^Because .99 is totally what we do for Chaotic Space, right? Nope, we give the player the benefit of the doubt. If most SRB2 players don't use the hi-def timer, then whatever.
You have to remember that a good 75% of the members of this site haven't done more than skimmed through the rules, if even that much. Detailing how to find your tic time in the rules would only apply to the 25% that do read. Here's my two sense:
Sprint: You're overcomplicating things. The general rule is "time displayed at fadeout = stat to submit". Since a vast majority of SRB2 players use the standard timer instead of the high-definition, why don't we just go with it? Again, it's not like TUSC has enough players at the moment for this to even really matter.
RPG: Please, make Time Attack mode and Normal difficulty the requirement for everything. Easy adds shortcuts that dodge some of the more difficult spots, and that's not fair when the other general TSC rule it "use Time Attack mode whenever feasible". There's five difficulty levels for SRB2, and more for TMR. Scores could get ridiculous if everyone can just enter the hardest level and hold the spindash button when the enemies approach.
Now, since one of you two is going to try to negate every opinion I've vouched, I'm going to ignore this topic for a while so it stays a topic instead of an argument. When there's more than 10 competitors or so for either SRB2 or TMR, I'll come back and see what you each decided on.