- Palletes: Every level palette has been redone. Simple as that.
1 thing though...megamix has better music >_>
Perhaps you should review the TSC Constitution, which applies to this TUSC board until RPG and I draft a new one.
Mt. Ainside 2 is really complex. What does "ainside" mean anyway.Okay, you know that when I joke with people, it's never meant to offend, right? Because I feel compelled to say...
btw, weird thing in Robot Factory 3, I turn invisible after beating the boss. I feel lucky for being able to reach the capsule. I had to beat it twice because the first time Sonic disappeared and I didn't know where he was and I panicked and 8 seconds later I died.This is because I wanted to give you a freebie Perfect Bonus for the extra life. The game reaches the sprite limit when every ring in the level is on one point. I have a solution in mind for this, which hopefully works.
Mountainside 1 | Mountainside 2 | |||
Inside the Mt. 1 | Inside the Mt. 2 | |||
Twilight Cove |
^Gee, you've been helpful lately. Thanks, I guess X)
^Although I can be argued here, I beg to differ.
Tails can smash Sonic's speed in so many spots that he can practically break the game. Jump off of a steep hill to go shooting forward like a rocket because of his insane jump acceleration. Grab a speed shoe (which is most everywhere in my game) to attain the same speed that Sonic gets with the same speed shoe, and keep your insane jump. Off the top of my head, I know that Tails can take some nice shortcuts in Final Factory, and can reach the top of the second loop in Construction 2 with a mere jump.
New Adventure (http://download.yousendit.com/31C597722F13F743) - done in the style of MegaMix and SoniQuest.
Boardwalk 1 (http://download.yousendit.com/2AD8122979BE1546) - only because RPG wanted a Sonic Pocket Adventure reference.
Construction (http://download.yousendit.com/898042F97CF28887) - strange that this fits, really.
Mountainside (http://download.yousendit.com/CA5A87CE1A997D24) - or, as eggy calls it, Mount Ainside. It's a bit screechy, and some lines need to be transposed, but that can be fixed with different voices.
Inside the Mt. (http://download.yousendit.com/35FECF5C7052C89A) - it sounds the same as a track you know at first, but it is a tiny bit different, as with all of my ports.
Robot Factory 1/2 (http://download.yousendit.com/9FD6020F6540D520) - pretty good IMO.
Robot Factory 3 (http://download.yousendit.com/27B7A0322EEDF765) -my god, these needs to be fixed, but if it works it'll go great with the prior acts. Cover your ears 53 seconds in, because I did leave the serious bug in the MP3.
Concept Level (http://download.yousendit.com/5185A6575735A468) - borrowed from Tweaker with permission. The level hasn't been made yet, and might not be (but of course, hopefully it is).
words
Thorn I loved the (New Adventure) song that's currently in your game. It even charged my ideas for Sonic games/stages and it made me think of Emerald Hill music in a new way. But the one in that link is useless.A whole new way, lolwhat? I didn't ask you to get high before you listened, you didn't need deep thoughts about the music. But seriously, I think that if I fix up that theme it could be good.
Trading Crackers music for S3 minigame music is really, really... not good.Yeah, you love Crackers and Chaotix, huh, what with zero Chaotix submissions. Plus, I said Boardwalk 1. I think that I might be able to split the music for that level, although I haven't tested it yet.
Rick - good call?
And to all of you, a quick instrumentation swap in the Mountainside beta output this (http://download.yousendit.com/76D8367C75190E5A). I think this one has a different feel to it; I like it a bit better.
Yeah, you love Crackers and Chaotix, huh, what with zero Chaotix submissions.
Plus, I said Boardwalk 1. I think that I might be able to split the music for that level, although I haven't tested it yet.
eggFL - You realized that RF3 has Ristar music and liked it right after trashing Ristar music from the same level (Scorch) in RF1-2. Wow.
And to all of you, a quick instrumentation swap in the Mountainside beta output this (http://download.yousendit.com/76D8367C75190E5A). I think this one has a different feel to it; I like it a bit better.
This one (http://download.yousendit.com/70A93904537FDABA) might be used. Boss theme ftw? Or ftl?
