Sonic 1 Megamix
Post by: X-5 on August 25, 2007, 01:30:44 am
awesome game man!

I just now got to playing it.

Should keep me from being bored a good week or two =)
Title: Re: Sonic 1 Megamix
Post by: Upthorn on August 26, 2007, 06:33:26 am
INSERT COIN TO CONTINUE! (http://www.youtube.com/watch?v=NR2zac03c5g)
Title: Re: Sonic 1 Megamix
Post by: GOLD_sonic on September 03, 2007, 03:17:08 pm
Wow!This is better than SRB2!If only Sonicteam spent this amount of time on a Sonic port for the GBA...
Title: Re: Sonic 1 Megamix
Post by: Tweaker on January 01, 2008, 01:40:43 am
Everybody's Super Sonic Racing! (http://www.youtube.com/watch?v=JuoU4DemRPc)
Title: Re: Sonic 1 Megamix
Post by: Crowbar on January 01, 2008, 09:12:06 am
FUCK YES! You are the best update ever!

Seriously though, that looks fucking awesome. Also, am I right in thinking that the inclusion of custom Mega Drive versions of SSR and a couple of Sonic Advance level complete jingles (Advance 2 unless I miss my guess) means there's going to be more music like that?

Oh also, will there be a dedicated time attack mode for racing ghosts? I'm not sure if I'd like it to happen whenever you play the main game.
Title: Re: Sonic 1 Megamix
Post by: Bilan on January 01, 2008, 12:03:01 pm
Holy shit that is sexy
Title: Re: Sonic 1 Megamix
Post by: Shadow Jacky on January 01, 2008, 06:12:09 pm
are you able to save ghosts data?

other than that, that was awesome.
Title: Re: Sonic 1 Megamix
Post by: Tweaker on January 02, 2008, 08:59:13 am
FUCK YES! You are the best update ever!

Seriously though, that looks fucking awesome. Also, am I right in thinking that the inclusion of custom Mega Drive versions of SSR and a couple of Sonic Advance level complete jingles (Advance 2 unless I miss my guess) means there's going to be more music like that?
There is, and there will continue to be. ;)

Quote
Oh also, will there be a dedicated time attack mode for racing ghosts? I'm not sure if I'd like it to happen whenever you play the main game.
Yeah, that was just a temporary method of accessing that specific mode (A+C). A full time attack mode is already fully implemented - we just need to make the menu for it.

Quote
are you able to save ghosts data?
At the moment, no. I'm hoping we can make that possible in the future, however.
Title: Re: Sonic 1 Megamix
Post by: Telnaior on January 02, 2008, 10:17:47 pm
A couple of things.
First: Do you have to beat Sonic's game to unlock the other players?
Because I can't find a player select screen.

Second: Watch the .giz. I light dashed rings, hit an enemy at the end of the path, and then fell through the floor and about a mile of lava to eventually hit the bottom of the world. Not pretty. But: I had a save state so I was safe :)
Title: Re: Sonic 1 Megamix
Post by: Telnaior on January 03, 2008, 12:05:52 am
Third: Metallic Base 1 has no giant ring if you hit the signpost with 50+ rings. I missed out on my last Chaos Emerald because of that :(
Title: Re: Sonic 1 Megamix
Post by: Thorn on January 03, 2008, 12:34:33 am
Generic comments on how pwn that is go here.

Although I am in agreement with chaoshedgie's comment on the vid - staff ghosts would give TSCers at the very least something to feel good about. :P
Title: Re: Sonic 1 Megamix
Post by: Tweaker on January 05, 2008, 05:37:57 pm
If there ARE staff ghosts (as in, ultimate staff ghosts), they'll likely be TAS runs by Upthorn. You'll need a bit of skill to beat that. =P
Title: Re: Sonic 1 Megamix
Post by: Tweaker on March 08, 2008, 09:23:16 pm
Dark Fortress gets a revamp! (http://www.youtube.com/watch?v=GB5VtXMEMBU)
Title: Re: Sonic 1 Megamix
Post by: Crowbar on March 08, 2008, 09:58:41 pm
Lol, most botched url ever. Here's the actual link.

http://www.youtube.com/watch?v=GB5VtXMEMBU
Title: Re: Sonic 1 Megamix
Post by: Tweaker on March 08, 2008, 10:13:12 pm
That was stupid. No idea why it had quotes around it.

