The Sonic Center

Sonic Central => Leaderboard Disputes => Rules Revisions => Topic started by: fastnaturedude on January 07, 2009, 10:02:29 pm

Title: Sky/Purple Gems in Sonic '06?
Post by: fastnaturedude on January 07, 2009, 10:02:29 pm
Why isn't there a rule for this? O_o;;
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: Firstkirbyever on January 07, 2009, 10:26:00 pm
Because no one cares about S06 >_>
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: Groudon on January 08, 2009, 06:01:50 am
You forgot the red gem.

I can't find the topic where a decision was reached, but I managed to find a topic involving a discussion over banning them or not.

The entire game is broken enough, so what does it matter?
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: F-Man on January 08, 2009, 07:31:45 pm
Sure, let's also ban light speed shoes while we're at it.
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: Parax on January 08, 2009, 07:34:04 pm
There is absolutely no reason to ban the gems, I don't know why people keep bringing this up.
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: finalrush7_ on January 10, 2009, 05:45:44 am
Quote
There is absolutely no reason to ban the gems, I don't know why people keep bringing this up.
This.
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: P.P.A. on January 10, 2009, 01:41:47 pm
We also ban debug mode in the Mega Drive games though.

>__>
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: Groudon on January 10, 2009, 02:06:57 pm
We also ban debug mode in the Mega Drive games though.

>__>

Debug mode is a cheat that allows you to move at swift speeds through anything directly to the end of the level (which is always faster than running the level.  The Sky and Purple Gems are part of the game you can unlock, plus going directly to the end of the level with these is almost always far slower than running the level.
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: P.P.A. on January 11, 2009, 01:59:29 pm
All gems in general I mean, especially the red one, the one you can throw and the unlimited jump one.
I think it's plausible that they were actually left in debug functions.
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: Groudon on January 11, 2009, 02:30:40 pm
I think it's plausible that they were actually left in debug functions.

Or that Sonic Team forgot to properly implement the action gauge, since it's always full and never empties.
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: P.P.A. on January 11, 2009, 05:58:32 pm
That too.
Title: Re: Sky/Purple Gems in Sonic '06?
Post by: Parax on January 11, 2009, 06:01:41 pm
Regardless of what purpose the gems might have had in development, the fact is they're there now and an upgrade no different than light dash or bounce attack, like F-man said. When have we ever banned something because it wasn't supposed to be there, anyway? >_> Things only get banned when they're detrimental to competition. Gems aren't.