The Sonic Center

Sonic Central => Emerald Challenges => Topic started by: SpinDashMaster on October 29, 2006, 02:07:51 am

Title: Future Challenge Suggestions (Read Page 1 First)
Post by: SpinDashMaster on October 29, 2006, 02:07:51 am
Got an idea? Post it here! This is a no-holds-barred squawk box for you to offer what you think would be an awesome Emerald Challenge.

Currently I am taking suggestions for a White ME and a Light Blue ME challenge, so I'll be paying special attention to suggestions that fit their themes.

Also make sure you keep checking this first post for things I'm looking for. :o
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: DanielTheFalcon on October 30, 2006, 01:10:48 pm
Do The Doomsday in 3:00.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Groudon on October 30, 2006, 01:29:29 pm
Under 2:00 sounds more challenging.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: DanielTheFalcon on October 30, 2006, 03:31:26 pm
Yep, i think 2:00 is better.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Spinballwizard on October 30, 2006, 05:40:54 pm
We want a challenge, not something that's piss easy. Even 2:00 is doable by the average player. (Just check the chart -- the lowest yellow can achieve 2:00, which is below the median time.) It doesn't fit either theme, though.

I'll have to see if it's possible (I don't think it's possible in all areas), but maybe beat S3K as Knuckles using Sonic's routes whenever possible for light blue. Problem being I'm not sure if it's possible on all acts. On some it's piss easy, while on others you're forced into Knuckles' route. (I know Knux can get around it for MG2 and CN2, but I don't think he can do anything else.)

Maybe one for either challenge could to be beating some act or series of acts on S3K as Hyper Sonic without moving while touching the ground, maybe with a 1:00 transform time (though with the large rings it's less of an issue than in S2).
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: yse on October 30, 2006, 06:03:59 pm
On some it's piss easy, while on others you're forced into Knuckles' route. (I know Knux can get around it for MG2 and CN2, but I don't think he can do anything else.)

LB2. :D Also Sandopolis 2.

I can't think of a way to circumvent AI1, HC2, or LR2 though.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on November 01, 2006, 06:15:12 pm
I also have one:

Finish Sandopolis 2 without switching on the light (maybe without taking damage?), would fit under some category like endurance or handicap :-)
Obviously, not a candidate for a master emerald, but maybe an easy super or a hard chaos one.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: hedgehogsamurai on November 01, 2006, 09:26:28 pm
It's basically what a another member said for Sandoplis act 2

Finish the act without avoiding the ghost switch and not pull on the switch that makes em go away.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on November 02, 2006, 06:58:49 pm
Yes, thats exactly what i meant.

I just tried it, took me several tries, but i can provide a .giz of it if desired (obviously only to SDM).
There are a few knacks to it, but once you find them out its not too hard.

Also, what about a challenge where you need to finish an act (or a zone?) without obtaining any rings.
In this challenge the choice of level would be free i guess. Probably too easy for a master emerald again.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: yse on November 02, 2006, 10:30:43 pm
Also, what about a challenge where you need to finish an act (or a zone?) without obtaining any rings. In this challenge the choice of level would be free i guess. Probably too easy for a master emerald again.

Funny you should mention that.

MK and I have been working our asses off the past couple of days to try and complete a full game without collecting any rings. The Knuckles in Sonic 1 hack gives us the best chance - the only ten rings that appear unavoidable at this stage cover a switch in Labyrinth 2.

I made a GMV (http://www.soniccenter.org/mike89/S1&K%20no-ring.gmv) which currently completes GH EDIT: up to SY1 with no rings, but it'll be updated soon enough to include Marble and Spring Yard. (SY will be an exercise in frustration for me, but you guys are going to love it.)

Also RPG is a ho for editing my posts. I call power abuse. And no, I'm not being hypocritical in any way. >_>

Douglas: If I were to, hypothetically, actually submit this to TASvideos, which do you think is more impressive? "NO RINGS FOR THE ENTIRE GAME!!!" or "NO RINGS FOR THE ENTIRE GAME except ten I couldn't avoid"?

Hence I continue to work on a way to avoid the last ten.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on November 02, 2006, 10:55:51 pm
An entire game, now that would sure be worthy of a master emerald :-)

Another idea would be to open all monitors in an entire game. The problem would be that it would be a pretty long run, since one would need to get to almost all secret areas.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: douglas on November 03, 2006, 05:31:42 am
If it's not possible to avoid rings, you could always make the specification something like "at most 20 rings in the whole game".

