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1
Competition Central / Re: Longest Standing Untied Records
« Last post by TimpZ on November 06, 2018, 12:18:46 AM »
The data already is there, no task to be made. Gerbil would just have to upload the database somewhere and it's done.
2
Competition Central / Re: Longest Standing Untied Records
« Last post by SpinDashMaster on November 05, 2018, 11:46:54 AM »
How far do you wanna go with this all-encompassing data? do you only want the current times that each user has or their entire submission history also? The latter might be a monumental task, but the former at least looks as simple as a spreadsheet.
3
Competition Central / Re: Longest Standing Untied Records
« Last post by TimpZ on November 04, 2018, 01:54:03 AM »
Is it possible to get a data dump of all records on TSC? And not just the 1st places but basically all data on the site.
4
Competition Central / Re: Longest Standing Untied Records
« Last post by Spinballwizard on November 03, 2018, 02:34:31 PM »
The fact that there's an untied record without subseconds for that long surprises me.

The fact that it belongs to Sprint does not.
5
Competition Central / Re: Longest Standing Untied Records
« Last post by SpinDashMaster on November 02, 2018, 08:48:35 AM »
Oh man. I have a record that's over 12 years old? Jeeeez.
6
Competition Central / Re: Longest Standing Untied Records
« Last post by hfactor66 on November 01, 2018, 03:45:48 AM »
Interesting post, I like this kind of stuff, because some records really do stand the test of time. It’s neat seeing whose records have stood atop the charts the longest, who has the most untouchable record in the history of the site.

Tbh my vote is for MickX’s 861 in rings on Leaf Storm 2 with Blaze, that legit requires SIX god damn 50s, a one in over 15,000 chance, and those are odds I am not willing to beat without the internet to stream and capture equipment for my DSi so I can just broadcast each of the thousands of attempts it would no doubt take to replicate such a feat.
7
Competition Central / Longest Standing Untied Records
« Last post by Zurggriff on October 31, 2018, 11:08:10 PM »
The question that no one asked but is getting answered anyway: What are the longest standing untied records on The Sonic Center?

I was inspired to research this by the Goldeneye and Perfect Dark community over at https://www.the-elite.net/. There, they have two tables, one showing the top 10 longest lasting untied records ever and another showing the current untied records along with the option to show those tables as they were on an earlier date. While TSC does not have this feature, the data is available to find this manually. There was just this tiny difference where TSC has just a few more games to cover, 55 more or less, with many of them having a significant number of charts. Additionally, several games track time to a value more precise than a second and have competetive ring or score charts, making untied records common throughout the site. With that said, finding the longest lasting untied records ever is a lot of work and will have to wait for a later day, but I did compile a list of all 4139 current untied records on this spreadsheet https://docs.google.com/spreadsheets/d/1e7qDY73t_0AVgF6J06apnISeh6d2diKSXM7Zu6zOZSU/edit?usp=sharing.

For convenience, here are the Top 25 current untied records:

Rank   Duration   Record     Category                   Game                Level    Division             Date               Player
   1  5281 days      355        Rings   Sonic Adventure (DX)         Twinkle Park         Amy       2004 May 16  videogamemaster777
   2  4864 days  0:13:90        Times                Sonic R         Radical City         Tag      2005 July 07           SprintGod
   3  4717 days  0:05:36  Time Attack                Sonic 3        Chrome Gadget  Single Lap  2005 December 01           SprintGod
   4  4715 days  0:17:11        Times               Sonic CD  Stardust Speedway 1        Acts  2005 December 03           SprintGod
   5  4666 days   170990       Scores  Sonic Adventure 2 (B)          Cosmic Wall         1st   2006 January 21             Psyknux
   6  4642 days     0:57        Times         Sonic 3D Blast     Volcano Valley 2       Sonic  2006 February 14           SprintGod
   7  4623 days    52500       Scores               Sonic CD  Stardust Speedway 2        Acts     2006 March 05              maggot
   8  4614 days      213        Rings               Sonic CD  Stardust Speedway 1        Acts     2006 March 14              maggot
   9  4613 days    63400       Scores               Sonic CD    Quartz Quadrant 2        Acts     2006 March 15              maggot
  10  4605 days    51400       Scores               Sonic CD   Metallic Madness 2        Acts     2006 March 23              maggot
  11  4602 days    58600       Scores               Sonic CD    Collision Chaos 3        Acts     2006 March 26              maggot
  12  4601 days      211        Rings               Sonic CD  Stardust Speedway 2        Acts     2006 March 27              maggot
  13  4599 days    53300       Scores               Sonic CD  Stardust Speedway 1        Acts     2006 March 29              maggot
  14  4592 days  0:52:40        Times       Knuckles Chaotix       Techno Tower 5      Levels     2006 April 05               Thorn
  15  4591 days  1:45:66        Times       Knuckles Chaotix      Amazing Arena 5      Levels     2006 April 06               Thorn
  16  4588 days      620        Rings             Sonic Rush        Mirage Road 2       Blaze     2006 April 09             Crowbar
  17  4583 days  0:52:95        Times               Sonic CD    Quartz Quadrant 3        Acts     2006 April 14           SprintGod
  18  4580 days  0:20:78        Times               Sonic CD    Quartz Quadrant 1        Acts     2006 April 17           SprintGod
  19  4574 days  0:11:46        Times       Knuckles Chaotix       Speed Slider 2      Levels     2006 April 23               Thorn
  20  4568 days  0:46:51        Times       Knuckles Chaotix       Botanic Base 4      Levels     2006 April 29      whitewolf_braz
  21  4561 days  0:57:06        Times       Knuckles Chaotix      Amazing Arena 4      Levels       2006 May 06      whitewolf_braz
  22  4540 days  1:56:62       Bosses             Sonic Rush     Mirage Road Boss       Blaze       2006 May 27      SpinDashMaster
  23  4538 days  0:24:80        Times               Sonic CD    Collision Chaos 2        Acts       2006 May 29              maggot
  23  4538 days  0:20:83        Times               Sonic CD   Metallic Madness 1        Acts       2006 May 29              maggot
  23  4538 days  0:27:85        Times               Sonic CD   Metallic Madness 2        Acts       2006 May 29              maggot
  23  4538 days  1:18:55        Times               Sonic CD   Metallic Madness 3        Acts       2006 May 29              maggot
  23  4538 days  0:22:36        Times               Sonic CD    Quartz Quadrant 2        Acts       2006 May 29              maggot
  23  4538 days  0:26:75        Times               Sonic CD    Wacky Workbench 1        Acts       2006 May 29              maggot
  23  4538 days  0:29:50        Times               Sonic CD    Wacky Workbench 2        Acts       2006 May 29              maggot
  23  4538 days  1:06:55        Times               Sonic CD    Wacky Workbench 3        Acts       2006 May 29              maggot
  23  4538 days    55000       Scores               Sonic CD    Wacky Workbench 2        Acts       2006 May 29              maggot
8
Competition Central / Re: Sonic Mania Competition Rules
« Last post by SpinDashMaster on July 27, 2018, 06:48:45 PM »
Encore mode has an option to re-enable Time Over. Probably need to enforce it on.
9
Competition Central / Re: Sonic Mania Competition Rules
« Last post by Vicklaw on July 27, 2018, 09:14:32 AM »
Forgot to mention the cool bonus. It is determined by the following conditions :