Anyway... yeah. :P
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on March 09, 2008, 05:09:28 am
Oh yay the level isn't long as fuck anymore!
Title: Re: Sonic 1 Megamix
Post by: Calleh on March 09, 2008, 01:05:00 pm
Nice video!
I always hated the length of that level.  I didn't want to carry on playing as it went on and on.
Some questions:
How many characters would you actually be able to put into this game? I know theres 3 so far, but whats the max amount of playable alternatives are there?
Would it be at all possible to add a save style similar to that of sonic 3? I just think it would be quite cool is all, specially since it'd be easier to play multple saves/with different characters.  Rather then just the one save.
Knuckles, Will he be in at all?  It's probably been asked LOADS of times already though, right?
Another character question that I wish to know is: Will there be a Sonic & tails mode? Y'know where tails chases sonic and always dies?
Oh and will Mighty get his Wall jump abilty?



Also, the ghost mode looks awesome.

Thanks for the time and keep up the good work.
Title: Re: Sonic 1 Megamix
Post by: Tweaker on June 16, 2008, 05:48:58 pm
Oops, forgot I didn't post this here...

Don't think. Just watch. (http://www.youtube.com/watch?v=QhaZzWa7Iyw)
Title: Re: Sonic 1 Megamix
Post by: Crowbar on June 16, 2008, 06:22:26 pm
Fuck yes, I was really killing for that in the older versions.

I hope not all the levels are going to be so littered with speed-boosters, though.
Title: Re: Sonic 1 Megamix
Post by: Thorn on June 16, 2008, 06:56:24 pm
What Crowbar said. All of the new features are great (not saying what for the sake of people having to watch it), but the level's starting to play itself sans a few jumps here and there. Otherwise, it's beautiful.
Title: Re: Sonic 1 Megamix
Post by: Bilan on June 16, 2008, 10:29:56 pm
I actually cannot find words to put into this post, so I will post my reaction to Thorn via MSN instead.

Dan| Doing a Lets Play O: http://www.youtube.com/view_play_list?p=BA4E62353E924739 | Current Status: Recording Tomorrow says:
...holy fuck @ megamix vid
Dan| Doing a Lets Play O: http://www.youtube.com/view_play_list?p=BA4E62353E924739 | Current Status: Recording Tomorrow says:
I am actually -in awe- of the robotnik section
Title: Re: Sonic 1 Megamix
Post by: Tweaker on June 17, 2008, 07:56:32 pm
Why the hell do people keep saying the levels are playing themselves? They're NOT.

Everybody's associating speed with the game playing itself now. I'm sorry, is this something you're not used to? Actual manageable speed in in a Sonic game? Level flow that makes sense? What? Believe me, folks, it's real, but it's not nearly as retarded as you like to tell yourselves it is.
Title: Re: Sonic 1 Megamix
Post by: Spinballwizard on June 17, 2008, 09:11:02 pm
HOLY JESUS FUCK THAT BOSS IS FUCKING AWESOME.
Title: Re: Sonic 1 Megamix
Post by: Crowbar on June 17, 2008, 09:26:29 pm
Dude, calm down. You're getting largely very positive feedback.

My personal concern was actually more to do with the fact that Dark Fortress used to be one of the more slow-paced levels, but now it has more of an emphasis on speed than it did before (maybe not so much in comparison to, say, Starry Night Zone, but you get my drift), and I'm concerned that this may be becoming the case across the whole game. I have no idea, of course, if this true, but personally I'd prefer to have a mix of slow and fast levels for the sake of variety (yes I know Rush and SRA do not have this and yet I like both, hush). However, if that's not the direction the game is now taking I shan't kick up a fuss.
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on June 18, 2008, 07:39:21 am
Why the hell do people keep saying the levels are playing themselves? They're NOT.