Also, a thought that I've been playing with: what do people think about a set of challenges for the Advance series (1/2/3/Rush/Battle)?
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on November 03, 2006, 05:56:22 am
Yeah, just make an exception for the unavoidable rings.

Another suggestion:

Finish an entire act/zone with only x jumps (spindashes?), shield uses would of course count as additional jumps.
(Maybe the number of allowed jumps would have to be higher for S3&K, as the levels are much longer.)

Edit: I got yet another idea (Yeah, it just keeps coming to me ^^):
The challenge would be to rack up a certain amount of lives in a single act of choice, maybe 5 (or 4 if 5 is not possible, i don´t have all extra live monitors in my head)
The first 2 lives would obviously be 100 and 200 ring bonus lives, the other 3 would have to be found in monitors(or gained through points). Bonus stages would of course be forbidden.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Bonzi77 on November 03, 2006, 04:48:56 pm
For LB Master...

Finish S3K Using nothing but your partner (Tails) to move, attack, ect. Unless this is impossible.
Then...never mind.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: douglas on November 03, 2006, 06:19:43 pm
Also, what about a challenge where you need to finish an act (or a zone?) without obtaining any rings. In this challenge the choice of level would be free i guess. Probably too easy for a master emerald again.

Funny you should mention that.

MK and I have been working our asses off the past couple of days to try and complete a full game without collecting any rings. The Knuckles in Sonic 1 hack gives us the best chance - the only ten rings that appear unavoidable at this stage cover a switch in Labyrinth 2.

I made a GMV (http://www.soniccenter.org/mike89/S1&K%20no-ring.gmv) which currently completes GH EDIT: up to SY1 with no rings, but it'll be updated soon enough to include Marble and Spring Yard. (SY will be an exercise in frustration for me, but you guys are going to love it.)

Also RPG is a ho for editing my posts. I call power abuse. And no, I'm not being hypocritical in any way. >_>

Douglas: If I were to, hypothetically, actually submit this to TASvideos, which do you think is more impressive? "NO RINGS FOR THE ENTIRE GAME!!!" or "NO RINGS FOR THE ENTIRE GAME except ten I couldn't avoid"?

Hence I continue to work on a way to avoid the last ten.
I appreciate this; however you are pwn and the rest of us want to not have to dedicate the rest of our lives to completing one emerald challenge ;)
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: SpinDashMaster on November 04, 2006, 12:34:56 am
For LB Master...

Finish S3K Using nothing but your partner (Tails) to move, attack, ect. Unless this is impossible.
Then...never mind.

Tails can't get enough velocity carrying Sonic to send him through a loop.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Blitz on November 04, 2006, 09:36:18 am
maybe beat the game as fast as you can with debug mode(under some regulstion) just wondering, but its probably a dumb idea.
and SPW? i can't find an emu thats can record AND that works.

<RPG: Theres a 'Modify' button for a reason.>
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Crowbar on November 04, 2006, 10:44:47 am
For White, maybe get through Sonic 1 (or another game) without making any contact with enemies (except bosses).

Not sure it fits with the idea of "grace" presented by the Chaos and Super challenges though.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Thorn on November 06, 2006, 02:15:13 pm
Okay, the only kind of "theme" I see with the Light Blue challenges is that you're always handicapped in some way.  So for the Master Light Blue, what if you haven't TAed the levels before?  Grab a modded/hacked/whatever-you-wanna-call-it game and tell us to finish in X minutes.  Only thing I can picture not working is Tweaker's Sonic 1 mod, as he already has the upper hand there (and it isn't completely changed anyways).

Yeah, I know, morality of editing SEGA's material comes into question, and what not.  I'm on the fence myself.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Crowbar on November 07, 2006, 12:38:04 pm
The sight-reading aspect of it disappears as soon as you retry even once.

And stipulating that you can only try once ever would be ridiculous.

Also, while I'm not as familiar with these challenges as some, I get the impression that they're supposed to be strictly for existing, official games, not rom hacks.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Crowbar on November 10, 2006, 12:32:22 pm
Another idea for Master White: as Tails, get through S3&K without landing on the ground except for at the start of levels, bosses, and when it's necessary to go round a loop (you have to land on the slope of the loop and spindash from there).

