Why is 25 even an option? There's clearly no logical reason to limit it 25.[snapback]8545[/snapback]
That's what SM wants to be allowed. By maximizing the hits on each bell to 5, you can hit it once, get 5 rings, go out of its range, come back and hit it again to get 5 more rings, and repeat until 25 rings. (5 hit with 5 rings each)
That is exactly what I disagree with, and hope a lot of people also do.
The alternative is to choose a number where it doesn't matter whether you count on procedure or results, as the number would be chosen so those would be equivalent. There are two choices for a hit limit that fit the description in this case: 0 and 1. Of these, 1-hit would at least acknowledge the bells' mechanical presence as a source of rings.
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Why wouldn't using the bells the way they're meant to a good enough way to aknowledge the bell as a source of rings? The way I see it is that, by using a "trick" to get 5 rings every time, you are using exactly the same trick that could be used to get infinite rings, so I don't know why anyone would think about allowing it at first. Not to mention that then giving it a limit of 5 has no meaning. Yes, you did decide 5 because that's the normal number of hits it can give you rings, but let me emphasize, it's the number of hits the normal way (15 rings) allows you to use to get rings. The "trick" is different in that it can be used infinite times and should just stay far away from everyone's mind!
I don't like the idea of disallowing the bells because they were placed in the level exactly to give rings in a quite original way. It even has a set number of hits already all predetermined for you, so why would you guys hate those poor bells and how they made themselves so clear about how they should be used to get rings so much? Bells have feelings too, you know.
As for the ring switches, I have no complaint. I think it's perfect right now. :) Removing the levels would just be sad IMO because they're great levels and don't deserve to be cut off just because they got some tiny switches. Levels have feeli-*shot*
The way I see it is that, by using a "trick" to get 5 rings every time, you are using exactly the same trick that could be used to get infinite rings, so I don't know why anyone would think about allowing it at first.[snapback]8554[/snapback]
I can't agree with this more. That's exactly why I take the stance I do.
If you impose a 5-hit rule, the way the bells are used is impossible to police (and frankly irrelevant, what with all the random ring boxes).
If you, however, suggest that only 15 rings may be collected from any given bell, you immediately give away what you're trying to hold back. That way more people that we don't want to know about this will know, and abuse it even though the rules tell them not to. We don't want that, do we?
And I'm with sonicam on Lost World/Twinkle Park. Just get rid of them, for the reasons SM brought up.
(And this includes score too, before anyone forgets.)
If you, however, suggest that only 15 rings may be collected from any given bell, you immediately give away what you're trying to hold back. That way more people that we don't want to know about this will know, and abuse it even though the rules tell them not to. We don't want that, do we?
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That's like the same for every rule, like Knuckles' no digging, and the no speed shoes twice in 14 seconds thing (though I don't know how that benefits, just like I wouldn't know how to benefit more than 15 rings from the bells if it wasn't for Marths post some time ago). We just have to trust them not to break the rules, and if they do... it may be possible to know it, like for example by getting too much rings/too high score (btw sonichero submitted 310 rings for tails windy valley while you can't get more than 264 lol).
If you, however, suggest that only 15 rings may be collected from any given bell, you immediately give away what you're trying to hold back. That way more people that we don't want to know about this will know, and abuse it even though the rules tell them not to. We don't want that, do we?
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That's like the same for every rule, like Knuckles' no digging, and the no speed shoes twice in 14 seconds thing (though I don't know how that benefits, just like I wouldn't know how to benefit more than 15 rings from the bells if it wasn't for Marths post some time ago). We just have to trust them not to break the rules, and if they do... it may be possible to know it, like for example by getting too much rings/too high score (btw sonichero submitted 310 rings for tails windy valley while you can't get more than 241 lol).
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IIRC, there is a bug involving collecting speed boots within the 14 second time that messed up a character's base speed. (Sadistic Mystic should have a guide somewhere that mentions this.)
Yeah, it's DD, double dash or something... >.> If you collect one Speed Shoe item and then collect another before your first one ends, your speed levels up again (higher than your first speed shoe) and then after 14 secs when it wares off, you'll revert back down one level, which is one speed shoe powerup and you'll have that till you die IIRC. I think it's different between SADX and SA2B, meh.
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'Doublespeed Duration', a somewhat arbitrary name. When you pick up the second speedshoes, it activates all the start-doublespeed events. However, as it interrupted the first, that one never ends, even when the second one goes through the end-doublespeed events. It's a bit like have two open brackets and one close bracket.
Yeah, it's DD, double dash or something... >.> If you collect one Speed Shoe item and then collect another before your first one ends, your speed levels up again (higher than your first speed shoe) and then after 14 secs when it wares off, you'll revert back down one level, which is one speed shoe powerup and you'll have that till you die IIRC. I think it's different between SADX and SA2B, meh.
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'Doublespeed Duration', a somewhat arbitrary name. When you pick up the second speedshoes, it activates all the start-doublespeed events. However, as it interrupted the first, that one never ends, even when the second one goes through the end-doublespeed events. It's a bit like have two open brackets and one close bracket.
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That's what I said. Only thing that was wrong was the name of the event...
Yeah, it's DD, double dash or something... >.> If you collect one Speed Shoe item and then collect another before your first one ends, your speed levels up again (higher than your first speed shoe) and then after 14 secs when it wares off, you'll revert back down one level, which is one speed shoe powerup and you'll have that till you die IIRC. I think it's different between SADX and SA2B, meh.
[snapback]8583[/snapback]
'Doublespeed Duration', a somewhat arbitrary name. When you pick up the second speedshoes, it activates all the start-doublespeed events. However, as it interrupted the first, that one never ends, even when the second one goes through the end-doublespeed events. It's a bit like have two open brackets and one close bracket.
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That's what I said. Only thing that was wrong was the name of the event...
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This is true. However... stfu. D:
Getting an extra ring is very crediable when dealing with the switches, and if you wanna count every single ring in the stage when trying to figure out how _____ got one ring more than in you Twinkle Park, have fun...
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I did this with a lot of stages. Sonic Emerald Coast as a total of 778 rings, Tais Windy Valley is 264 rings, some others I don't remember... I didn't do it with Lost World and Twinkle Park because I got the record (read: without using rings from switches twice) on my first try.
Though, when I did lost World, I must admit it was hard. I had a magnetic shield, so to not get the rings twice, I tried activating the switch from far away (by charging) but then the last half of the line of ring disappeared and I had to start over. On my second time through the level, I delibirately got rid of my shield and then had no problem. Maybe those stages should be removed. Because after all, using those rings twice is very very far from cheating (and too easy to do), so it's not fair to disallow it. Speed Highway and Casinopolis (knuckles) however, it's easy to just use the bells/machines to their max and then not use them again (and yes I know how contradicting this was).