Everybody's associating speed with the game playing itself now. I'm sorry, is this something you're not used to? Actual manageable speed in in a Sonic game? Level flow that makes sense? What? Believe me, folks, it's real, but it's not nearly as retarded as you like to tell yourselves it is.
In the old Sonic games you were fast if you knew how to exploit the speedcap, how to bump off enemies, etc. Here it seems as though it's all those fucking speedboosters and spring setups that make you go fast.
Title: Re: Sonic 1 Megamix
Post by: Antronach on July 13, 2008, 01:23:34 am
The voice when you get to the boss arena was extremely gay and what P.P.A. said too.
Title: Re: Sonic 1 Megamix
Post by: Bilan on July 13, 2008, 08:06:30 am
Cant remember if anyone mentioned this before, but if you actually paid attention to the video you can clearly see a number of alternate routes Tweaker opted not to take instead of the speedy ones
Title: Re: Sonic 1 Megamix
Post by: Tweaker on August 13, 2008, 05:04:12 pm
All good things must come to an end. (http://www.youtube.com/watch?v=j0NtE_JTQPM)

That's all, folks.
Title: Re: Sonic 1 Megamix
Post by: Groudon on August 15, 2008, 01:16:26 am
Got a random question.

Why is the final boss so piss easy?
Title: Re: Sonic 1 Megamix
Post by: Crowbar on August 15, 2008, 09:13:37 pm
Okay, got a chance to play it.

Aw man, gutted to find out that only the first two levels have any changes from the last build. The new designs are really, really good. Also sad to see that the act 4s hinted at by the sound test aren't there either (especially since the Wily Fortress theme from Megaman 2 was remixed for one of them). It's a real shame, this would've been absolutely incredible if it'd been completed to the standard of the first two levels.

Also seconding a "wtf?" for the one-hit end boss.

I do love that we've at least got that sound test, though. In particular the inclusion of a rendition of Little Planet from Sonic CD.

I'll still burn it to a CD, and will enjoy playing it on an actual console.

[EDIT] Oh, I was also glad to see that Shadow's running animation was improved.
Title: Re: Sonic 1 Megamix
Post by: ChaoRC on August 16, 2008, 02:15:32 am
Tweaker said that Debug(haven't confirmed this) and Level Select still work and the codes are maintained from Sonic 1; you can access Act 4 though there. Although, I wouldn't recommend it with the last three levels because they are incomplete. I'd suggest debug with Misty Maze as it's an entirely new level whereas Starry Night and Metallic Base send you to an odd location from a previous level.

Also, by pressing button C when you select your game you will be sent over to Time Attack mode. I don't know if ghosts work, though as none seem to appear at all. There is also an Extra Mode available, but i'm not sure how to access that.

Holding button Right when the game starts will show you your BRAM data

More stuff taken form Retro's forum.

Quote
Tweaker:
First byte is zone/act—first nybble is zone, second is act. I forget what the second byte does... 3rd one is number of lives, I forget the 4th one, and the last byte is number of emeralds. Then the long after that is score.

--

Stuff intended for Megamix:

Quote
Tweaker:
An alternative soundtrack mode (using CDDA), brand new zones, fully revamped art for each zone, fully revamped layouts, methods of unlocking characters, a bonus stage and two new special stage engines, an epic final boss, at least 3 more original zone bosses, a new character select and save management screen, a time attack screen, a boss attack, ghosts for each level, a potential two player mode...

