Didn't really notice the NA1 palette, and didn't get to RF yet. >_>
I remember some stages of Thorn's burning my eyes a bit (in particular the Hill Top hack)
(http://img226.imageshack.us/img226/2707/genericrecoloradventureqv6.gif)
Otherwise, just generally, I think more things as a whole need changing that don't seem to have been: some badniks, for instance, are recoloured where others aren't, and Eggman's cape is different whereas the rest of him is the same.
Pros | Cons |
Well-known S2 speedcap bug gone | A minority of people may want the water |
No more wondering why you can't swim or hold your breath for a human amount of time | |
Who the fuck likes water levels anyway? |
Yeah, I noticed that I flipped Quartz the bird on accident. I fixed that bit while before you posted, but for all I know maybe Quartz's feelings are still hurt. I'll console him at a later time.... oh, just found a place where I left Quartz's name in. Poor guy. *fixes*Well, good thing I didn't see it.
Im kind of late on this, and you guys wrote to much for me to keep up so just answer this, is this sonic games that you guys have modified?if so, can I play it :)
^All known problems. You hit the source of the problem right on the money whether you realized it or not. It's Sonic 2 Beta's sound driver. Hence just like in Sonic 2 Beta, there's a nice, screechy spindash sound. Matter of fact, the music for Final Factory is ripped right from Sonic 2 Beta with no changes whatsoever. I don't like how loud some of the instruments are, I noticed this the instant I ripped it from S2Beta, but there's some that don't seem to want to change without farking up the rest of the music. I'll be tweaking things as I go along. Problems seem to lie with any music that has an extreme value anywhere (e.g. SonicQX measures things from -128 to 127, and any track with any pitch with absolute value of 110 or greater refuses to budge). For now, if it hurts your ears, don't wear headphones, and trigger finger on the volume control...Want me to throw you the Sonic 2 final sound effects ported to the S2B driver? I wouldn't mind. :P
Also the plan with the water is to get rid of it entirely.
Pros Cons Well-known S2 speedcap bug gone A minority of people may want the water No more wondering why you can't swim or hold your breath for a human amount of time Who the fuck likes water levels anyway?
And there was me thinking you found a bug in mine O: <_<
There
EDIT: Checked both, #2 is a problem with Sonic 1 in general, not just my hack, the most frequent places youll see it happen are marble and final.
#5 serves you right for going back that way
#7: Again, I don't see it. The drill is supposed to pop off when there's only one hit left, if that's what you mean. And if it's #6 again, well, if you think I never noticed the S, that says a lot about how intelligent you think I am...
^Er, you could just send us the ones that apply to the game we hack.
Also why'd you back out of MSN? We didn't scare you away, did we? Because I'll talk some sense into RPG if that's the case.
/me is shot by RPG.