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Sonic Riders: Zero Gravity - Competition Topic


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Offline yse

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Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #30 on: February 01, 2008, 01:58:39 am »
Er, F-Man can put it up y'know.

<3 Thorn.

Offline F-Man

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #31 on: February 01, 2008, 07:35:52 am »
If I do it, I'll wait for a list of all time and ring missions. I'm sure everyone that's not me has finished the game by now.

Also outside of story mode, what we do we take?

Offline KnucklesSonic8

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #32 on: February 01, 2008, 08:37:57 am »
THANK YOU, Rick.

F-Man is worth noting too but GS should be an admin, srsly. He's keeping the site together.

As for missions, I've already evaluated everything.
(And no, not done the game. Unlocking all the gears will take a longer time than the original because of Gear-Changes.)

I say, for the sake of TSC:
- Get-to-the-Goal Missions: Nope
- Ring Missions: If you guys are up for it (I say go for it)
- Trick Points: If you guys are up for it (I say go for it in some missions)
- Meteor Bursts: Nope
- Race: Maybe (I say no; essentially get-to-the-goal again)
- Fleeing Car/Robot: Yes
- Land Attacks: Nope
- Smash Objects/Cars: Nope
- Break Targets: Nope
- Grinds/Air Rides: Nope
- Extend Time Limit: Yes (*Higher time is key)
- Gravity Dive Points: Yes
- Gravity Points Remaining: Yes

Here we are:
*** Megalo Station ***
1: Goal
2: 100 Rings
3. Trick
4. Meteor Bursts
5. Gravity Dive PTS
6. Race
7. Targets

*** Nightside Rush ***
1: Goal
2: 120 Rings
3. Trick
4. Air Rides
5. Meteor Bursts
6. Robot
7. Smash Cars

*** Botanic Kingdom ***
1: Goal
2: 90 Rings
3. Trick
4. Air Rides
5. Meteor Bursts
6. Break Planters
7. Gravity PTS Remaining

*** Snowy Kingdom ***
1: Goal
2: 95 Rings
3. Trick
4. Smash Snowballs
5. Meteor Bursts
6. Targets
7. Extend Time Limit

*** MeteorTech Premises ***
1: Goal
2: 100 Rings
3. Trick
4. Air Ride
5. Gravity Dive PTS
6. Robot
7. Targets

*** MeteorTech Sparkworks ***
1: Goal
2: 110 Rings
3. Trick
4. Grinds
5. Gravity Dive PTS
6. Race
7. Land Attacks

*** Aquatic Capital ***
1: Goal
2: 75 Rings
3. Trick
4. Grinds
5. Meteor Bursts
6. Race
7. Extend Time Limit

*** Tempest Waterway ***
1: Goal
2: 125 Rings
3. Trick
4. Smash Canoes
5. Gravity Dive PTS
6. Extend Time Limit
7. Targets

*** Gigan Rocks ***
1: Goal
2: 125 Rings
3. Trick
4. Break Pots
5. Meteor Bursts
6. Targets
7. Gravity PTS Left

*** Gigan Device ***
1: Goal
2: 100 Rings
3. Trick
4. Grinds
5. Gravity Dive PTS
6. Race
7. Targets

*** Crimson Crater ***
1: Goal
2: 130 Rings
3. Trick
4. Grinds
5. Gravity Dive PTS
6. Land Attacks
7. Extend Time Limit

*** Security Corridor ***
1: Goal
2: 110 Rings
3. Trick
4. Air Rides
5. Gravity Dive PTS
6. Break Containers
7. Land Attacks

*** Astral Babylon ***
1: Goal
2: 70 Rings
3. Trick
4. Statues
5. Meteor Bursts
6. Gravity PTS Left
7. Race

*** Mobius Strip ***
1: Goal
2: 80 Rings
3. Trick
4. Return Attacks
5. Meteor Bursts
6. Reach Goal
7. Gravity PTS Left

*** 80's Boulevard ***
1: Goal
2: 125 Rings
3. Trick
4. Grinds
5. Gravity Dive PTS
6. Fleeing Car
7. Smash Cars

*** 90's Bouelvard ***
1: Goal
2: 90 Rings
3. Trick
4. Air Rides
5. Gravity Dive PTS
6. Extend Time Limit
7. Land Attacks


There you go... And I've had these for a bit but I've been holding back waiting for someone (of "authority" I guess) to show interest.
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Offline F-Man

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #33 on: February 01, 2008, 09:12:12 am »
- Get-to-the-Goal Missions: Nope
Why? Doesn't time you? (Keep in mind I haven't played the game in a week)

- Trick Points: If you guys are up for it (I say go for it in some missions)
Would probably have to be all of them for consistency. Is this just about jumping at the best time for doing tricks and easily maxable? Sounds like meteor bursts domain to me, but correct me if I'm wrong.

- Race: Maybe (I say no; essentially get-to-the-goal again)
Is it timed?

- Land Attacks: Nope
What's this again.

- Gravity Dive Points: Yes
- Gravity Points Remaining: Yes
What's this again.