Hell, there was tons of shit I wanted us to add. And we had the skill to pull if all off, too! That's one of the reasons this whole situation is so unfortunate. :\

-

Quote
Tweaker:
Yeah, he was. Have you ever played Kirby & The Amazing Mirror? If so, imagine Knuckles using the Fighter copy ability and you have a general idea of how I wanted him to play. =P

Knuckles' Super ability was meant to be a homing glide, which is like the homing attack, but... you know, a glide.
Title: Re: Sonic 1 Megamix
Post by: Groudon on August 16, 2008, 03:39:30 am
There is also an Extra Mode available, but i'm not sure how to access that.

I think you need to finish the game with all the Emeralds to unlock it the proper way.  The other way is to set "Extra" on the level select screen to "Y"
Title: Re: Sonic 1 Megamix
Post by: Crowbar on August 16, 2008, 05:28:43 am
Oooh, thanks ChaosRC.

Yes, Extra mode is indeed accessed by completing the game with all Emeralds. You really should've known that from the previous release.
Title: Re: Sonic 1 Megamix
Post by: ChaoRC on August 16, 2008, 07:01:43 pm
You really should've known that from the previous release.

I never even got past level five from the previous release. :D

I did play the 3.5 ver. that was leaked right before it was taken out when I decided to lurk through the forum. Passed it with all emeralds and characters too. :o Dark Fortress is the only one that stands out as different. I somewhat appreciate those layouts more, even though it still looks and acts like Marble Zone still. I guess it did change again for the better with a speedy idea in mind.

Also, which emulator supports savestates for Sega CD? I've been using Kega_Fusion (don't know which version, it's not the most recent one I know that). The game doesn't save and I passed it with Tails and all emeralds so I can't access Extra Mode through regular means. I don't have a Sega CD either so I can't test it on hardware.
Title: Re: Sonic 1 Megamix
Post by: Groudon on August 16, 2008, 07:57:47 pm
Gens and Gens+ support savestates (at least Gens 10 does, which is all I've been using).

edit: If you choose "REZ" on the level select screen, you can play on the Test Zone :o

also Knuckles breaks the credits
Title: Re: Sonic 1 Megamix
Post by: Sonic62 on August 16, 2008, 09:00:04 pm
The game freezes when I leave a special stage with Tails. It happens while playing the original levels.
Title: Re: Sonic 1 Megamix
Post by: MechaAshura on August 20, 2008, 03:28:23 am
It also supports Fusion! but the US version isn't working... wierd and it just resets in the European version if i play a sp. stage w/ tails w/o the debug maybe it was a programming error someone made?

EDIT: the only other problem is there's sometimes a bug in the loops occasionally you can't get through a loop in starry might or sunny shores. if that happens just back track a little bit then run thriugh again
But i did like the test zone and how all items were side by side
note:(i only use debug for videos of S1MM)
Title: Re: Sonic 1 Megamix
Post by: MechaAshura on August 25, 2008, 08:53:00 pm
Srry to double post but tweaker should get working on the second megamix... he already has the build and i have a clip of it
Title: Re: Sonic 1 Megamix
Post by: Thorn on August 25, 2008, 08:57:37 pm
^Four problems:

1. Sonic 2 Megamix's last release is *years* old. It's not being worked on anymore.
2. Insult me over PM again and I've a mind to cut you while you sleep. >_>
3. Nobody can view that file you posted without the actual ROM. If somebody has the ROM, they'd look for themselves. So, what was the point of that?
4. See #2.
Title: Re: Sonic 1 Megamix
Post by: MechaAshura on August 25, 2008, 09:07:44 pm
I'm too impulsive...

but i do hope one day they revive Sonic Megamix 2 It had such potential and about 2... i should not have typed so impulsively now i feel like i need to keep a rifle next to my bed
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on August 26, 2008, 06:42:48 am
Just stop posting, please.
Title: Re: Sonic 1 Megamix
Post by: MechaAshura on August 27, 2008, 09:10:27 pm
eh whatever... let's switch to something else megamix 1 related.

S1MM is a kickass game.

