Besides, I want to see all those fake times you posted during your advance 2 reign of terror!
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I did that for 2 reasons. I wanted to see if soniccenter could actually tell if times were fake, so I just threw in a bunch of random times, and figured that if I was caught lying, there would probably be a pattern for fake times that would be recognisable. Based on this pattern, I wouldn't seem retarded if I accused somebody of lying in Leaderboard Disputes. Oh, and I also just wanted to see my name as 100% champion for a game :P
-Here's the info on the TBG issue based on what stages it can affect. *= possible but unsure.
--Time Attack
1. Sonic: All stages beyond Hang Castle.*
2. Dark: All stages
3. Rose: None
4. Chaotix: Grand Metropolis, Power Plant.
--Boss Attack: All boss battles except Team battles.
--Score Attack:
1. Dark: All stages (Time bonus)
--Ring Attack: All Team Chaotix stages.
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Err... for time, Team Rose is affected on all stages, due to invinvibility...and don't you get a speed up too? And invinibility will also help in some boss battles... And it also affects Metal Madness.
The thing about the TBG is that I don't think many will remember which of their times used it and which did not, which makes moving to freestyle hard... we would have to move all times to freestyle, and start fresh on the leaderboard, which will be annoying for those who no longer visit but wish for their records to stay, for those who no long have access to Sonic Heroes, or those who do not keep a record of their own, non-TBG times.
It is as such that I don't think it should be moved to freestyle. Yes it may be an unintentional glitch, but quite evidently it is not always beneficial, and I am sure that faster ways can be found to fill TB gauges without the standstill... to achieve a permanent time stop with Team Dark, you have minimal, if any, time to actually move before you have to start charging up your team blast again. I find it takes about the time of the duration of a team blast to be able to charge fully with the glitch.
Just my two cents on the matter. Pence, whatever.
As for Sonic R, I don't think Grand Prix should be included. TSC promotes using time attack features of games to record times, and I think this is especially important in a racing game. Unless the AI race exactly the same each time you play a GP race, then... yeah.
Naturally, like battle, only scores can be tracked, and there's a huge limit, but we could do everything like:
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Sonic Battle Times Division
No, there can be a Times Division for Sonic Battle. My post about that seems to be one of the few posts deleted back before the downtime. When you clear a stage in Challenge Mode with any character, you are given a results screen. This is basically all of your different elements that were accumulated into your overall score for the level. Within the results screen you are told your total time for the battle (since the faster you beat the stage, the more of a point bonus you get). The time is pretty basic and uses the standard timing but leaving out your centiseconds. In fact, IIRC, they don't even use numbers, it says for example "Time Taken: Three minutes and twenty-four seconds." So if you were to submit this, all you'd have to enter is obviously 3:24 for that battle. This could be done for each battle for each character on each level. There are a total of 10 characters, 3 levels each, and 5 battles within each level per character. So that's 5*3 for one character which equals 15 submissions for one character. Then that's 15*10 for all the characters to give you 150 submissions total for the Times Division. That's a lot. D: If that's too much then I guess we could take off Level 1 and 2, but Level 1 and 2 summation scores are in the rankings so it's not really fair to exclude them. I dunno what we should do about that.
Also on Spinny's comments about Spinball and Mean Bean Machine, I really dunno. I don't know if the game is like Tetris (ie. infinite) or has a limit. If it's infinite then I guess it can be added but I don't really see anyone sitting down to play Spinball for a long period of time (besides Spinny himself :o), but if you think it's a good idea, I'll support it. I won't be competing though only because I despise the game. D:
Example of Sonic's charts:
Sonic
Level 1
Battle 1: x:xx
Battle 2: x:xx
Battle 3: x:xx
Battle 4: x:xx
Battle 5: x:xx
Level 2
Battle 1: x:xx
Battle 2: x:xx
Battle 3: x:xx
Battle 4: x:xx
Battle 5: x:xx
Level 3
Battle 1: x:xx
Battle 2: x:xx
Battle 3: x:xx
Battle 4: x:xx
Battle 5: x:xx
Continue in the same fasion for the rest of the 9 characters. That's the SB Time Division in a nutshell.
It also increases when you do certain tasks which might make the competition null and void. I think it's abusable to make you have max time or so, I can't really recall well. :(
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You mean when you pick up the keys? You get 30 seconds extra time for each key you pick up, but I think that even if you lose them you don't get an additional 30 seconds when you pick them up again. Might require a bit more testing, though.
I think this topic deserves a huge sticky. Didn't it have one before the downtime?
Dr. Robotnik's Mean Bean Machine
- Again, unsure about the GG Version, but there can be a times division here too. Sure, some of it is luck, but I almost always have a strategy when I play MBM >_>
The only question is whether or not difficulty enters the rankings. I almost never play on anything besides hardest, and the only difference between them is speed (unless there's a subtle difference in the AI which I haven't noticed). Either way, we'd have at least 13 stages, 14 if we wanted to include Exercise Mode. IE...[/li][li]Arms
[/li]- Frankly
- Humpty
- Coconuts
- Davy Sprocket
- Sqweel
- Dynamight
- Grounder
- Spike
- Pfuzzy Logik
- Dragon Breath
- Scratch
- Robotnik
- (Exercise Mode)
[/color]
Again, all after much debate on whether they should be added. >_>
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Sounds accurate. Maybe add a score division to that.