One more random port (http://download.yousendit.com/F810DA2D324A202C), fairly straightforward and a probable inclusion into the game.
One more random port (http://download.yousendit.com/F810DA2D324A202C), fairly straightforward and a probable inclusion into the game.
That is awesome.
One more random port, yay? (http://www.yousendit.com/transfer.php?action=download&ufid=BE5B4DD6453BA9BC)
One more random port, yay? (http://www.yousendit.com/transfer.php?action=download&ufid=BE5B4DD6453BA9BC)
I'm not saying that the new music is better or worse, necessarily. I'm just looking for change.
v0.74 (http://www.megaupload.com/?d=KY2FNTTJ) is here. It's nothing but a few slight changes to layouts and an extra music track or two added.
However, I wanted to release a "bug fixxed" version like this because I want to formalize the TA duels in this that are frequently held in #TUSC. I want to see .giz files of a complete run through the game, as Sonic alone, from New Adventure 1 all the way to the whiteout at the end of Starship. In the spirit of the Blue Master Emerald Challenge, I've worked out a "bonus" system:I suppose I'll do... something for the best TAer. I've got a thought in mind. This pseudo-contest starts today and ends whenever the hell I feel like calling it closed... probably between Thursday and Saturday sometime; it'll be whenever I think I won't receive any more runs.
- I'm looking at best combined act times, not real time (so, a 29-second run with 15 seconds of point totals is better than a 30-second run with five seconds of totals, and you can die to redo sections).
- I'll subtract ten seconds from your time for each exit above the lowermost one that you use (obviously only works in levels with more than one exit). In Robot Factory 1, the exit for which I will award the bonus is inside a wall.
- If you can't or don't finish a level, or take longer than five minutes, I'm counting your time in it as 5'00, since I've had people tell me that Starship is too difficult.
- Finish an Act while Heavy, and I'll knock 30 seconds off of your time.
Grab v0.74 here (http://www.megaupload.com/?d=KY2FNTTJ).
Hm, I'm not having a problem, nor has anybody else.
I click the link, and I see in the upper-right, "Please enter XYZ here". I enter XYZ, click the button, and in about a minute, the site gives me a download link.
Anybody else having problems?
The problem was finding a way to flaunt my lil' find without looking like an "idea thief" (hackers seem really possessive anymore... not saying SMTP is, but others might say I ripped it from him).
So I came up with a lil' system that I hope makes it seem a bit more original:
The items have been labeled as "Heavy" and "Light", although really I can't modify the character's weights. Light will speed you up drastically and give you a fair bit of control (relative to your speed, of course). Heavy will make it neigh impossible to walk, so you'll have to make like Sonic Labyrinth and spindash around; dont' trigger the speedcap once you get that speed. ;) Of course, it doesn't take a physicist to tell you that it's a bit harder to stop with your increased weight. The items have been set to last for about 18 minutes and 13 seconds (the maximum I could), so unless you're using Debug, they only wear off when you die, finish the act, or strike the opposite item. I've set the items in places where I feel that you are being rewarded for going out of your way even in the slightest, or "punished" for recklessly plowing through lines of items before learning the course (not counting the demo pair at the start of New Adventure 1).
This is not without its share of bugs, I'm sure. The music speeds up / slows down dependant on the music setup and regardless of the item, which occured in Megamix and SMTP too. If there are any spots that are impossible due to becoming heavy at the wrong place, please show me with screens or a .giz, although good spindashing and jumping should get you through 99.9% of the time.
EDIT: A comment from RPG on his playing during an MSN conversation:
"I keep thinking ^ = lolfast :(, but really ^ = lolfatass."
Iono, I thought he was clever ;)
- Palletes: Every level palette has been redone. Simple as that.
Yup. Every palette, even the garbled Catwalk (which hasn't been touched in a long time) and Deep Forest palettes.
EDIT: Okay, I tried it out and completed your hack. MASKING A LEDGE AS A WALL BY USING BACKGROUND IS EVIL. PERIOD! :D...I wasn't aiming to mask anything. >_> That's one of the few chunks of layout I could put there that would look right.