Starts with a value of 10000 and decreases by 1000 each time your character takes damage, of any kind (loosing shield, loosing rings or car accidents in titanic monarch). Basically anything triggering the "hit" sound + damaged animation counts. Ice in press garden act 2 not tested so far
Is set to 0 if loosing a life
Is only set back to 10000 after finishing a level with the tally and leaving a level to go back to the menu (with pause -> exit). (restarting by pause or devMenu doesn't set it back to 10000)

Also dieing in encore mode and restarting from a checkpoint seems to reset the rings in the level but not your rings count, neither the timer. In encore it can go over 10 minutes without a time over. Such deaths can occur if both characters fall in void, drown or get crushed at the same time. This is also something to consider.
Can the time be unlimited in encore ?
Should restarts from a checkpoint be forbidden if both characters get killed ?
10
Competition Central / Re: Sonic Mania Competition Rules
« Last post by Zurggriff on July 25, 2018, 08:22:17 PM »
Here are my thoughts on updating Sonic Mania charts if the latest version is going to be competitive with older versions of the game:
- Glitches and use of mechanics specific to previous versions should be banned. This would include sticking to slopes when jumping from a roll with Sonic or Knuckles.
- Boss fights that are exclusive to earlier versions that have an advantage for stat submissions should be banned.
- Any glitch to stop the timer should be banned. (Such as entering Lava Reef 1 after dying in the Oil Ocean to Lava Reef cutscene)
- Entering Lava Reef 1 from Oil Ocean 2 to collect more rings is similar to entering any Act 2 with the Act 1 boss ring monitors exposed. I think this should be allowed for that reason and that it better represents the maximum that could be achieved.
- Bonuses from finishing levels in Time Attack could be added up manually, which has an undesired affect of making scores look fabricated. Additionally, Cool Bonus could also require accounting for when manually determining bonuses. If scores using the old version of Time Attack are maintained, this would be useful in keeping it competitive between the different versions. Alternatively, scores achieved from Time Attack in earlier versions could be banned and scores achieved in Time Attack would be submitted as is. The correction to the Time Bonus in Time Attack on earlier versions is as follows:
< 0:30 = 50000
0:30 - <0:45 = 10000
0:45 - <1:00 = 5000
1:00 - <1:30 = 4000
1:30 - <2:00 = 3000
2:00 - <3:00 = 2000
3:00 - <4:00 = 1000
4:00 - <5:00 = 500
5:00 - <6:00 = 100
6:00 + = 0 (Unlike Sonic 3 & Knuckles)

A large number of submissions that used v1.03 would be affected so I am not sure it would be worth nuking the charts to that extent. It may be better to just ban v1.00 exclusive mechanics, if any at all. If any earlier version is still permitted, I would argue that either Stardust Speedway 2 boss be permitted for Rings and Scores stats or split the charts, but not limit it to Time Attack only. The Mania Mode stages have a greater ring total possible and limiting the stage to Time Attack would not reflect the highest scores attainable. The same goes for any other boss fights, should anything come up.

New charts to be added should include Mighty and Ray for Times, Rings, and Score. Encore Special Stages should also be added in Special charts. Time Attack also features the Encore stages with the option to pick one of the five characters for a solo run, just like the Mania stages. Unlike the Mania stages in Mania Mode, the character designation does not matter for Encore stages in Encore Mode due to changes in monitors that permit additional characters to join the party and swap into active play. While a single character could play in Time Attack for Times stats and Time Attack or Mania Mode for Rings and Scores stats, this is not possible with the Encore stages. Here are some ideas:
- Add Encore levels for Times for each character with Time Attack and add Encore (any character) for Rings and Scores with Encore Mode.
- Add Encore levels for Times, Rings, and Scores for each character with Time Attack and add Encore (any character) for Rings and Scores with Encore Mode.
- Add Encore levels for Times, Rings, and Scores for each character with Time Attack.
If Encore Mode is used for Rings or Scores, Angel Island should be added to the charts.
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