Oops, I thought that the MBM score division was implied. Well, I meant to say that too. >_>
Yeah, I didn't think Spinball would do too much after I posted it...
The Multiball stages are all identical, so it doesn't need to be represented 4 times. Bonus stages 1 and 2 can be point-scalped as much as you want; 3 can't.
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Ah, didn't know that. (I'm pretty sure I said that I'd only done it after Toxic Caves. >_>) And yeah, 3 maxes out once you win, now that I think about it, IIRC. So yeah, kinda dumb.
Also back on MBM for a second Exercise Mode wouldn't have a times division as you aren't facing anybody and therefore you can't really be timed.
So, again, if we add MBM we have to decide whether or not to add difficulty to the rankings. As I said, the only difference I've found with the difficulty is the speed at which the beans fall. Since I usually just position them quickly and drop them, the falling speed doesn't have too much to do with it (though theoretically, Easiest would probably be slower than hardest, because it takes longer to get the full thing on-screen).
Of course, how many times in other Sonic games is a record time dependant on luck? (I'm mostly pointing at EH1 here, where I've never been able to successfully land on the invincibility.)
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That needs timing not luck :(
Of course, how many times in other Sonic games is a record time dependant on luck? (I'm mostly pointing at EH1 here, where I've never been able to successfully land on the invincibility.)
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Knux/Rouge in SA2B and Knux in SADX. All dependant on luck. If you have taken countless hours of playing the stages like SM has then more so skill is needed, but luck is obviously an evident factor. I'm sure no one is going to do the same as SM did. D: but that's just me. Casino Park-Rose*, BINGO Highway-Rose* and Casino Park-Chaotix/Chaotix* all relay on luck as well. And yeah, it's more so timing for EH1 than luck.
Okay then. Time to compose the best Master List of site updates I can muster.
GENERAL[/li][li] Fuse site/forum profiles
[/li]- Consider new games being proposed to add to the rankings (Spinball, Mean Bean Machine, Fighters, Labyrinth)
Shadow the Hedgehog[/li][li] Ring divisions - divided by Hero/Dark/Normal, or one per level?
[/li]- A few levels have a glitch which can result in arbitrarily low times (Freestyle)
Sonic Heroes[/li][li] Special Stages possibly?
[/li]
Sonic Adventure DX[/li][li] Casinopolis Knuckles ring/score - falls under same category as Speed Highway
[/li]
Sonic Adventure 2 Battle
Sonic 1
Sonic 2
Sonic 3
Sonic and Knuckles
Sonic CD[/li][li] Do Rings have to be collected in Time Attack mode? I think we clarified this already, but just to make sure...
[/li]
Sonic 3D Blast
Knuckles Chaotix
Sonic 1 GG[/li][li] Act 3 Scores
[/li]- Remove Sky Base 2 from ring rankings, and add Scrap Brain 3
Sonic 2 GG[/li][li] Act 3 Scores
[/li]- Act 3 Times - can be worked out from time bonus on GG, except for one
Sonic Chaos[/li][li] Sonic Ring divisions are superfluous as you can't exceed 100 rings
[/li]
Sonic Triple Trouble[/li][li] Time Attack level for Sonic and Tails (Time, possibly rings? Don't think you're given a score)
[/li]- Remove Sunset Park 2 Score
Sonic Pocket Adventure
Sonic Battle[/li][li] Times division (ask sonicam)
[/li]
Sonic Jam
Sonic R[/li][li] Reorder rankings. The new divisions should be: GP (3lap, Flap), TA Normal (3lap, Flap), TA Reverse (3lap, Flap), Balloons, Tag.
[/li]
Sonic Drift[/li][li] Add Single Lap times.
[/li]
Sonic Drift 2[/li][li] Add Single Lap times. Not sure how this is going to work with the tracks that aren't circuits.
[/li]
Feel free to add anything I forgot, or that you bring up. I'll try and keep up with everything.
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-Shadow: Ring division should be one per level.
-Sonic Heroes: Team Blast Glitch moved to Freestyle.
Some suggestions.
SA: In-game Boss Totals
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Irrelevant, its much easier (And looks far cooler <_<) to track them all individually and then tot up their Totals after, if that made any sense.
Some suggestions.
SA: In-game Boss Totals
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Irrelevant, its much easier (And looks far cooler <_<) to track them all individually and then tot up their Totals after, if that made any sense.
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I was thinking about just adding that, while keeping individual bosses as well. My own opinion on doing this is just "meh" btw.
Some suggestions.
SA: In-game Boss Totals
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Irrelevant, its much easier (And looks far cooler <_<) to track them all individually and then tot up their Totals after, if that made any sense.
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It's not irrelevant, it's redundant. :( No point in keeping track of something that's already tracked more efficently.