TSCA2 demo is now available for RPG Maker VX! If you liked the RPG Maker 2003 version (http://www.soniccenter.org/forum/index.php?topic=4322.0) or even the RPG Maker 2000 port (http://www.soniccenter.org/forum/index.php?topic=4384.0) you will love this one*!
(http://tsc.thefaec.net/TSCA/tsca2logo.png)
The new demo which includes Chapter 2 is now out! Download (http://tsc.thefaec.net/TSCA/TSCA2V_005a_Standard.zip) (45.9 MB)
I still have the old demo from last year up as well, if anyone would like that as well. Download (http://tsc.thefaec.net/TSCA/TSCA2V_004c.zip) (37.6 MB)
These downloads contain everything needed to play the game, including the RPG Maker VX RTP. To run the game, simply open the Game.exe file, which has a unicorn icon.
Controls (note that this is meant to be played on a gamepad; the keys in parentheses are what the buttons are mapped to by default):
A (Shift) : Outside of battle, allows you to dash. Also used to speed up text during conversations.
B (X, Esc, Num 0) : Cancel. Also used to open the menu.
C (Z, Enter, Space) : Confirm.
X (A) : On the equip screen, removes the selected piece of equipment without having to select Unequip from the equipment list. On the field, it opens a special menu for using certain field items.
Y (S) : No effect.
Z (D) : No effect.
L (Q, Page Up) : In a long list (longer than a page), scrolls the list up one page.
R (W, Page Down) : In a long list, scrolls the list down one page.
Arrow keys - Moves the cursor in the direction specified. Also used to switch between characters in battle, and on status and equipment screens.
F1 - Opens the Game Properties window. Includes the options to play in full-screen, reduce screen flickering, turn music and sound on/off, and map buttons to your gamepad and keyboard.
F2 - Show FPS. Pretty self-explanatory. The magic number here is 60.
F12 - Resets the game. Brings you back to the title screen, as if you had pressed an invisible Reset button.
(http://tsc.thefaec.net/TSCA/tsca2btls.png)
I call this a remake in that while most of the storyline and dungeon features are the same as the original version, I do change a few things around. I will also mention that, like the RM2000 port, there are secrets waiting to be found, but I doubt you'll find them...
Revision History:
0.04b - First public release.
0.04c - Fixed an issue regarding item interaction with Sondow.
0.04d - Added passive abilities, enabled magical critical hits, fixed a bug regarding surprise encounters.
0.04e - Changed functionality of Prevailing Wind, enabled auto-equipping of the Magatama.
0.04f - Bats now have a weaker version of Vampirism.
0.04g - Partial fix to certain events which crashed the game.
0.04h - Introduced the SP system.
0.05 - First public release of Chapter 2 demo.
0.05a - Decreased Triple Slash's damage and increased Sunburn's damage.
* not a guarantee
Of course you're in this game. You're in mike's party, the one that gets more screen time in the demo./me cough
(http://tsc.thefaec.net/TSCA/vxrpg-ss.png)
Also...I've always associated paladins with (low-level) healing/support magic...