About Gerbil: he's already an admin.

Offline KnucklesSonic8

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #34 on: February 01, 2008, 12:24:48 pm »
Get to the Goal and Races time you but you guys didn't feel like adding them last time so...
And besides Get to the Goal is pointless, imo.

Trick Points: jumping at the best time, yeah, but it's not as easily maxable as last time. Has more competition credibility than Meteor Bursts for sure. Especially in stages like Tempest Waterway, it's not that easy since there are a lot of ramps - I racked up like almost 100 points.

Races: Yep, timed as I said.

Land Attacks: infinite special item (where you run and can attack people) and you just attack the robots or in some cases Sonic & company or Eggman. I usually get 6 on all of them. Not worth adding. Same as Meteor Bursts in terms of lack of competition worthiness

Gravity Dive Points: points earned for using Gravity Dive abilities - not just on the "straightaways" as many misconcieve

Gravity Points Remaining: keep a strict watch on your gauge - keep it up as high as you can once you reach the end. There may or may not be a max. Like in Astral Babylon, I got 200...

And I'm glad GS is indeed an admin..


Aside from that, are you willing to add other stuff from my proposals or no? Stuff including Heroes/Specials that should've been up from the beginning...


Wiiloveit

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Offline Rick_242

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Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #35 on: February 01, 2008, 04:33:03 pm »
Er, F-Man can put it up y'know.

WHY DOES NO ONE TELL ME ANYTHING
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline Mo

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #36 on: February 02, 2008, 04:22:15 pm »
If this game goes up I'm posting my car mission record in 80's bouverald and if I buy the game I'll post my records for the other missions and all the stages.
Shortcuts I have discovered: SSR Skeleton Dome Mission 12 Gate ditch, SA2 Battle: spring dodge.

Offline KnucklesSonic8

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #37 on: February 02, 2008, 05:55:08 pm »
Yep. That mission's going to go up.

Wiiloveit

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Offline F-Man

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #38 on: February 11, 2008, 10:38:44 am »
Why is "Get to the goal" useless? I think that's the only thing left confusing me.

Offline Rick_242

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Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #39 on: February 11, 2008, 07:17:32 pm »
I will make a guess and say that "Get to the Goal" is useless because it's basically a lap(s) around the course. Which Single Lap and Three Lap divisions would cover.
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline KnucklesSonic8

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #40 on: February 11, 2008, 07:20:28 pm »
^ Exactly why.

I hope this goes up soon...
Wiiloveit

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Offline F-Man

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #41 on: February 11, 2008, 07:47:44 pm »
I will make a guess and say that "Get to the Goal" is useless because it's basically a lap(s) around the course. Which Single Lap and Three Lap divisions would cover.
It seemed to me like it traces one distinct path. And you're forced to a distinct board as well.

As well as this, I'd like to make sure if there's anything else other than free race, time attack and missions.

Offline Shizzlee

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #42 on: February 12, 2008, 01:03:29 am »
This will be the only game that I can post any type of comparable time on this website.  I can't wait for this to start.

Offline KnucklesSonic8

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #43 on: February 13, 2008, 05:02:02 pm »
Trust me, F-Man. That's it.

Survival Ball maybe but if you guys weren't willing to add Survival Race or Survival battle from the original which had greater potential than that, then you wouldn't change your mind here...

Same goes for Survival Relay. Tag was rejected, same case here.
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Offline KnucklesSonic8

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #44 on: February 21, 2008, 05:02:11 pm »
Is this going up or what?
Wiiloveit

Current Competition Focus: ---
Wants S&S All-Stars Racing

Offline F-Man

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #45 on: February 21, 2008, 05:06:08 pm »
Would have been up by now if you guys were more convincing with your rankings selections (by which I mean ks8, and if anyone else had said anything beneficial at all). I'll get on it soon.

Offline F-Man

Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #46 on: February 25, 2008, 10:22:15 pm »
This isn't working. I don't understand the guide.

Here's what I am at:

Quote
- Select your game, and create the game categories; game categories are indications of how a sitewide category applies in one game. Weight is how much each rank counts towards points totals, and absent is how much is piled on for missing stats (or 0 for no total), eg. "Times" / "1.0" / "60000"

Someone continue this for me please.

Necessary posts for the level and missions names:

Offline Thorn

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Re: Sonic Riders: Zero Gravity - Competition Topic
« Reply #47 on: February 26, 2008, 10:10:49 am »
Well, iono how similar TSC chart creation's interface is to TUSC, but judging from talks with mike while KC Special charts went up, I'm guessing they're close enough. I don't remember dealing with an Absent category when making TUSC charts, but iirc weight and categories were self explanatory. There's really no reason to change the weight from 1.0 for anything because it does naught but create controversy, and the categories should just let you select Time Attack, Races, and Extra from a drop-down menu if the interface is the one I know.

My best guess for absent would be to say 0, for no total. Afaik if you're missing a time stat on the normal charts you don't get a total stat and therefore have one-below-last place credit. The example being 60000 does kind of put me off, though...
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