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Sonic Turbo


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Offline Bilan

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Re: Sonic Turbo
« Reply #30 on: April 29, 2007, 09:43:42 pm »
Contrary to Thorns expectations, I played this.

And it is so much more awesome than I recall.

And it was awesome before.

TC2 is love.
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Offline Crowbar

Re: Sonic Turbo
« Reply #31 on: April 30, 2007, 06:40:30 pm »
Lol Ring Bonu

And the spindash sound hurts my ears. X( As do some others (esp. Mecha Sonic's rocket sound as he descends).

Good level designs, though.

Offline Thorn

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Re: Sonic Turbo
« Reply #32 on: April 30, 2007, 06:48:45 pm »
That's the S2Beta sound driver at work. I don't like the sfx either, but it makes music modding so easy.

Back in my old topic, Tweaker told me he'd throw me a S2Beta driver with S2Final sounds. I should hit him up for that, it's been months. Also I wnder if I could use that port of New Moon he did for somebody on the S2Beta forums.
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Offline Crowbar

Re: Sonic Turbo
« Reply #33 on: April 30, 2007, 06:56:59 pm »
Also I think Tails should accelerate faster. Given how much slower he is it's a bit unfair that it also takes him ages to get up to speed.

Offline Thorn

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Re: Sonic Turbo
« Reply #34 on: April 30, 2007, 07:06:47 pm »
^Although I can be argued here, I beg to differ.

Tails can smash Sonic's speed in so many spots that he can practically break the game. Jump off of a steep hill to go shooting forward like a rocket because of his insane jump acceleration. Grab a speed shoe (which is most everywhere in my game) to attain the same speed that Sonic gets with the same speed shoe, and keep your insane jump. Off the top of my head, I know that Tails can take some nice shortcuts in Final Factory, and can reach the top of the second loop in Construction 2 with a mere jump.

And if all else fails, then stop moving, crouch, and rap the jump buttons *shot*. I'm sure you have your reasons (understandably, because it does feel like Tails hardly moves sometimes), but I want the stats to have Sonic faster as often as possible due to these breaks.
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Offline Conker T. Squirrel

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Re: Sonic Turbo
« Reply #35 on: April 30, 2007, 09:24:13 pm »
Damnit! It won't work when I use the emulator!
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Offline Rick_242

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Re: Sonic Turbo
« Reply #36 on: April 30, 2007, 09:47:12 pm »
Tell us the problem so that we may be able to help you you spoon <_<
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline Conker T. Squirrel

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Re: Sonic Turbo
« Reply #37 on: April 30, 2007, 10:00:59 pm »
Well when I clicked the ROM etc.(basically followed the directions you gave Judgement) it didn't work.
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Offline Rick_242

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Re: Sonic Turbo
« Reply #38 on: April 30, 2007, 10:17:41 pm »
More specific please.

Example: I opened the ROM but, I couldn't play it.
« Last Edit: April 30, 2007, 11:25:45 pm by Rick_242 »
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline Thorn

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Re: Sonic Turbo
« Reply #39 on: April 30, 2007, 11:08:17 pm »
^Gee, you've been helpful lately. Thanks, I guess X)

shadowblast63, you've essentially said "My car is broke, fix it plz."  Could you say what you click, in order?
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
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Offline Rick_242

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Re: Sonic Turbo
« Reply #40 on: April 30, 2007, 11:20:43 pm »
^Gee, you've been helpful lately. Thanks, I guess X)

Anything Most things for you sensei.

BTW, did fix that Pathswapper of Doom?
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline Crowbar

Re: Sonic Turbo
« Reply #41 on: May 01, 2007, 04:49:20 am »
^Although I can be argued here, I beg to differ.

Tails can smash Sonic's speed in so many spots that he can practically break the game. Jump off of a steep hill to go shooting forward like a rocket because of his insane jump acceleration. Grab a speed shoe (which is most everywhere in my game) to attain the same speed that Sonic gets with the same speed shoe, and keep your insane jump. Off the top of my head, I know that Tails can take some nice shortcuts in Final Factory, and can reach the top of the second loop in Construction 2 with a mere jump.

Ok I'll buy that. I guess I did only try New Adventure Zone 1 with Tails. X)

Offline Thorn

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Re: Sonic Turbo
« Reply #42 on: May 05, 2007, 04:13:34 pm »
v0.61 is here. There aren't new levels this time around. It's bugfixes, and new routes in existing levels.  Construction 2 in particular got a facelift.
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Offline Thorn

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Re: Sonic Turbo
« Reply #43 on: May 13, 2007, 01:04:28 pm »
Okay, every once in a while a guy gets bored modding levels. So I'm going back into sound editing. What I need from you is opinions on which of the following tracks are better (or worse) than their current versions. Note that I don't have room for all of them, so I need opinions on which people prefer. Run thm while you play their respective levels to see how they feel. Also, note that they are all works in progress, so the balance isn't right, and some odd screeches occur on occasion. You're allowed to say "I'd use this one IF you can fix such-and-such."