Dougedit: further use of the move tag will result in disembowelment.  You have been warned.
Title: Re: Sonic 1 Megamix
Post by: Selphos on August 29, 2008, 09:38:03 am
STOP USING THE MARQUEE. NOW.
Title: Re: Sonic 1 Megamix
Post by: Bilan on August 29, 2008, 09:45:24 am
Sondow don't be rude, say please >_>
Title: Re: Sonic 1 Megamix
Post by: Selphos on August 29, 2008, 09:47:40 am
PLEASE STOP USING THE MARQUEE. NOW.

there are you happy now you british bastard
also you owe me a...somethingorother.
Title: Re: Sonic 1 Megamix
Post by: Bilan on August 29, 2008, 09:55:13 am
Ill have you know I was conceived in wedlock!
Title: Re: Sonic 1 Megamix
Post by: MechaAshura on August 29, 2008, 08:26:22 pm
You got that off of reality bites back didn't you
Title: Re: Sonic 1 Megamix
Post by: Bilan on August 29, 2008, 09:24:15 pm
Er no?
Title: Re: Sonic 1 Megamix
Post by: MechaAshura on August 29, 2008, 11:23:07 pm
cuz that's what i saw it on so i was just guessingng
Title: Re: Sonic 1 Megamix
Post by: Sonic62 on October 04, 2008, 12:44:27 pm
Isn't the game supposed to save? When I beat the game and continued after, all progress was gone. Odd, I remember being able to save that stuff before.
Title: Re: Sonic 1 Megamix
Post by: SonicAdventure2sucks on January 16, 2009, 07:16:57 pm
From what I've played of Sonic 1 Megamix, the stage designs are terrible and the enemy and ring placements are spastic and random. Wasn't much fun at all.
Title: Re: Sonic 1 Megamix
Post by: Luxray on January 16, 2009, 10:01:45 pm
How about you try getting version 4. The level designs are now absolutely specatular and enjoyable.
Title: Re: Sonic 1 Megamix
Post by: Crowbar on January 17, 2009, 07:02:22 am
Only the first few. :( But yes, the new ones are much better.
Title: Re: Sonic 1 Megamix
Post by: Aitamen on January 17, 2009, 08:38:08 pm
I've played it from v2 on, and I like them all... they improved heavily on each version to make the next, and while I'm sorry it died, it feels a lot more like sonic than, say, SU
Title: Re: Sonic 1 Megamix
Post by: F-Man on January 17, 2009, 11:39:52 pm
Finally other people have joined me in the fight against marquee.

Someone still needs to nuke P.P.A.'s sig.

Epic thread? Don't know about it.
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on January 19, 2009, 08:22:55 am
never Michael Jackson will defend my emeralds
Title: Re: Sonic 1 Megamix
Post by: Bilan on January 19, 2009, 08:24:43 am
Flashy Epilepsy Emeralds were b& a LONG time ago~
Title: Re: Sonic 1 Megamix
Post by: Luxray on January 19, 2009, 08:33:55 am
Go make them Super or GTFO PPA
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on January 19, 2009, 08:59:47 am
Go make them Super or GTFO PPA
But then they wouldn't be the Sonic 1 emeralds any more. :(
Title: Re: Sonic 1 Megamix
Post by: Rolken on January 20, 2009, 01:18:32 am
They're not anyway. Sonic 1 emeralds are not epileptic unless you're playing on an emulator with crappy settings/computer.
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on January 20, 2009, 08:18:16 am
NOOO MY EMERALDS
Title: Re: Sonic 1 Megamix
Post by: Selphos on January 20, 2009, 04:04:38 pm
Does this mean I lose my chaos emeralds too? :(
Title: Re: Sonic 1 Megamix
Post by: Luxray on January 20, 2009, 06:02:45 pm
4 of them look good enough.
Title: Re: Sonic 1 Megamix
Post by: Tweaker on February 20, 2009, 12:27:55 am
We're back, bitches! (http://forums.sonicretro.org/index.php?showtopic=14121)

