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Sonic Turbo


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Offline Thorn

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Sonic Turbo
« on: April 22, 2007, 09:55:16 pm »
Grab v1.0 here.

For those of you who didn't follow this thing on TSC, it's a lil' Sonic 2 mod I've been working on since November.

Hack Features:
  • Level Design: Anybody else getting sick of seeing hacks with ASM out the ass, but the same levels that you've had in the original since the early 90's? I am, so I'm working out new layouts as I go along. Over half of the acts are modded right now.
  • Palletes: Every level palette has been redone. Simple as that.
  • Physics: Sonic runs faster than in the original Sonic 2, making scaling walls a breeze. Tails runs a bit slower, but jumps higher, making for a shortcut here and there (which level design will eventually reflect). Try Tails' jump off of a downslope to shoot forward like a rocket.
  • Music: This is where things get a bit buggy, but almost any change is good change when you've heard the songs since 1992. All level themes have been repleaced with music ports.
  • Art: Art changes are very minor. Item boxes are a hybrid with Chaotix-styled items. Some floor tiles have been drawn over just a tiny bit to assure good lineups with other tiles.

Level Select: TSC's Birthday (yyyy/mm/dd) (4 digits)
  • Be careful selecting levels that aren't in the normal progression, as they're not finished yet. You can see the palettes, though.
14 Continues: Elite
Other codes to come when there's a real use for them (although they're programmed in as of now).


Updates to come (hopefully) regularly.
Credit to R. Solaris for his water slide object, which he/she made publicly available on SGMC's Forums.
Credit to Tweaker for a music port.
« Last Edit: August 08, 2007, 03:14:54 pm by Thorn »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Groudon

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Re: Sonic Turbo
« Reply #1 on: April 22, 2007, 10:27:52 pm »
  • Palletes: Every level palette has been redone. Simple as that.

Yup.  Every palette, even the garbled Catwalk (which hasn't been touched in a long time) and Deep Forest palettes.

Offline Shadow Jacky

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Re: Sonic Turbo
« Reply #2 on: April 24, 2007, 01:11:29 am »
wow, this was a lot better than the earlier versions.  I loved the finished stages so far so I hope this will be complete one of these days.  This and megamix are really fun and great to look at so far.  I mean the recoloring of the stages settings make it interesting and the stages layouts of the first 3-4 stages are awesome.  1 thing though...megamix has better music >_>
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Offline Thorn

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Re: Sonic Turbo
« Reply #3 on: April 24, 2007, 10:12:48 pm »
Quote from: Shadow Jacky
1 thing though...megamix has better music >_>

I'd hope so. X)  Team Megamix is capable of more than my dabbling in hex will ever accomplish.  Also I didn't think I could fit "Beat It" into a level theme...
* Thorn suddenly wants to DL a Moonwalker ROM to try to port music.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Combo

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Re: Sonic Turbo
« Reply #4 on: April 24, 2007, 10:33:37 pm »
Any youtube videos on this?
PM me for Discord info!
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Offline Thorn

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Re: Sonic Turbo
« Reply #5 on: April 24, 2007, 11:14:40 pm »
No, because it was never popular.  Also, the ROM and a .giz recording is smaller than a Flash recording.  It's quicker just to play it yourself.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Combo

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Re: Sonic Turbo
« Reply #6 on: April 24, 2007, 11:22:56 pm »
I dont know how to get it can you tell we what I need?
PM me for Discord info!
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Offline Groudon

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Re: Sonic Turbo
« Reply #7 on: April 25, 2007, 02:07:30 pm »
You only need a Genesis emulator.

Offline Combo

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Re: Sonic Turbo
« Reply #8 on: April 25, 2007, 04:54:04 pm »
And where can I get 1?
PM me for Discord info!
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Offline Thorn

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Re: Sonic Turbo
« Reply #9 on: April 25, 2007, 05:08:21 pm »
...is Google broken?  We've been getting a lot of questions about where to find things on the Internet lately. I MSN searched and found this in, like, two seconds.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Combo

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Re: Sonic Turbo
« Reply #10 on: April 25, 2007, 05:36:07 pm »
After I get it what do I do next?
PM me for Discord info!
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Offline Rick_242

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Re: Sonic Turbo
« Reply #11 on: April 25, 2007, 08:56:16 pm »
I'll save sensei the time for answering this question.