New Adventure - done in the style of MegaMix and SoniQuest.
New Adventure v2 - I like this one better than the last one. Rick doesn't.
Boardwalk 1 - only because RPG wanted a Sonic Pocket Adventure reference.
Boardwalk Trial Music - I will NOT be using this, but I thought it'd be interesting to hear. It satisfies egg's Ristar fetish.
Construction - strange that this fits, really.
Mountainside - or, as eggy calls it, Mount Ainside. It's a bit screechy, and some lines need to be transposed, but that can be fixed with different voices.
Mountainside v2 - a voice swap of the above track.
Inside the Mt. - it sounds the same as a track you know at first, but it is a tiny bit different, as with all of my ports.
Robot Factory 1/2 - pretty good IMO.
Robot Factory 3 -my god, these needs to be fixed, but if it works it'll go great with the prior acts. Cover your ears 53 seconds in, because I did leave the serious bug in the MP3.
Final Factory - a very straightforward port, pretty much a definite inclusion.
Concept Level - borrowed from Tweaker with permission. The level hasn't been made yet, and might not be (but of course, hopefully it is).
Boss Theme - more of me satisfying egg's Ristar love.

Those files will only be active for a week or 100 DLs, so please don't DL if you're not going to give an opinion.
« Last Edit: May 23, 2007, 09:38:25 pm by Thorn »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
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Offline eggFL

Re: Sonic Turbo
« Reply #44 on: May 13, 2007, 04:46:06 pm »
New Adventure - done in the style of MegaMix and SoniQuest.

Thorn I loved the song that's currently in your game. It even charged my ideas for Sonic games/stages and it made me think of Emerald Hill music in a new way. But the one in that link is useless.

Quote
Boardwalk 1 - only because RPG wanted a Sonic Pocket Adventure reference.

Trading Crackers music for S3 minigame music is really, really... not good. (and what has RPG ever done for anyone? think about it) <--- Suck my balls (RPG)

Quote
Construction - strange that this fits, really.

What's with the minigame music? But this is quite all right. I'll green light this.

Quote
Mountainside - or, as eggy calls it, Mount Ainside. It's a bit screechy, and some lines need to be transposed, but that can be fixed with different voices.

Hey, I just go by what it says in the game. ;)

Anyway, this is ok, if only because the current one was just music from Sky Chase if I remember correctly.

Quote
Inside the Mt. - it sounds the same as a track you know at first, but it is a tiny bit different, as with all of my ports.

I think you took out something from the original version. At 0:35. Put it back! Also, bring the tempo down a little. If that works then it will be... harder to choose between this and what's currently in the game. >_> (but this gets points for 'originality')

Quote
Robot Factory 1/2 - pretty good IMO.

Make it less kiddy, for starters. And why does it sound like an ice stage? I am guessing you might be able to fix both qualms at the same time.

Quote
Robot Factory 3 -my god, these needs to be fixed, but if it works it'll go great with the prior acts. Cover your ears 53 seconds in, because I did leave the serious bug in the MP3.

Oh this is from Ristar, right? Are the other non-Sonic songs from Ristar, too? I never played Ristar but a long time ago a flash animator slash Megaman fan used this song comparing it to Heat Man theme.

The glitch isn't so bad. Plus it goes really well with 0:44 in the song for act 1! >_>

Anyway, this one's definitely good.

Quote
Concept Level - borrowed from Tweaker with permission. The level hasn't been made yet, and might not be (but of course, hopefully it is).

ah, amazing arena. horrible stage, neat music. Well why I am commenting on this. What's the new level going to be? =D
« Last Edit: May 14, 2007, 04:55:01 am by Ricebol »

Offline Bilan

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Re: Sonic Turbo
« Reply #45 on: May 14, 2007, 04:55:43 am »
I liked them all apart from mountainside, fu egg
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Offline Rick_242

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Re: Sonic Turbo
« Reply #46 on: May 14, 2007, 03:17:18 pm »
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline eggFL

Re: Sonic Turbo
« Reply #47 on: May 14, 2007, 06:04:07 pm »
8(

Offline Thorn

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Re: Sonic Turbo
« Reply #48 on: May 14, 2007, 08:55:05 pm »
Okay, quick opinions on everything I've seen here:
Quote from: eggFL
Thorn I loved the (New Adventure) song that's currently in your game. It even charged my ideas for Sonic games/stages and it made me think of Emerald Hill music in a new way. But the one in that link is useless.
A whole new way, lolwhat? I didn't ask you to get high before you listened, you didn't need deep thoughts about the music. But seriously, I think that if I fix up that theme it could be good.