This may be completely impossible, though, or might necessitate too many "exceptions to the rule" to be viable.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on November 10, 2006, 01:05:22 pm
Hm... i guess that would be impossible because he gets tired after some seconds of flight and you need to land.
Maybe if walking would be forbidden, so that you can land and have to take off again to make progress.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Crowbar on November 10, 2006, 04:32:48 pm
I wasn't expecting you to stay airborne the whole level, silly! You'd just have to find things to land on that AREN'T the ground, like item monitors.

But then we'd get into debates about what constitues the ground. Is the top of a loop or a moving platform ground?
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on November 10, 2006, 05:41:12 pm
Ah, didn´t think about that, well, in that case it sounds kind of interesting (although it would look rather awkward, not graceful ^^).

I guess things you could land on would be all "objects", as you said, monitors, moving platforms, stuff like the rocks and switches in Sandopolis, spikes (rather unhealthy). Basically everything that is a sprite instead of the map itself
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: nitsuja on November 10, 2006, 05:44:39 pm
Here's an interesting idea, not sure what theme it would fit but it's more challenging than it sounds: Play through some number of levels in S3&K using Knuckles, anything goes except you are not allowed to press either left or right at any time. So far I've gotten through Angel Island 1 and 2 and Hydrocity 1 without pressing left or right, and Hydrocity 2 with only one exception (pressing left once on the first set of hover fans, couldn't find any way around that), and Marble Garden 1. I stopped when I got stuck somewhere in Marble Garden 2, but I was probably taking the wrong route. Also, I would say Super/Hyper Knuckles shouldn't be allowed, at least I didn't need to use them.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on November 10, 2006, 05:53:55 pm
Now that sounds challenging!

I´d categorize it as light blue, because it´s a handicap.
Did you do those levels without even turning around?
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: nitsuja on November 10, 2006, 06:12:57 pm
Without using left or right to turn around, yes. But Knuckles can turn around in a few ways without pressing left or right, which I took advantage of when necessary.
- glide at a wall and jump from it
- stand just barely on the edge of a ledge or object
- hit a spring that faces the opposite direction

Bosses become extra-challenging when there are no walls or ledges to use to change direction, but they were all still possible so far.

EDIT: Confirmed that Carnival Night 1 and 2, Icecap 1 and 2, and Launch Base 1 and 2 can also be beaten this way, without exceptions. Marble Garden 2 I think needs an exception for the very end of it to be possible, unless there is some easy way for Knuckles to get into Sonic's route that I don't know about. Launch Base 2 had a nearly-impossible section by a switch that probably warrants an exception.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on November 11, 2006, 07:12:28 am
Wow, i never thought that would be possible, thats 99% of Sonic 3... now onwards to S&K?:-)

Other possible (far easier) challenges:
- Collect all rings in the glowing spheres bonus stage
- Collect a certain amount of items in glowing spheres, or the gumball machine stage
- Collect X rings in the slot machine stage
- Something with Sonic 1 and 2 special stages?

Just some brainstorming here :-)
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: douglas on November 11, 2006, 05:14:57 pm
How about get all the chaos emeralds in Sonic 2 by the end of Emerald Hill 2/S&K by Mushroom Hill 2?  Is something similar possible for Sonic 3, my memory of super ring locations is letting me down.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: nitsuja on November 11, 2006, 07:37:35 pm
now onwards to S&K?:-)
Yep. All of the S&K levels went by without any major problems, to the ending. I'm attaching demos of a couple of the easiest Sonic 3 levels, if anyone wants an idea of what it looks like. EDIT: Huh, those movies make it look easier than it is... in most levels it's hard to figure out what to do and easy to screw up and die or get stuck. Just try beating Sandopolis or Flying Battery like that and you'll see what I mean...

How about get all the chaos emeralds in Sonic 2 by the end of Emerald Hill 2/S&K by Mushroom Hill 2?  Is something similar possible for Sonic 3, my memory of super ring locations is letting me down.
I think Sonic 3 would take until the first big ring in Hydrocity 2.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on December 07, 2006, 06:50:00 am
Well, that looked interesting, and the HC1  boss looked hard :-)
It would also be pretty frustrating as there might be many situations where you have only one try and no chance to suicide to re-attempt the level.