Once you have Gens+ downloaded, you open it with Winrar (if you don't have it use google to search for a download), click on "File", once it's open click on "Open ROM", go to the folder that contains "Sonic Turbo", open "Sonic Turbo", and you're done.

BTW, A and S keys are for jumping and the arrow keys are for movement.
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline Waxwings

Re: Sonic Turbo
« Reply #12 on: April 25, 2007, 10:56:52 pm »
And while we're on that subject, how do you get Gens Movie?
I'm trying the EC's.

Offline Thorn

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Re: Sonic Turbo
« Reply #13 on: April 25, 2007, 11:05:53 pm »
Rick: Your help is appreciated, young one.

Nevertheless, Judgement, you have now posted four consecutive one-liners. Perhaps you should review the TSC Constitution, which applies to this TUSC board until RPG and I draft a new one.

Doubt: The ECs don't use Gens Movie, they use Gens+, which I linked to above.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline yse

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Re: Sonic Turbo
« Reply #14 on: April 25, 2007, 11:30:45 pm »
Perhaps you should review the TSC Constitution, which applies to this TUSC board until RPG and I draft a new one.

What.

Thou subsites shall defer to thy Constitution!

<3 Thorn.

Offline Thorn

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Re: Sonic Turbo
« Reply #15 on: April 25, 2007, 11:44:12 pm »
^That's hard to do when TUSC has no Corby, #TUSC has a different hierarchy, and neither admin is controlled by a hot wife, among other things.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Combo

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Re: Sonic Turbo
« Reply #16 on: April 26, 2007, 12:16:59 am »
Thank you very much for your helps!!!

This is the first hack I ever played and it was (I have to say)awsome.Didn't got to hear some of the music thingy whatever there called because its past my bed time lol but will try tomorrow.

And again thanks!!!
PM me for Discord info!
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Offline eggFL

Re: Sonic Turbo
« Reply #17 on: April 27, 2007, 10:07:49 pm »
ok found the topic, thanks Thorn. should have known it would be in TUSC

Good hack, not only are the stage layouts good but I love the remixing of the colors and names.

But I got stuck in Boardwalk act 2. Right after a certain checkpoint, I roll into a plunger, and I hold the button down, and when I release I go forward and up into a loop, which sends me rolling over a wide pit to my death, just barely missing a flipper on the right wall. I tried jumping but it doesn't work. I tried going slower at the plunger to get more time to jump, but I can't, you can't jump from the ledge and you just fall.

Actually I noticed you can jump but only in the loop, but right after the loop (the time you actually need to jump) you can't jump.

I lost all my lives at that part (and my extra continue) but in the last life that's when I noticed that there is another flipper on the left wall which I figure I can reach if I go really really slowly off the ledge and hold left. ;_________;

But I hope that's not supposed to the be only way to beat that part, and besides it's really annoying that you can't jump from that platform even though there's no reason you couldn't.

Offline Thorn

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Re: Sonic Turbo
« Reply #18 on: April 27, 2007, 10:26:18 pm »
^Speedcap, egg.  Stop pushing the right key when you're over the pit.

The reason you can't jump is because you're in pinball mode.  Progress further to deactivate it.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline eggFL

Re: Sonic Turbo
« Reply #19 on: April 27, 2007, 11:14:22 pm »
HOW DARE YOU! are you trying to make a fool out of me? you think I cant play?

I should sue!

btw another quip: the checkpoint in Robot Factory act 3, it's a trap, there are no rings or items there. I had to get a game over just for getting it. Why did you do that to me, Thorn? what has my family ever done to you?

btw when complimenting you I forgot to mention the music. nice

Offline Thorn

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Re: Sonic Turbo
« Reply #20 on: April 27, 2007, 11:25:33 pm »
^I thought I removed that starpost... apparently not.  Will fix in next release, which may be Sunday.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Thorn

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Re: Sonic Turbo
« Reply #21 on: April 28, 2007, 04:51:31 pm »
Update: v0.6 is here, and in the first post.