Quote from: eggFL
Trading Crackers music for S3 minigame music is really, really... not good.
Yeah, you love Crackers and Chaotix, huh, what with zero Chaotix submissions. Plus, I said Boardwalk 1. I think that I might be able to split the music for that level, although I haven't tested it yet.

Generic comments to everybody's posts:
eggFL - You realized that RF3 has Ristar music and liked it right after trashing Ristar music from the same level (Scorch) in RF1-2. Wow.
Rick - good call?
RPG - reason plz

And to all of you, a quick instrumentation swap in the Mountainside beta output this. I think this one has a different feel to it; I like it a bit better.
« Last Edit: May 14, 2007, 09:16:43 pm by Thorn »
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Offline Rick_242

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Re: Sonic Turbo
« Reply #49 on: May 14, 2007, 10:22:44 pm »
Rick - good call?

And to all of you, a quick instrumentation swap in the Mountainside beta output this. I think this one has a different feel to it; I like it a bit better.

Well iuno about you but, every time I read one of eggy's posts, I feel the need to gouge my eyes out. <_<

That one sounds a bit better than the other one.

Comments on the other music will arrive later. Suspense I think is what it's called. >_>
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline eggFL

Re: Sonic Turbo
« Reply #50 on: May 14, 2007, 10:41:10 pm »
Yeah, you love Crackers and Chaotix, huh, what with zero Chaotix submissions.

What does that have to do with anything. I don't submit for any of the classic games but that doesn't mean I haven't played them.

Quote
Plus, I said Boardwalk 1. I think that I might be able to split the music for that level, although I haven't tested it yet.

You do not want to split the music. Why have half an awesome if you can have two?

Quote
eggFL - You realized that RF3 has Ristar music and liked it right after trashing Ristar music from the same level (Scorch) in RF1-2. Wow.

They're different songs, so I don't know what you're trying to say.

Quote
And to all of you, a quick instrumentation swap in the Mountainside beta output this. I think this one has a different feel to it; I like it a bit better.

The first one you linked to is definitely better. Anyway, glad to help.

Offline Bilan

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Re: Sonic Turbo
« Reply #51 on: May 15, 2007, 01:46:31 pm »
Um, they are just awesome apart from Mount Ainside? >_>

srsly nothing can compare to Sky Chase musikz
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Offline Thorn

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Re: Sonic Turbo
« Reply #52 on: May 16, 2007, 03:32:56 pm »
Two more MP3s.

This one was an experiment in Boardwalk Zone. I will not be using it in the game; I just thought you might wanna hear it.

This one might be used. Boss theme ftw? Or ftl?
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
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Offline eggFL

Re: Sonic Turbo
« Reply #53 on: May 20, 2007, 11:13:26 pm »
Quote from: Thorn link=topic=2291.msg24247#msg24247
This one might be used. Boss theme ftw? Or ftl?

ftw. Do it.

Offline Thorn

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Re: Sonic Turbo
« Reply #54 on: May 21, 2007, 09:15:41 pm »
One more random port, fairly straightforward and a probable inclusion into the game.
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Offline Rick_242

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Re: Sonic Turbo
« Reply #55 on: May 21, 2007, 10:52:08 pm »
One more random port, fairly straightforward and a probable inclusion into the game.

That is awesome.
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline eggFL

Re: Sonic Turbo
« Reply #56 on: May 22, 2007, 12:15:33 am »
One more random port, fairly straightforward and a probable inclusion into the game.

That is awesome.

It's beautiful!

Offline Thorn

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Re: Sonic Turbo
« Reply #57 on: May 23, 2007, 03:31:46 pm »
<RPGnutter> Well I think your reasoning was dumb, so you get sassed
<RPGnutter> Thats how it works

Offline Rick_242

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Re: Sonic Turbo
« Reply #58 on: May 23, 2007, 03:54:36 pm »
One more random port, yay?

Sounds like my dog taking a giant turd that's bigger than he can release. Old one was better.
I like to sniff my farts.

Thorn EDIT: No, seriously, that was just uncalled for. *cries* You won't even release a beta of your hack, I say you're just covering up your own insecurities...
« Last Edit: May 23, 2007, 04:34:15 pm by Thorn »
<Sondow> also what
<Sondow> since when was S&K an expansion pack to s3
<Sondow> wiki LIES

Offline eggFL

Re: Sonic Turbo
« Reply #59 on: May 23, 2007, 11:28:16 pm »
One more random port, yay?

GREEN GROVE IS NOT A GOOD SONG!

Anyway to be honest it's not bad. And so Rick's comment was definitely out of line. But take it from me, the one you currently have in the game is definitely the right choice for New Adventure.

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