Another idea, mainly inspired by Master Blue:
Finish a S1/S2/S3/S%K (your choice) in 5 minutes. You gain an additional 5 (10?) seconds for each monitor you opened. This would force players to play fast but they can´t take the standard routes.
There are also many variations of this theme, like giving different time bonuses for different monitors (e.g. extra life = 30 seconds, ring box = 0 seconds, etc.).
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Crowbar on December 07, 2006, 08:39:26 am
I think for the No Left or Right challenge it would be fair to allow you to use them to kill yourself if you got stuck.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on December 07, 2006, 10:31:17 am
Yes, thats what i assumed too.
I wanted to say that there are still situations where you are still stuck, but then i could think only of one (Killing a boss and then "accidentally" jumping over the pillbox, which should not really happen ^^), so i guess thats ok.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Effexor on December 07, 2006, 05:36:02 pm
I have one.

Get a score of at least 1,000,000 in Sonic 3 and Knuckles without using special or bonus stages.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Groudon on December 07, 2006, 05:39:56 pm
Get a score of at least 1,000,000 in Sonic 3 and Knuckles without using special or bonus stages.

Might want to add that you cannot use debug mode either.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on December 07, 2006, 06:50:32 pm
I guess that would come down to a massive ring attack run.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: SadisticMystic on December 07, 2006, 07:10:38 pm
Or a massive "lousy play through the first 5 zones followed by a quick rise to 1000000 and beyond in zone 6".  It's not like building a chain of 113 enemies is hard or anything.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Effexor on December 07, 2006, 07:40:47 pm
Alright then.

Play through Sonic 3 and Knuckles and get 1,000,000 points WITHOUT Debug Mode and the Badnik spawning gimmick in Launch Base.

Then I got a good one for the Gold Master Emerald.

"Play through Sonic 3 and Knuckles with a friend controlling Tails.  NEVER have Tails fly back down unless it's unavoidable.  (Hidden Palace Sky Sanctuary teleportation devices for example.)"
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Crowbar on December 07, 2006, 10:15:26 pm
You can probably avoid even that, actually, using the screenwrap glitch to skip the teleporters. Granted it'd be difficult to stay close when miles off the screen but I'm sure it can be done.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Rane on December 10, 2006, 05:00:24 pm
Another variation on the "collect few/no rings"-theme:

Start the second act of a zone of your choice in S3&K with a lightning shield.
Do not lose the shield or change to another shield.
Finish the act with under X rings.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: jackaroo on December 12, 2006, 02:23:03 pm
First of, Sorry if this has been posted before.
Second, I dont know if this is ok.
Third, I dont know what emerald it would go under.

Anyway, The other day i found a glitch in S3&K which (Using debug mode) allows you to spawn 3 mecha sonics. Beating one cause instant completion but it is a challenge. To do it activate debug mode and go sky sanctuary with sonic or tails (And also knuckles can be gotten into S&T's sky sanctuary by debug so him aswell i guess). Get to the teleporter thing that takes you to the final fight with mecha sonic but dont go on it. Instead go debug mode and scroll through the objects till you find the teleporter there (Dont place one yet). Now turn back to normal and hop onto the teleporter. Once you fall to the ground turn to the teleporter and place two in. Two more metal sonics will appear. Now turn to normal and attempt to beat them. If this seems to easy you can try four i think. Anyway there is one thing that is an annoyance. Once you beat one you win but the other two remain active. On the cutscene that follows it is possible to get hit and die. So if the challenge was to be accepted make it so you just need to beat one and then wait for the act complete to appear. Or if you want to make it a challenge of luck aswell you can make it so you have to get sonic to complete the cutscene aswell. Its hard to do the fight but ive done it and also got sonic to finish the cutscene aswell on SMC+. The death egg goes different colours though when you see it in the sky.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Bilan on December 12, 2006, 02:41:40 pm
^^ That'd be a simple case of getting a bubble shield from a check, then bouncing continually till you kill them all, then letting Sonic land normally.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: jackaroo on December 12, 2006, 03:00:31 pm
well then the challenge could be do it with no bubble shield. I did it with none but i got to the cutscene by like since both mechas were about to dash at the bottem but sonic jumped just in time. Bu all of them begin to flash (with bits of electricity cause the dead one does) and for some reason so does the death egg.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Thorn on December 12, 2006, 03:08:25 pm
Get a score of at least 1,000,000 in Sonic 3 and Knuckles without using special or bonus stages.

Might want to add that you cannot use debug mode either.