Three new acts for your gaming pleasure. I couldn't do much with Hill Top 2, though, as the enitre level is based around the earthquake halfway thru and the entrances to those events have to be in pretty much the same place as the original game.

Also, credit is due to R. Solaris of SGMC (whose username was made LONG before Sonic '06, by the way), for an object he designed and made available for public use, which I have used in the new zone.
« Last Edit: April 28, 2007, 06:36:35 pm by Thorn »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline eggFL

Re: Sonic Turbo
« Reply #22 on: April 28, 2007, 06:10:32 pm »
very nice, I like the new zones. The water slide bit was really cool. Mt. Ainside 2 is really complex.

What does "ainside" mean anyway.

btw, weird thing in Robot Factory 3, I turn invisible after beating the boss. I feel lucky for being able to reach the capsule. I had to beat it twice because the first time Sonic disappeared and I didn't know where he was and I panicked and 8 seconds later I died.

Anyway, I still never got past Final Factory. I just stop playing when I reach it. heheh *sees image* the zone after it seems pretty neat though.

Offline Rick_242

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Re: Sonic Turbo
« Reply #23 on: April 28, 2007, 06:14:30 pm »
I'm not sure if it's me or not but, catwalk is all... weird.

Obligatory vid.

EDIT: I see. Level selecting may bork the stage. Video removed.
« Last Edit: April 28, 2007, 06:57:13 pm by Rick_242 »
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline Thorn

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Re: Sonic Turbo
« Reply #24 on: April 28, 2007, 06:34:27 pm »
Quote from: eggFL
Mt. Ainside 2 is really complex.  What does "ainside" mean anyway.
Okay, you know that when I joke with people, it's never meant to offend, right?  Because I feel compelled to say...

EX-FUCKING-DEE!

It's one word, egg. Like, mountain. Not "Mount Ainside", it's "Mountainside". Like in that song us Americans stole the melody from the Brits for, "From every mountainside, let freedom ring".

Quote from: eggFL
btw, weird thing in Robot Factory 3, I turn invisible after beating the boss. I feel lucky for being able to reach the capsule. I had to beat it twice because the first time Sonic disappeared and I didn't know where he was and I panicked and 8 seconds later I died.
This is because I wanted to give you a freebie Perfect Bonus for the extra life. The game reaches the sprite limit when every ring in the level is on one point. I have a solution in mind for this, which hopefully works.

Also Rick, as I said in my initial post, be careful selecting levels that aren't in the progression, as they're pretty much borked.  I've known about Catwalk and Deep Forest for a long time but can't do much about it, except building the ROM again from scratch.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline eggFL

Re: Sonic Turbo
« Reply #25 on: April 28, 2007, 07:51:54 pm »
heey... Mountainside... Mount Ainside... I like that. Especially since I couldn't figure it out by myself. lol X(

Also wow, so you're saying that one ring is like what.. how many rings? A lot. Well interesting, but I hope you fix it still.

Offline Thorn

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Re: Sonic Turbo
« Reply #26 on: April 28, 2007, 07:57:23 pm »
That "space" is just the font. I didn't put that there. It IS "Mountainside", check the level select (see first post).

Also I plan to change that. It's 74 rings atm, I plan to change the rings in hex so that the level only has one.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline eggFL

Re: Sonic Turbo
« Reply #27 on: April 28, 2007, 09:05:29 pm »
oh ...  =(

Then maybe you should change the name of the stage, then! How about... High Point. Frost Hill. Snow Crisp. Cliff Cross. Crisp Cross! Flake Ridge. Frost Fault is sweet because it deals with the earthquake in the stage.

Bright Ness is sweet because Ness is actually a word and it basically means: the high point of a body of land extending into water.

Offline Thorn

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Re: Sonic Turbo
« Reply #28 on: April 28, 2007, 09:15:47 pm »
I'd rather not. I want the progression I have happening to work, and this name'll make a bit more sense.

Mountainside 1Mountainside 2
Inside the Mt. 1Inside the Mt. 2
Twilight Cove

A cross-sectional map of the landscape, side view. :P That's the order they'll be played in.
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline eggFL

Re: Sonic Turbo
« Reply #29 on: April 28, 2007, 10:22:15 pm »
Oh, neat! Right on!

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