And yes, we lied. :3
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on February 20, 2009, 04:18:21 am
:(
Title: Re: Sonic 1 Megamix
Post by: Luxray on February 20, 2009, 04:27:09 am
We're back, bitches! (http://forums.sonicretro.org/index.php?showtopic=14121)

And yes, we lied. :3

YOU LYING SON OF A BITCH

That was the only lie i wanted to be a lie. :3
Title: Re: Sonic 1 Megamix
Post by: Thorn on February 20, 2009, 12:08:32 pm
We're back, bitches! (http://forums.sonicretro.org/index.php?showtopic=14121)

And yes, we lied. :3

Old. *shot*

Man, now that people are going back to sucking Megamix's collective dicks, they won't have the mouth left for me anymore. :( But at least now that the "secret" is out I can stop being pestered about why this isn't on TUSC, yyyeeeaaahhh~.

Anyway the new boss is impressive, and not too much to say besides that, except maybe the obligatory "What are Tweaker Tantrums?".
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on February 20, 2009, 02:51:45 pm
Don't worry Thorn, Sonic Turbo will always be the best hack ever!
Now excuse me while I go back to complaining about how the aerial boost in your new hack is now spread to every MD button.
Title: Re: Sonic 1 Megamix
Post by: Aitamen on February 20, 2009, 05:12:26 pm
*FANFARE*

GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOALLLLLLLLLLLLLLLLLLLL!

*FANFARE*

*DANCES*

Et Cetra!
Title: Re: Sonic 1 Megamix
Post by: Crowbar on February 20, 2009, 06:57:01 pm
Fucking shit yes.
Title: Re: Sonic 1 Megamix
Post by: Luxray on February 21, 2009, 06:10:53 am
Can we get a hint of anything new (other than Tweaker's Tantrums of course)
Title: Re: Sonic 1 Megamix
Post by: Bilan on February 21, 2009, 07:13:47 am
Dont be silly, it wouldnt be a surprise then!
Title: Re: Sonic 1 Megamix
Post by: Luxray on February 21, 2009, 07:52:57 am
The last time someone surprised me, The league was in uproar about the challenges. >:(
Title: Re: Sonic 1 Megamix
Post by: Crowbar on February 21, 2009, 09:52:47 am
Well  a fully original CD audio soundtrack composed by DM Ashura is one thing.

One thing I must ask: will the original CDDA loop smoothly? Lack of this really bugged me in Sonic CD.
Title: Re: Sonic 1 Megamix
Post by: Aitamen on February 21, 2009, 08:09:42 pm
Can we get a hint of anything new (other than Tweaker's Tantrums of course)

There's a new Boss in SS3 (GH3MM, for those of the other shorthand)
Audio has been improved (Seeking a full soundtrack, as well as the ability to build your own CD Audio, from what I read)
There's a loading/score tally screen that seems MUCH less intrusive than the 5-8 second load times from v4.

I kinda think/hope that a public beta will be held before the full release, so that bugs can be found and remedied...  Hopefully, this'll fix all the broken things in the prior releases...

they do come back in style, though, huh?
Title: Re: Sonic 1 Megamix
Post by: Crowbar on February 21, 2009, 08:37:07 pm
Well actually it was said somewhere that they're not going to do a major release before the final product. Maybe some teasers, but on the whole they just don't want the massive pressure from the community that such things produce.

I have confidence that they'll iron out any bugs. I just hope they can keep the high standard for the content that the latest release showed signs of (i.e. new level designs, in b4 PPA coming in and saying it's shit lol).
Title: Re: Sonic 1 Megamix
Post by: Aitamen on February 21, 2009, 11:06:00 pm
Well actually it was said somewhere that they're not going to do a major release before the final product. Maybe some teasers, but on the whole they just don't want the massive pressure from the community that such things produce.