Or Launch Base 1 sirens.
Also this challenge seems like a challenge of stacking lives, then dying and regaining the points you earn each run through.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: jackaroo on December 14, 2006, 11:50:25 am
Why not do some Sonic CD Challenges. you can get the iso of it from sonic strike and play on gens +. Maybe start some time stone challenges or something or use it for the master emerald challenges.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Bilan on December 14, 2006, 12:13:19 pm
Issues with recording for SCD = D:
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: jackaroo on December 14, 2006, 12:42:23 pm
Is there. Damn thats a bummer.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Bilan on December 14, 2006, 12:46:17 pm
.giz's dont work properly for Mega CD games, and simply recording an avi racks up an enormous file pretty quickly
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Crowbar on December 14, 2006, 01:09:32 pm
Well, isn't there a proposal here for a project to do a mod for Gens to improve recording for competition purposes? Could a .giz fix for SCD games be worked into that?

That would take too long (if it even happened) to be applicable to these challenges, though, of course.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: crazy_kitty777 on April 18, 2008, 07:25:19 pm
Is it ok to start my own challenge??

Its called the Omega emerald challenge


The diffuculty for each challenge ranges from Hard-Expert(or god) diffuculty

Also each one will have 1-4 charatcers working together to get one Omega emerald at a time

Game selection for challenges range from...Sonic the hedgehog 1-Sonic Heroes(flash made games will not be used)

So is this a good or bad idea??
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Dead Account on May 24, 2008, 06:44:40 pm
perhaps it could be complete the flying battery, sandopolis and lava reef levels of sonic 3 and knuckles in under 5 minutes
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Omegaknuckles on July 20, 2008, 01:38:49 pm
perhaps it could be complete the flying battery, sandopolis and lava reef levels of sonic 3 and knuckles in under 5 minutes
Well first off that depends if you mean real or game time, what characters you can use, bug exploits, etc. Although I doubt that that total time is possible even with TAS. You're on the right track though so keep the ideas coming.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Dead Account on February 15, 2009, 12:48:09 pm
perhaps it could be complete the flying battery, sandopolis and lava reef levels of sonic 3 and knuckles in under 5 minutes
Well first off that depends if you mean real or game time, what characters you can use, bug exploits, etc. Although I doubt that that total time is possible even with TAS. You're on the right track though so keep the ideas coming.

each level in under five minutes, not a grand total
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Selphos on February 15, 2009, 01:16:42 pm
Dear lord, what a bump.

I thought you were gone?
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Luxray on February 16, 2009, 05:09:02 am
Even i could beat those 6 levels in under 5 minutes. What kind of challenge is that?
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Aitamen on February 17, 2009, 03:51:25 am
Even i could beat those 6 levels in under 5 minutes. What kind of challenge is that?

there are only 3 LEVELS (Zones)...

and your times suggest otherwise... perhaps you should do some runs and update your present stats?
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Luxray on February 17, 2009, 03:55:26 am
Even i could beat those 6 levels in under 5 minutes. What kind of challenge is that?

there are only 3 LEVELS (Zones)...

and your times suggest otherwise... perhaps you should do some runs and update your present stats?

I could. Alternatively i could keep my studies up to date.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: andy120195 on May 22, 2011, 12:59:51 pm
Maybe something like that: Finish S3K with all Chaos and Super Emeralds. You may not receive more than 34000 points(quick calculating, plz test if that's even possible). You may not die more than 2 times and you may not use an other character than Sonic(alone). You have to defeat at least 30 bosses.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Firstkirbyever on May 22, 2011, 01:01:11 pm
THAT BUMP WAS NOT NECESSARY. (I THINK.) >:|
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Miles9999 on May 22, 2011, 02:07:58 pm
Looking at this topic, I'm so glad the new emeralds don't flash.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: SpinDashMaster on May 22, 2011, 02:11:26 pm
(http://www.protias.com/Pictures/Thread/Thread%20Necromancy.jpg)
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: andy120195 on May 25, 2011, 12:49:22 am
Will there be Master Emerald Challenges too at this season?
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: andy120195 on June 20, 2011, 11:38:26 am
Now that we can post YouTube-vids, we also should be able to take challenges of SCD(and, with that, Time Stone Challenges), right?
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Omegaknuckles on June 24, 2011, 10:48:09 am
Not exactly since it's not as verifiable as the input of giz as legitimate.
Title: Re: Future Challenge Suggestions (Read Page 1 First)
Post by: Spin_dash25b on November 22, 2011, 10:10:49 pm
Yea that act copletion with a x jumps/ spindashes sounds awsome thumbs up for that