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Sonic 1 TAS improvement sneak peak


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Offline FuzZerd

Sonic 1 TAS improvement sneak peak
« on: October 11, 2009, 05:11:13 am »
heres a sneak preview at my s1 TAS theres more improvements to come!

http://dehacked.2y.net/microstorage.php/info/1533402994/Copy%20%2822%29%20of%20SonicTasTeam_Sonic1.gmv,

if anybody feels like helping out I could send a more recent copy.

Offline Crowbar

Re: Sonic 1 TAS improvement sneak peak
« Reply #1 on: October 11, 2009, 10:15:09 am »
Desyncs on GHZ act 2 on for me (rom filename is Sonic the Hedgehog (jue) [!].smd).

Re: Sonic 1 TAS improvement sneak peak
« Reply #2 on: October 11, 2009, 10:58:25 am »
...WTF Labyrinth 1

Offline Upthorn

Re: Sonic 1 TAS improvement sneak peak
« Reply #3 on: October 11, 2009, 11:09:04 am »
Very nice find on labyrinth 1. I remember trying to help JXQ find a viable zip in that level for ages on the last TAS he made of Sonic 1.
This really should have occured to me to test when I noticed that you can use the scrap brain conveyor belts to get into the wall the same way (but not anywhere useful).
Go not to the linguaphiles for help, for they will say both "Yes" and "No" and "That reminds me of an interesting story about long vowels in Upper Sorbian which I must tell you right now..."

Offline Luxray

Re: Sonic 1 TAS improvement sneak peak
« Reply #4 on: October 11, 2009, 11:11:08 am »
Desyncs on GHZ act 2 on for me (rom filename is Sonic the Hedgehog (jue) [!].smd).

Desyncs for me too. Can we get a rom link?


EDIT: okay i got it working on (J).

So the only bad thing i noticed is that you lost about 20-30 frames at the beginning of SY3. Other than that this TAS is just awesome. I love how you just raped SL3. L1 as well for that fact.
« Last Edit: October 11, 2009, 11:50:17 am by Luxray »
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline FuzZerd

Re: Sonic 1 TAS improvement sneak peak
« Reply #5 on: October 11, 2009, 09:34:03 pm »
you have to play it on the j version.

So the only bad thing i noticed is that you lost about 20-30 frames at the beginning of SY3. Other than that this TAS is just awesome. I love how you just raped SL3. L1 as well for that fact.

thats just the way the previous author decided to wait for the spikes to get out of the way I hadn't worked on SY3 yet. (I assume you mean him waiting at the start) you have to wait for that cycle on the moving boxes anyway so it doesn't waste any time, and I think that his run is probably perfect until he jumps over the yellow spring at the top.

Offline Luxray

Re: Sonic 1 TAS improvement sneak peak
« Reply #6 on: October 11, 2009, 09:57:20 pm »
you have to play it on the j version.

So the only bad thing i noticed is that you lost about 20-30 frames at the beginning of SY3. Other than that this TAS is just awesome. I love how you just raped SL3. L1 as well for that fact.

thats just the way the previous author decided to wait for the spikes to get out of the way I hadn't worked on SY3 yet. (I assume you mean him waiting at the start) you have to wait for that cycle on the moving boxes anyway so it doesn't waste any time, and I think that his run is probably perfect until he jumps over the yellow spring at the top.

Oh ok then. other than that it all pwns
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline FuzZerd

Re: Sonic 1 TAS improvement sneak peak
« Reply #7 on: November 07, 2009, 05:52:35 am »
its finished!  here's a preview for TSC while I write my comments.

Offline Luxray

Re: Sonic 1 TAS improvement sneak peak
« Reply #8 on: November 07, 2009, 05:57:24 am »
J version again? Let me hop onto -my- laptop with Gens10a and i'll watch it.

EDIT: Nice work on SB2. Still has that pause in SY3 but yeah i understand what you said last time about it. Well done Fuzz. This has to be approved.
« Last Edit: November 07, 2009, 06:37:50 am by Luxray »
<+DsS|away> eat a dick
<+GerbilSoft> actually i could

<Umbreon> sleeping with cruizer is awesome

Offline Crowbar

Re: Sonic 1 TAS improvement sneak peak
« Reply #9 on: November 07, 2009, 06:26:43 am »
SB3 made me go "Holy shit!"

I also went "What?" at the end of SB2.

Offline maggot

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Re: Sonic 1 TAS improvement sneak peak
« Reply #10 on: November 07, 2009, 09:55:29 am »
nicely crafted, fuzz. SB2 with 50k O.O
Almost 27 at SY2. beautiful.
you can run, but not fast enough...

Offline Brian

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Re: Sonic 1 TAS improvement sneak peak
« Reply #11 on: November 07, 2009, 02:26:32 pm »
Hi, why everytime I try to see a speedrun of Sonic 1 the movie desyncs at Green Hill 2?
My SA2 patents: Instant Spindash, Green Forest's invisible floor, Green Forest's spring technique, Radical Highway's flying homing attack, Gravity Control, Flying Scope   <- NEW

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Offline Groudon

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Re: Sonic 1 TAS improvement sneak peak
« Reply #12 on: November 07, 2009, 02:33:09 pm »
Because you're not using the Japanese ROM.

Offline Brian

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Re: Sonic 1 TAS improvement sneak peak
« Reply #13 on: November 07, 2009, 03:42:37 pm »
Stupidly simple, thanks :P
My SA2 patents: Instant Spindash, Green Forest's invisible floor, Green Forest's spring technique, Radical Highway's flying homing attack, Gravity Control, Flying Scope   <- NEW

Vote for PHILLIP BANKS! http://www.youtube.com/watch?v=-vg7ZAaR7AU

Re: Sonic 1 TAS improvement sneak peak
« Reply #14 on: November 14, 2009, 04:43:45 pm »
is there any particular reason it's on the Jap version, like do some of the glitches only work on the Jap version, or was it just preference?

Offline FuzZerd

Re: Sonic 1 TAS improvement sneak peak
« Reply #15 on: November 15, 2009, 05:28:33 pm »
less lag, better graphics.

Offline Crowbar

Re: Sonic 1 TAS improvement sneak peak
« Reply #16 on: November 16, 2009, 04:06:30 pm »
One more ring in Labyrinth 1.

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