I have confidence that they'll iron out any bugs. I just hope they can keep the high standard for the content that the latest release showed signs of (i.e. new level designs, in b4 PPA coming in and saying it's shit lol).

P.P.A. has no idea what he's talking about...  honestly, I'm guessing he'll be rather happy that they intend to finish it, because of his post of sadness on Tweaker's YT vid about the original cancelation...

On a more serious note, I know they aren't really going to be beta'ing it, which kinda makes me sad.  Hopefully, if there are bugs found quickly, the S1MM staff would be willing to iron them out before the "official" release...
Title: Re: Sonic 1 Megamix
Post by: Luxray on February 21, 2009, 11:10:26 pm
Well  a fully original CD audio soundtrack composed by DM Ashura is one thing.

wait wut?
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on February 22, 2009, 04:17:28 am
P.P.A. has no idea what he's talking about...  honestly, I'm guessing he'll be rather happy that they intend to finish it, because of his post of sadness on Tweaker's YT vid about the original cancelation...
Didn't you see my ":(" post on the last page

(i.e. new level designs, in b4 PPA coming in and saying it's shit lol).
I admit the Act 4 level designs were pretty sweet. I'll probably still complain about it regardless.
Title: Re: Sonic 1 Megamix
Post by: Aitamen on February 22, 2009, 06:37:37 am
:(

Oh, this one...

Well, you did say you had a degree of excitement in that it's a multi-region free-source SCD Sonic game.  You may have your issues with newer sonic games (for various reasons), but you yourself noted that it was a fantastic concept with good design that would bring a spice of life back to the sonic community...
Title: Re: Sonic 1 Megamix
Post by: P.P.A. on February 22, 2009, 07:32:36 am
More like feature parade lol

EDIT: Oh, I forgot I wanted to stop trolling. Sorry. :(
Title: Re: Sonic 1 Megamix
Post by: Tweaker on October 05, 2010, 02:25:50 am
WHAT IS THIS I DON'T EVEN (http://www.youtube.com/watch?v=8CS9AyAdSjs&)
Title: Re: Sonic 1 Megamix
Post by: Taillow on October 05, 2010, 02:33:04 am
Okay so that update is amazing.  Makes me wonder how much overhaul the other levels have gotten at the moment.
Title: Re: Sonic 1 Megamix
Post by: Luxray on October 05, 2010, 02:42:13 am
Tweaker, you are a god.
Title: Re: Sonic Megamix
Post by: Strong Bad on October 05, 2010, 04:25:52 pm
if only it didn't have homing attack.....
Title: Re: Sonic Megamix
Post by: Tweaker on October 05, 2010, 05:05:18 pm
if only it didn't have homing attack.....
There's been a preference to switch to the classic play style for... over three years, I think? Plus you could always play as Mighty. OPTIONZ, yo.
Title: Re: Sonic Megamix
Post by: Strong Bad on October 05, 2010, 05:07:59 pm
speedrunz...
Title: Re: Sonic Megamix
Post by: Aitamen on October 05, 2010, 09:21:28 pm
SB, seriously, I hate you dood.

Tweaker, I got ahold of S1MM with v2, and loved it to death...  when v3 came out We had shittons of competition on it, and it was fucking epic.

When v4 was released, there was also much fanfare...

but this...  this is a whole new ball game.

But I believe I can sum up everything that this makes me feel and how happy it makes me into a simple statement that everyone should appreciate.

DO WANT!
Title: Re: Sonic Megamix
Post by: Strong Bad on October 06, 2010, 07:33:23 pm
the only thing i dislike about megamix is homing attack.
is that seriously something to hate me for? my opinion....? grow up, bro.
Title: Re: Sonic Megamix
Post by: Aitamen on October 07, 2010, 01:22:27 am
SB: it's certainly not *just* than your opinion is stated without reason.  I have tons of other reasons for finding disgust.

This, however, is not the time for fighting, it is a time for celebration!  A new sonic game is on the rise!